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2 Commits

Author SHA1 Message Date
Sven Balzer ff82f59fdf add world list editor
buildbot/windows Build done.
buildbot/linux Build done.
change default tree ti tree_standard_tile_angle.png
2026-08-06 18:20:04 +02:00
Sven Balzer 963ccc4ec8 change rendering offsets for character, character shadow and trees
buildbot/windows Build done.
buildbot/linux Build done.
change default camera tilt
2026-08-05 21:50:13 +02:00
12 changed files with 191 additions and 85 deletions
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+16
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@@ -0,0 +1,16 @@
#ifndef WORLDS_H
#define WORLDS_H
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
static const char *world_names[] = {
"map",
};
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // WORLDS_H
+169 -79
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@@ -20,6 +20,8 @@
#include "stb_image.h" #include "stb_image.h"
#include "change_directory.h" #include "change_directory.h"
#include "../assets/maps/worlds.h"
#pragma clang diagnostic ignored "-Waddress-of-temporary" #pragma clang diagnostic ignored "-Waddress-of-temporary"
using namespace glm; using namespace glm;
@@ -68,7 +70,7 @@ static float volume_sfx = 50.0f;
static bool Running = true; static bool Running = true;
static float camera_fovy_degrees = 31.0f; static float camera_fovy_degrees = 31.0f;
static float camera_tilt = 25.5f; static float camera_tilt = 10.0f;
static float camera_distance = 13.5f; static float camera_distance = 13.5f;
static mat4x4 view_matrix; static mat4x4 view_matrix;
@@ -95,6 +97,7 @@ static float editor_camera_distance = 30.0f;
static bool show_demo_window; static bool show_demo_window;
static bool show_tile_picker; static bool show_tile_picker;
static bool show_tree_editor; static bool show_tree_editor;
static bool show_world_editor;
static bool show_settings; static bool show_settings;
static float character_speed = 4.0f; static float character_speed = 4.0f;
@@ -201,7 +204,9 @@ struct Map {
R_Buffer trees_buffer; R_Buffer trees_buffer;
}; };
static Map current_map; static Uint32 num_loaded_maps;
static Map *loaded_maps;
static Map *current_map;
struct alignas(16) PerFrame { struct alignas(16) PerFrame {
i32vec2 drag_start; i32vec2 drag_start;
@@ -416,7 +421,7 @@ struct TreeInfo {
}; };
static TreeInfo tree_infos[] = { static TreeInfo tree_infos[] = {
{ 0, "decorations/tree_standard_tile.png" }, { 0, "decorations/tree_standard_tile_angle.png" },
}; };
static vec4 tree_uvs[SDL_arraysize(tree_infos)]; static vec4 tree_uvs[SDL_arraysize(tree_infos)];
@@ -455,11 +460,37 @@ static R_Texture create_texture(const char *path) {
return result; return result;
} }
static bool save_worlds_list() {
const char *path = ASSETS_PATH "maps/worlds.h";
SDL_IOStream *file = SDL_IOFromFile(path, "wb");
if (!file) {
log_error("Failed to open world list file for writing.");
return false;
}
defer(SDL_CloseIO(file));
SDL_IOprintf(file, "#ifndef WORLDS_H\n#define WORLDS_H\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif // __cplusplus\n\nstatic const char *world_names[] = {\n");
for (int i = 0; i < num_loaded_maps; i++) {
SDL_IOprintf(file, " \"%.*s\",\n", (int)SDL_arraysize(loaded_maps[i].name), loaded_maps[i].name);
}
SDL_IOprintf(file, "};\n\n#ifdef __cplusplus\n}\n#endif // __cplusplus\n\n#endif // WORLDS_H\n");
if(!SDL_FlushIO(file)) {
log_error("Failed to flush data to world list file.");
return false;
};
return true;
}
#define MAP_FILE_VERSION (3u) #define MAP_FILE_VERSION (3u)
static bool save_map(Map map) { static bool save_map(Map *map) {
char path[256] = ASSETS_PATH "maps/"; char path[256] = ASSETS_PATH "maps/";
SDL_strlcat(path, map.name, SDL_arraysize(path)); SDL_strlcat(path, map->name, SDL_arraysize(path));
