Files
Mikemon/src/main.cpp
T
2026-08-01 19:39:07 +02:00

1861 lines
74 KiB
C++

#include <stdio.h>
#include <stdint.h>
#include <bit>
#include <SDL3/SDL.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <imgui_impl_sdl3.h>
#include <tracy/Tracy.hpp>
#include <tracy/TracyC.h>
#include <webgpu/webgpu.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "renderer.h"
#include "defer.h"
#include "stb_image.h"
#include "change_directory.h"
#pragma clang diagnostic ignored "-Waddress-of-temporary"
using namespace glm;
#define ORG ("ammerhai")
#define APP ("mikemon")
#define ASSETS_PATH "./assets/"
#define NEAR_PLANE (0.01f)
#define TILE_SIZE (32)
#define TILE_ATLAS_SIZE (512)
static SDL_Window *window;
static R_Texture framebuffer;
static R_Texture player_texture;
static R_Texture tile_textures_atlas;
static R_Texture tile_textures_atlas_imgui;
static R_Buffer view_projection_matrix_buffer;
static R_Buffer per_frame_buffer;
static R_Buffer tint_color_buffer;
static R_Buffer vertex_buffer;
static R_Buffer index_buffer;
static R_Buffer player_instance_buffer;
static R_Buffer tile_uvs_buffer;
static i32vec2 window_size = { 1280, 720 };
static MIX_Mixer *mixer;
static MIX_Track *music_track;
static MIX_Track *sfx_track;
static MIX_Audio *music_setting_off_piano;
static float volume_master = 50.0f;
static float volume_music = 50.0f;
static float volume_sfx = 50.0f;
static bool Running = true;
static float camera_fovy_degrees = 31.0f;
static float camera_tilt = 25.5f;
static float camera_distance = 13.5f;
static mat4x4 view_matrix;
static mat4x4 inverse_view_matrix;
static mat4x4 projection_matrix;
static mat4x4 inverse_projection_matrix;
static SDL_Time last_time;
static SDL_Time current_time;
static bool enable_time_tints = true;
static bool use_actual_time = true;
static SDL_DateTime calendar_time;
static vec2 mouse_pos;
static bool in_editor;
static bool show_grid = true;
static vec2 editor_camera_position;
static float editor_camera_distance = 30.0f;
static bool show_demo_window;
static bool show_tile_picker;
static bool show_settings;
static float character_speed = 4.0f;
#define log_error(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
float remap(float in_a, float in_b, float out_a, float out_b, float v) {
return mix(out_a, out_b, (v - in_a) / (in_b - in_a));
}
vec2 remap(vec2 in_a, vec2 in_b, vec2 out_a, vec2 out_b, vec2 v) {
return mix(out_a, out_b, (v - in_a) / (in_b - in_a));
}
mat4x4 view(vec3 player_pos, float tilt, float camera_distance) {
float s = sinf(tilt);
float c = cosf(tilt);
return {
1, 0, 0, -player_pos.x,
0, c, s, c * -player_pos.y,
0, -s, c, s * player_pos.y - camera_distance,
0, 0, 0, 1,
};
}
mat4x4 inverse_view(vec3 player_pos, float tilt, float camera_distance) {
float s = sinf(tilt);
float c = cosf(tilt);
return {
1, 0, 0, player_pos.x,
0, c, -s, -s * camera_distance + player_pos.y,
0, s, c, c * camera_distance,
0, 0, 0, 1,
};
}
mat4x4 projection(float fovy, float aspect, float near) {
float g = 1.0 / tanf(fovy * 0.5);
return {
g / aspect, 0, 0, 0,
0, g, 0, 0,
0, 0, 0, near,
0, 0, -1, 0,
};
}
mat4x4 inverse_projection(float fovy, float aspect, float near) {
float g = 1.0 / tanf(fovy * 0.5);
return {
aspect / g, 0, 0, 0,
0, 1 / g, 0, 0,
0, 0, 0, -1,
0, 0, 1 / near, 0,
};
}
#define MAX_TINT_TIMES 32
static int num_used_tint_times = 4;
static int time_tints_times[MAX_TINT_TIMES][3] = {
{ 4, 0, 0 },
{ 9, 0, 0 },
{ 19, 0, 0 },
{ 21, 0, 0 },
};
static vec3 time_tints[MAX_TINT_TIMES] = {
