change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
Funktion zur Vergroeßerung/Verkleinerung der Map hinzugefuegt;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@11 24008968-59e6-ed4c-a10b-0b2c954b24ab
added player struct;
added increase_map and new tiles for map creation
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@9 24008968-59e6-ed4c-a10b-0b2c954b24ab