/* SDL_mixer: An audio mixer library based on the SDL library Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef MUSIC_H_ #define MUSIC_H_ #include /* Supported music APIs, in order of preference */ typedef enum { MIX_MUSIC_WAVE, MIX_MUSIC_FLUIDSYNTH, MIX_MUSIC_TIMIDITY, MIX_MUSIC_NATIVEMIDI, MIX_MUSIC_OGG, MIX_MUSIC_DRMP3, MIX_MUSIC_MPG123, MIX_MUSIC_DRFLAC, MIX_MUSIC_FLAC, MIX_MUSIC_OPUS, MIX_MUSIC_LIBXMP, MIX_MUSIC_WAVPACK, MIX_MUSIC_GME, MIX_MUSIC_LAST } Mix_MusicAPI; /* Supported meta-tags */ typedef enum { MIX_META_TITLE, MIX_META_ARTIST, MIX_META_ALBUM, MIX_META_COPYRIGHT, MIX_META_LAST } Mix_MusicMetaTag; /* MIXER-X: Meta-tags utility structure */ typedef struct { char *tags[4]; } Mix_MusicMetaTags; extern void meta_tags_init(Mix_MusicMetaTags *tags); extern void meta_tags_clear(Mix_MusicMetaTags *tags); extern void meta_tags_set(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type, const char *value); extern const char* meta_tags_get(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type); /* Music API implementation */ typedef struct { const char *tag; Mix_MusicAPI api; Mix_MusicType type; bool loaded; bool opened; /* Load the library */ int (*Load)(void); /* Initialize for the audio output */ int (*Open)(const SDL_AudioSpec *spec); /* Create a music object from an SDL_IOStream stream * If the function returns NULL, 'src' will be freed if needed by the caller. */ void *(*CreateFromIO)(SDL_IOStream *src, bool closeio); /* Create a music object from a file, if SDL_IOStream are not supported */ void *(*CreateFromFile)(const char *file); /* Set the volume */ void (*SetVolume)(void *music, int volume); /* Get the volume */ int (*GetVolume)(void *music); /* Start playing music from the beginning with an optional loop count */ int (*Play)(void *music, int play_count); /* Returns true if music is still playing */ bool (*IsPlaying)(void *music); /* Get music data, returns the number of bytes left */ int (*GetAudio)(void *music, void *data, int bytes); /* Jump to a given order in mod music */ int (*Jump)(void *music, int order); /* Seek to a play position (in seconds) */ int (*Seek)(void *music, double position); /* Tell a play position (in seconds) */ double (*Tell)(void *music); /* Get Music duration (in seconds) */ double (*Duration)(void *music); /* Tell a loop start position (in seconds) */ double (*LoopStart)(void *music); /* Tell a loop end position (in seconds) */ double (*LoopEnd)(void *music); /* Tell a loop length position (in seconds) */ double (*LoopLength)(void *music); /* Get a meta-tag string if available */ const char* (*GetMetaTag)(void *music, Mix_MusicMetaTag tag_type); /* Get number of tracks. Returns -1 if not applicable */ int (*GetNumTracks)(void *music); /* Start a specific track */ int (*StartTrack)(void *music, int track); /* Pause playing music */ void (*Pause)(void *music); /* Resume playing music */ void (*Resume)(void *music); /* Stop playing music */ void (*Stop)(void *music); /* Delete a music object */ void (*Delete)(void *music); /* Close the library and clean up */ void (*Close)(void); /* Unload the library */ void (*Unload)(void); } Mix_MusicInterface; extern int get_num_music_interfaces(void); extern Mix_MusicInterface *get_music_interface(int index); extern Mix_MusicType detect_music_type(SDL_IOStream *src); extern bool load_music_type(Mix_MusicType type); extern bool open_music_type(Mix_MusicType type); extern bool has_music(Mix_MusicType type); extern void open_music(const SDL_AudioSpec *spec); extern int music_pcm_getaudio(void *context, void *data, int bytes, int volume, int (*GetSome)(void *context, void *data, int bytes, bool *done)); extern void SDLCALL music_mixer(void *udata, Uint8 *stream, int len); extern void pause_async_music(int pause_on); extern void close_music(void); extern void unload_music(void); extern SDL_AudioSpec music_spec; #endif /* MUSIC_H_ */