{ 0.314f, 0.369f, 0.455f },
{ 1.0f, 0.891f, 0.868f },
{ 1.0f, 0.465f, 0.373f },
{ 0.314f, 0.369f, 0.455f },
};
enum Settings_Category {
SETTINGS_UNKNOWN,
SETTINGS_AUDIO,
};
struct Vertex {
vec3 pos;
vec2 uv;
};
static Vertex vertices[] = {
{{ -0.5f, 0.5f, 0.0f }, { 0.0f, 0.0f }},
{{ -0.5f, -0.5f, 0.0f }, { 0.0f, 1.0f }},
{{ 0.5f, -0.5f, 0.0f }, { 1.0f, 1.0f }},
{{ 0.5f, 0.5f, 0.0f }, { 1.0f, 0.0f }},
};
static Uint16 indices[] = {
0, 1, 2,
0, 2, 3,
};
struct Instance {
vec2 pos;
};
static Instance player_instance = {{ 0.0f, 0.0f }};
struct Map {
Uint32 version;
i32vec2 size;
Uint16 *tiles;
char name[64];
R_Texture texture;
};
static Map current_map;
struct Player {
i32vec2 position;
i32vec2 target_position;
bool is_moving;
vec2 visual_position;
};
static Player player;
struct alignas(16) PerFrame {
i32vec2 drag_start;
i32vec2 mouse;
vec2 grid_offset;
Uint32 grid_width;
Uint32 map_width;
Uint32 grid_height;
};
static PerFrame per_frame = {};
typedef enum : Uint8 {
DIR_DOWN,
DIR_UP,
DIR_LEFT,
DIR_RIGHT,
} Direction;
typedef enum : Uint8 {
TILEKIND_ERROR = 0,
TILEKIND_NONE = 1,
TILEKIND_GRASS = 2,
TILEKIND_DIRT = 3,
TILEKIND_WATER = 4,
} TileKind;
#define TILE_CORNER_INFO(rotation, top_left, top_right, bottom_right, bottom_left) (rotation), std::rotl((Uint32)(((TILEKIND_##top_left) << 24) | ((TILEKIND_##top_right) << 16) | ((TILEKIND_##bottom_right) << 8) | (TILEKIND_##bottom_left)), (rotation) * 8)
typedef struct {
Uint16 serialization_id;
const char *asset_path;
Uint8 rotation;
Uint32 corner_info;
} TileInfo;
// TILE_CORNER_INFO ORDER:
// 0 1 2 3
// +---+---+ +---+---+ +---+---+ +---+---+
// | 1 | 2 | | 2 | 3 | | 3 | 4 | | 4 | 1 |
// +---+---+ +---+---+ +---+---+ +---+---+
// | 4 | 3 | | 1 | 4 | | 2 | 1 | | 3 | 2 |
// +---+---+ +---+---+ +---+---+ +---+---+
static TileInfo tile_infos[] = {
{ 1, "tiles/error.png", TILE_CORNER_INFO(0, ERROR, ERROR, ERROR, ERROR) },
{ 0, "tiles/empty.png", TILE_CORNER_INFO(0, NONE, NONE, NONE, NONE ) },
// GRASS
{ 2, "tiles/grass_3.png", TILE_CORNER_INFO(0, GRASS, GRASS, GRASS, GRASS) },
{ 3, "tiles/grass_1.png", TILE_CORNER_INFO(0, GRASS, GRASS, GRASS, GRASS) },
{ 4, "tiles/grass_2.png", TILE_CORNER_INFO(0, GRASS, GRASS, GRASS, GRASS) },
{ 5, "tiles/grass_4.png", TILE_CORNER_INFO(0, GRASS, GRASS, GRASS, GRASS) },
// DIRT
{ 6, "tiles/dirt_3.png", TILE_CORNER_INFO(0, DIRT, DIRT, DIRT, DIRT ) },
{ 7, "tiles/dirt_1.png", TILE_CORNER_INFO(0, DIRT, DIRT, DIRT, DIRT ) },
{ 8, "tiles/dirt_2.png", TILE_CORNER_INFO(0, DIRT, DIRT, DIRT, DIRT ) },
// WATER
{ 9, "tiles/water_1.png", TILE_CORNER_INFO(0, WATER, WATER, WATER, WATER) },
{ 10, "tiles/water_2.png", TILE_CORNER_INFO(0, WATER, WATER, WATER, WATER) },
// GRASS / DIRT
{ 11, "tiles/grass_dirt_1.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, GRASS) },
{ 12, "tiles/grass_dirt_1.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, GRASS) },
{ 13, "tiles/grass_dirt_1.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, GRASS) },
{ 14, "tiles/grass_dirt_1.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, GRASS) },
{ 15, "tiles/grass_dirt_2.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, GRASS) },
{ 16, "tiles/grass_dirt_2.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, GRASS) },
{ 17, "tiles/grass_dirt_2.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, GRASS) },
{ 18, "tiles/grass_dirt_2.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, GRASS) },
{ 19, "tiles/grass_dirt_3.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, GRASS) },
