Mikemon/assets/shader/basic_pixel_shader.hlsl
mikeb 5ccc22deae added defer.h for better free() use;
to create multiple textures in one array is now possible;
swapping textures with mouseclick;
added some textures;

git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@7 24008968-59e6-ed4c-a10b-0b2c954b24ab
2021-02-27 17:13:03 +00:00

24 lines
521 B
HLSL

struct PixelShaderInput {
float4 pos : SV_POSITION;
float4 uvst : COORDINATES;
uint tile_type : TILE_TYPE;
};
struct PixelShaderOutput {
float4 color : SV_TARGET;
};
Texture2DArray<float4> tex1 : register(t0);
SamplerState texture_sampler : register(s0);
PixelShaderOutput main(PixelShaderInput input) {
PixelShaderOutput output;
#if 1
output.color = tex1.Sample(texture_sampler, float3(input.uvst.xy, input.tile_type));
#else
output.color = float4(1, 0, 1, 1);
#endif
return output;
}