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3 Commits
4c158f25f0
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| ecd6571785 | |||
| ff82f59fdf | |||
| 963ccc4ec8 |
+1
-1
@@ -108,7 +108,7 @@ endfunction()
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add_shader(character)
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add_shader(character_shadow)
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add_shader(world)
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add_shader(tree)
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add_shader(placeable)
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add_shader(grid)
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add_custom_target(shaders-spv DEPENDS ${SHADERS_SPV})
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Binary file not shown.
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,16 @@
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#ifndef WORLDS_H
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#define WORLDS_H
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#ifdef __cplusplus
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extern "C" {
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#endif // __cplusplus
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static const char *world_names[] = {
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"map",
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};
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif // WORLDS_H
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+273
-166
@@ -20,6 +20,8 @@
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#include "stb_image.h"
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#include "change_directory.h"
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#include "../assets/maps/worlds.h"
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#pragma clang diagnostic ignored "-Waddress-of-temporary"
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using namespace glm;
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@@ -33,7 +35,7 @@ using namespace glm;
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#define TILE_SIZE (32)
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#define TILE_ATLAS_SIZE (512)
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#define TREE_ATLAS_SIZE (256)
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#define PLACEABLE_ATLAS_SIZE (256)
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static SDL_Window *window;
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static R_Texture framebuffer;
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@@ -42,17 +44,18 @@ static R_Texture player_texture;
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static R_Texture character_shadow_texture;
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static R_Texture tile_textures_atlas;
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static R_Texture tile_textures_atlas_imgui;
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static R_Texture tree_textures_atlas;
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static R_Texture tree_textures_atlas_imgui;
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static R_Texture placeable_textures_atlas;
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static R_Texture placeable_textures_atlas_imgui;
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static R_Buffer view_projection_matrix_buffer;
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static R_Buffer per_frame_buffer;
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static R_Buffer tint_color_buffer;
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static R_Buffer player_instance_buffer;
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static R_Buffer trees_instance_buffer;
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static R_Buffer placeable_instance_buffer;
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static R_Buffer tile_uvs_buffer;
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static R_Buffer tree_uvs_buffer;
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static R_Buffer placeable_uvs_buffer;
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static R_Buffer placeable_sizes_and_offsets_buffer;
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static i32vec2 window_size = { 1280, 720 };
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@@ -68,7 +71,7 @@ static float volume_sfx = 50.0f;
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static bool Running = true;
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static float camera_fovy_degrees = 31.0f;
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static float camera_tilt = 25.5f;
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static float camera_tilt = 10.0f;
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static float camera_distance = 13.5f;
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static mat4x4 view_matrix;
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@@ -94,7 +97,8 @@ static float editor_camera_distance = 30.0f;
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static bool show_demo_window;
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static bool show_tile_picker;
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static bool show_tree_editor;
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static bool show_placeable_editor;
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static bool show_world_editor;
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static bool show_settings;
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static float character_speed = 4.0f;
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@@ -183,7 +187,7 @@ struct Instance {
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static Instance player_instance = {{ 0.0f, 0.0f }};
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struct Tree {
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struct Placeable {
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u32vec2 pos;
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Uint32 kind;
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};
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@@ -192,16 +196,18 @@ struct Map {
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i32vec2 size;
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Uint16 *tiles;
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Uint32 num_trees;
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Tree *trees;
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Uint32 num_placeables;
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Placeable *placeables;
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char name[64];
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R_Texture texture;
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R_Buffer trees_buffer;
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R_Buffer placeables_buffer;
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};
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static Map current_map;
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static Uint32 num_loaded_maps;
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static Map *loaded_maps;
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static Map *current_map;
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struct alignas(16) PerFrame {
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i32vec2 drag_start;
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@@ -410,18 +416,22 @@ static TileInfo tile_infos[] = {
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static vec4 tile_uvs[SDL_arraysize(tile_infos)];
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struct TreeInfo {
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struct PlaceableInfo {
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Uint16 serialization_id;
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const char *asset_path;
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vec2 visual_offset;
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};
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static TreeInfo tree_infos[] = {
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{ 0, "decorations/tree_standard_tile.png" },
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static PlaceableInfo placeable_infos[] = {
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{ 0, "decorations/tree_standard_tile_angle.png", vec2(0, 0.25) },
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{ 1, "decorations/Stone.png", vec2(0, 0) },