{ 20, "tiles/grass_dirt_3.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, GRASS) },
{ 21, "tiles/grass_dirt_3.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, GRASS) },
{ 22, "tiles/grass_dirt_3.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, GRASS) },
{ 23, "tiles/grass_dirt_outer_corner_1.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, DIRT ) },
{ 24, "tiles/grass_dirt_outer_corner_1.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, DIRT ) },
{ 25, "tiles/grass_dirt_outer_corner_1.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, DIRT ) },
{ 26, "tiles/grass_dirt_outer_corner_1.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, DIRT ) },
{ 27, "tiles/grass_dirt_outer_corner_2.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, DIRT ) },
{ 28, "tiles/grass_dirt_outer_corner_2.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, DIRT ) },
{ 29, "tiles/grass_dirt_outer_corner_2.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, DIRT ) },
{ 30, "tiles/grass_dirt_outer_corner_2.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, DIRT ) },
{ 31, "tiles/grass_dirt_inner_corner_1.png", TILE_CORNER_INFO(0, GRASS, DIRT, GRASS, GRASS) },
{ 32, "tiles/grass_dirt_inner_corner_1.png", TILE_CORNER_INFO(1, GRASS, DIRT, GRASS, GRASS) },
{ 33, "tiles/grass_dirt_inner_corner_1.png", TILE_CORNER_INFO(2, GRASS, DIRT, GRASS, GRASS) },
{ 34, "tiles/grass_dirt_inner_corner_1.png", TILE_CORNER_INFO(3, GRASS, DIRT, GRASS, GRASS) },
{ 35, "tiles/grass_dirt_inner_corner_2.png", TILE_CORNER_INFO(0, GRASS, DIRT, GRASS, GRASS) },
{ 36, "tiles/grass_dirt_inner_corner_2.png", TILE_CORNER_INFO(1, GRASS, DIRT, GRASS, GRASS) },
{ 37, "tiles/grass_dirt_inner_corner_2.png", TILE_CORNER_INFO(2, GRASS, DIRT, GRASS, GRASS) },
{ 38, "tiles/grass_dirt_inner_corner_2.png", TILE_CORNER_INFO(3, GRASS, DIRT, GRASS, GRASS) },
{ 39, "tiles/grass_dirt_inner_corner_3.png", TILE_CORNER_INFO(0, GRASS, DIRT, GRASS, GRASS) },
{ 40, "tiles/grass_dirt_inner_corner_3.png", TILE_CORNER_INFO(1, GRASS, DIRT, GRASS, GRASS) },
{ 41, "tiles/grass_dirt_inner_corner_3.png", TILE_CORNER_INFO(2, GRASS, DIRT, GRASS, GRASS) },
{ 42, "tiles/grass_dirt_inner_corner_3.png", TILE_CORNER_INFO(3, GRASS, DIRT, GRASS, GRASS) },
{ 43, "tiles/grass_dirt_two_corner.png", TILE_CORNER_INFO(0, GRASS, DIRT, GRASS, DIRT ) },
{ 44, "tiles/grass_dirt_two_corner.png", TILE_CORNER_INFO(1, GRASS, DIRT, GRASS, DIRT ) },
// GRASS / WATER
{ 47, "tiles/water_grass.png", TILE_CORNER_INFO(0, WATER, WATER, GRASS, GRASS) },
{ 48, "tiles/water_grass.png", TILE_CORNER_INFO(1, WATER, WATER, GRASS, GRASS) },
{ 49, "tiles/water_grass.png", TILE_CORNER_INFO(2, WATER, WATER, GRASS, GRASS) },
{ 50, "tiles/water_grass.png", TILE_CORNER_INFO(3, WATER, WATER, GRASS, GRASS) },
{ 51, "tiles/water_water_water_grass.png", TILE_CORNER_INFO(0, WATER, WATER, WATER, GRASS) },
{ 52, "tiles/water_water_water_grass.png", TILE_CORNER_INFO(1, WATER, WATER, WATER, GRASS) },
{ 53, "tiles/water_water_water_grass.png", TILE_CORNER_INFO(2, WATER, WATER, WATER, GRASS) },
{ 54, "tiles/water_water_water_grass.png", TILE_CORNER_INFO(3, WATER, WATER, WATER, GRASS) },
{ 55, "tiles/grass_water_grass_grass.png", TILE_CORNER_INFO(0, GRASS, WATER, GRASS, GRASS) },
{ 56, "tiles/grass_water_grass_grass.png", TILE_CORNER_INFO(1, GRASS, WATER, GRASS, GRASS) },
{ 57, "tiles/grass_water_grass_grass.png", TILE_CORNER_INFO(2, GRASS, WATER, GRASS, GRASS) },