SDL_strlcat(path, ".sv", SDL_arraysize(path)); SDL_strlcat(path, ".sv", SDL_arraysize(path));
SDL_IOStream *file = SDL_IOFromFile(path, "wb"); SDL_IOStream *file = SDL_IOFromFile(path, "wb");
@@ -474,18 +505,18 @@ static bool save_map(Map map) {
return false; return false;
} }
if (!SDL_WriteS32LE(file, map.size.x)) { if (!SDL_WriteS32LE(file, map->size.x)) {
log_error("Failed to write width to map file."); log_error("Failed to write width to map file.");
return false; return false;
} }
if (!SDL_WriteS32LE(file, map.size.y)) { if (!SDL_WriteS32LE(file, map->size.y)) {
log_error("Failed to write height to map file."); log_error("Failed to write height to map file.");
return false; return false;
} }
for (int i = 0; i < map.size.x * map.size.y; i++) { for (int i = 0; i < map->size.x * map->size.y; i++) {
Uint16 id = tile_infos[map.tiles[i]].serialization_id; Uint16 id = tile_infos[map->tiles[i]].serialization_id;
if (!SDL_WriteU16LE(file, id)) { if (!SDL_WriteU16LE(file, id)) {
log_error("Failed to write tile to map file."); log_error("Failed to write tile to map file.");
@@ -493,25 +524,25 @@ static bool save_map(Map map) {
} }
} }
if (!SDL_WriteU32LE(file, map.num_trees)) { if (!SDL_WriteU32LE(file, map->num_trees)) {
log_error("Failed to write num_trees to map file."); log_error("Failed to write num_trees to map file.");
return false; return false;
} }
for (int i = 0; i < map.num_trees; i++) { for (int i = 0; i < map->num_trees; i++) {
Uint16 id = tree_infos[map.trees[i].kind].serialization_id; Uint16 id = tree_infos[map->trees[i].kind].serialization_id;
if (!SDL_WriteU16LE(file, id)) { if (!SDL_WriteU16LE(file, id)) {
log_error("Failed to write tree kind to map file."); log_error("Failed to write tree kind to map file.");
return false; return false;
} }
if (!SDL_WriteU32LE(file, map.trees[i].pos.x)) { if (!SDL_WriteU32LE(file, map->trees[i].pos.x)) {
log_error("Failed to write tree pos.x to map file."); log_error("Failed to write tree pos.x to map file.");
return false; return false;
} }
if (!SDL_WriteU32LE(file, map.trees[i].pos.y)) { if (!SDL_WriteU32LE(file, map->trees[i].pos.y)) {
log_error("Failed to write tree pos.y to map file."); log_error("Failed to write tree pos.y to map file.");
return false; return false;
} }
@@ -978,10 +1009,10 @@ static bool imgui_time_picker(const char *label, int time[3]) {
} }
static Uint32 get_corner_info(Sint32 tile_pos_x, Sint32 tile_pos_y) { static Uint32 get_corner_info(Sint32 tile_pos_x, Sint32 tile_pos_y) {
if (tile_pos_x < 0 || tile_pos_x >= current_map.size.x || tile_pos_y < 0 || tile_pos_y >= current_map.size.y) if (tile_pos_x < 0 || tile_pos_x >= current_map->size.x || tile_pos_y < 0 || tile_pos_y >= current_map->size.y)
return 0; return 0;
return tile_infos[current_map.tiles[tile_pos_y * current_map.size.x + tile_pos_x]].corner_info; return tile_infos[current_map->tiles[tile_pos_y * current_map->size.x + tile_pos_x]].corner_info;
} }
static Uint32 find_matching_tile(Uint32 corner_info) { static Uint32 find_matching_tile(Uint32 corner_info) {
@@ -1008,19 +1039,19 @@ static void change_map_tile(Sint32 pos_x, Sint32 pos_y, TileKind kind) {
corner_infos[i] = corner_infos[i] ^ ((corner_infos[i] ^ ((kind << 24) | (kind << 16) | (kind << 8) | kind)) & replace_mask); corner_infos[i] = corner_infos[i] ^ ((corner_infos[i] ^ ((kind << 24) | (kind << 16) | (kind << 8) | kind)) & replace_mask);
} }
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y) if (0 <= pos_x + 0 && pos_x + 0 < current_map->size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map->size.y)
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[0]); current_map->tiles[(pos_y + 1) * current_map->size.x + pos_x + 0] = find_matching_tile(corner_infos[0]);
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y) if (0 <= pos_x + 1 && pos_x + 1 < current_map->size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map->size.y)
