6 Commits

Author SHA1 Message Date
mikeb
1f91eb9cf1 font_creator project for font loading;
init font_main + "stbtt_InitFont";
Lexend-Regular.ttf as normal font;


git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@17 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-07-03 17:31:05 +00:00
mikeb
ce923a77fb UV Texturkoordinaten ergaenzt;
V2 struct fuer UV Koordinaten ergaenzt;

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@16 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-06-30 16:00:14 +00:00
mikeb
5ccc22deae added defer.h for better free() use;
to create multiple textures in one array is now possible;
swapping textures with mouseclick;
added some textures;

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@7 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-27 17:13:03 +00:00
mikeb
7a8abc6af9 added buffer for tiles and player, added +=, -= to math_graphics.h
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@4 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-25 14:43:27 +00:00
mikeb
685fdf3fa9 added tga file output, noch funktion ergaenzen, um mehrere files auszugeben
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@3 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-24 20:09:21 +00:00
mikeb
c9a741df87 create window, added directx rendering, assets folder: shader, load files, include math, log and string header
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@2 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-23 18:18:32 +00:00