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{ 2, "decorations/stone_grass.png", vec2(0, 0) },
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};
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static vec4 tree_uvs[SDL_arraysize(tree_infos)];
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static vec4 placeable_uvs [SDL_arraysize(placeable_infos)];
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static vec4 placeable_sizes_and_offsets[SDL_arraysize(placeable_infos)];
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static Sint32 selected_tree = -1;
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static Sint32 selected_placeable = -1;
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static Sint32 selected_tile_kind = -1;
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static Sint32 selected_tile = -1;
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@@ -455,11 +465,37 @@ static R_Texture create_texture(const char *path) {
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return result;
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}
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static bool save_worlds_list() {
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const char *path = ASSETS_PATH "maps/worlds.h";
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SDL_IOStream *file = SDL_IOFromFile(path, "wb");
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if (!file) {
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log_error("Failed to open world list file for writing.");
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return false;
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}
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defer(SDL_CloseIO(file));
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SDL_IOprintf(file, "#ifndef WORLDS_H\n#define WORLDS_H\n\n#ifdef __cplusplus\nextern \"C\" {\n#endif // __cplusplus\n\nstatic const char *world_names[] = {\n");
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for (int i = 0; i < num_loaded_maps; i++) {
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SDL_IOprintf(file, " \"%.*s\",\n", (int)SDL_arraysize(loaded_maps[i].name), loaded_maps[i].name);
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}
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SDL_IOprintf(file, "};\n\n#ifdef __cplusplus\n}\n#endif // __cplusplus\n\n#endif // WORLDS_H\n");
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if(!SDL_FlushIO(file)) {
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log_error("Failed to flush data to world list file.");
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return false;
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};
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return true;
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}
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#define MAP_FILE_VERSION (3u)
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static bool save_map(Map map) {
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static bool save_map(Map *map) {
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char path[256] = ASSETS_PATH "maps/";
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SDL_strlcat(path, map.name, SDL_arraysize(path));
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SDL_strlcat(path, map->name, SDL_arraysize(path));
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SDL_strlcat(path, ".sv", SDL_arraysize(path));
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SDL_IOStream *file = SDL_IOFromFile(path, "wb");
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@@ -474,18 +510,18 @@ static bool save_map(Map map) {
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return false;
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}
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if (!SDL_WriteS32LE(file, map.size.x)) {
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if (!SDL_WriteS32LE(file, map->size.x)) {
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log_error("Failed to write width to map file.");
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return false;
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}
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if (!SDL_WriteS32LE(file, map.size.y)) {
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if (!SDL_WriteS32LE(file, map->size.y)) {
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log_error("Failed to write height to map file.");
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return false;
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}
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for (int i = 0; i < map.size.x * map.size.y; i++) {
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Uint16 id = tile_infos[map.tiles[i]].serialization_id;
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for (int i = 0; i < map->size.x * map->size.y; i++) {
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Uint16 id = tile_infos[map->tiles[i]].serialization_id;
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if (!SDL_WriteU16LE(file, id)) {
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log_error("Failed to write tile to map file.");
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@@ -493,26 +529,26 @@ static bool save_map(Map map) {
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}
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}
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if (!SDL_WriteU32LE(file, map.num_trees)) {
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log_error("Failed to write num_trees to map file.");
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if (!SDL_WriteU32LE(file, map->num_placeables)) {
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log_error("Failed to write num_placeable to map file.");
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return false;
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}
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for (int i = 0; i < map.num_trees; i++) {
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Uint16 id = tree_infos[map.trees[i].kind].serialization_id;
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for (int i = 0; i < map->num_placeables; i++) {
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Uint16 id = placeable_infos[map->placeables[i].kind].serialization_id;
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if (!SDL_WriteU16LE(file, id)) {
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log_error("Failed to write tree kind to map file.");
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log_error("Failed to write placeables kind to map file.");
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return false;
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}
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if (!SDL_WriteU32LE(file, map.trees[i].pos.x)) {
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log_error("Failed to write tree pos.x to map file.");
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if (!SDL_WriteU32LE(file, map->placeables[i].pos.x)) {
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log_error("Failed to write placeables pos.x to map file.");
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return false;
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}
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if (!SDL_WriteU32LE(file, map.trees[i].pos.y)) {
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log_error("Failed to write tree pos.y to map file.");
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if (!SDL_WriteU32LE(file, map->placeables[i].pos.y)) {
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log_error("Failed to write placeables pos.y to map file.");
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return false;
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}
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}
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@@ -593,43 +629,43 @@ static bool load_map(const char *name, Map *result) {
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}
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if (version >= 3) {
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if (!SDL_ReadU32LE(file, &result->num_trees)) {
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log_error("Failed to read num_trees from map file.");
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if (!SDL_ReadU32LE(file, &result->num_placeables)) {
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log_error("Failed to read num_placeables from map file.");
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free(result->tiles);