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[1]); current_map->tiles[(pos_y + 1) * current_map->size.x + pos_x + 1] = find_matching_tile(corner_infos[1]);
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y) if (0 <= pos_x + 1 && pos_x + 1 < current_map->size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map->size.y)
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[2]); current_map->tiles[(pos_y + 0) * current_map->size.x + pos_x + 1] = find_matching_tile(corner_infos[2]);
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y) if (0 <= pos_x + 0 && pos_x + 0 < current_map->size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map->size.y)
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[3]); current_map->tiles[(pos_y + 0) * current_map->size.x + pos_x + 0] = find_matching_tile(corner_infos[3]);
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16)); renderer_texture_update(current_map->texture, 0, 0, current_map->size.x, current_map->size.y, current_map->tiles, current_map->size.x * sizeof(Uint16));
} }
static void SameLineOrWrap(const ImVec2& size) { static void SameLineOrWrap(const ImVec2& size) {
@@ -1158,87 +1189,87 @@ static void process_event_editor(SDL_Event event) {
} }
if (event.button.button == SDL_BUTTON_LEFT) { if (event.button.button == SDL_BUTTON_LEFT) {
if (selected_tree != -1 && 0 <= tile_pos.x && tile_pos.x < current_map.size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map.size.y - 1) { if (selected_tree != -1 && 0 <= tile_pos.x && tile_pos.x < current_map->size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map->size.y - 1) {
Sint32 found_tree = -1; Sint32 found_tree = -1;
for (Sint32 i = 0; i < current_map.num_trees; i++) { for (Sint32 i = 0; i < current_map->num_trees; i++) {
if ((current_map.trees[i].pos.x == entity_pos.x) && (current_map.trees[i].pos.y == entity_pos.y)) { if ((current_map->trees[i].pos.x == entity_pos.x) && (current_map->trees[i].pos.y == entity_pos.y)) {
found_tree = i; found_tree = i;
break; break;
} }
} }
if (found_tree != -1) { if (found_tree != -1) {
Tree tmp = current_map.trees[found_tree]; Tree tmp = current_map->trees[found_tree];
SDL_memmove(&current_map.trees[found_tree], &current_map.trees[found_tree + 1], (current_map.num_trees - (found_tree + 1)) * sizeof(*current_map.trees)); SDL_memmove(&current_map->trees[found_tree], &current_map->trees[found_tree + 1], (current_map->num_trees - (found_tree + 1)) * sizeof(*current_map->trees));
current_map.trees[current_map.num_trees - 1] = tmp; current_map->trees[current_map->num_trees - 1] = tmp;
} else { } else {
current_map.trees = (Tree *)SDL_realloc(current_map.trees, (current_map.num_trees + 1) * sizeof(*current_map.trees)); current_map->trees = (Tree *)SDL_realloc(current_map->trees, (current_map->num_trees + 1) * sizeof(*current_map->trees));
current_map.trees[current_map.num_trees] = { current_map->trees[current_map->num_trees] = {
.pos = entity_pos, .pos = entity_pos,
.kind = (Uint32)selected_tree, .kind = (Uint32)selected_tree,
}; };
current_map.num_trees++; current_map->num_trees++;
} }
std::stable_sort(&current_map.trees[0], &current_map.trees[current_map.num_trees], [](const Tree &a, const Tree &b){ return a.pos.y > b.pos.y; }); std::stable_sort(&current_map->trees[0], &current_map->trees[current_map->num_trees], [](const Tree &a, const Tree &b){ return a.pos.y > b.pos.y; });
if (current_map.trees_buffer) renderer_buffer_destroy(current_map.trees_buffer); if (current_map->trees_buffer) renderer_buffer_destroy(current_map->trees_buffer);
current_map.trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map.num_trees * sizeof(*current_map.trees), current_map.trees, "trees_buffer"); current_map->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_trees * sizeof(*current_map->trees), current_map->trees, "trees_buffer");
