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@ -23,46 +23,42 @@ using namespace M;
#define NEAR_PLANE (0.01f) #define NEAR_PLANE (0.01f)
static SDL_GPUDevice *device; SDL_GPUDevice *device;
static SDL_Window *window; SDL_Window *window;
static SDL_GPUGraphicsPipeline *basic_graphics_pipeline; SDL_GPUGraphicsPipeline *basic_graphics_pipeline;
static SDL_GPUGraphicsPipeline *world_graphics_pipeline; SDL_GPUGraphicsPipeline *world_graphics_pipeline;
static SDL_GPUSampler *point_sampler; SDL_GPUSampler *point_sampler;
static SDL_GPUBuffer *vertex_buffer; SDL_GPUBuffer *vertex_buffer;
static SDL_GPUBuffer *index_buffer; SDL_GPUBuffer *index_buffer;
static SDL_GPUBuffer *player_instance_buffer; SDL_GPUBuffer *player_instance_buffer;
static SDL_GPUBuffer *world_buffer; SDL_GPUBuffer *world_buffer;
static SDL_GPUBuffer *tile_infos_buffer; SDL_GPUBuffer *tile_infos_buffer;
static Sint32 window_width; Sint32 window_width;
static Sint32 window_height; Sint32 window_height;
static Sint32 msaa_texture_width; bool Running = true;
static Sint32 msaa_texture_height;
static SDL_GPUTexture *msaa_texture;
static bool Running = true; M4x4 view_matrix = view (V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
M4x4 inverse_view_matrix = inverse_view(V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f);
static M4x4 view_matrix = view (V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f); M4x4 projection_matrix = projection (radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
static M4x4 inverse_view_matrix = inverse_view(V3_(0.0f, 0.0f, 0.0f), radians(45.0f), 10.0f); M4x4 inverse_projection_matrix = inverse_projection(radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
static M4x4 projection_matrix = projection (radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
static M4x4 inverse_projection_matrix = inverse_projection(radians(45.0f), 16.0f / 9.0f, NEAR_PLANE);
struct Vertex { struct Vertex {
V3 pos; V3 pos;
}; };
static Vertex vertices[] = { Vertex vertices[] = {
{{ -0.5f, 0.5f, 0 }}, {{ -0.5f, 0.5f, 0 }},
{{ 0.5f, 0.5f, 0 }}, {{ 0.5f, 0.5f, 0 }},
{{ 0.5f, -0.5f, 0 }}, {{ 0.5f, -0.5f, 0 }},
{{ -0.5f, -0.5f, 0 }}, {{ -0.5f, -0.5f, 0 }},
}; };
static Uint16 indices[] = { Uint16 indices[] = {
0, 1, 2, 0, 1, 2,
0, 2, 3, 0, 2, 3,
}; };
@ -73,19 +69,19 @@ struct Instance {
V4 uv2uv3; V4 uv2uv3;
}; };
static Instance player_instance = { { 0.0f, 0.0f }, { 0, 0, 1, 0 }, { 1, 1, 0, 1 }}; Instance player_instance = { { 0.0f, 0.0f }, { 0, 0, 1, 0 }, { 1, 1, 0, 1 }};
static Sint32 map_width; Sint32 map_width;
static Sint32 map_height; Sint32 map_height;
static Uint32* map_tiles; Uint32* map_tiles;
struct Player { struct Player {
Sint32 pos_x; Sint32 pos_x;
Sint32 pos_y; Sint32 pos_y;
}; };
static Player player; Player player;
struct PerFrame { struct PerFrame {
float aspect_ratio; float aspect_ratio;
@ -97,7 +93,7 @@ struct PerFrame {
Uint32 map_width; Uint32 map_width;
}; };
static PerFrame per_frame = { PerFrame per_frame = {
.aspect_ratio = 16.0f / 9.0f, .aspect_ratio = 16.0f / 9.0f,
.fovy_degrees = 31.0f, .fovy_degrees = 31.0f,
.camera_x = 0.0f, .camera_x = 0.0f,
@ -114,7 +110,7 @@ typedef struct {
V2 uv_max; V2 uv_max;
} TileInfo; } TileInfo;
static TileInfo tile_infos[] = { TileInfo tile_infos[] = {
{ 0x0001, "../assets/tiles/error.png" }, { 0x0001, "../assets/tiles/error.png" },
{ 0x0000, "../assets/tiles/empty.png" }, { 0x0000, "../assets/tiles/empty.png" },
{ 0x0100, "../assets/tiles/grass_1.png" }, { 0x0100, "../assets/tiles/grass_1.png" },
@ -126,18 +122,18 @@ static TileInfo tile_infos[] = {