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return false;
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}
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result->trees = (Tree *)SDL_malloc(result->num_trees * sizeof(Tree));
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result->placeables = (Placeable *)SDL_malloc(result->num_placeables * sizeof(Placeable));
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for (int i = 0; i < result->num_trees; i++) {
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for (int i = 0; i < result->num_placeables; i++) {
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Uint16 serialization_id = 0;
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if (!SDL_ReadU16LE(file, &serialization_id)) {
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free(result->tiles);
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free(result->trees);
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free(result->placeables);
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return false;
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}
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Uint16 info_index = 0;
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for (int i = 0; i < SDL_arraysize(tree_infos); i++) {
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if (tree_infos[i].serialization_id == serialization_id) {
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for (int i = 0; i < SDL_arraysize(placeable_infos); i++) {
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if (placeable_infos[i].serialization_id == serialization_id) {
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info_index = i;
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break;
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}
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}
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result->trees[i].kind = info_index;
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result->placeables[i].kind = info_index;
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if (!SDL_ReadU32LE(file, &result->trees[i].pos.x)) {
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if (!SDL_ReadU32LE(file, &result->placeables[i].pos.x)) {
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free(result->tiles);
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free(result->trees);
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log_error("Failed to read tree pos.x from map file.");
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free(result->placeables);
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log_error("Failed to read placeable pos.x from map file.");
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return false;
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}
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if (!SDL_ReadU32LE(file, &result->trees[i].pos.y)) {
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if (!SDL_ReadU32LE(file, &result->placeables[i].pos.y)) {
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free(result->tiles);
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free(result->trees);
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log_error("Failed to read tree pos.y from map file.");
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free(result->placeables);
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log_error("Failed to read placeable pos.y from map file.");
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return false;
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}
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}
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@@ -640,8 +676,8 @@ static bool load_map(const char *name, Map *result) {
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result->texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_STORAGE, false, result->size.x, result->size.y, result->tiles, "map_texture");
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if (result->num_trees) {
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result->trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, result->num_trees * sizeof(*result->trees), result->trees, "trees_buffer");
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if (result->num_placeables) {
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result->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, result->num_placeables * sizeof(*result->placeables), result->placeables, "placeables_buffer");
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}
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SDL_Log("Loaded map file.");
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@@ -897,64 +933,70 @@ static bool recreate_tile_textures() {
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return true;
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}
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static bool recreate_tree_textures() {
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smol_atlas_t *tree_atlas = sma_atlas_create(TREE_ATLAS_SIZE, TREE_ATLAS_SIZE);
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smol_atlas_item_t **tree_atlas_items = (smol_atlas_item_t **)SDL_calloc(SDL_arraysize(tree_infos), sizeof(smol_atlas_item_t *));
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static bool recreate_placeable_textures() {
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smol_atlas_t *placeable_atlas = sma_atlas_create(PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE);
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smol_atlas_item_t **placeable_atlas_items = (smol_atlas_item_t **)SDL_calloc(SDL_arraysize(placeable_infos), sizeof(smol_atlas_item_t *));
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defer(sma_atlas_destroy(tree_atlas));
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defer(SDL_free(tree_atlas_items));
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defer(sma_atlas_destroy(placeable_atlas));
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defer(SDL_free(placeable_atlas_items));
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for (Uint32 i = 0; i < SDL_arraysize(tree_infos); i++) {
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for (Uint32 i = 0; i < SDL_arraysize(placeable_infos); i++) {
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char path[256] = ASSETS_PATH;
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SDL_strlcat(path, tree_infos[i].asset_path, SDL_arraysize(path));
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SDL_strlcat(path, placeable_infos[i].asset_path, SDL_arraysize(path));
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int width = 0, height = 0;
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if (!stbi_info(path, &width, &height, NULL))
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return false;
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tree_atlas_items[i] = sma_item_add(tree_atlas, width, height);
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if (!tree_atlas_items[i])
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placeable_atlas_items[i] = sma_item_add(placeable_atlas, width, height);
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if (!placeable_atlas_items[i])
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return false;
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}
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tree_textures_atlas = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB, R_TEXTURE_USAGE_SAMPLED, false, TREE_ATLAS_SIZE, TREE_ATLAS_SIZE, NULL, "tree_atlas_texture");
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if (!tree_textures_atlas) {
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placeable_textures_atlas = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB, R_TEXTURE_USAGE_SAMPLED, false, PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE, NULL, "placeable_atlas_texture");
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if (!placeable_textures_atlas) {
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log_error("Failed to create texture.");
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return false;
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}
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tree_textures_atlas_imgui = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, TREE_ATLAS_SIZE, TREE_ATLAS_SIZE, NULL, "tree_atlas_texture imgui");
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if (!tree_textures_atlas_imgui) {
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placeable_textures_atlas_imgui = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, PLACEABLE_ATLAS_SIZE, PLACEABLE_ATLAS_SIZE, NULL, "placeable_atlas_texture imgui");