} }
if (show_tree_editor && selected_tree == -1) { if (show_tree_editor && selected_tree == -1) {
for (Sint32 i = 0; i < current_map.num_trees; i++) { for (Sint32 i = 0; i < current_map->num_trees; i++) {
if ((current_map.trees[i].pos.x == entity_pos.x) && (current_map.trees[i].pos.y == entity_pos.y)) { if ((current_map->trees[i].pos.x == entity_pos.x) && (current_map->trees[i].pos.y == entity_pos.y)) {
SDL_memmove(&current_map.trees[i], &current_map.trees[i + 1], (current_map.num_trees - (i + 1)) * sizeof(*current_map.trees)); SDL_memmove(&current_map->trees[i], &current_map->trees[i + 1], (current_map->num_trees - (i + 1)) * sizeof(*current_map->trees));
current_map.num_trees--; current_map->num_trees--;
break; break;
} }
} }
if (current_map.trees_buffer) renderer_buffer_destroy(current_map.trees_buffer); if (current_map->trees_buffer) renderer_buffer_destroy(current_map->trees_buffer);
if (current_map.num_trees) current_map.trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map.num_trees * sizeof(*current_map.trees), current_map.trees, "trees_buffer"); if (current_map->num_trees) current_map->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_trees * sizeof(*current_map->trees), current_map->trees, "trees_buffer");
} }
if (selected_tile_kind != -1) { if (selected_tile_kind != -1) {
change_map_tile(tile_pos.x, tile_pos.y, (TileKind)selected_tile_kind); change_map_tile(tile_pos.x, tile_pos.y, (TileKind)selected_tile_kind);
if (-1 <= tile_pos.x && tile_pos.x < current_map.size.x && -1 <= tile_pos.y && tile_pos.y < current_map.size.y) { if (-1 <= tile_pos.x && tile_pos.x < current_map->size.x && -1 <= tile_pos.y && tile_pos.y < current_map->size.y) {
dragging_tile_change = true; dragging_tile_change = true;
} }
} }
if (0 <= tile_pos.x && tile_pos.x < current_map.size.x && 0 <= tile_pos.y && tile_pos.y < current_map.size.y) { if (0 <= tile_pos.x && tile_pos.x < current_map->size.x && 0 <= tile_pos.y && tile_pos.y < current_map->size.y) {
dragging_tile_change = true; dragging_tile_change = true;
} }
SDL_Keymod modifiers = SDL_GetModState(); SDL_Keymod modifiers = SDL_GetModState();
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x <= -1) { if (modifiers & SDL_KMOD_SHIFT && tile_pos.x <= -1) {
if(modifiers & SDL_KMOD_CTRL) if(modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'W', -1); change_map_size(current_map, 'W', -1);
else else
change_map_size(&current_map, 'W', 1); change_map_size(current_map, 'W', 1);
} }
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x == current_map.size.x) { if (modifiers & SDL_KMOD_SHIFT && tile_pos.x == current_map->size.x) {
if (modifiers & SDL_KMOD_CTRL) if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'E', -1); change_map_size(current_map, 'E', -1);
else else
change_map_size(&current_map, 'E', 1); change_map_size(current_map, 'E', 1);
} }
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y <= -1) { if (modifiers & SDL_KMOD_SHIFT && tile_pos.y <= -1) {
if (modifiers & SDL_KMOD_CTRL) if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'N', -1); change_map_size(current_map, 'N', -1);
else else
change_map_size(&current_map, 'N', 1); change_map_size(current_map, 'N', 1);
} }
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y == current_map.size.y) { if (modifiers & SDL_KMOD_SHIFT && tile_pos.y == current_map->size.y) {
if (modifiers & SDL_KMOD_CTRL) if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'S', -1); change_map_size(current_map, 'S', -1);
else else
change_map_size(&current_map, 'S', 1); change_map_size(current_map, 'S', 1);
} }
} }
} break; } break;
@@ -1256,8 +1287,8 @@ static void process_event_editor(SDL_Event event) {
vec2 floor_intersection = get_floor_intersection_of_mouse(vec2(event.button.x, event.button.y)); vec2 floor_intersection = get_floor_intersection_of_mouse(vec2(event.button.x, event.button.y));