{ 58, "tiles/grass_water_grass_grass.png", TILE_CORNER_INFO(3, GRASS, WATER, GRASS, GRASS) },
{ 59, "tiles/grass_water_grass_water.png", TILE_CORNER_INFO(0, GRASS, WATER, GRASS, WATER) },
{ 60, "tiles/grass_water_grass_water.png", TILE_CORNER_INFO(1, GRASS, WATER, GRASS, WATER) },
// DIRT / WATER
{ 61, "tiles/dirt_water.png", TILE_CORNER_INFO(0, DIRT, DIRT, WATER, WATER) },
{ 62, "tiles/dirt_water.png", TILE_CORNER_INFO(1, DIRT, DIRT, WATER, WATER) },
{ 63, "tiles/dirt_water.png", TILE_CORNER_INFO(2, DIRT, DIRT, WATER, WATER) },
{ 64, "tiles/dirt_water.png", TILE_CORNER_INFO(3, DIRT, DIRT, WATER, WATER) },
{ 65, "tiles/PH_water_water_dirt_water.png", TILE_CORNER_INFO(0, WATER, WATER, DIRT, WATER) },
{ 66, "tiles/PH_water_water_dirt_water.png", TILE_CORNER_INFO(1, WATER, WATER, DIRT, WATER) },
{ 67, "tiles/PH_water_water_dirt_water.png", TILE_CORNER_INFO(2, WATER, WATER, DIRT, WATER) },
{ 68, "tiles/PH_water_water_dirt_water.png", TILE_CORNER_INFO(3, WATER, WATER, DIRT, WATER) },
{ 69, "tiles/dirt_water_dirt_dirt.png", TILE_CORNER_INFO(0, DIRT, WATER, DIRT, DIRT) },
{ 70, "tiles/dirt_water_dirt_dirt.png", TILE_CORNER_INFO(1, DIRT, WATER, DIRT, DIRT) },
{ 71, "tiles/dirt_water_dirt_dirt.png", TILE_CORNER_INFO(2, DIRT, WATER, DIRT, DIRT) },
{ 72, "tiles/dirt_water_dirt_dirt.png", TILE_CORNER_INFO(3, DIRT, WATER, DIRT, DIRT) },
{ 73, "tiles/dirt_water_dirt_water.png", TILE_CORNER_INFO(0, DIRT, WATER, DIRT, WATER) },
{ 74, "tiles/dirt_water_dirt_water.png", TILE_CORNER_INFO(1, DIRT, WATER, DIRT, WATER) },
// GRASS / DIRT / WATER
{ 75, "tiles/dirt_water_water_grass.png", TILE_CORNER_INFO(0, DIRT, WATER, GRASS, WATER) },
{ 76, "tiles/dirt_water_water_grass.png", TILE_CORNER_INFO(1, DIRT, WATER, GRASS, WATER) },
{ 77, "tiles/dirt_water_water_grass.png", TILE_CORNER_INFO(2, DIRT, WATER, GRASS, WATER) },
{ 78, "tiles/dirt_water_water_grass.png", TILE_CORNER_INFO(3, DIRT, WATER, GRASS, WATER) },
{ 79, "tiles/water_water_grass_dirt.png", TILE_CORNER_INFO(0, WATER, WATER, DIRT, GRASS) },
{ 80, "tiles/water_water_grass_dirt.png", TILE_CORNER_INFO(1, WATER, WATER, DIRT, GRASS) },
{ 81, "tiles/water_water_grass_dirt.png", TILE_CORNER_INFO(2, WATER, WATER, DIRT, GRASS) },
{ 82, "tiles/water_water_grass_dirt.png", TILE_CORNER_INFO(3, WATER, WATER, DIRT, GRASS) },
{ 83, "tiles/water_water_dirt_grass.png", TILE_CORNER_INFO(0, WATER, WATER, GRASS, DIRT) },
{ 84, "tiles/water_water_dirt_grass.png", TILE_CORNER_INFO(1, WATER, WATER, GRASS, DIRT) },
{ 85, "tiles/water_water_dirt_grass.png", TILE_CORNER_INFO(2, WATER, WATER, GRASS, DIRT) },
{ 86, "tiles/water_water_dirt_grass.png", TILE_CORNER_INFO(3, WATER, WATER, GRASS, DIRT) },
{ 87, "tiles/grass_grass_dirt_water.png", TILE_CORNER_INFO(0, GRASS, GRASS, WATER, DIRT) },
{ 88, "tiles/grass_grass_dirt_water.png", TILE_CORNER_INFO(1, GRASS, GRASS, WATER, DIRT) },
{ 89, "tiles/grass_grass_dirt_water.png", TILE_CORNER_INFO(2, GRASS, GRASS, WATER, DIRT) },
{ 90, "tiles/grass_grass_dirt_water.png", TILE_CORNER_INFO(3, GRASS, GRASS, WATER, DIRT) },
{ 91, "tiles/grass_grass_water_dirt.png", TILE_CORNER_INFO(0, GRASS, GRASS, DIRT, WATER) },
{ 92, "tiles/grass_grass_water_dirt.png", TILE_CORNER_INFO(1, GRASS, GRASS, DIRT, WATER) },
{ 93, "tiles/grass_grass_water_dirt.png", TILE_CORNER_INFO(2, GRASS, GRASS, DIRT, WATER) },
{ 94, "tiles/grass_grass_water_dirt.png", TILE_CORNER_INFO(3, GRASS, GRASS, DIRT, WATER) },
{ 95, "tiles/grass_water_dirt_grass.png", TILE_CORNER_INFO(0, GRASS, WATER, GRASS, DIRT) },