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if (!placeable_textures_atlas_imgui) {
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log_error("Failed to create texture.");
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return false;
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}
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|
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for (Uint32 i = 0; i < SDL_arraysize(tree_infos); i++) {
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for (Uint32 i = 0; i < SDL_arraysize(placeable_infos); i++) {
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char path[256] = ASSETS_PATH;
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SDL_strlcat(path, tree_infos[i].asset_path, SDL_arraysize(path));
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SDL_strlcat(path, placeable_infos[i].asset_path, SDL_arraysize(path));
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int width = 0, height = 0;
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stbi_uc *data = stbi_load(path, &width, &height, NULL, 4);
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if (!data) {
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log_error("Failed to load texture (\"%s\"). Exiting.", path);
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renderer_texture_destroy(tree_textures_atlas);
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tree_textures_atlas = NULL;
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renderer_texture_destroy(tree_textures_atlas_imgui);
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tree_textures_atlas_imgui = NULL;
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renderer_texture_destroy(placeable_textures_atlas);
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placeable_textures_atlas = NULL;
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renderer_texture_destroy(placeable_textures_atlas_imgui);
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placeable_textures_atlas_imgui = NULL;
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return false;
|
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}
|
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|
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tree_uvs[i].x = sma_item_x(tree_atlas_items[i]);
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tree_uvs[i].y = sma_item_y(tree_atlas_items[i]);
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tree_uvs[i].z = sma_item_x(tree_atlas_items[i]) + sma_item_width (tree_atlas_items[i]);
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tree_uvs[i].w = sma_item_y(tree_atlas_items[i]) + sma_item_height(tree_atlas_items[i]);
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placeable_uvs[i].x = sma_item_x(placeable_atlas_items[i]);
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placeable_uvs[i].y = sma_item_y(placeable_atlas_items[i]);
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placeable_uvs[i].z = sma_item_x(placeable_atlas_items[i]) + sma_item_width (placeable_atlas_items[i]);
|
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placeable_uvs[i].w = sma_item_y(placeable_atlas_items[i]) + sma_item_height(placeable_atlas_items[i]);
|
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renderer_texture_update(tree_textures_atlas, sma_item_x(tree_atlas_items[i]), sma_item_y(tree_atlas_items[i]), sma_item_width(tree_atlas_items[i]), sma_item_height(tree_atlas_items[i]), data, sma_item_width(tree_atlas_items[i]) * 4);
|
||||
renderer_texture_update(tree_textures_atlas_imgui, sma_item_x(tree_atlas_items[i]), sma_item_y(tree_atlas_items[i]), sma_item_width(tree_atlas_items[i]), sma_item_height(tree_atlas_items[i]), data, sma_item_width(tree_atlas_items[i]) * 4);
|
||||
placeable_sizes_and_offsets[i].x = (float)width / 32.0f;
|
||||
placeable_sizes_and_offsets[i].y = (float)height / 32.0f;
|
||||
placeable_sizes_and_offsets[i].z = placeable_infos[i].visual_offset.x;
|
||||
placeable_sizes_and_offsets[i].w = placeable_infos[i].visual_offset.y;
|
||||
|
||||
renderer_texture_update(placeable_textures_atlas, sma_item_x(placeable_atlas_items[i]), sma_item_y(placeable_atlas_items[i]), sma_item_width(placeable_atlas_items[i]), sma_item_height(placeable_atlas_items[i]), data, sma_item_width(placeable_atlas_items[i]) * 4);
|
||||
renderer_texture_update(placeable_textures_atlas_imgui, sma_item_x(placeable_atlas_items[i]), sma_item_y(placeable_atlas_items[i]), sma_item_width(placeable_atlas_items[i]), sma_item_height(placeable_atlas_items[i]), data, sma_item_width(placeable_atlas_items[i]) * 4);
|
||||
stbi_image_free(data);
|
||||
}
|
||||
|
||||
tree_uvs_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(tree_uvs), tree_uvs, "tree_uvs_buffer");
|
||||
placeable_uvs_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(placeable_uvs), placeable_uvs, "placeable_uvs_buffer");
|
||||
placeable_sizes_and_offsets_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(placeable_sizes_and_offsets), placeable_sizes_and_offsets, "placeable_sizes_and_offsets_buffer");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -978,10 +1020,10 @@ static bool imgui_time_picker(const char *label, int time[3]) {
|
||||
}
|
||||
|
||||
static Uint32 get_corner_info(Sint32 tile_pos_x, Sint32 tile_pos_y) {
|
||||
if (tile_pos_x < 0 || tile_pos_x >= current_map.size.x || tile_pos_y < 0 || tile_pos_y >= current_map.size.y)
|
||||
if (tile_pos_x < 0 || tile_pos_x >= current_map->size.x || tile_pos_y < 0 || tile_pos_y >= current_map->size.y)
|
||||
return 0;
|
||||
|
||||
return tile_infos[current_map.tiles[tile_pos_y * current_map.size.x + tile_pos_x]].corner_info;
|
||||
return tile_infos[current_map->tiles[tile_pos_y * current_map->size.x + tile_pos_x]].corner_info;
|
||||
}
|
||||
|
||||
static Uint32 find_matching_tile(Uint32 corner_info) {
|
||||
@@ -1008,19 +1050,19 @@ static void change_map_tile(Sint32 pos_x, Sint32 pos_y, TileKind kind) {
|
||||
corner_infos[i] = corner_infos[i] ^ ((corner_infos[i] ^ ((kind << 24) | (kind << 16) | (kind << 8) | kind)) & replace_mask);
|
||||
}
|
||||
|
||||
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y)
|
||||
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[0]);
|
||||
if (0 <= pos_x + 0 && pos_x + 0 < current_map->size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map->size.y)
|
||||
current_map->tiles[(pos_y + 1) * current_map->size.x + pos_x + 0] = find_matching_tile(corner_infos[0]);
|
||||
|
||||
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y)
|
||||
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[1]);
|
||||
if (0 <= pos_x + 1 && pos_x + 1 < current_map->size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map->size.y)
|
||||
current_map->tiles[(pos_y + 1) * current_map->size.x + pos_x + 1] = find_matching_tile(corner_infos[1]);
|
||||
|
||||
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y)
|
||||
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[2]);
|
||||
if (0 <= pos_x + 1 && pos_x + 1 < current_map->size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map->size.y)
|
||||
current_map->tiles[(pos_y + 0) * current_map->size.x + pos_x + 1] = find_matching_tile(corner_infos[2]);
|
||||
|
||||
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y)
|
||||
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[3]);
|
||||
if (0 <= pos_x + 0 && pos_x + 0 < current_map->size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map->size.y)
|
||||
current_map->tiles[(pos_y + 0) * current_map->size.x + pos_x + 0] = find_matching_tile(corner_infos[3]);
|
||||
|
||||
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16));
|
||||
renderer_texture_update(current_map->texture, 0, 0, current_map->size.x, current_map->size.y, current_map->tiles, current_map->size.x * sizeof(Uint16));
|
||||
}
|
||||
|
||||
static void SameLineOrWrap(const ImVec2& size) {
|
||||
@@ -1086,8 +1128,8 @@ static bool init_resources() {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!recreate_tree_textures()) {
|
||||
log_error("Failed to create tree textures.");
|
||||
if (!recreate_placeable_textures()) {
|
||||
log_error("Failed to create placeable textures.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1158,87 +1200,87 @@ static void process_event_editor(SDL_Event event) {
|
||||
}
|
||||
|
||||
if (event.button.button == SDL_BUTTON_LEFT) {
|
||||
if (selected_tree != -1 && 0 <= tile_pos.x && tile_pos.x < current_map.size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map.size.y - 1) {
|
||||
Sint32 found_tree = -1;
|
||||
for (Sint32 i = 0; i < current_map.num_trees; i++) {
|
||||
