Files
Mikemon/libs/SDL3/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl
T

8 lines
135 B
HLSL

#include "D3D11_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return AdvancedPixelShader(input);
}