{ 96, "tiles/grass_water_dirt_grass.png", TILE_CORNER_INFO(1, GRASS, WATER, GRASS, DIRT) },
{ 97, "tiles/grass_water_dirt_grass.png", TILE_CORNER_INFO(2, GRASS, WATER, GRASS, DIRT) },
{ 98, "tiles/grass_water_dirt_grass.png", TILE_CORNER_INFO(3, GRASS, WATER, GRASS, DIRT) },
{ 99, "tiles/dirt_water_grass_dirt.png", TILE_CORNER_INFO(0, DIRT, WATER, DIRT, GRASS) },
{ 100, "tiles/dirt_water_grass_dirt.png", TILE_CORNER_INFO(1, DIRT, WATER, DIRT, GRASS) },
{ 101, "tiles/dirt_water_grass_dirt.png", TILE_CORNER_INFO(2, DIRT, WATER, DIRT, GRASS) },
{ 102, "tiles/dirt_water_grass_dirt.png", TILE_CORNER_INFO(3, DIRT, WATER, DIRT, GRASS) },
{ 103, "tiles/dirt_dirt_grass_water.png", TILE_CORNER_INFO(0, DIRT, DIRT, WATER, GRASS) },
{ 104, "tiles/dirt_dirt_grass_water.png", TILE_CORNER_INFO(1, DIRT, DIRT, WATER, GRASS) },
{ 105, "tiles/dirt_dirt_grass_water.png", TILE_CORNER_INFO(2, DIRT, DIRT, WATER, GRASS) },
{ 106, "tiles/dirt_dirt_grass_water.png", TILE_CORNER_INFO(3, DIRT, DIRT, WATER, GRASS) },
{ 107, "tiles/dirt_dirt_water_grass.png", TILE_CORNER_INFO(0, DIRT, DIRT, GRASS, WATER) },
{ 108, "tiles/dirt_dirt_water_grass.png", TILE_CORNER_INFO(1, DIRT, DIRT, GRASS, WATER) },
{ 109, "tiles/dirt_dirt_water_grass.png", TILE_CORNER_INFO(2, DIRT, DIRT, GRASS, WATER) },
{ 110, "tiles/dirt_dirt_water_grass.png", TILE_CORNER_INFO(3, DIRT, DIRT, GRASS, WATER) },
};
static vec4 tile_uvs[SDL_arraysize(tile_infos)];
static Sint32 selected_tile_kind = -1;
static Sint32 selected_tile = -1;
static bool dragging_tile_change;
static bool dragging_camera_change;
static vec2 drag_start_pos;
static bool queued_movement;
static Direction queued_movement_direction;
static R_Texture create_texture(const char *path) {
char path_to_load[256] = ASSETS_PATH;
SDL_strlcat(path_to_load, path, SDL_arraysize(path_to_load));
int width = 0, height = 0, channels = 0;
stbi_uc *data = stbi_load(path_to_load, &width, &height, &channels, 0);
if (!data) {
log_error("Failed to load texture (\"%s\").", path_to_load);
return NULL;
}
R_Texture result = renderer_texture_create(channels == 4 ? R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB : R_TEXTURE_FORMAT_R8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, width, height, data, path);
if (!result) {
log_error("Failed to load texture (\"%s\").", path_to_load);
stbi_image_free(data);
return NULL;
}
stbi_image_free(data);
return result;
}
#define MAP_FILE_VERSION (2u)
static bool save_map(Map map) {
char path[256] = ASSETS_PATH "maps/";
SDL_strlcat(path, map.name, SDL_arraysize(path));
SDL_IOStream *file = SDL_IOFromFile(path, "wb");
if (!file) {
log_error("Failed to open map file for writing.");
return false;
}
defer(SDL_CloseIO(file));
if (!SDL_WriteU32LE(file, MAP_FILE_VERSION)) {
log_error("Failed to write version to map file.");
return false;
}
if (!SDL_WriteS32LE(file, map.size.x)) {
log_error("Failed to write width to map file.");
return false;
}
if (!SDL_WriteS32LE(file, map.size.y)) {
log_error("Failed to write height to map file.");
return false;
}
for (int i = 0; i < map.size.x * map.size.y; i++) {
Uint16 id = tile_infos[map.tiles[i]].serialization_id;
if (!SDL_WriteU16LE(file, id)) {
log_error("Failed to write tile to map file.");
return false;
}
}
if(!SDL_FlushIO(file)) {
log_error("Failed to flush data to map file.");
return false;
};
SDL_Log("Saved map file.");
return true;
}
static bool load_map(const char *name, Map *result) {
char path[256] = ASSETS_PATH "maps/";
SDL_strlcat(path, name, SDL_arraysize(path));