if ((current_map.trees[i].pos.x == entity_pos.x) && (current_map.trees[i].pos.y == entity_pos.y)) {
|
||||
found_tree = i;
|
||||
if (selected_placeable != -1 && 0 <= tile_pos.x && tile_pos.x < current_map->size.x -1 && 0 <= tile_pos.y && tile_pos.y < current_map->size.y - 1) {
|
||||
Sint32 found_placeable = -1;
|
||||
for (Sint32 i = 0; i < current_map->num_placeables; i++) {
|
||||
if ((current_map->placeables[i].pos.x == entity_pos.x) && (current_map->placeables[i].pos.y == entity_pos.y)) {
|
||||
found_placeable = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found_tree != -1) {
|
||||
Tree tmp = current_map.trees[found_tree];
|
||||
SDL_memmove(¤t_map.trees[found_tree], ¤t_map.trees[found_tree + 1], (current_map.num_trees - (found_tree + 1)) * sizeof(*current_map.trees));
|
||||
current_map.trees[current_map.num_trees - 1] = tmp;
|
||||
if (found_placeable != -1) {
|
||||
Placeable tmp = current_map->placeables[found_placeable];
|
||||
SDL_memmove(¤t_map->placeables[found_placeable], ¤t_map->placeables[found_placeable + 1], (current_map->num_placeables - (found_placeable + 1)) * sizeof(*current_map->placeables));
|
||||
current_map->placeables[current_map->num_placeables - 1] = tmp;
|
||||
} else {
|
||||
current_map.trees = (Tree *)SDL_realloc(current_map.trees, (current_map.num_trees + 1) * sizeof(*current_map.trees));
|
||||
current_map.trees[current_map.num_trees] = {
|
||||
current_map->placeables = (Placeable *)SDL_realloc(current_map->placeables, (current_map->num_placeables + 1) * sizeof(*current_map->placeables));
|
||||
current_map->placeables[current_map->num_placeables] = {
|
||||
.pos = entity_pos,
|
||||
.kind = (Uint32)selected_tree,
|
||||
.kind = (Uint32)selected_placeable,
|
||||
};
|
||||
|
||||
current_map.num_trees++;
|
||||
current_map->num_placeables++;
|
||||
}
|
||||
|
||||
std::stable_sort(¤t_map.trees[0], ¤t_map.trees[current_map.num_trees], [](const Tree &a, const Tree &b){ return a.pos.y > b.pos.y; });
|
||||
std::stable_sort(¤t_map->placeables[0], ¤t_map->placeables[current_map->num_placeables], [](const Placeable &a, const Placeable &b){ return a.pos.y > b.pos.y; });
|
||||
|
||||
if (current_map.trees_buffer) renderer_buffer_destroy(current_map.trees_buffer);
|
||||
current_map.trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map.num_trees * sizeof(*current_map.trees), current_map.trees, "trees_buffer");
|
||||
if (current_map->placeables_buffer) renderer_buffer_destroy(current_map->placeables_buffer);
|
||||
current_map->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_placeables * sizeof(*current_map->placeables), current_map->placeables, "placeables_buffer");
|
||||
}
|
||||
|
||||
if (show_tree_editor && selected_tree == -1) {
|
||||
for (Sint32 i = 0; i < current_map.num_trees; i++) {
|
||||
if ((current_map.trees[i].pos.x == entity_pos.x) && (current_map.trees[i].pos.y == entity_pos.y)) {
|
||||
SDL_memmove(¤t_map.trees[i], ¤t_map.trees[i + 1], (current_map.num_trees - (i + 1)) * sizeof(*current_map.trees));
|
||||
current_map.num_trees--;
|
||||
if (show_placeable_editor && selected_placeable == -1) {
|
||||
for (Sint32 i = 0; i < current_map->num_placeables; i++) {
|
||||
if ((current_map->placeables[i].pos.x == entity_pos.x) && (current_map->placeables[i].pos.y == entity_pos.y)) {
|
||||
SDL_memmove(¤t_map->placeables[i], ¤t_map->placeables[i + 1], (current_map->num_placeables - (i + 1)) * sizeof(*current_map->placeables));
|
||||
current_map->num_placeables--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_map.trees_buffer) renderer_buffer_destroy(current_map.trees_buffer);
|
||||
if (current_map.num_trees) current_map.trees_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map.num_trees * sizeof(*current_map.trees), current_map.trees, "trees_buffer");
|
||||
if (current_map->placeables_buffer) renderer_buffer_destroy(current_map->placeables_buffer);
|
||||
if (current_map->num_placeables) current_map->placeables_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, current_map->num_placeables * sizeof(*current_map->placeables), current_map->placeables, "placeables_buffer");
|
||||
}
|
||||
|
||||
if (selected_tile_kind != -1) {
|
||||
change_map_tile(tile_pos.x, tile_pos.y, (TileKind)selected_tile_kind);
|
||||
|
||||
if (-1 <= tile_pos.x && tile_pos.x < current_map.size.x && -1 <= tile_pos.y && tile_pos.y < current_map.size.y) {
|
||||
if (-1 <= tile_pos.x && tile_pos.x < current_map->size.x && -1 <= tile_pos.y && tile_pos.y < current_map->size.y) {
|
||||
dragging_tile_change = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (0 <= tile_pos.x && tile_pos.x < current_map.size.x && 0 <= tile_pos.y && tile_pos.y < current_map.size.y) {
|
||||
if (0 <= tile_pos.x && tile_pos.x < current_map->size.x && 0 <= tile_pos.y && tile_pos.y < current_map->size.y) {
|
||||
dragging_tile_change = true;
|
||||
}
|
||||
|
||||
SDL_Keymod modifiers = SDL_GetModState();
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x <= -1) {
|
||||
if(modifiers & SDL_KMOD_CTRL)
|
||||
change_map_size(¤t_map, 'W', -1);
|
||||
change_map_size(current_map, 'W', -1);
|
||||
else
|
||||
change_map_size(¤t_map, 'W', 1);
|
||||
change_map_size(current_map, 'W', 1);
|
||||
}
|
||||
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x == current_map.size.x) {
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x == current_map->size.x) {
|
||||
if (modifiers & SDL_KMOD_CTRL)
|
||||
change_map_size(¤t_map, 'E', -1);
|
||||
change_map_size(current_map, 'E', -1);
|
||||
else
|
||||
change_map_size(¤t_map, 'E', 1);
|
||||
change_map_size(current_map, 'E', 1);
|
||||
}
|
||||
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y <= -1) {
|
||||
if (modifiers & SDL_KMOD_CTRL)
|
||||
change_map_size(¤t_map, 'N', -1);
|
||||
change_map_size(current_map, 'N', -1);
|
||||
else
|
||||
change_map_size(¤t_map, 'N', 1);
|
||||
change_map_size(current_map, 'N', 1);
|
||||
}
|
||||
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y == current_map.size.y) {
|
||||
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y == current_map->size.y) {
|
||||
if (modifiers & SDL_KMOD_CTRL)
|
||||
change_map_size(¤t_map, 'S', -1);
|
||||
change_map_size(current_map, 'S', -1);
|
||||
else
|
||||
change_map_size(¤t_map, 'S', 1);
|
||||
change_map_size(current_map, 'S', 1);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
@@ -1256,8 +1298,8 @@ static void process_event_editor(SDL_Event event) {
|
||||
vec2 floor_intersection = get_floor_intersection_of_mouse(vec2(event.button.x, event.button.y));
|
||||
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
|
||||
|
||||
Sint32 tile_x = clamp(0, tile_pos.x, current_map.size.x - 1);
|
||||
Sint32 tile_y = clamp(0, tile_pos.y, current_map.size.y - 1);
|
||||
Sint32 tile_x = clamp(0, tile_pos.x, current_map->size.x - 1);
|
||||
Sint32 tile_y = clamp(0, tile_pos.y, current_map->size.y - 1);
|
||||
|
||||
i32vec2 drag_start = grid_tile_pos_from_floor_intersection(drag_start_pos);
|
||||
|
||||
@@ -1269,11 +1311,11 @@ static void process_event_editor(SDL_Event event) {
|
||||
|
||||
for (Sint32 y = start_y; y <= end_y; y++) {
|
||||
for (Sint32 x = start_x; x <= end_x; x++) {
|
||||
current_map.tiles[x + current_map.size.x * y] = selected_tile;
|
||||
current_map->tiles[x + current_map->size.x * y] = selected_tile;
|
||||
}
|
||||
}
|
||||
|
||||
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16));
|
||||
renderer_texture_update(current_map->texture, 0, 0, current_map->size.x, current_map->size.y, current_map->tiles, current_map->size.x * sizeof(Uint16));
|
||||
}
|
||||
|
||||
dragging_tile_change = false;
|
||||
@@ -1308,12 +1350,13 @@ static void update_state_editor() {
|
||||
ImGui::NewFrame();
|
||||
|
||||
const ImGuiViewport *viewport = ImGui::GetMainViewport();
|
||||
ImGuiStyle &style = ImGui::GetStyle();
|
||||
|
||||
if (ImGui::BeginMainMenuBar()) {
|
||||
if (ImGui::BeginMenu("File")) {
|
||||
if (ImGui::MenuItem("Reload")) {
|
||||
recreate_tile_textures();
|
||||
recreate_tree_textures();
|
||||
recreate_placeable_textures();
|
||||
}
|
||||
|
||||
if (ImGui::MenuItem("Save")) {
|
||||
@@ -1334,7 +1377,8 @@ static void update_state_editor() {
|
||||
|
||||
if (ImGui::BeginMenu("Edit")) {
|
||||
ImGui::MenuItem("Tile Picker", NULL, &show_tile_picker);
|
||||
ImGui::MenuItem("Trees", NULL, &show_tree_editor);
|
||||
ImGui::MenuItem("Placeables", NULL, &show_placeable_editor);
|
||||
ImGui::MenuItem("Worlds", NULL, &show_world_editor);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@@ -1349,7 +1393,8 @@ static void update_state_editor() {
|
||||
|
||||
ImGuiID left_dock = ImGui::DockBuilderSplitNode(main_viewport_dock, ImGuiDir_Left, 0.2f, NULL, NULL);
|
||||
ImGui::DockBuilderDockWindow("Tile Picker", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Trees", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Placeables", left_dock);