{ 0x0400, "../assets/tiles/grass_ground_1.png" }, { 0x0400, "../assets/tiles/grass_ground_1.png" },
}; };
static int tile_atlas_size = 256; int tile_atlas_size = 256;
static smol_atlas_t *tile_atlas; smol_atlas_t *tile_atlas;
static V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)]; V4 cpu_tile_infos_buffer[SDL_arraysize(tile_infos)];
static Sint32 selected_tile = -1; Sint32 selected_tile = -1;
static Sint32 selected_rotation = 0; Sint32 selected_rotation = 0;
static bool dragging_tile_change = false; bool dragging_tile_change = false;
static Sint32 drag_start_pos[2]; Sint32 drag_start_pos[2];
static void save_map() { void save_map() {
log("Save file is under construction."); log("Save file is under construction.");
FILE* file = fopen("../assets/map/map.sv", "wb"); FILE* file = fopen("../assets/map/map.sv", "wb");
@ -171,7 +167,7 @@ static void save_map() {
log("Saving map was successful."); log("Saving map was successful.");
} }
static void load_map() { void load_map() {
log("Load save file."); log("Load save file.");
String file = load_entire_file("../assets/map/map.sv"); String file = load_entire_file("../assets/map/map.sv");
if (!file.length) { if (!file.length) {
@ -210,7 +206,7 @@ static void load_map() {
log("Loading map was successful."); log("Loading map was successful.");
} }
static bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes, void *data) { bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes, void *data) {
SDL_GPUTransferBufferCreateInfo transfer_buffer_info = { SDL_GPUTransferBufferCreateInfo transfer_buffer_info = {
.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, .usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
.size = num_bytes, .size = num_bytes,
@ -264,7 +260,7 @@ static bool update_buffer(SDL_GPUBuffer *buffer, Uint32 offset, Uint32 num_bytes
return true; return true;
} }
static SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_bytes, void *data = NULL, const char *name = NULL) { SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_bytes, void *data = NULL, const char *name = NULL) {
SDL_PropertiesID properties = 0; SDL_PropertiesID properties = 0;
if (name) { if (name) {
properties = SDL_CreateProperties(); properties = SDL_CreateProperties();
@ -292,7 +288,7 @@ static SDL_GPUBuffer *create_buffer(SDL_GPUBufferUsageFlags usage, Uint32 num_by
return buffer; return buffer;
} }
static void change_map_size(char direction, int amount) { void change_map_size(char direction, int amount) {
SDL_GPUBuffer *old_world_buffer = world_buffer; SDL_GPUBuffer *old_world_buffer = world_buffer;
Uint32* old_map = map_tiles; Uint32* old_map = map_tiles;
auto old_map_width = map_width; auto old_map_width = map_width;
@ -369,7 +365,7 @@ static void change_map_size(char direction, int amount) {
SDL_ReleaseGPUBuffer(device, old_world_buffer); SDL_ReleaseGPUBuffer(device, old_world_buffer);
} }
static SDL_GPUTexture *create_shader_texture(const char *path) { SDL_GPUTexture *create_shader_texture(const char *path) {
int width = 0, height = 0, channels = 0; int width = 0, height = 0, channels = 0;
stbi_uc *data = stbi_load(path, &width, &height, &channels, 0); stbi_uc *data = stbi_load(path, &width, &height, &channels, 0);
if (!data) { if (!data) {
@ -473,7 +469,7 @@ static SDL_GPUTexture *create_shader_texture(const char *path) {
return texture; return texture;
} }
static SDL_GPUTexture *create_shader_texture(const char *name, const char *data, int width, int height, int channels) { SDL_GPUTexture *create_shader_texture(const char *name, const char *data, int width, int height, int channels) {
SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_INVALID; SDL_GPUTextureFormat format = SDL_GPU_TEXTUREFORMAT_INVALID;
if (channels == 1) format = SDL_GPU_TEXTUREFORMAT_A8_UNORM; if (channels == 1) format = SDL_GPU_TEXTUREFORMAT_A8_UNORM;
if (channels == 4) format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB; if (channels == 4) format = SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB;
@ -565,12 +561,12 @@ static SDL_GPUTexture *create_shader_texture(const char *name, const char *data,
return texture; return texture;
} }
static void blit(char *dst, Sint32 dst_pitch, Sint32 dst_x, Sint32 dst_y, char *src, Sint32 src_pitch, Sint32 width, Sint32 height, int components = 4) { void blit(char *dst, Sint32 dst_pitch, Sint32 dst_x, Sint32 dst_y, char *src, Sint32 src_pitch, Sint32 width, Sint32 height, int components = 4) {
for (Sint32 y = 0; y < height; y++) for (Sint32 y = 0; y < height; y++)
memmove(&dst[((dst_y + y) * dst_pitch + dst_x) * components], &src[y * src_pitch * components], width * components); memmove(&dst[((dst_y + y) * dst_pitch + dst_x) * components], &src[y * src_pitch * components], width * components);
} }
static bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamplerBinding *image, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), Uint8 orientation = 0) { bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamplerBinding *image, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), Uint8 orientation = 0) {
const ImGuiContext *context = ImGui::GetCurrentContext(); const ImGuiContext *context = ImGui::GetCurrentContext();
const ImVec2 padding = context->Style.FramePadding; const ImVec2 padding = context->Style.FramePadding;
@ -592,7 +588,7 @@ static bool SelectableImage(const char *label, bool selected, SDL_GPUTextureSamp
return pressed; return pressed;
} }
static ImVec4 linear_to_sRGB(ImVec4 linear) { ImVec4 linear_to_sRGB(ImVec4 linear) {
float red = linear.x <= 0.0031308f ? 12.92f * linear.x : 1.055f * powf(linear.x, 1.0f / 2.4f) - 0.055; float red = linear.x <= 0.0031308f ? 12.92f * linear.x : 1.055f * powf(linear.x, 1.0f / 2.4f) - 0.055;
float green = linear.y <= 0.0031308f ? 12.92f * linear.y : 1.055f * powf(linear.y, 1.0f / 2.4f) - 0.055; float green = linear.y <= 0.0031308f ? 12.92f * linear.y : 1.055f * powf(linear.y, 1.0f / 2.4f) - 0.055;
float blue = linear.z <= 0.0031308f ? 12.92f * linear.z : 1.055f * powf(linear.z, 1.0f / 2.4f) - 0.055; float blue = linear.z <= 0.0031308f ? 12.92f * linear.z : 1.055f * powf(linear.z, 1.0f / 2.4f) - 0.055;
@ -600,7 +596,7 @@ static ImVec4 linear_to_sRGB(ImVec4 linear) {
return ImVec4(red, green, blue, linear.w); return ImVec4(red, green, blue, linear.w);
} }
static ImVec4 sRGB_to_linear(ImVec4 linear) { ImVec4 sRGB_to_linear(ImVec4 linear) {
float red = linear.x <= 0.0031308f ? linear.x / 12.92f : powf((linear.x + 0.055) / 1.055, 2.4f); float red = linear.x <= 0.0031308f ? linear.x / 12.92f : powf((linear.x + 0.055) / 1.055, 2.4f);
float green = linear.y <= 0.0031308f ? linear.y / 12.92f : powf((linear.y + 0.055) / 1.055, 2.4f); float green = linear.y <= 0.0031308f ? linear.y / 12.92f : powf((linear.y + 0.055) / 1.055, 2.4f);
float blue = linear.z <= 0.0031308f ? linear.z / 12.92f : powf((linear.z + 0.055) / 1.055, 2.4f); float blue = linear.z <= 0.0031308f ? linear.z / 12.92f : powf((linear.z + 0.055) / 1.055, 2.4f);
@ -608,14 +604,14 @@ static ImVec4 sRGB_to_linear(ImVec4 linear) {
return ImVec4(red, green, blue, linear.w); return ImVec4(red, green, blue, linear.w);
} }
static V3 Unproject(V3 screen_pos) { V3 Unproject(V3 screen_pos) {
