36 lines
2.1 KiB
Diff
36 lines
2.1 KiB
Diff
diff --git forkSrcPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.h forkDstPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.h
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index 39eb7216e472626a0ef858a41e703bbb12ede51c..c062f654a14ca3e2ed3c8735935f504455c962af 100644
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--- forkSrcPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.h
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+++ forkDstPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.h
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@@ -55,9 +55,11 @@ IMGUI_IMPL_API void ImGui_ImplSDLGPU3_UpdateTexture(ImTextureData* tex);
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// (Please open an issue if you feel you need access to more data)
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struct ImGui_ImplSDLGPU3_RenderState
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{
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- SDL_GPUDevice* Device;
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- SDL_GPUSampler* SamplerDefault; // Default sampler (bilinear filtering)
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- SDL_GPUSampler* SamplerCurrent; // Current sampler (may be changed by callback)
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+ SDL_GPUDevice* Device;
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+ SDL_GPUSampler* SamplerDefault; // Default sampler (bilinear filtering)
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+ SDL_GPUSampler* SamplerCurrent; // Current sampler (may be changed by callback)
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+ SDL_GPUCommandBuffer* CommandBuffer;
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+ SDL_GPURenderPass* RenderPass;
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};
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#endif // #ifndef IMGUI_DISABLE
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diff --git forkSrcPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.cpp forkDstPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.cpp
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index 01ad4e6dcb6abf1384fc2e83e95a82516ad4cd73..ac018b1fddaf855210a6462bfc1fac894a30c845 100644
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--- forkSrcPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.cpp
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+++ forkDstPrefix/libs/imgui/backends/imgui_impl_sdlgpu3.cpp
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@@ -234,8 +234,10 @@ void ImGui_ImplSDLGPU3_RenderDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffe
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// Setup render state structure (for callbacks and custom texture bindings)
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ImGui_ImplSDLGPU3_RenderState render_state;
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- render_state.Device = bd->InitInfo.Device;
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+ render_state.Device = bd->InitInfo.Device;
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render_state.SamplerDefault = render_state.SamplerCurrent = bd->TexSampler;
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+ render_state.CommandBuffer = command_buffer;
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+ render_state.RenderPass = render_pass;
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platform_io.Renderer_RenderState = &render_state;
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ImGui_ImplSDLGPU3_SetupRenderState(draw_data, &render_state, pipeline, command_buffer, render_pass, fd, fb_width, fb_height);
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