|
||||
ImGui::DockBuilderDockWindow("Worlds", left_dock);
|
||||
ImGui::DockBuilderFinish(main_viewport_dock);
|
||||
}
|
||||
ImGui::DockSpaceOverViewport(main_viewport_dock, ImGui::GetMainViewport(), ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingOverCentralNode);
|
||||
@@ -1468,27 +1513,80 @@ static void update_state_editor() {
|
||||
selected_tile_kind = -1;
|
||||
}
|
||||
|
||||
if (show_tree_editor) {
|
||||
if (ImGui::Begin("Trees", &show_tree_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGuiStyle &style = ImGui::GetStyle();
|
||||
if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_tree == -1))
|
||||
selected_tree = -1;
|
||||
if (show_placeable_editor) {
|
||||
if (ImGui::Begin("Placeables", &show_placeable_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
if (SelectableImage("##placeable", placeable_textures_atlas_imgui, ImVec2(64, 64), vec2(0, 0), vec2(0, 0), selected_placeable == -1))
|
||||
selected_placeable = -1;
|
||||
|
||||
for (int i = 0; i < SDL_arraysize(tree_infos); i++) {
|
||||
for (int i = 0; i < SDL_arraysize(placeable_infos); i++) {
|
||||
ImGui::PushID(i);
|
||||
|
||||
if (i != 0)
|
||||
SameLineOrWrap(ImVec2(64, 1));
|
||||
vec2 size = placeable_sizes_and_offsets[i].xy() * 32.0f;
|
||||
|
||||
if (SelectableImage("##tree", tree_textures_atlas_imgui, ImVec2(tree_uvs[i].z, tree_uvs[i].w), tree_uvs[i].xy() / (float)TREE_ATLAS_SIZE, tree_uvs[i].zw() / (float)TREE_ATLAS_SIZE, selected_tree == i))
|
||||
selected_tree = i;
|
||||
if (i != 0)
|
||||
SameLineOrWrap(ImVec2(size.x, 1));
|
||||
|
||||
if (SelectableImage("##placeable", placeable_textures_atlas_imgui, ImVec2(size.x, size.y), placeable_uvs[i].xy() / (float)PLACEABLE_ATLAS_SIZE, placeable_uvs[i].zw() / (float)PLACEABLE_ATLAS_SIZE, selected_placeable == i))
|
||||
selected_placeable = i;
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
} else {
|
||||
selected_tree = -1;
|
||||
selected_placeable = -1;
|
||||
}
|
||||
|
||||
auto add_world_modal = ImGui::GetID("Add World");
|
||||
ImGui::SetNextWindowSize(ImVec2(200, 0), ImGuiCond_Appearing);
|
||||
if (ImGui::BeginPopupModal("Add World")) {
|
||||
static Map new_map = {};
|
||||
ImGui::SetNextItemWidth(-1);
|
||||
ImGui::InputTextWithHint("##Name", "Name", new_map.name, SDL_arraysize(new_map.name));
|
||||
|
||||
float button_width = (ImGui::GetContentRegionAvail().x - style.ItemSpacing.x) * 0.5f;
|
||||
|
||||
if (ImGui::Button("Cancel", ImVec2(button_width, 0))) ImGui::CloseCurrentPopup();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Add", ImVec2(button_width, 0))) {
|
||||
new_map.size = vec2(2, 2);
|
||||
new_map.tiles = (Uint16 *)SDL_calloc(new_map.size.x * new_map.size.y, sizeof(*new_map.tiles));
|
||||
|
||||
new_map.texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_STORAGE, false, new_map.size.x, new_map.size.y, new_map.tiles, "map_texture");
|
||||
|
||||
size_t current_map_index = current_map - loaded_maps;
|
||||
|
||||
loaded_maps = (Map *)SDL_realloc(loaded_maps, (num_loaded_maps + 1) * sizeof(new_map));
|
||||
loaded_maps[num_loaded_maps++] = new_map;
|
||||
|
||||
current_map = &loaded_maps[current_map_index];
|
||||
|
||||
save_map(&new_map);
|
||||
save_worlds_list();
|
||||
new_map = {};
|
||||
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (show_world_editor) {
|
||||
if (ImGui::Begin("Worlds", &show_world_editor, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
if(ImGui::BeginListBox("##Worlds", ImVec2(-1, 0))) {
|
||||
for (int i = 0; i < num_loaded_maps; i++) {
|
||||
if (ImGui::Selectable(loaded_maps[i].name, current_map == &loaded_maps[i])) {
|
||||
current_map = &loaded_maps[i];
|
||||
}
|
||||
}
|
||||
ImGui::EndListBox();
|
||||
|
||||
if (ImGui::Button("Add World", ImVec2(-1, 0))) {
|
||||
ImGui::OpenPopup(add_world_modal);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowPos({ viewport->WorkPos.x + viewport->WorkSize.x - 10.0f, viewport->WorkPos.y + 10.0f }, ImGuiCond_Always, { 1.0f, 0.0f });
|
||||
@@ -1530,9 +1628,9 @@ static void render_editor() {
|
||||
vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos);
|
||||
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
|
||||
|
||||
per_frame.map_width = current_map.size.x;
|
||||
per_frame.grid_width = selected_tile != -1 ? current_map.size.x : current_map.size.x + 1;
|
||||
per_frame.grid_height = selected_tile != -1 ? current_map.size.y : current_map.size.y + 1;
|
||||
per_frame.map_width = current_map->size.x;
|
||||
per_frame.grid_width = selected_tile != -1 ? current_map->size.x : current_map->size.x + 1;
|
||||
per_frame.grid_height = selected_tile != -1 ? current_map->size.y : current_map->size.y + 1;
|
||||
per_frame.grid_offset = selected_tile != -1 ? vec2(-0.5f, -0.5f) : vec2(-1.0f, -1.0f);
|
||||
per_frame.mouse = tile_pos;
|
||||
|
||||
@@ -1578,8 +1676,8 @@ static void render_editor() {
|
||||
{
|
||||
ZoneScopedN("Draw Map");
|
||||
renderer_frame_set_shader(R_SHADER_WORLD);
|
||||
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){
|
||||
.vertex_storage_textures = (R_Texture[]){ current_map.texture },
|
||||
renderer_frame_draw(NULL, NULL, NULL, 6, current_map->size.y * current_map->size.x, &(R_Draw_Resources){
|
||||
.vertex_storage_textures = (R_Texture[]){ current_map->texture },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_storage_textures = 1,
|
||||
@@ -1595,16 +1693,18 @@ static void render_editor() {
|
||||
});
|
||||
}
|
||||
|
||||
if (current_map.num_trees) {
|
||||
ZoneScopedN("Draw Trees");
|
||||
renderer_frame_set_shader(R_SHADER_TREE);
|
||||
renderer_frame_draw(NULL, NULL, current_map.trees_buffer, 6, current_map.num_trees, &(R_Draw_Resources){
|
||||
if (current_map->num_placeables) {
|
||||
ZoneScopedN("Draw Placeables");
|
||||
renderer_frame_set_shader(R_SHADER_PLACEABLE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->placeables_buffer, 6, current_map->num_placeables, &(R_Draw_Resources){
|
||||
.vertex_storage_buffers = (R_Buffer[]){ placeable_sizes_and_offsets_buffer },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_storage_buffers = 1,
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
|
||||
.fragment_sampled_textures = (R_Texture[]){ tree_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ tree_uvs_buffer },
|
||||
.fragment_sampled_textures = (R_Texture[]){ placeable_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ placeable_uvs_buffer },
|
||||
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
|
||||
|
||||
.num_fragment_sampled_textures = 1,
|
||||
@@ -1711,10 +1811,10 @@ static void update_state_game() {
|
||||
bool is_movement_key_pressed = keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D] || keyboard_state[SDL_SCANCODE_UP] || keyboard_state[SDL_SCANCODE_LEFT] || keyboard_state[SDL_SCANCODE_DOWN] || keyboard_state[SDL_SCANCODE_RIGHT];
|
||||
if (!player.is_moving && (queued_movement || is_movement_key_pressed)) {
|
||||
switch (queued_movement_direction) {
|
||||
case DIR_UP: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, 1), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_LEFT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2(-1, 0), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_DOWN: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, -1), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_RIGHT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 1, 0), current_map.size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_UP: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, 1), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_LEFT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2(-1, 0), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_DOWN: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 0, -1), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
case DIR_RIGHT: { player.direction = queued_movement_direction; player.target_position = clamp(ivec2(0, 0), player.position + ivec2( 1, 0), current_map->size - ivec2(2, 2)); if (player.target_position != player.position) player.is_moving = true; } break;
|
||||
}
|
||||
}
|
||||
queued_movement = false;
|
||||
@@ -1759,7 +1859,7 @@ static void render_game() {
|
||||
mat4x4 view_projection_matrix = view_matrix * projection_matrix;
|
||||
renderer_buffer_update(view_projection_matrix_buffer, 0, sizeof(view_projection_matrix), &view_projection_matrix);
|
||||
|
||||
per_frame.map_width = current_map.size.x;
|
||||
per_frame.map_width = current_map->size.x;
|
||||
renderer_buffer_update(per_frame_buffer, 0, sizeof(per_frame), &per_frame);
|
||||
}
|
||||
|
||||
@@ -1795,8 +1895,8 @@ static void render_game() {
|
||||
{
|
||||
ZoneScopedN("Draw Map");
|
||||
renderer_frame_set_shader(R_SHADER_WORLD);