V4 result = inverse_view_matrix * inverse_projection_matrix * V4_(screen_pos, 1.0f); V4 result = inverse_view_matrix * inverse_projection_matrix * V4_(screen_pos, 1.0f);
result.xyz /= result.w; result.xyz /= result.w;
return result.xyz; return result.xyz;
} }
static V2 get_floor_intersection_of_mouse(V2 mouse_pos) { V2 get_floor_intersection_of_mouse(V2 mouse_pos) {
V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ mouse_pos.x, mouse_pos.y }); V2 mouse = remap(V2{ 0, 0 }, V2{ (float)window_width, (float)window_height }, V2{ -1, 1 }, V2{ 1, -1 }, V2{ mouse_pos.x, mouse_pos.y });
V3 camera_position = (inverse_view_matrix * V4_(0, 0, 0, 1)).xyz; V3 camera_position = (inverse_view_matrix * V4_(0, 0, 0, 1)).xyz;
@ -631,12 +627,12 @@ static V2 get_floor_intersection_of_mouse(V2 mouse_pos) {
} }
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
static SDL_malloc_func sdl_malloc = NULL; SDL_malloc_func sdl_malloc = NULL;
static SDL_calloc_func sdl_calloc = NULL; SDL_calloc_func sdl_calloc = NULL;
static SDL_realloc_func sdl_realloc = NULL; SDL_realloc_func sdl_realloc = NULL;
static SDL_free_func sdl_free = NULL; SDL_free_func sdl_free = NULL;
static void setup_memory_functions() { void setup_memory_functions() {
SDL_GetMemoryFunctions(&sdl_malloc, &sdl_calloc, &sdl_realloc, &sdl_free); SDL_GetMemoryFunctions(&sdl_malloc, &sdl_calloc, &sdl_realloc, &sdl_free);
SDL_SetMemoryFunctions( SDL_SetMemoryFunctions(
[](size_t size) -> void * { [](size_t size) -> void * {
@ -662,13 +658,108 @@ static void setup_memory_functions() {
); );
} }
#else #else
static void setup_memory_functions() {} void setup_memory_functions() {}
#endif #endif
bool enable_msaa = false; int main(int argc, char **argv) {
SDL_GPUSampleCount highest_supported_sample_count = SDL_GPU_SAMPLECOUNT_1; setup_memory_functions();
load_map();
#ifdef SDL_PLATFORM_LINUX
if (!getenv("ENABLE_VULKAN_RENDERDOC_CAPTURE"))
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "wayland,x11");
#endif
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
log_error("Failed to initialize SDL (%s). Exiting.", SDL_GetError());
return 1;
}
device = SDL_CreateGPUDevice(SDL_GPU_SHADERFORMAT_SPIRV, true, NULL);
if (!device) {
log_error("Failed to create gpu device (%s). Exiting.", SDL_GetError());
return 1;
}
SDL_SetGPUAllowedFramesInFlight(device, 1);
window = SDL_CreateWindow("Mikemon", 1280, 720, SDL_WINDOW_RESIZABLE);
if (!window) {
log_error("Failed to create window (%s). Exiting.", SDL_GetError());
return 1;
}
if (!SDL_ClaimWindowForGPUDevice(device, window)) {
log_error("Failed to claim window for gpu device (%s). Exiting.", SDL_GetError());
return 1;
}
SDL_SetGPUSwapchainParameters(device, window, SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, SDL_GPU_PRESENTMODE_VSYNC);
SDL_GPUShaderCreateInfo basic_vertex_shader_info = {
.code_size = SDL_arraysize(SPIRV_basic),
.code = SPIRV_basic,
.entrypoint = "main_vertex",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_VERTEX,
.num_uniform_buffers = 1,
};
SDL_GPUShader *basic_vertex_shader = SDL_CreateGPUShader(device, &basic_vertex_shader_info);
if (!basic_vertex_shader) {
log_error("Failed to create basic vertex shader. Exiting.");
return 1;
}
SDL_GPUShaderCreateInfo basic_pixel_shader_info = {
.code_size = SDL_arraysize(SPIRV_basic),
.code = SPIRV_basic,
.entrypoint = "main_fragment",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_FRAGMENT,
.num_samplers = 1,
};
SDL_GPUShader *basic_pixel_shader = SDL_CreateGPUShader(device, &basic_pixel_shader_info);
if (!basic_pixel_shader) {
