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Ammerhai/Mikemon
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Code Issues 8 Pull Requests Packages Projects 2 Releases 1 Wiki Activity
Mikemon/assets
History
Ammerhai 85d653db29 add first map iteration
2025-02-24 21:17:06 +01:00
..
fonts
Glyph output -> single Glyphs;
2021-07-18 13:09:44 +00:00
map
add first map iteration
2025-02-24 21:17:06 +01:00
old_textures
added standard ground sprites;
2021-02-26 14:56:42 +00:00
shader
change build system to CMake and use SDL3 for everything
2025-02-24 19:56:47 +01:00
std_person.tga
added buffer for tiles and player, added +=, -= to math_graphics.h
2021-02-25 14:43:27 +00:00
std_tile.tga
fixed windoof flip-problem;
2021-02-25 15:21:21 +00:00
strawberry_paintnet.tga
added tga file output, noch funktion ergaenzen, um mehrere files auszugeben
2021-02-24 20:09:21 +00:00
strawberry.tga
fixed windoof flip-problem;
2021-02-25 15:21:21 +00:00
tile_dirt.tga
added standard ground sprites;
2021-02-26 14:56:42 +00:00
tile_empty.tga
map update;
2021-02-28 14:12:35 +00:00
tile_error.tga
map update;
2021-02-28 14:12:35 +00:00
tile_grass_1.tga
added standard ground sprites;
2021-02-26 14:56:42 +00:00
tile_grass_2.tga
added standard ground sprites;
2021-02-26 14:56:42 +00:00
tile_grass_ground_1.tga
add stone and grass/ground assets
2025-02-17 19:04:57 +01:00
tile_stone_ground.tga
add stone and grass/ground assets
2025-02-17 19:04:57 +01:00
tile_tall_grass.tga
added defer.h for better free() use;
2021-02-27 17:13:03 +00:00
tile_water_2.tga
added defer.h for better free() use;
2021-02-27 17:13:03 +00:00
tile_water.tga
added defer.h for better free() use;
2021-02-27 17:13:03 +00:00
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