|
||||
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){
|
||||
.vertex_storage_textures = (R_Texture[]){ current_map.texture },
|
||||
renderer_frame_draw(NULL, NULL, NULL, 6, current_map->size.y * current_map->size.x, &(R_Draw_Resources){
|
||||
.vertex_storage_textures = (R_Texture[]){ current_map->texture },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_storage_textures = 1,
|
||||
@@ -1812,16 +1912,18 @@ static void render_game() {
|
||||
});
|
||||
}
|
||||
|
||||
if (current_map.num_trees) {
|
||||
ZoneScopedN("Draw Trees");
|
||||
renderer_frame_set_shader(R_SHADER_TREE);
|
||||
renderer_frame_draw(NULL, NULL, current_map.trees_buffer, 6, current_map.num_trees, &(R_Draw_Resources){
|
||||
if (current_map->num_placeables) {
|
||||
ZoneScopedN("Draw Placeables");
|
||||
renderer_frame_set_shader(R_SHADER_PLACEABLE);
|
||||
renderer_frame_draw(NULL, NULL, current_map->placeables_buffer, 6, current_map->num_placeables, &(R_Draw_Resources){
|
||||
.vertex_storage_buffers = (R_Buffer[]){ placeable_sizes_and_offsets_buffer },
|
||||
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
|
||||
|
||||
.num_vertex_storage_buffers = 1,
|
||||
.num_vertex_uniform_buffers = 2,
|
||||
|
||||
.fragment_sampled_textures = (R_Texture[]){ tree_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ tree_uvs_buffer },
|
||||
.fragment_sampled_textures = (R_Texture[]){ placeable_textures_atlas },
|
||||
.fragment_storage_buffers = (R_Buffer[]){ placeable_uvs_buffer },
|
||||
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
|
||||
|
||||
.num_fragment_sampled_textures = 1,
|
||||
@@ -2048,10 +2150,15 @@ int main(int argc, char **argv) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!load_map("map", ¤t_map)) {
|
||||
log_error("Failed to load initial map. Exiting.");
|
||||
loaded_maps = (Map *)SDL_calloc(SDL_arraysize(world_names), sizeof(*loaded_maps));
|
||||
for (int i = 0; i < SDL_arraysize(world_names); i++) {
|
||||
if (!load_map(world_names[i], &loaded_maps[i])) {
|
||||
log_error("Failed to load map '%s'. Exiting.", world_names[i]);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
num_loaded_maps = SDL_arraysize(world_names);
|
||||
current_map = &loaded_maps[0];
|
||||
|
||||
mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
|
||||
if (!mixer) {
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@ typedef enum : Uint32 {
|
||||
R_SHADER_CHARACTER,
|
||||
R_SHADER_CHARACTER_SHADOW,
|
||||
R_SHADER_WORLD,
|
||||
R_SHADER_TREE,
|
||||
R_SHADER_PLACEABLE,
|
||||
R_SHADER_GRID,
|
||||
R_SHADER_COUNT,
|
||||
} R_Shader;
|
||||
|
||||
@@ -803,9 +803,9 @@ bool renderer_init(SDL_Window *window_) {
|
||||
SDL_ReleaseGPUShader(device, fragment_shader);
|
||||
}
|
||||
|
||||
{ // Tree
|
||||
{ // Placeable
|
||||
const Uint8 shader_source[] = {
|
||||
#embed "shaders/spirv/tree.spv"
|
||||
#embed "shaders/spirv/placeable.spv"
|
||||
};
|
||||
|
||||
SDL_GPUShader *vertex_shader = SDL_CreateGPUShader(device, &(SDL_GPUShaderCreateInfo){
|
||||
@@ -818,7 +818,7 @@ bool renderer_init(SDL_Window *window_) {
|
||||
|
||||
.num_samplers = 0,
|
||||
.num_storage_textures = 0,
|
||||
.num_storage_buffers = 0,
|
||||
.num_storage_buffers = 1,
|
||||
.num_uniform_buffers = 2,
|
||||
});
|
||||
|
||||
@@ -837,9 +837,9 @@ bool renderer_init(SDL_Window *window_) {
|
||||
});
|
||||
|
||||
SDL_PropertiesID properties = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(properties, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, "R_SHADER tree");
|
||||
SDL_SetStringProperty(properties, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, "R_SHADER placeable");
|
||||
|
||||
shaders[R_SHADER_TREE] = SDL_CreateGPUGraphicsPipeline(device, &(SDL_GPUGraphicsPipelineCreateInfo){
|
||||
shaders[R_SHADER_PLACEABLE] = SDL_CreateGPUGraphicsPipeline(device, &(SDL_GPUGraphicsPipelineCreateInfo){
|
||||
.vertex_shader = vertex_shader,
|
||||
.fragment_shader = fragment_shader,
|
||||
|
||||
|
||||
+10
-8
@@ -971,9 +971,9 @@ bool renderer_init(SDL_Window *window_) {
|
||||
wgpuShaderModuleRelease(shader);
|
||||
}
|
||||
|
||||
{ // Tree
|
||||
{ // Placeable
|
||||
const char shader_source[] = {
|
||||
#embed "shaders/wgsl/tree.wgsl"
|
||||
#embed "shaders/wgsl/placeable.wgsl"
|
||||
};
|
||||
|
||||
WGPUShaderModule shader = wgpuDeviceCreateShaderModule(device, &(WGPUShaderModuleDescriptor){
|
||||
@@ -981,19 +981,21 @@ bool renderer_init(SDL_Window *window_) {
|
||||
.chain = { .next = NULL, .sType = WGPUSType_ShaderSourceWGSL },
|
||||
.code = { .data = shader_source, .length = SDL_arraysize(shader_source) },
|
||||
},
|
||||
.label = { .data = "tree shader", .length = WGPU_STRLEN }
|
||||
.label = { .data = "placeable shader", .length = WGPU_STRLEN }
|
||||
});
|
||||
|
||||
shaders[R_SHADER_TREE] = wgpuDeviceCreateRenderPipeline(device, &(WGPURenderPipelineDescriptor){
|
||||
.label = { .data = "tree render_pipeline", .length = WGPU_STRLEN },
|
||||
shaders[R_SHADER_PLACEABLE] = wgpuDeviceCreateRenderPipeline(device, &(WGPURenderPipelineDescriptor){
|
||||
.label = { .data = "placeable render_pipeline", .length = WGPU_STRLEN },
|
||||
|
||||
.layout = wgpuDeviceCreatePipelineLayout(device, &(WGPUPipelineLayoutDescriptor){
|
||||
.label = { .data = "tree pipeline_layout", .length = WGPU_STRLEN },
|
||||
.label = { .data = "placeable pipeline_layout", .length = WGPU_STRLEN },
|
||||
.bindGroupLayoutCount = 4,
|
||||
.bindGroupLayouts = (WGPUBindGroupLayout[]){
|
||||
wgpuDeviceCreateBindGroupLayout(device, &(WGPUBindGroupLayoutDescriptor){
|
||||
.entryCount = 0,
|
||||
.entries = (WGPUBindGroupLayoutEntry[]){},
|
||||
.entryCount = 1,
|
||||
.entries = (WGPUBindGroupLayoutEntry[]){
|
||||
{ .binding = 0, .visibility = WGPUShaderStage_Vertex, .buffer = { .type = WGPUBufferBindingType_ReadOnlyStorage } },
|
||||
},
|
||||
}),
|
||||
wgpuDeviceCreateBindGroupLayout(device, &(WGPUBindGroupLayoutDescriptor){
|
||||
.entryCount = 2,
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -37,7 +37,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
|
||||
default: {}
|
||||
}
|
||||
|
||||
output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix);
|
||||
output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, 0.35), 0, 1), view_projection_matrix);
|
||||
|
||||
uint sprite_x = bitfieldExtract(input.sprite_selection, 16, 16);
|
||||
uint sprite_y = bitfieldExtract(input.sprite_selection, 0, 16);
|
||||
|
||||
@@ -38,7 +38,7 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
|
||||
|
||||
vertex_pos *= 0.5;
|
||||
|
||||
output.pos = mul(float4(input.world_pos + vertex_pos + float2(0, -0.35), 0, 1), view_projection_matrix);
|
||||
output.pos = mul(float4(input.world_pos + vertex_pos, 0, 1), view_projection_matrix);
|
||||
output.uv = vertex_uv;
|
||||
|
||||
return output;
|
||||
|
||||
@@ -23,7 +23,7 @@ struct FragmentShaderOutput {
|
||||
float4 color : SV_Target;
|
||||
};
|
||||
|
||||
static const float2 offset = float2(0, 0.5);
|
||||
[vk::binding(0, 0)] StructuredBuffer<float4> placeable_sizes_and_offsets;
|
||||
|
||||
[shader("vertex")]
|
||||
VertexShaderOutput main_vertex(VertexShaderInput input) {
|
||||
@@ -33,16 +33,16 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
|
||||
var vertex_uv = float2(0, 0);
|
||||
|
||||
switch (input.vertex_index) {
|
||||
case 0: { vertex_pos = float2(-1.0, 1.0); vertex_uv = float2(0, 0); } break;
|
||||
case 1: { vertex_pos = float2(-1.0, -1.0); vertex_uv = float2(0, 1); } break;
|
||||
case 2: { vertex_pos = float2( 1.0, -1.0); vertex_uv = float2(1, 1); } break;
|
||||
case 3: { vertex_pos = float2(-1.0, 1.0); vertex_uv = float2(0, 0); } break;
|
||||
case 4: { vertex_pos = float2( 1.0, -1.0); vertex_uv = float2(1, 1); } break;
|
||||
case 5: { vertex_pos = float2( 1.0, 1.0); vertex_uv = float2(1, 0); } break;
|
||||
case 0: { vertex_pos = float2(-0.5, 0.5); vertex_uv = float2(0, 0); } break;
|
||||
case 1: { vertex_pos = float2(-0.5, -0.5); vertex_uv = float2(0, 1); } break;
|
||||
case 2: { vertex_pos = float2( 0.5, -0.5); vertex_uv = float2(1, 1); } break;
|
||||
case 3: { vertex_pos = float2(-0.5, 0.5); vertex_uv = float2(0, 0); } break;
|
||||
case 4: { vertex_pos = float2( 0.5, -0.5); vertex_uv = float2(1, 1); } break;
|
||||
case 5: { vertex_pos = float2( 0.5, 0.5); vertex_uv = float2(1, 0); } break;
|
||||
default: {}
|
||||
}
|
||||
|
||||
vertex_pos += offset;
|
||||
vertex_pos = vertex_pos * placeable_sizes_and_offsets[input.kind].xy + placeable_sizes_and_offsets[input.kind].zw;
|
||||
|
||||
output.pos = mul(float4(input.pos + vertex_pos, 0, 1), view_projection_matrix);
|
||||
output.uv = vertex_uv;
|
||||
@@ -52,8 +52,8 @@ VertexShaderOutput main_vertex(VertexShaderInput input) {
|
||||
}
|
||||
|
||||
struct Block2 {
|
||||
CombinedTextureSampler tree_atlas;