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection); i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
Sint32 tile_x = clamp(0, tile_pos.x, current_map.size.x - 1); Sint32 tile_x = clamp(0, tile_pos.x, current_map->size.x - 1);
Sint32 tile_y = clamp(0, tile_pos.y, current_map.size.y - 1); Sint32 tile_y = clamp(0, tile_pos.y, current_map->size.y - 1);
i32vec2 drag_start = grid_tile_pos_from_floor_intersection(drag_start_pos); i32vec2 drag_start = grid_tile_pos_from_floor_intersection(drag_start_pos);
@@ -1269,11 +1300,11 @@ static void process_event_editor(SDL_Event event) {
for (Sint32 y = start_y; y <= end_y; y++) { for (Sint32 y = start_y; y <= end_y; y++) {
for (Sint32 x = start_x; x <= end_x; x++) { for (Sint32 x = start_x; x <= end_x; x++) {
current_map.tiles[x + current_map.size.x * y] = selected_tile; current_map->tiles[x + current_map->size.x * y] = selected_tile;
} }
} }
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16)); renderer_texture_update(current_map->texture, 0, 0, current_map->size.x, current_map->size.y, current_map->tiles, current_map->size.x * sizeof(Uint16));
} }
dragging_tile_change = false; dragging_tile_change = false;
@@ -1308,6 +1339,7 @@ static void update_state_editor() {
ImGui::NewFrame(); ImGui::NewFrame();
const ImGuiViewport *viewport = ImGui::GetMainViewport(); const ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGuiStyle &style = ImGui::GetStyle();
if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) { if (ImGui::BeginMenu("File")) {
@@ -1335,6 +1367,7 @@ static void update_state_editor() {
if (ImGui::BeginMenu("Edit")) { if (ImGui::BeginMenu("Edit")) {
ImGui::MenuItem("Tile Picker", NULL, &show_tile_picker); ImGui::MenuItem("Tile Picker", NULL, &show_tile_picker);
ImGui::MenuItem("Trees", NULL, &show_tree_editor); ImGui::MenuItem("Trees", NULL, &show_tree_editor);
ImGui::MenuItem("Worlds", NULL, &show_world_editor);
ImGui::EndMenu(); ImGui::EndMenu();
} }
@@ -1350,6 +1383,7 @@ static void update_state_editor() {
ImGuiID left_dock = ImGui::DockBuilderSplitNode(main_viewport_dock, ImGuiDir_Left, 0.2f, NULL, NULL); ImGuiID left_dock = ImGui::DockBuilderSplitNode(main_viewport_dock, ImGuiDir_Left, 0.2f, NULL, NULL);
ImGui::DockBuilderDockWindow("Tile Picker", left_dock); ImGui::DockBuilderDockWindow("Tile Picker", left_dock);
ImGui::DockBuilderDockWindow("Trees", left_dock); ImGui::DockBuilderDockWindow("Trees", left_dock);
ImGui::DockBuilderDockWindow("Worlds", left_dock);
ImGui::DockBuilderFinish(main_viewport_dock); ImGui::DockBuilderFinish(main_viewport_dock);
} }
ImGui::DockSpaceOverViewport(main_viewport_dock, ImGui::GetMainViewport(), ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingOverCentralNode); ImGui::DockSpaceOverViewport(main_viewport_dock, ImGui::GetMainViewport(), ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingOverCentralNode);
@@ -1470,7 +1504,6 @@ static void update_state_editor() {
if (show_tree_editor) { if (show_tree_editor) {
if (ImGui::Begin("Trees", &show_tree_editor, ImGuiWindowFlags_NoFocusOnAppearing)) { if (ImGui::Begin("Trees", &show_tree_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGuiStyle &style = ImGui::GetStyle();
if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_tree == -1)) if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_tree == -1))
selected_tree = -1; selected_tree = -1;
@@ -1491,6 +1524,58 @@ static void update_state_editor() {
selected_tree = -1; selected_tree = -1;
} }
auto add_world_modal = ImGui::GetID("Add World");
ImGui::SetNextWindowSize(ImVec2(200, 0), ImGuiCond_Appearing);
if (ImGui::BeginPopupModal("Add World")) {
static Map new_map = {};
ImGui::SetNextItemWidth(-1);
ImGui::InputTextWithHint("##Name", "Name", new_map.name, SDL_arraysize(new_map.name));
