// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings // dear imgui: Null Platform+Renderer Backends // ImDrawIdx: vertex index. [Compile-time configurable type] // - To use 16-bit indices + allow large meshes: backend need to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset (recommended). // - To use 32-bit indices: override with '#define ImDrawIdx unsigned int' in your imconfig.h file. #ifndef ImDrawIdx typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends) #endif // #ifndef ImDrawIdx // This is designed if you need to use a blind Dear Imgui context with no input and no output. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #ifdef __cplusplus extern "C" { #endif #include "dcimgui.h" #ifndef IMGUI_DISABLE // Follow "Getting Started" link and check examples/ folder to learn about using backends! typedef struct ImDrawData_t ImDrawData; // Null = NullPlatform + NullRender CIMGUI_IMPL_API bool cImGui_ImplNull_Init(void); CIMGUI_IMPL_API void cImGui_ImplNull_Shutdown(void); CIMGUI_IMPL_API void cImGui_ImplNull_NewFrame(void); // Null platform only (single screen, fixed timestep, no inputs) CIMGUI_IMPL_API bool cImGui_ImplNullPlatform_Init(void); CIMGUI_IMPL_API void cImGui_ImplNullPlatform_Shutdown(void); CIMGUI_IMPL_API void cImGui_ImplNullPlatform_NewFrame(void); // Null renderer only (no output) CIMGUI_IMPL_API bool cImGui_ImplNullRender_Init(void); CIMGUI_IMPL_API void cImGui_ImplNullRender_Shutdown(void); CIMGUI_IMPL_API void cImGui_ImplNullRender_NewFrame(void); CIMGUI_IMPL_API void cImGui_ImplNullRender_RenderDrawData(ImDrawData* draw_data); #endif// #ifndef IMGUI_DISABLE #ifdef __cplusplus } // End of extern "C" block #endif