|
||||
StructuredBuffer<float4> tree_uvs;
|
||||
CombinedTextureSampler placeable_atlas;
|
||||
StructuredBuffer<float4> placeable_uvs;
|
||||
};
|
||||
|
||||
struct Block3 {
|
||||
@@ -61,13 +61,13 @@ struct Block3 {
|
||||
};
|
||||
|
||||
[vk::binding(0, 2)] ParameterBlock<Block2> block2;
|
||||
[vk::binding(0, 3)]ParameterBlock<Block3> block3;
|
||||
[vk::binding(0, 3)] ParameterBlock<Block3> block3;
|
||||
|
||||
[shader("pixel")]
|
||||
FragmentShaderOutput main_fragment(VertexShaderOutput input) {
|
||||
var output: FragmentShaderOutput;
|
||||
|
||||
output.color = pixel_art_sample(block2.tree_atlas, input.uv, block2.tree_uvs[input.kind]);
|
||||
output.color = pixel_art_sample(block2.placeable_atlas, input.uv, block2.placeable_uvs[input.kind]);
|
||||
output.color = float4(output.color.rgb * block3.tint.rgb, output.color.a);
|
||||
|
||||
return output;
|
||||
@@ -70,7 +70,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
|
||||
vertex_uv_0 = _S2;
|
||||
}
|
||||
}
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0, 0.0f, 1.0f))));
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 + vec2<f32>(0.0f, 0.34999999403953552f), 0.0f, 1.0f))));
|
||||
output_0.uv_0 = (vec2<f32>(f32((u32(_S1.sprite_selection_0>>(u32(16)))&((((u32(1)<<u32(16))-u32(1)))))), f32((u32(_S1.sprite_selection_0>>(u32(0)))&((((u32(1)<<u32(16))-u32(1))))))) + vertex_uv_0) * vec2<f32>(0.25f);
|
||||
return output_0;
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
|
||||
vertex_pos_0 = _S2;
|
||||
}
|
||||
}
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 * vec2<f32>(0.5f) + vec2<f32>(0.0f, -0.34999999403953552f), 0.0f, 1.0f))));
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(_S1.world_pos_0 + vertex_pos_0 * vec2<f32>(0.5f), 0.0f, 1.0f))));
|
||||
output_0.uv_0 = vertex_uv_0;
|
||||
return output_0;
|
||||
}
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
@binding(0) @group(0) var<storage, read> placeable_sizes_and_offsets_0 : array<vec4<f32>>;
|
||||
|
||||
struct _MatrixStorage_float4x4_ColMajorstd140_0
|
||||
{
|
||||
@align(16) data_0 : array<vec4<f32>, i32(4)>,
|
||||
};
|
||||
|
||||
@binding(0) @group(1) var<uniform> view_projection_matrix_0 : _MatrixStorage_float4x4_ColMajorstd140_0;
|
||||
@binding(0) @group(2) var block2_tree_atlas_texture_0 : texture_2d<f32>;
|
||||
@binding(0) @group(2) var block2_placeable_atlas_texture_0 : texture_2d<f32>;
|
||||
|
||||
@binding(1) @group(2) var block2_tree_atlas_sampler_0 : sampler;
|
||||
@binding(1) @group(2) var block2_placeable_atlas_sampler_0 : sampler;
|
||||
|
||||
@binding(2) @group(2) var<storage, read> block2_tree_uvs_0 : array<vec4<f32>>;
|
||||
@binding(2) @group(2) var<storage, read> block2_placeable_uvs_0 : array<vec4<f32>>;
|
||||
|
||||
@binding(0) @group(3) var<uniform> block3_tint_0 : vec3<f32>;
|
||||
struct VertexShaderOutput_0
|
||||
@@ -29,53 +31,51 @@ fn main_vertex( _S1 : vertexInput_0, @builtin(vertex_index) vertex_index_0 : u32
|
||||
{
|
||||
var output_0 : VertexShaderOutput_0;
|
||||
const _S2 : vec2<f32> = vec2<f32>(0.0f, 0.0f);
|
||||
var vertex_uv_0 : vec2<f32>;
|
||||
var vertex_pos_0 : vec2<f32>;
|
||||
var vertex_uv_0 : vec2<f32>;
|
||||
switch(vertex_index_0)
|
||||
{
|
||||
case u32(0):
|
||||
{
|
||||
const _S3 : vec2<f32> = vec2<f32>(-1.0f, 1.0f);
|
||||
vertex_pos_0 = vec2<f32>(-0.5f, 0.5f);
|
||||
vertex_uv_0 = _S2;
|
||||
vertex_pos_0 = _S3;
|
||||
}
|
||||
case u32(1):
|
||||
{
|
||||
const _S4 : vec2<f32> = vec2<f32>(-1.0f, -1.0f);
|
||||
vertex_uv_0 = vec2<f32>(0.0f, 1.0f);
|
||||
vertex_pos_0 = _S4;
|
||||
const _S3 : vec2<f32> = vec2<f32>(0.0f, 1.0f);
|
||||
vertex_pos_0 = vec2<f32>(-0.5f, -0.5f);
|
||||
vertex_uv_0 = _S3;
|
||||
}
|
||||
case u32(2):
|
||||
{
|
||||
const _S5 : vec2<f32> = vec2<f32>(1.0f, -1.0f);
|
||||
vertex_uv_0 = vec2<f32>(1.0f, 1.0f);
|
||||
vertex_pos_0 = _S5;
|
||||
const _S4 : vec2<f32> = vec2<f32>(1.0f, 1.0f);
|
||||
vertex_pos_0 = vec2<f32>(0.5f, -0.5f);
|
||||
vertex_uv_0 = _S4;
|
||||
}
|
||||
case u32(3):
|
||||
{
|
||||
const _S6 : vec2<f32> = vec2<f32>(-1.0f, 1.0f);
|
||||
vertex_pos_0 = vec2<f32>(-0.5f, 0.5f);
|
||||
vertex_uv_0 = _S2;
|
||||
vertex_pos_0 = _S6;
|
||||
}
|
||||
case u32(4):
|
||||
{
|
||||
const _S7 : vec2<f32> = vec2<f32>(1.0f, -1.0f);
|
||||
vertex_uv_0 = vec2<f32>(1.0f, 1.0f);
|
||||
vertex_pos_0 = _S7;
|
||||
const _S5 : vec2<f32> = vec2<f32>(1.0f, 1.0f);
|
||||
vertex_pos_0 = vec2<f32>(0.5f, -0.5f);
|
||||
vertex_uv_0 = _S5;
|
||||
}
|
||||
case u32(5):
|
||||
{
|
||||
const _S8 : vec2<f32> = vec2<f32>(1.0f, 1.0f);
|
||||
vertex_uv_0 = vec2<f32>(1.0f, 0.0f);
|
||||
vertex_pos_0 = _S8;
|
||||
const _S6 : vec2<f32> = vec2<f32>(1.0f, 0.0f);
|
||||
vertex_pos_0 = vec2<f32>(0.5f, 0.5f);
|
||||
vertex_uv_0 = _S6;
|
||||
}
|
||||
default :
|
||||
{
|
||||
vertex_uv_0 = _S2;
|
||||
vertex_pos_0 = _S2;
|
||||
vertex_uv_0 = _S2;
|
||||
}
|
||||
}
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S1.pos_1) + (vertex_pos_0 + vec2<f32>(0.0f, 0.5f)), 0.0f, 1.0f))));
|
||||
output_0.pos_0 = (((mat4x4<f32>(view_projection_matrix_0.data_0[i32(0)][i32(0)], view_projection_matrix_0.data_0[i32(1)][i32(0)], view_projection_matrix_0.data_0[i32(2)][i32(0)], view_projection_matrix_0.data_0[i32(3)][i32(0)], view_projection_matrix_0.data_0[i32(0)][i32(1)], view_projection_matrix_0.data_0[i32(1)][i32(1)], view_projection_matrix_0.data_0[i32(2)][i32(1)], view_projection_matrix_0.data_0[i32(3)][i32(1)], view_projection_matrix_0.data_0[i32(0)][i32(2)], view_projection_matrix_0.data_0[i32(1)][i32(2)], view_projection_matrix_0.data_0[i32(2)][i32(2)], view_projection_matrix_0.data_0[i32(3)][i32(2)], view_projection_matrix_0.data_0[i32(0)][i32(3)], view_projection_matrix_0.data_0[i32(1)][i32(3)], view_projection_matrix_0.data_0[i32(2)][i32(3)], view_projection_matrix_0.data_0[i32(3)][i32(3)])) * (vec4<f32>(vec2<f32>(_S1.pos_1) + (vertex_pos_0 * placeable_sizes_and_offsets_0[_S1.kind_1].xy + placeable_sizes_and_offsets_0[_S1.kind_1].zw), 0.0f, 1.0f))));
|
||||
output_0.uv_0 = vertex_uv_0;
|
||||
output_0.kind_0 = _S1.kind_1;
|
||||
return output_0;
|
||||
@@ -89,16 +89,16 @@ fn CombinedTextureSampler_Sample_0( this_texture_0 : texture_2d<f32>, this_samp
|
||||
fn pixel_art_sample_0( input_texture_texture_0 : texture_2d<f32>, input_texture_sampler_0 : sampler, input_uv_0 : vec2<f32>, tree_uv_0 : vec4<f32>) -> vec4<f32>
|
||||
{
|
||||
var dimensions_0 : vec2<f32>;
|
||||
var _S9 : f32 = dimensions_0[i32(0)];
|
||||
var _S10 : f32 = dimensions_0[i32(1)];
|
||||
{var dim = textureDimensions((input_texture_texture_0));((_S9)) = f32(dim.x);((_S10)) = f32(dim.y);};
|
||||
dimensions_0[i32(0)] = _S9;
|
||||
dimensions_0[i32(1)] = _S10;
|
||||
var _S11 : vec2<f32> = tree_uv_0.xy;
|
||||
var _S12 : vec2<f32> = tree_uv_0.zw;
|
||||
var _S13 : vec2<f32> = mix(_S11, _S12, input_uv_0);
|
||||
var _S14 : vec2<f32> = vec2<f32>(0.5f);
|
||||
return CombinedTextureSampler_Sample_0(input_texture_texture_0, input_texture_sampler_0, clamp((floor(_S13) + saturate(fract(_S13) / (fwidth((_S13)))) - _S14) / dimensions_0, (_S11 + _S14) / dimensions_0, (_S12 - _S14) / dimensions_0));
|
||||
var _S7 : f32 = dimensions_0[i32(0)];
|
||||
var _S8 : f32 = dimensions_0[i32(1)];
|
||||
{var dim = textureDimensions((input_texture_texture_0));((_S7)) = f32(dim.x);((_S8)) = f32(dim.y);};
|
||||
dimensions_0[i32(0)] = _S7;
|
||||
dimensions_0[i32(1)] = _S8;
|
||||
var _S9 : vec2<f32> = tree_uv_0.xy;
|
||||
var _S10 : vec2<f32> = tree_uv_0.zw;
|
||||
var _S11 : vec2<f32> = mix(_S9, _S10, input_uv_0);
|
||||
var _S12 : vec2<f32> = vec2<f32>(0.5f);
|
||||
return CombinedTextureSampler_Sample_0(input_texture_texture_0, input_texture_sampler_0, clamp((floor(_S11) + saturate(fract(_S11) / (fwidth((_S11)))) - _S12) / dimensions_0, (_S9 + _S12) / dimensions_0, (_S10 - _S12) / dimensions_0));
|
||||
}
|
||||
|
||||
struct FragmentShaderOutput_0
|
||||
@@ -113,11 +113,11 @@ struct pixelInput_0
|
||||
};
|
||||
|
||||
@fragment
|
||||
fn main_fragment( _S15 : pixelInput_0, @builtin(position) pos_2 : vec4<f32>) -> FragmentShaderOutput_0
|
||||
fn main_fragment( _S13 : pixelInput_0, @builtin(position) pos_2 : vec4<f32>) -> FragmentShaderOutput_0
|
||||
{
|
||||
var output_1 : FragmentShaderOutput_0;
|
||||
var _S16 : vec4<f32> = pixel_art_sample_0(block2_tree_atlas_texture_0, block2_tree_atlas_sampler_0, _S15.uv_1, block2_tree_uvs_0[_S15.kind_2]);
|
||||
output_1.color_0 = vec4<f32>(_S16.xyz * block3_tint_0.xyz, _S16.w);
|
||||
var _S14 : vec4<f32> = pixel_art_sample_0(block2_placeable_atlas_texture_0, block2_placeable_atlas_sampler_0, _S13.uv_1, block2_placeable_uvs_0[_S13.kind_2]);
|
||||
output_1.color_0 = vec4<f32>(_S14.xyz * block3_tint_0.xyz, _S14.w);
|
||||
return output_1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user