Sven Balzer
d71daba073
pass view_projection matrix directly to the shaders instead of constructing it each time
2025-03-25 17:49:30 +01:00
Sven Balzer
e774305829
add grid and highlighting of selected tiles when picking
2025-03-22 20:39:36 +01:00
Sven Balzer
19e75d3807
add day/night color tints
2025-03-20 19:45:19 +01:00
Sven Balzer
3a2b156951
change back from atlas texture for tiles to array texture
...
add callback support for imgui sdlgpu3 backend
2025-03-20 12:22:21 +01:00
Sven Balzer
cdf6cf00a8
make other sampling the default
2025-03-16 21:23:34 +01:00
Sven Balzer
5b6d83ed90
add other filtering option for comparison
2025-03-16 21:04:00 +01:00
Sven Balzer
93708f37b8
make dual grid always be active
2025-03-16 07:49:19 +01:00
Sven Balzer
b9a52da265
add a dual grid toggle
2025-03-13 05:55:17 +01:00
Sven Balzer
2ad30458bf
add camera tilt
2025-03-11 09:16:17 +01:00
Sven Balzer
88da989ad7
major refactor and add a camera
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change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
2025-03-08 19:39:48 +01:00