// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings #include "imgui.h" #include "imgui_impl_glut.h" #include // Wrap this in a namespace to keep it separate from the C++ API // This define prevents #defines in the header getting defined again (as they are already in the normal header above), // and thus generating redefinition warnings #define DEAR_BINDINGS_INTERNAL_GLUE_CODE namespace cimgui { #include "dcimgui_impl_glut.h" } #undef DEAR_BINDINGS_INTERNAL_GLUE_CODE // By-value struct conversions static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src) { cimgui::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src) { ::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src) { cimgui::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src) { ::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src) { cimgui::ImTextureRef dest; dest._TexData = reinterpret_cast(src._TexData); dest._TexID = src._TexID; return dest; } static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src) { ::ImTextureRef dest; dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData); dest._TexID = src._TexID; return dest; } static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src) { cimgui::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src) { ::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } // Function stubs #ifndef IMGUI_DISABLE CIMGUI_IMPL_API bool cimgui::cImGui_ImplGLUT_Init(void) { return ::ImGui_ImplGLUT_Init(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_InstallFuncs(void) { ::ImGui_ImplGLUT_InstallFuncs(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_Shutdown(void) { ::ImGui_ImplGLUT_Shutdown(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_NewFrame(void) { ::ImGui_ImplGLUT_NewFrame(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_ReshapeFunc(int w, int h) { ::ImGui_ImplGLUT_ReshapeFunc(w, h); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_MotionFunc(int x, int y) { ::ImGui_ImplGLUT_MotionFunc(x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y) { ::ImGui_ImplGLUT_MouseFunc(button, state, x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y) { ::ImGui_ImplGLUT_MouseWheelFunc(button, dir, x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y) { ::ImGui_ImplGLUT_KeyboardFunc(c, x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y) { ::ImGui_ImplGLUT_KeyboardUpFunc(c, x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_SpecialFunc(int key, int x, int y) { ::ImGui_ImplGLUT_SpecialFunc(key, x, y); } CIMGUI_IMPL_API void cimgui::cImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y) { ::ImGui_ImplGLUT_SpecialUpFunc(key, x, y); } #endif // #ifndef IMGUI_DISABLE