Files
Mikemon/libs/dcimgui/backends/dcimgui_impl_dx9.cpp
T
2026-07-03 10:14:10 +02:00

134 lines
3.2 KiB
C++

// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings
#include "imgui.h"
#include "imgui_impl_dx9.h"
#include <stdio.h>
// Wrap this in a namespace to keep it separate from the C++ API
// This define prevents #defines in the header getting defined again (as they are already in the normal header above),
// and thus generating redefinition warnings
#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
namespace cimgui
{
#include "dcimgui_impl_dx9.h"
}
#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE
// By-value struct conversions
static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
{
cimgui::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
{
::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
{
cimgui::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
{
::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
{
cimgui::ImTextureRef dest;
dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
{
::ImTextureRef dest;
dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
{
cimgui::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
{
::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
// Function stubs
#ifndef IMGUI_DISABLE
CIMGUI_IMPL_API bool cimgui::cImGui_ImplDX9_Init(cimgui::IDirect3DDevice9* device)
{
return ::ImGui_ImplDX9_Init(reinterpret_cast<::IDirect3DDevice9*>(device));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX9_Shutdown(void)
{
::ImGui_ImplDX9_Shutdown();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX9_NewFrame(void)
{
::ImGui_ImplDX9_NewFrame();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX9_RenderDrawData(cimgui::ImDrawData* draw_data)
{
::ImGui_ImplDX9_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data));
}
CIMGUI_IMPL_API bool cimgui::cImGui_ImplDX9_CreateDeviceObjects(void)
{
return ::ImGui_ImplDX9_CreateDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX9_InvalidateDeviceObjects(void)
{
::ImGui_ImplDX9_InvalidateDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplDX9_UpdateTexture(cimgui::ImTextureData* tex)
{
::ImGui_ImplDX9_UpdateTexture(reinterpret_cast<::ImTextureData*>(tex));
}
#endif // #ifndef IMGUI_DISABLE