float button_width = (ImGui::GetContentRegionAvail().x - style.ItemSpacing.x) * 0.5f;
if (ImGui::Button("Cancel", ImVec2(button_width, 0))) ImGui::CloseCurrentPopup();
ImGui::SameLine();
if (ImGui::Button("Add", ImVec2(button_width, 0))) {
new_map.size = vec2(2, 2);
new_map.tiles = (Uint16 *)SDL_calloc(new_map.size.x * new_map.size.y, sizeof(*new_map.tiles));
new_map.texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_STORAGE, false, new_map.size.x, new_map.size.y, new_map.tiles, "map_texture");
size_t current_map_index = current_map - loaded_maps;
loaded_maps = (Map *)SDL_realloc(loaded_maps, (num_loaded_maps + 1) * sizeof(new_map));
loaded_maps[num_loaded_maps++] = new_map;
current_map = &loaded_maps[current_map_index];
save_map(&new_map);
save_worlds_list();
new_map = {};
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
if (show_world_editor) {
if (ImGui::Begin("Worlds", &show_world_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
if(ImGui::BeginListBox("##Worlds", ImVec2(-1, 0))) {
for (int i = 0; i < num_loaded_maps; i++) {
if (ImGui::Selectable(loaded_maps[i].name, current_map == &loaded_maps[i])) {
current_map = &loaded_maps[i];
}
}
ImGui::EndListBox();
if (ImGui::Button("Add World", ImVec2(-1, 0))) {
ImGui::OpenPopup(add_world_modal);
}
}
}
ImGui::End();
}
ImGui::SetNextWindowPos({ viewport->WorkPos.x + viewport->WorkSize.x - 10.0f, viewport->WorkPos.y + 10.0f }, ImGuiCond_Always, { 1.0f, 0.0f }); ImGui::SetNextWindowPos({ viewport->WorkPos.x + viewport->WorkSize.x - 10.0f, viewport->WorkPos.y + 10.0f }, ImGuiCond_Always, { 1.0f, 0.0f });
if (ImGui::Begin("Overlay", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) { if (ImGui::Begin("Overlay", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
ImGui::Checkbox("Grid", &show_grid); ImGui::Checkbox("Grid", &show_grid);
@@ -1530,9 +1615,9 @@ static void render_editor() {
vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos); vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos);
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection); i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
per_frame.map_width = current_map.size.x; per_frame.map_width = current_map->size.x;
per_frame.grid_width = selected_tile != -1 ? current_map.size.x : current_map.size.x + 1; per_frame.grid_width = selected_tile != -1 ? current_map->size.x : current_map->size.x + 1;
per_frame.grid_height = selected_tile != -1 ? current_map.size.y : current_map.size.y + 1; per_frame.grid_height = selected_tile != -1 ? current_map->size.y : current_map->size.y + 1;
per_frame.grid_offset = selected_tile != -1 ? vec2(-0.5f, -0.5f) : vec2(-1.0f, -1.0f); per_frame.grid_offset = selected_tile != -1 ? vec2(-0.5f, -0.5f) : vec2(-1.0f, -1.0f);
per_frame.mouse = tile_pos; per_frame.mouse = tile_pos;
@@ -1578,8 +1663,8 @@ static void render_editor() {
{ {
ZoneScopedN("Draw Map"); ZoneScopedN("Draw Map");
renderer_frame_set_shader(R_SHADER_WORLD); renderer_frame_set_shader(R_SHADER_WORLD);
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){ renderer_frame_draw(NULL, NULL, NULL, 6, current_map->size.y * current_map->size.x, &(R_Draw_Resources){
.vertex_storage_textures = (R_Texture[]){ current_map.texture }, .vertex_storage_textures = (R_Texture[]){ current_map->texture },
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer }, .vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_storage_textures = 1, .num_vertex_storage_textures = 1,
@@ -1595,10 +1680,10 @@ static void render_editor() {
}); });
} }
if (current_map.num_trees) { if (current_map->num_trees) {
ZoneScopedN("Draw Trees"); ZoneScopedN("Draw Trees");
renderer_frame_set_shader(R_SHADER_TREE); renderer_frame_set_shader(R_SHADER_TREE);
