mikeb
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b603d997cf
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Glyph output -> single Glyphs;
read bmp file (via stb, m_header is coming later)
-> stb_image.h;
added monochrom imagetype (load_tga_file);
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@19 24008968-59e6-ed4c-a10b-0b2c954b24ab
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2021-07-18 13:09:44 +00:00 |
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mikeb
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0f6bfcdc4b
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added render_quad -> button + text rendering;
how to draw with directX;
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@15 24008968-59e6-ed4c-a10b-0b2c954b24ab
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2021-03-04 15:16:57 +00:00 |
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mikeb
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c9a741df87
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create window, added directx rendering, assets folder: shader, load files, include math, log and string header
git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@2 24008968-59e6-ed4c-a10b-0b2c954b24ab
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2021-02-23 18:18:32 +00:00 |
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