SDL_IOStream *file = SDL_IOFromFile(path, "rb");
if (!file) {
log_error("Failed to open map file for reading.");
return false;
}
defer(SDL_CloseIO(file));
SDL_memcpy(result->name, name, SDL_min(strlen(name), SDL_arraysize(result->name) - 1));
if (!SDL_ReadU32LE(file, &result->version)) {
log_error("Failed read version from map file.");
return false;
}
if (result->version > MAP_FILE_VERSION) {
log_error("Map file version (%u) is higher than the highest supported.", result->version);
return false;
}
if (!SDL_ReadS32LE(file, &result->size.x)) {
log_error("Failed read width from map file.");
return false;
}
if (!SDL_ReadS32LE(file, &result->size.y)) {
log_error("Failed read height from map file.");
return false;
}
result->tiles = (Uint16*)malloc(result->size.x * result->size.y * sizeof(Uint16));
for (int i = 0; i < result->size.x * result->size.y; i++) {
if (result->version == 2) {
Uint16 serialization_id = 0;
if (!SDL_ReadU16LE(file, &serialization_id)) {
free(result->tiles);
return false;
}
Uint16 info_index = 0;
for (int i = 0; i < SDL_arraysize(tile_infos); i++) {
if (tile_infos[i].serialization_id == serialization_id) {
info_index = i;
break;
}
}
result->tiles[i] = info_index;
} else {
assert(false && "Tried to load an unsupported map version.");
log_error("Tried to load an unsupported map version. Aborting.");
free(result->tiles);
return false;
}
}
char buffer_name[256] = "Map ";
SDL_strlcat(buffer_name, result->name, SDL_arraysize(buffer_name));
result->texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_STORAGE, false, result->size.x, result->size.y, result->tiles, "map_texture");
SDL_Log("Loaded map file.");
return true;
}
static void unload_map(Map *map) {
map->size = i32vec2(0, 0);
free(map->tiles);
SDL_free(map->name);
renderer_texture_destroy(map->texture);
}
static void change_map_size(Map *map, char direction, int amount) {
renderer_texture_destroy(map->texture);
Uint16*old_map = map->tiles;
Sint32 old_map_width = map->size.x;
Sint32 old_map_height = map->size.y;
Sint32 new_x_offset = 0;
Sint32 new_y_offset = 0;
Sint32 old_x_offset = 0;
Sint32 old_y_offset = 0;
Sint32 to_fill_width = map->size.x;
Sint32 to_fill_height = map->size.y;
Sint32 to_fill_x_offset = 0;
Sint32 to_fill_y_offset = 0;
if (direction == 'W') {
player.position.x = player.position.x + amount;
map->size.x += amount;
to_fill_width = amount;
if (amount < 0)
old_x_offset = -amount;
else
new_x_offset = amount;
}
if (direction == 'N') {
player.position.y = player.position.y + amount;
map->size.y += amount;
to_fill_height = amount;
if (amount < 0)
old_y_offset = -amount;
else
new_y_offset = amount;
}
if (direction == 'E') {
map->size.x += amount;
to_fill_width = amount;
to_fill_x_offset = old_map_width;
}
if (direction == 'S') {
map->size.y += amount;
to_fill_height = amount;
to_fill_y_offset = old_map_height;
}
map->tiles = (Uint16 *)malloc(map->size.x * map->size.y * sizeof(Uint16));
for (int y = 0; y < min(old_map_height, map->size.y); y++) {
for (int x = 0; x < min(old_map_width, map->size.x); x++) {
map->tiles[(y + new_y_offset) * map->size.x + (x + new_x_offset)] = old_map[(y + old_y_offset) * old_map_width + (x + old_x_offset)];
}
}
free(old_map);
for (int y = 0; y < to_fill_height; y++) {
for (int x = 0; x < to_fill_width; x++) {
map->tiles[(y + to_fill_y_offset) * map->size.x + (x + to_fill_x_offset)] = 1;
}
}
player.position = clamp(player.position, i32vec2(0, 0), map->size - 2);
