// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings #include "imgui.h" #include "imgui_impl_wgpu.h" #include // Wrap this in a namespace to keep it separate from the C++ API // This define prevents #defines in the header getting defined again (as they are already in the normal header above), // and thus generating redefinition warnings #define DEAR_BINDINGS_INTERNAL_GLUE_CODE namespace cimgui { #include "dcimgui_impl_wgpu.h" } #undef DEAR_BINDINGS_INTERNAL_GLUE_CODE // By-value struct conversions static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src) { cimgui::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src) { ::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src) { cimgui::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src) { ::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src) { cimgui::ImTextureRef dest; dest._TexData = reinterpret_cast(src._TexData); dest._TexID = src._TexID; return dest; } static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src) { ::ImTextureRef dest; dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData); dest._TexID = src._TexID; return dest; } static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src) { cimgui::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src) { ::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } // Function stubs #ifndef IMGUI_DISABLE CIMGUI_IMPL_API bool cimgui::cImGui_ImplWGPU_Init(cimgui::ImGui_ImplWGPU_InitInfo* init_info) { return ::ImGui_ImplWGPU_Init(reinterpret_cast<::ImGui_ImplWGPU_InitInfo*>(init_info)); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_Shutdown(void) { ::ImGui_ImplWGPU_Shutdown(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_NewFrame(void) { ::ImGui_ImplWGPU_NewFrame(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_RenderDrawData(cimgui::ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder) { ::ImGui_ImplWGPU_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data), pass_encoder); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplWGPU_CreateDeviceObjects(void) { return ::ImGui_ImplWGPU_CreateDeviceObjects(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_InvalidateDeviceObjects(void) { ::ImGui_ImplWGPU_InvalidateDeviceObjects(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_UpdateTexture(cimgui::ImTextureData* tex) { ::ImGui_ImplWGPU_UpdateTexture(reinterpret_cast<::ImTextureData*>(tex)); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status) { return ::ImGui_ImplWGPU_IsSurfaceStatusError(status); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status) { return ::ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(status); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWGPU_DebugPrintAdapterInfo(WGPUAdapter adapter) { ::ImGui_ImplWGPU_DebugPrintAdapterInfo(reinterpret_cast(adapter)); } CIMGUI_IMPL_API const char* cimgui::cImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type) { return ::ImGui_ImplWGPU_GetBackendTypeName(type); } CIMGUI_IMPL_API const char* cimgui::cImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type) { return ::ImGui_ImplWGPU_GetAdapterTypeName(type); } #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) CIMGUI_IMPL_API const char* cimgui::cImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type) { return ::ImGui_ImplWGPU_GetDeviceLostReasonName(type); } CIMGUI_IMPL_API const char* cimgui::cImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type) { return ::ImGui_ImplWGPU_GetErrorTypeName(type); } #endif // #if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) #if !(defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)) #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) // CIMGUI_IMPL_API const char* cimgui::cImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level) // { // return ::ImGui_ImplWGPU_GetLogLevelName(level); // } #endif // #if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) #endif // #if !(defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)) #ifndef __EMSCRIPTEN__ CIMGUI_IMPL_API WGPUSurface cimgui::cImGui_ImplWGPU_CreateWGPUSurfaceHelper(cimgui::ImGui_ImplWGPU_CreateSurfaceInfo* info) { return ::ImGui_ImplWGPU_CreateWGPUSurfaceHelper(reinterpret_cast<::ImGui_ImplWGPU_CreateSurfaceInfo*>(info)); } #endif // #ifndef __EMSCRIPTEN__ #endif // #ifndef IMGUI_DISABLE