renderer_frame_draw(NULL, NULL, current_map.trees_buffer, 6, current_map.num_trees, &(R_Draw_Resources){ renderer_frame_draw(NULL, NULL, current_map->trees_buffer, 6, current_map->num_trees, &(R_Draw_Resources){
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer }, .vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_uniform_buffers = 2, .num_vertex_uniform_buffers = 2,
@@ -1711,10 +1796,10 @@ static void update_state_game() {
bool is_movement_key_pressed = keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_UP] || keyboard_state[SDL_SCANCODE_LEFT] || keyboard_state[SDL_SCANCODE_DOWN] || keyboard_state[SDL_SCANCODE_RIGHT]; bool is_movement_key_pressed = keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_UP] || keyboard_state[SDL_SCANCODE_LEFT] || keyboard_state[SDL_SCANCODE_DOWN] || keyboard_state[SDL_SCANCODE_RIGHT];
if (!player.is_moving && (queued_movement || is_movement_key_pressed)) { if (!player.is_moving && (queued_movement || is_movement_key_pressed)) {
switch (queued_movement_direction) { switch (queued_movement_direction) {
case DIR_UP: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, 1), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break; case DIR_UP: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, 1), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_LEFT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2(-1, 0), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break; case DIR_LEFT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2(-1, 0), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_DOWN: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, -1), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break; case DIR_DOWN: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, -1), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_RIGHT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 1, 0), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break; case DIR_RIGHT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 1, 0), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
} }
} }
queued_movement = false; queued_movement = false;
@@ -1759,7 +1844,7 @@ static void render_game() {
mat4x4 view_projection_matrix = view_matrix * projection_matrix; mat4x4 view_projection_matrix = view_matrix * projection_matrix;
renderer_buffer_update(view_projection_matrix_buffer, 0, sizeof(view_projection_matrix), &view_projection_matrix); renderer_buffer_update(view_projection_matrix_buffer, 0, sizeof(view_projection_matrix), &view_projection_matrix);
per_frame.map_width = current_map.size.x; per_frame.map_width = current_map->size.x;
renderer_buffer_update(per_frame_buffer, 0, sizeof(per_frame), &per_frame); renderer_buffer_update(per_frame_buffer, 0, sizeof(per_frame), &per_frame);
} }
@@ -1795,8 +1880,8 @@ static void render_game() {
{ {
ZoneScopedN("Draw Map"); ZoneScopedN("Draw Map");
renderer_frame_set_shader(R_SHADER_WORLD); renderer_frame_set_shader(R_SHADER_WORLD);
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){ renderer_frame_draw(NULL, NULL, NULL, 6, current_map->size.y * current_map->size.x, &(R_Draw_Resources){
.vertex_storage_textures = (R_Texture[]){ current_map.texture }, .vertex_storage_textures = (R_Texture[]){ current_map->texture },
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer }, .vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_storage_textures = 1, .num_vertex_storage_textures = 1,
@@ -1812,10 +1897,10 @@ static void render_game() {
}); });
} }
if (current_map.num_trees) { if (current_map->num_trees) {
ZoneScopedN("Draw Trees"); ZoneScopedN("Draw Trees");
renderer_frame_set_shader(R_SHADER_TREE); renderer_frame_set_shader(R_SHADER_TREE);
renderer_frame_draw(NULL, NULL, current_map.trees_buffer, 6, current_map.num_trees, &(R_Draw_Resources){ renderer_frame_draw(NULL, NULL, current_map->trees_buffer, 6, current_map->num_trees, &(R_Draw_Resources){