log_error("Failed to create basic pixel shader. Exiting.");
return 1;
}
SDL_GPUShaderCreateInfo world_vertex_shader_info = {
.code_size = SDL_arraysize(SPIRV_world),
.code = SPIRV_world,
.entrypoint = "main_vertex",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_VERTEX,
.num_storage_buffers = 1,
.num_uniform_buffers = 1,
};
SDL_GPUShader *world_vertex_shader = SDL_CreateGPUShader(device, &world_vertex_shader_info);
if (!world_vertex_shader) {
log_error("Failed to create world vertex shader. Exiting.");
return 1;
}
SDL_GPUShaderCreateInfo world_pixel_shader_info = {
.code_size = SDL_arraysize(SPIRV_world),
.code = SPIRV_world,
.entrypoint = "main_fragment",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_FRAGMENT,
.num_samplers = 1,
};
SDL_GPUShader *world_pixel_shader = SDL_CreateGPUShader(device, &world_pixel_shader_info);
if (!world_pixel_shader) {
log_error("Failed to create world pixel shader. Exiting.");
return 1;
}
static bool recreate_graphics_pipelines() {
SDL_GPUColorTargetDescription color_target_descriptions[] = { SDL_GPUColorTargetDescription color_target_descriptions[] = {
{ {
.format = SDL_GetGPUSwapchainTextureFormat(device, window), .format = SDL_GetGPUSwapchainTextureFormat(device, window),
@ -681,44 +772,12 @@ static bool recreate_graphics_pipelines() {
.dst_alpha_blendfactor = SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, .dst_alpha_blendfactor = SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
.alpha_blend_op = SDL_GPU_BLENDOP_ADD, .alpha_blend_op = SDL_GPU_BLENDOP_ADD,
.enable_blend = true, .enable_blend = true,
}, },
}, },
}; };
{ // basic_graphics_pipeline {
SDL_GPUShaderCreateInfo basic_vertex_shader_info = {
.code_size = SDL_arraysize(SPIRV_basic),
.code = SPIRV_basic,
.entrypoint = "main_vertex",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_VERTEX,
.num_uniform_buffers = 1,
};
SDL_GPUShader *basic_vertex_shader = SDL_CreateGPUShader(device, &basic_vertex_shader_info);
if (!basic_vertex_shader) {
log_error("Failed to create basic vertex shader. Exiting.");
return false;
}
SDL_GPUShaderCreateInfo basic_pixel_shader_info = {
.code_size = SDL_arraysize(SPIRV_basic),
.code = SPIRV_basic,
.entrypoint = "main_fragment",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_FRAGMENT,
.num_samplers = 1,
};
SDL_GPUShader *basic_pixel_shader = SDL_CreateGPUShader(device, &basic_pixel_shader_info);
if (!basic_pixel_shader) {
log_error("Failed to create basic pixel shader. Exiting.");
return false;
}
SDL_GPUVertexBufferDescription vertex_buffer_descriptions[] = { SDL_GPUVertexBufferDescription vertex_buffer_descriptions[] = {
{ {
.slot = 0, .slot = 0,
@ -776,20 +835,12 @@ static bool recreate_graphics_pipelines() {
.front_face = SDL_GPU_FRONTFACE_CLOCKWISE, .front_face = SDL_GPU_FRONTFACE_CLOCKWISE,
.enable_depth_clip = true, .enable_depth_clip = true,
}, },
.multisample_state = {
.sample_count = enable_msaa ? highest_supported_sample_count : SDL_GPU_SAMPLECOUNT_1,
},
.target_info = { .target_info = {
.color_target_descriptions = color_target_descriptions, .color_target_descriptions = color_target_descriptions,
.num_color_targets = SDL_arraysize(color_target_descriptions), .num_color_targets = SDL_arraysize(color_target_descriptions),
}, },
}; };
if (basic_graphics_pipeline) {
SDL_ReleaseGPUGraphicsPipeline(device, basic_graphics_pipeline);
basic_graphics_pipeline = NULL;
}
basic_graphics_pipeline = SDL_CreateGPUGraphicsPipeline(device, &basic_graphics_pipeline_info); basic_graphics_pipeline = SDL_CreateGPUGraphicsPipeline(device, &basic_graphics_pipeline_info);
