// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR. // **DO NOT EDIT DIRECTLY** // https://github.com/dearimgui/dear_bindings #include "imgui.h" #include "imgui_impl_win32.h" #include #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include // This define indicates that we have windows.h included #define IMGUI_BACKEND_HAS_WINDOWS_H // We need to manually declare this extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Wrap this in a namespace to keep it separate from the C++ API // This define prevents #defines in the header getting defined again (as they are already in the normal header above), // and thus generating redefinition warnings #define DEAR_BINDINGS_INTERNAL_GLUE_CODE namespace cimgui { #include "dcimgui_impl_win32.h" } #undef DEAR_BINDINGS_INTERNAL_GLUE_CODE // By-value struct conversions static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src) { cimgui::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src) { ::ImVec2 dest; dest.x = src.x; dest.y = src.y; return dest; } static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src) { cimgui::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src) { ::ImVec4 dest; dest.x = src.x; dest.y = src.y; dest.z = src.z; dest.w = src.w; return dest; } static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src) { cimgui::ImTextureRef dest; dest._TexData = reinterpret_cast(src._TexData); dest._TexID = src._TexID; return dest; } static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src) { ::ImTextureRef dest; dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData); dest._TexID = src._TexID; return dest; } static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src) { cimgui::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src) { ::ImColor dest; dest.Value.x = src.Value.x; dest.Value.y = src.Value.y; dest.Value.z = src.Value.z; dest.Value.w = src.Value.w; return dest; } // Function stubs #ifndef IMGUI_DISABLE CIMGUI_IMPL_API bool cimgui::cImGui_ImplWin32_Init(void* hwnd) { return ::ImGui_ImplWin32_Init(hwnd); } CIMGUI_IMPL_API bool cimgui::cImGui_ImplWin32_InitForOpenGL(void* hwnd) { return ::ImGui_ImplWin32_InitForOpenGL(hwnd); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWin32_Shutdown(void) { ::ImGui_ImplWin32_Shutdown(); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWin32_NewFrame(void) { ::ImGui_ImplWin32_NewFrame(); } #ifdef IMGUI_BACKEND_HAS_WINDOWS_H CIMGUI_IMPL_API LRESULT cimgui::cImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { return ::ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam); } #endif // #ifdef IMGUI_BACKEND_HAS_WINDOWS_H CIMGUI_IMPL_API void cimgui::cImGui_ImplWin32_EnableDpiAwareness(void) { ::ImGui_ImplWin32_EnableDpiAwareness(); } CIMGUI_IMPL_API float cimgui::cImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) { return ::ImGui_ImplWin32_GetDpiScaleForHwnd(hwnd); } CIMGUI_IMPL_API float cimgui::cImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) { return ::ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); } CIMGUI_IMPL_API void cimgui::cImGui_ImplWin32_EnableAlphaCompositing(void* hwnd) { ::ImGui_ImplWin32_EnableAlphaCompositing(hwnd); } #endif // #ifndef IMGUI_DISABLE