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer }, .vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_uniform_buffers = 2, .num_vertex_uniform_buffers = 2,
@@ -2048,10 +2133,15 @@ int main(int argc, char **argv) {
return 1; return 1;
} }
if (!load_map("map", &current_map)) { loaded_maps = (Map *)SDL_calloc(SDL_arraysize(world_names), sizeof(*loaded_maps));
log_error("Failed to load initial map. Exiting."); for (int i = 0; i < SDL_arraysize(world_names); i++) {
return 1; if (!load_map(world_names[i], &loaded_maps[i])) {
log_error("Failed to load map '%s'. Exiting.", world_names[i]);
return 1;
}
} }
num_loaded_maps = SDL_arraysize(world_names);
current_map = &loaded_maps[0];
mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
if (!mixer) { if (!mixer) {
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+1 -1
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@@ -37,7 +37,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
default: {} default: {}
} }
output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix); output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, 0.35), 0, 1), view_projection_matrix);
uint sprite_x = bitfieldExtract(input.sprite_selection, 16, 16); uint sprite_x = bitfieldExtract(input.sprite_selection, 16, 16);
uint sprite_y = bitfieldExtract(input.sprite_selection, 0, 16); uint sprite_y = bitfieldExtract(input.sprite_selection, 0, 16);
+1 -1
View File
@@ -38,7 +38,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
vertex_pos *= 0.5; vertex_pos *= 0.5;
output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, -0.35), 0, 1), view_projection_matrix); output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix);
output.uv = vertex_uv; output.uv = vertex_uv;
return output; return output;
+1 -1
View File
@@ -23,7 +23,7 @@ struct FragmentShaderOutput {
float4 color : SV_Target; float4 color : SV_Target;
}; };
static const float2 offset = float2(0, 0.5); static const float2 offset = float2(0, 0.25);
[shader("vertex")] [shader("vertex")]
VertexShaderOutput main_vertex(VertexShaderInput input) { VertexShaderOutput main_vertex(VertexShaderInput input) {
+1 -1
View File
@@ -70,7 +70,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_uv_0 = _S2; vertex_uv_0 = _S2;
} }
} }
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0, 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 + vec2<f32>(0.0f, 0.34999999403953552f), 0.0f, 1.0f))));
output_0.uv_0 = (vec2<f32>(f32((u32(_S1.sprite_selection_0>>(u32(16)))&((((u32(1)<<u32(16))-u32(1)))))), f32((u32(_S1.sprite_selection_0>>(u32(0)))&((((u32(1)<<u32(16))-u32(1))))))) + vertex_uv_0) * vec2<f32>(0.25f); output_0.uv_0 = (vec2<f32>(f32((u32(_S1.sprite_selection_0>>(u32(16)))&((((u32(1)<<u32(16))-u32(1)))))), f32((u32(_S1.sprite_selection_0>>(u32(0)))&((((u32(1)<<u32(16))-u32(1))))))) + vertex_uv_0) * vec2<f32>(0.25f);
return output_0; return output_0;
} }
+1 -1
View File
@@ -71,7 +71,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_pos_0 = _S2; vertex_pos_0 = _S2;
} }
} }
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 * vec2<f32>(0.5f) + vec2<f32>(0.0f, -0.34999999403953552f), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 * vec2<f32>(0.5f), 0.0f, 1.0f))));
output_0.uv_0 = vertex_uv_0; output_0.uv_0 = vertex_uv_0;
return output_0; return output_0;
} }
+1 -1
View File
@@ -75,7 +75,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
vertex_pos_0 = _S2; vertex_pos_0 = _S2;
} }
} }
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S1.pos_1) + (vertex_pos_0 + vec2<f32>(0.0f, 0.5f)), 0.0f, 1.0f)))); output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S1.pos_1) + (vertex_pos_0 + vec2<f32>(0.0f, 0.25f)), 0.0f, 1.0f))));
output_0.uv_0 = vertex_uv_0; output_0.uv_0 = vertex_uv_0;
output_0.kind_0 = _S1.kind_1; output_0.kind_0 = _S1.kind_1;
return output_0; return output_0;