if (!basic_graphics_pipeline) { if (!basic_graphics_pipeline) {
log_error("Failed to create basic graphics pipeline. Exiting."); log_error("Failed to create basic graphics pipeline. Exiting.");
@ -800,40 +851,7 @@ static bool recreate_graphics_pipelines() {
SDL_ReleaseGPUShader(device, basic_pixel_shader); SDL_ReleaseGPUShader(device, basic_pixel_shader);
} }
{ // world_graphics_pipeline {
SDL_GPUShaderCreateInfo world_vertex_shader_info = {
.code_size = SDL_arraysize(SPIRV_world),
.code = SPIRV_world,
.entrypoint = "main_vertex",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_VERTEX,
.num_storage_buffers = 1,
.num_uniform_buffers = 1,
};
SDL_GPUShader *world_vertex_shader = SDL_CreateGPUShader(device, &world_vertex_shader_info);
if (!world_vertex_shader) {
log_error("Failed to create world vertex shader. Exiting.");
return false;
}
SDL_GPUShaderCreateInfo world_pixel_shader_info = {
.code_size = SDL_arraysize(SPIRV_world),
.code = SPIRV_world,
.entrypoint = "main_fragment",
.format = SDL_GPU_SHADERFORMAT_SPIRV,
.stage = SDL_GPU_SHADERSTAGE_FRAGMENT,
.num_samplers = 1,
};
SDL_GPUShader *world_pixel_shader = SDL_CreateGPUShader(device, &world_pixel_shader_info);
if (!world_pixel_shader) {
log_error("Failed to create world pixel shader. Exiting.");
return false;
}
SDL_GPUVertexBufferDescription vertex_buffer_descriptions[] = { SDL_GPUVertexBufferDescription vertex_buffer_descriptions[] = {
{ {
.slot = 0, .slot = 0,
@ -879,20 +897,12 @@ static bool recreate_graphics_pipelines() {
.front_face = SDL_GPU_FRONTFACE_CLOCKWISE, .front_face = SDL_GPU_FRONTFACE_CLOCKWISE,
.enable_depth_clip = true, .enable_depth_clip = true,
}, },
.multisample_state = {
.sample_count = enable_msaa ? highest_supported_sample_count : SDL_GPU_SAMPLECOUNT_1,
},
.target_info = { .target_info = {
.color_target_descriptions = color_target_descriptions, .color_target_descriptions = color_target_descriptions,
.num_color_targets = SDL_arraysize(color_target_descriptions), .num_color_targets = SDL_arraysize(color_target_descriptions),
}, },
}; };
if (world_graphics_pipeline) {
SDL_ReleaseGPUGraphicsPipeline(device, world_graphics_pipeline);
world_graphics_pipeline = NULL;
}
world_graphics_pipeline = SDL_CreateGPUGraphicsPipeline(device, &world_graphics_pipeline_info); world_graphics_pipeline = SDL_CreateGPUGraphicsPipeline(device, &world_graphics_pipeline_info);
if (!world_graphics_pipeline) { if (!world_graphics_pipeline) {
log_error("Failed to create world graphics pipeline. Exiting."); log_error("Failed to create world graphics pipeline. Exiting.");
@ -903,50 +913,6 @@ static bool recreate_graphics_pipelines() {
SDL_ReleaseGPUShader(device, world_pixel_shader); SDL_ReleaseGPUShader(device, world_pixel_shader);
} }
return true;
}
int main(int argc, char **argv) {
setup_memory_functions();
load_map();
#ifdef SDL_PLATFORM_LINUX
if (!getenv("ENABLE_VULKAN_RENDERDOC_CAPTURE"))
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "wayland,x11");
#endif
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS)) {
log_error("Failed to initialize SDL (%s). Exiting.", SDL_GetError());
return 1;
}
device = SDL_CreateGPUDevice(SDL_GPU_SHADERFORMAT_SPIRV, true, NULL);
if (!device) {
log_error("Failed to create gpu device (%s). Exiting.", SDL_GetError());
return 1;
}
SDL_SetGPUAllowedFramesInFlight(device, 1);
window = SDL_CreateWindow("Mikemon", 1280, 720, SDL_WINDOW_RESIZABLE);
if (!window) {
log_error("Failed to create window (%s). Exiting.", SDL_GetError());
return 1;
}
if (!SDL_ClaimWindowForGPUDevice(device, window)) {
log_error("Failed to claim window for gpu device (%s). Exiting.", SDL_GetError());
