Sven Balzer
|
e7ad1d36ba
|
add sdlgpu renderer
|
2026-07-03 14:19:41 +02:00 |
|
Sven Balzer
|
aaa5b2078b
|
add renderer abstraction
|
2026-07-03 10:14:10 +02:00 |
|
Sven Balzer
|
8bc6f68b3b
|
convert gpu map format from buffer to texture2d
|
2026-05-01 19:55:39 +02:00 |
|
Sven Balzer
|
fa9190b0e5
|
remove vertex and index buffer from world shader
|
2026-05-01 19:27:57 +02:00 |
|
Sven Balzer
|
7cb6dbc3e6
|
remove rotation from world tiles and instead apply it on load into atlas
|
2026-05-01 19:15:03 +02:00 |
|
Sven Balzer
|
b549728a24
|
change world tiles texture from texture_2d_array to an atlas texture_2d
|
2026-04-02 17:52:28 +02:00 |
|
Sven Balzer
|
434abdc9a7
|
get rid of tile_infos buffer for world shader and instead just use the vertex uvs
|
2025-09-26 07:22:08 +02:00 |
|
Sven Balzer
|
dcd40b6394
|
add uv to vertex format and remove it from instance
|
2025-09-25 08:04:16 +02:00 |
|
Sven Balzer
|
8633cff3cb
|
switch front faces to be CCW instead of CW
|
2025-09-25 06:01:16 +02:00 |
|
Sven Balzer
|
ec34b2df61
|
replace SDL_GPU renderer with wgpu
|
2025-09-06 13:59:00 +02:00 |
|
Sven Balzer
|
36d69e7fa0
|
make TileKind grid overlap the edge of the map to allow changing edge kinds
|
2025-03-30 17:23:59 +02:00 |
|
Sven Balzer
|
e129469b08
|
add basic autotiling
|
2025-03-26 22:04:53 +01:00 |
|
Sven Balzer
|
382ef67895
|
move shaders from assets to src
|
2025-03-26 19:25:38 +01:00 |
|