// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings #include "imgui.h" #include "imgui_impl_glfw.h" #include // Wrap this in a namespace to keep it separate from the C++ API // This define prevents #defines in the header getting defined again (as they are already in the normal header above), // and thus generating redefinition warnings #define DEAR_BINDINGS_INTERNAL_GLUE_CODE namespace cimgui { #include "dcimgui_impl_glfw.h" } #undef DEAR_BINDINGS_INTERNAL_GLUE_CODE // By-value struct conversions static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src) { cimgui::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src) { ::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src) { cimgui::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src) { ::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src) { cimgui::ImTextureRef dest; dest._TexData = reinterpret_cast(src._TexData); dest._TexID = src._TexID; return dest; } static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src) { ::ImTextureRef dest; dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData); dest._TexID = src._TexID; return dest; } static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src) { cimgui::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src) { ::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } // Function stubs #ifndef IMGUI_DISABLE CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOpenGL(cimgui::GLFWwindow* window, bool install_callbacks) { return ::ImGui_ImplGlfw_InitForOpenGL(reinterpret_cast<::GLFWwindow*>(window), install_callbacks); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForVulkan(cimgui::GLFWwindow* window, bool install_callbacks) { return ::ImGui_ImplGlfw_InitForVulkan(reinterpret_cast<::GLFWwindow*>(window), install_callbacks); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplGlfw_InitForOther(cimgui::GLFWwindow* window, bool install_callbacks) { return ::ImGui_ImplGlfw_InitForOther(reinterpret_cast<::GLFWwindow*>(window), install_callbacks); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Shutdown(void) { ::ImGui_ImplGlfw_Shutdown(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_NewFrame(void) { ::ImGui_ImplGlfw_NewFrame(); } #ifdef __EMSCRIPTEN__ CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallEmscriptenCallbacks(cimgui::GLFWwindow* window, const char* canvas_selector) { ::ImGui_ImplGlfw_InstallEmscriptenCallbacks(reinterpret_cast<::GLFWwindow*>(window), canvas_selector); } #endif // #ifdef __EMSCRIPTEN__ CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_InstallCallbacks(cimgui::GLFWwindow* window) { ::ImGui_ImplGlfw_InstallCallbacks(reinterpret_cast<::GLFWwindow*>(window)); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_RestoreCallbacks(cimgui::GLFWwindow* window) { ::ImGui_ImplGlfw_RestoreCallbacks(reinterpret_cast<::GLFWwindow*>(window)); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows) { ::ImGui_ImplGlfw_SetCallbacksChainForAllWindows(chain_for_all_windows); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_WindowFocusCallback(cimgui::GLFWwindow* window, int focused) { ::ImGui_ImplGlfw_WindowFocusCallback(reinterpret_cast<::GLFWwindow*>(window), focused); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorEnterCallback(cimgui::GLFWwindow* window, int entered) { ::ImGui_ImplGlfw_CursorEnterCallback(reinterpret_cast<::GLFWwindow*>(window), entered); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CursorPosCallback(cimgui::GLFWwindow* window, double x, double y) { ::ImGui_ImplGlfw_CursorPosCallback(reinterpret_cast<::GLFWwindow*>(window), x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MouseButtonCallback(cimgui::GLFWwindow* window, int button, int action, int mods) { ::ImGui_ImplGlfw_MouseButtonCallback(reinterpret_cast<::GLFWwindow*>(window), button, action, mods); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_ScrollCallback(cimgui::GLFWwindow* window, double xoffset, double yoffset) { ::ImGui_ImplGlfw_ScrollCallback(reinterpret_cast<::GLFWwindow*>(window), xoffset, yoffset); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_KeyCallback(cimgui::GLFWwindow* window, int key, int scancode, int action, int mods) { ::ImGui_ImplGlfw_KeyCallback(reinterpret_cast<::GLFWwindow*>(window), key, scancode, action, mods); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_CharCallback(cimgui::GLFWwindow* window, unsigned int c) { ::ImGui_ImplGlfw_CharCallback(reinterpret_cast<::GLFWwindow*>(window), c); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_MonitorCallback(cimgui::GLFWmonitor* monitor, int event) { ::ImGui_ImplGlfw_MonitorCallback(reinterpret_cast<::GLFWmonitor*>(monitor), event); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGlfw_Sleep(int milliseconds) { ::ImGui_ImplGlfw_Sleep(milliseconds); } CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForWindow(cimgui::GLFWwindow* window) { return ::ImGui_ImplGlfw_GetContentScaleForWindow(reinterpret_cast<::GLFWwindow*>(window)); } CIMGUI_IMPL_API float cimgui::cImGui_ImplGlfw_GetContentScaleForMonitor(cimgui::GLFWmonitor* monitor) { return ::ImGui_ImplGlfw_GetContentScaleForMonitor(reinterpret_cast<::GLFWmonitor*>(monitor)); } #endif // #ifndef IMGUI_DISABLE