return 1;
}
SDL_SetGPUSwapchainParameters(device, window, SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, SDL_GPU_PRESENTMODE_VSYNC);
SDL_GPUTextureFormat swapchain_format = SDL_GetGPUSwapchainTextureFormat(device, window);
highest_supported_sample_count = SDL_GPUTextureSupportsSampleCount(device, swapchain_format, SDL_GPU_SAMPLECOUNT_2) ? SDL_GPU_SAMPLECOUNT_2 : highest_supported_sample_count;
highest_supported_sample_count = SDL_GPUTextureSupportsSampleCount(device, swapchain_format, SDL_GPU_SAMPLECOUNT_4) ? SDL_GPU_SAMPLECOUNT_4 : highest_supported_sample_count;
highest_supported_sample_count = SDL_GPUTextureSupportsSampleCount(device, swapchain_format, SDL_GPU_SAMPLECOUNT_8) ? SDL_GPU_SAMPLECOUNT_8 : highest_supported_sample_count;
recreate_graphics_pipelines();
SDL_GPUTexture *player_texture = create_shader_texture("../assets/decorations/strawberry.png"); SDL_GPUTexture *player_texture = create_shader_texture("../assets/decorations/strawberry.png");
if (!player_texture) { if (!player_texture) {
log_error("Failed to create shader texture. Exiting."); log_error("Failed to create shader texture. Exiting.");
@ -1149,14 +1115,6 @@ int main(int argc, char **argv) {
ImGui::DragFloat("fovy", &per_frame.fovy_degrees); ImGui::DragFloat("fovy", &per_frame.fovy_degrees);
ImGui::DragFloat("camera_distance", &per_frame.camera_distance, 0.25f, 1.0f, INFINITY); ImGui::DragFloat("camera_distance", &per_frame.camera_distance, 0.25f, 1.0f, INFINITY);
ImGui::DragFloat("camera_tilt", &per_frame.camera_tilt, 0.25f, 0.0f, 89.0f); ImGui::DragFloat("camera_tilt", &per_frame.camera_tilt, 0.25f, 0.0f, 89.0f);
if (ImGui::Checkbox("MSAA", &enable_msaa)) {
recreate_graphics_pipelines();
if (msaa_texture) {
SDL_ReleaseGPUTexture(device, msaa_texture);
msaa_texture = NULL;
}
}
} }
ImGui::End(); ImGui::End();
@ -1318,33 +1276,6 @@ int main(int argc, char **argv) {
ImDrawData *draw_data = ImGui::GetDrawData(); ImDrawData *draw_data = ImGui::GetDrawData();
continue; continue;
} }
if (enable_msaa && (!msaa_texture || msaa_texture_width != width || msaa_texture_height != height)) {
if (msaa_texture) {
SDL_ReleaseGPUTexture(device, msaa_texture);
msaa_texture = NULL;
}
SDL_GPUTextureCreateInfo texture_info = {
.type = SDL_GPU_TEXTURETYPE_2D,
.format = swapchain_format,
.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,
.width = (Uint32)width,
.height = (Uint32)height,
.layer_count_or_depth = 1,
.num_levels = 1,
.sample_count = highest_supported_sample_count,
};
msaa_texture = SDL_CreateGPUTexture(device, &texture_info);
if (!msaa_texture) {
log_error("Failed to create gpu texture (%s).", SDL_GetError());
return 1;
}
msaa_texture_width = width;
msaa_texture_height = height;
}
{ {
ZoneScopedN("Update"); ZoneScopedN("Update");
@ -1377,12 +1308,10 @@ int main(int argc, char **argv) {
} }
SDL_GPUColorTargetInfo color_target_info = { SDL_GPUColorTargetInfo color_target_info = {
.texture = enable_msaa ? msaa_texture : swapchain_texture, .texture = swapchain_texture,
.clear_color = { .r = 1.0f, .g = 0.0f, .b = 1.0f, .a = 1.0f }, .clear_color = { .r = 1.0f, .g = 0.0f, .b = 1.0f, .a = 1.0f },
.load_op = SDL_GPU_LOADOP_CLEAR, .load_op = SDL_GPU_LOADOP_CLEAR,
.store_op = enable_msaa ? SDL_GPU_STOREOP_RESOLVE : SDL_GPU_STOREOP_STORE, .store_op = SDL_GPU_STOREOP_STORE,
.resolve_texture = swapchain_texture,
.cycle = true,
}; };
SDL_GPURenderPass *render_pass = SDL_BeginGPURenderPass(command_buffer, &color_target_info, 1, NULL); SDL_GPURenderPass *render_pass = SDL_BeginGPURenderPass(command_buffer, &color_target_info, 1, NULL);