map->texture = renderer_texture_create(R_TEXTURE_FORMAT_R16_UINT, R_TEXTURE_USAGE_SAMPLED, false, map->size.x, map->size.y, map->tiles, "map_texture");
}
static void blit(char *dst, Sint32 dst_pitch, Sint32 dst_x, Sint32 dst_y, char *src, Sint32 src_pitch, Sint32 width, Sint32 height, int components = 4) {
for (Sint32 y = 0; y < height; y++)
memmove(&dst[((dst_y + y) * dst_pitch + dst_x) * components], &src[y * src_pitch * components], width * components);
}
static bool SelectableTile(const char *label, bool selected, Uint32 tile_index, const ImVec2& image_size) {
const ImGuiContext *context = ImGui::GetCurrentContext();
const ImVec2 padding = context->Style.FramePadding;
bool pressed = ImGui::Selectable(label, selected, 0, image_size + padding * 2.0f);
ImVec2 min = ImGui::GetItemRectMin();
ImVec2 max = ImGui::GetItemRectMax();
vec4 uv = tile_uvs[tile_index] / (float)TILE_ATLAS_SIZE;
context->CurrentWindow->DrawList->AddImageQuad((ImTextureID)ImGui_ImplRenderer_GetTextureID(tile_textures_atlas_imgui), min + padding, ImVec2(max.x - padding.x, min.y + padding.y), max - padding, ImVec2(min.x + padding.x, max.y - padding.y), ImVec2(uv.x, uv.y), ImVec2(uv.z, uv.y), ImVec2(uv.z, uv.w), ImVec2(uv.x, uv.w));
return pressed;
}
static ImVec4 linear_to_sRGB(ImVec4 linear) {
float red = linear.x <= 0.0031308f ? 12.92f * linear.x : 1.055f * powf(linear.x, 1.0f / 2.4f) - 0.055;
float green = linear.y <= 0.0031308f ? 12.92f * linear.y : 1.055f * powf(linear.y, 1.0f / 2.4f) - 0.055;
float blue = linear.z <= 0.0031308f ? 12.92f * linear.z : 1.055f * powf(linear.z, 1.0f / 2.4f) - 0.055;
return ImVec4(red, green, blue, linear.w);
}
static ImVec4 sRGB_to_linear(ImVec4 linear) {
float red = linear.x <= 0.0031308f ? linear.x / 12.92f : powf((linear.x + 0.055) / 1.055, 2.4f);
float green = linear.y <= 0.0031308f ? linear.y / 12.92f : powf((linear.y + 0.055) / 1.055, 2.4f);
float blue = linear.z <= 0.0031308f ? linear.z / 12.92f : powf((linear.z + 0.055) / 1.055, 2.4f);
return ImVec4(red, green, blue, linear.w);
}
static vec3 Unproject(vec3 screen_pos) {
vec4 result = vec4(screen_pos, 1.0f) * inverse_projection_matrix * inverse_view_matrix;
result.x /= result.w;
result.y /= result.w;
result.z /= result.w;
return result.xyz();
}
static vec2 get_floor_intersection_of_mouse(vec2 mouse_pos) {
vec2 mouse = remap(vec2(0, 0), window_size, vec2(-1, 1), vec2(1, -1), mouse_pos);
vec3 camera_position = (vec4(0, 0, 0, 1) * inverse_view_matrix).xyz();
vec3 probe = Unproject(vec3(mouse, .5));
vec3 ray_dir = normalize(probe - camera_position);
float t = -camera_position.z / ray_dir.z;
vec3 floor_intersection = camera_position + (t * ray_dir);
return floor_intersection.xy();
}
#ifdef TRACY_ENABLE
static SDL_malloc_func sdl_malloc = NULL;
static SDL_calloc_func sdl_calloc = NULL;
static SDL_realloc_func sdl_realloc = NULL;
static SDL_free_func sdl_free = NULL;
static void setup_memory_functions() {
SDL_GetMemoryFunctions(&sdl_malloc, &sdl_calloc, &sdl_realloc, &sdl_free);
SDL_SetMemoryFunctions(
[](size_t size) -> void * {
void *result = sdl_malloc(size);
TracyAllocN(result, size, "SDL");
return result;
},
[](size_t nmemb, size_t size) -> void * {
void *result = sdl_calloc(nmemb, size);
TracyAllocN(result, nmemb * size, "SDL");
return result;
},
[](void *mem, size_t size) -> void * {
void *result = sdl_realloc(mem, size);
TracyFreeN(mem, "SDL");
TracyAllocN(result, size, "SDL");
return result;
},
[](void *mem) {
TracyFreeN(mem, "SDL");
sdl_free(mem);
}
);
}
#else
static void setup_memory_functions() {}
#endif
