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Ammerhai/Mikemon
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Code Issues 8 Pull Requests Packages Projects 2 Releases 1 Wiki Activity
Mikemon/src
History
Sven Balzer f7915b63c7 save the load path and gpu buffer in the map struct
2025-03-25 19:33:13 +01:00
..
defer.h
convert indentation to spaces
2025-03-16 18:56:40 +01:00
font_main.cpp
convert indentation to spaces
2025-03-16 18:56:40 +01:00
glyphs.h
convert indentation to spaces
2025-03-16 18:56:40 +01:00
load_entire_file.cpp
convert indentation to spaces
2025-03-16 18:56:40 +01:00
load_entire_file.h
create window, added directx rendering, assets folder: shader, load files, include math, log and string header
2021-02-23 18:18:32 +00:00
log.cpp
convert indentation to spaces
2025-03-16 18:56:40 +01:00
log.h
change build system to CMake and use SDL3 for everything
2025-02-24 19:56:47 +01:00
m_string.h
convert indentation to spaces
2025-03-16 18:56:40 +01:00
main.cpp
save the load path and gpu buffer in the map struct
2025-03-25 19:33:13 +01:00
math_graphics.cpp
inline PI for msvc
2025-03-15 16:22:50 +01:00
math_graphics.h
add camera tilt
2025-03-11 09:16:17 +01:00
smol-atlas.cpp
change tiles from a texture array to a texture atlas
2025-02-27 18:01:06 +01:00
smol-atlas.h
change tiles from a texture array to a texture atlas
2025-02-27 18:01:06 +01:00
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