Sven Balzer 88da989ad7 major refactor and add a camera
change asset loading of images to be sRGB
use wayland by default on linux unless we are running under renderdoc
changed shaders to be combined vertex and fragment in a single file
require Vulkan 1.3 and enable shaderDrawParameters
2025-03-08 19:39:48 +01:00
2025-03-08 19:39:48 +01:00
2024-02-03 13:46:36 +00:00
2025-03-08 19:39:48 +01:00
2025-03-08 19:39:48 +01:00
2024-07-16 22:21:51 +02:00
2025-03-08 19:39:48 +01:00
2025-02-18 19:37:02 +01:00

Mikemon

A not-so-little monster RPG inspired by the biggest of its kind in the late 2000s and early 2010s.

Description
No description provided
Readme 127 MiB
v0.0.1 Latest
2025-02-16 12:48:26 +01:00
Languages
C 50.6%
C++ 28.2%
HTML 16.4%
Objective-C 1.2%
CMake 1%
Other 2.1%