// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings // dear imgui: Platform Backend for GLUT/FreeGLUT // ImDrawIdx: vertex index. [Compile-time configurable type] // - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended). // - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file. #ifndef ImDrawIdx typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends) #endif // #ifndef ImDrawIdx // This needs to be used along with a Renderer (e.g. OpenGL2) // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! // !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!! // !!! Nowadays, prefer using GLFW or SDL instead! // Implemented features: // [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values are obsolete since 1.87 and not supported since 1.91.5] // Missing features or Issues: // [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I // [ ] Platform: Missing horizontal mouse wheel support. // [ ] Platform: Missing mouse cursor shape/visibility support. // [ ] Platform: Missing clipboard support (not supported by Glut). // [ ] Platform: Missing gamepad support. // [ ] Platform: Missing multi-viewport support (multiple windows). // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #ifdef __cplusplus extern "C" { #endif #ifndef IMGUI_DISABLE #include "dcimgui.h" typedef struct ImDrawData_t ImDrawData; // Follow "Getting Started" link and check examples/ folder to learn about using backends! CIMGUI_IMPL_API bool cImGui_ImplGLUT_Init(void); CIMGUI_IMPL_API void cImGui_ImplGLUT_InstallFuncs(void); CIMGUI_IMPL_API void cImGui_ImplGLUT_Shutdown(void); CIMGUI_IMPL_API void cImGui_ImplGLUT_NewFrame(void); // You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically, // or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency.. //------------------------------------ GLUT name ---------------------------------------------- Decent Name --------- CIMGUI_IMPL_API void cImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc CIMGUI_IMPL_API void cImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc #endif// #ifndef IMGUI_DISABLE #ifdef __cplusplus } // End of extern "C" block #endif