2026-04-02 16:52:07 +02:00

197 lines
8.1 KiB
CMake

#
# CMake script for building the SDL examples
#
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
include(CheckIncludeFile)
include(CheckStructHasMember)
include(CMakePushCheckState)
set(SDLMIXER_EXAMPLE_EXECUTABLES)
if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endif()
else()
set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
endif()
if(NOT CMAKE_VERSION VERSION_LESS 3.20)
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
endif()
file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/*.wav)
set(RESOURCE_FILE_NAMES)
set(RESOURCE_FILES_BINDIR)
foreach(resource_file IN LISTS RESOURCE_FILES)
get_filename_component(res_file_name ${resource_file} NAME)
list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
add_custom_command(OUTPUT "${resource_file_bindir}"
COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
DEPENDS "${resource_file}"
)
list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
endforeach()
add_custom_target(copy-sdlmixer-example-resources
DEPENDS "${RESOURCE_FILES_BINDIR}"
)
set(SDLMIXER_EXAMPLE_EXECUTABLES)
macro(add_sdlmixer_example_executable TARGET)
cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
if(AST_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
endif()
if(NOT AST_SOURCES)
message(FATAL_ERROR "add_sdlmixer_example_executable needs at least one source")
endif()
if(ANDROID)
add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES})
else()
add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES})
endif()
target_compile_definitions(${TARGET}
PRIVATE
$<TARGET_PROPERTY:${sdl3_mixer_target_name},COMPILE_DEFINITIONS>
)
sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLMIXER_WERROR})
target_link_libraries(${TARGET} PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3)
list(APPEND SDLMIXER_EXAMPLE_EXECUTABLES ${TARGET})
if(AST_DATAFILES)
if(PSP OR PS2)
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
)
elseif(NOT APPLE AND NOT N3DS)
add_dependencies(${TARGET} copy-sdlmixer-example-resources)
endif()
if(EMSCRIPTEN)
foreach(res IN LISTS AST_DATAFILES)
get_filename_component(res_name "${res}" NAME)
target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
endforeach()
endif()
set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
endif()
if(APPLE)
# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
# platforms (iOS, for example).
set_target_properties(${TARGET} PROPERTIES
RESOURCES "${AST_DATAFILES}"
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}"
MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
)
set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources")
elseif(WINDOWS)
# CET support was added in VS 16.7
if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
endif()
elseif(EMSCRIPTEN)
set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
elseif(N3DS)
set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}")
file(MAKE_DIRECTORY "${ROMFS_DIR}")
file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}")
ctr_generate_smdh("${TARGET}.smdh"
NAME "SDL-${TARGET}"
DESCRIPTION "SDL3 example application"
AUTHOR "SDL3 Contributors"
ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
)
ctr_create_3dsx(
${TARGET}
ROMFS "${ROMFS_DIR}"
SMDH "${TARGET}.smdh"
)
elseif(NGAGE)
string(MD5 TARGET_MD5 "${TARGET}")
string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8)
target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}")
endif()
endmacro()
add_sdlmixer_example_executable(basics-load-and-play SOURCES basics/01-load-and-play/load-and-play.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
add_sdlmixer_example_executable(basics-play-with-options SOURCES basics/02-play-with-options/play-with-options.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
add_sdlmixer_example_executable(basics-play-multiple-sounds SOURCES basics/03-play-multiple-sounds/play-multiple-sounds.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/sword.wav)
add_sdlmixer_example_executable(basics-metadata SOURCES basics/04-metadata/metadata.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
add_sdlmixer_example_executable(basics-sinewave SOURCES basics/05-sinewave/sinewave.c)
add_sdlmixer_example_executable(basics-seeking SOURCES basics/06-seeking/seeking.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3)
# When you add an example, remember to add the Visual Studio project as well:
# - Add a new example in examples/
# - Run python VisualC/examples/generate.py
# - Take note of the newly generated .vcxproj files
# - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files)
# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
# - Locate the appropriate folder in the Solution Explorer
# - Add the newly generated projects: Right click -> Add -> Existing project...
# - Test if they work
# - Save the SDL.sln solution
if(PSP)
# Build EBOOT files if building for PSP
foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES})
create_pbp_file(
TARGET ${APP}
TITLE SDL-${APP}
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
)
endforeach()
endif()
if(RISCOS)
set(SDL_EXAMPLE_EXECUTABLES_AIF)
foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES})
set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
if(SDLMIXER_EXAMPLES_INSTALL)
if(RISCOS)
install(
FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
)
else()
install(
TARGETS ${SDLMIXER_EXAMPLE_EXECUTABLES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
)
endif()
if(MSVC)
foreach(example IN LISTS SDLMIXER_EXAMPLE_EXECUTABLES)
SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer")
endforeach()
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer
)
endif()