static bool recreate_tile_textures() {
tile_textures_atlas = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM_SRGB, R_TEXTURE_USAGE_SAMPLED, false, TILE_ATLAS_SIZE, TILE_ATLAS_SIZE, NULL, "tile_atlas_texture");
if (!tile_textures_atlas) {
log_error("Failed to create texture.");
return false;
}
tile_textures_atlas_imgui = renderer_texture_create(R_TEXTURE_FORMAT_RGBA8_UNORM, R_TEXTURE_USAGE_SAMPLED, false, TILE_ATLAS_SIZE, TILE_ATLAS_SIZE, NULL, "tile_atlas_texture imgui");
if (!tile_textures_atlas) {
log_error("Failed to create texture.");
return false;
}
for (Uint32 i = 0; i < SDL_arraysize(tile_infos); i++) {
char path[256] = ASSETS_PATH;
SDL_strlcat(path, tile_infos[i].asset_path, SDL_arraysize(path));
int width = 0, height = 0;
stbi_uc *data = stbi_load(path, &width, &height, NULL, 4);
if (!data) {
log_error("Failed to load texture (\"%s\"). Exiting.", path);
renderer_texture_destroy(tile_textures_atlas);
tile_textures_atlas = NULL;
renderer_texture_destroy(tile_textures_atlas_imgui);
tile_textures_atlas_imgui = NULL;
return false;
}
SDL_assert_always(width == TILE_SIZE);
SDL_assert_always(height == TILE_SIZE);
Uint32 x = (i * TILE_SIZE) % TILE_ATLAS_SIZE;
Uint32 y = ((i * TILE_SIZE) / TILE_ATLAS_SIZE) * TILE_SIZE;
tile_uvs[i].x = x;
tile_uvs[i].y = y;
tile_uvs[i].z = x + TILE_SIZE;
tile_uvs[i].w = y + TILE_SIZE;
if (tile_infos[i].rotation) {
Uint32 copy[TILE_SIZE * TILE_SIZE]; memcpy(copy, data, TILE_SIZE * TILE_SIZE * 4);
for (int y = 0; y < TILE_SIZE; y++) {
for (int x = 0; x < TILE_SIZE; x++) {
switch(tile_infos[i].rotation) {
case 1: ((Uint32 *)data)[(TILE_SIZE - x - 1) * TILE_SIZE + (y)] = copy[y * TILE_SIZE + x]; break;
case 2: ((Uint32 *)data)[(TILE_SIZE - y - 1) * TILE_SIZE + (TILE_SIZE - x - 1)] = copy[y * TILE_SIZE + x]; break;
case 3: ((Uint32 *)data)[(x) * TILE_SIZE + (TILE_SIZE - y - 1)] = copy[y * TILE_SIZE + x]; break;
default: assert(false); break;
};
}
}
}
renderer_texture_update(tile_textures_atlas, x, y, TILE_SIZE, TILE_SIZE, data, TILE_SIZE * 4);
renderer_texture_update(tile_textures_atlas_imgui, x, y, TILE_SIZE, TILE_SIZE, data, TILE_SIZE * 4);
stbi_image_free(data);
}
tile_uvs_buffer = renderer_buffer_create(R_BUFFER_USAGE_STORAGE, sizeof(tile_uvs), tile_uvs, "tile_uvs_buffer");
return true;
}
static int real_mod(int a, int b) {
int result = a % b;
return result >= 0 ? result : result + b;
}
static bool imgui_time_picker(const char *label, int time[3]) {
bool result = ImGui::DragScalarN(label, ImGuiDataType_S32, time, 3);
time[1] += time[2] >= 0 ? time[2] / 60 : -1;
time[0] += time[1] >= 0 ? time[1] / 60 : -1;
time[2] = real_mod(time[2], 60);
time[1] = real_mod(time[1], 60);
time[0] = real_mod(time[0], 24);
return result;
}
static Uint32 get_corner_info(Sint32 tile_pos_x, Sint32 tile_pos_y) {
if (tile_pos_x < 0 || tile_pos_x >= current_map.size.x || tile_pos_y < 0 || tile_pos_y >= current_map.size.y)
return 0;
return tile_infos[current_map.tiles[tile_pos_y * current_map.size.x + tile_pos_x]].corner_info;
}
static Uint32 find_matching_tile(Uint32 corner_info) {
for (Uint32 i = 0; i < SDL_arraysize(tile_infos); i++) {
if (corner_info == tile_infos[i].corner_info)
return i;
}
return 0;
}
static void change_map_tile(Sint32 pos_x, Sint32 pos_y, TileKind kind) {
const Uint32 INFO_NONE = ((TILEKIND_NONE << 24) | (TILEKIND_NONE << 16) | (TILEKIND_NONE << 8) | TILEKIND_NONE);
const Uint32 INFO_ERROR = ((TILEKIND_ERROR << 24) | (TILEKIND_ERROR << 16) | (TILEKIND_ERROR << 8) | TILEKIND_ERROR);
const Uint32 INFO_MASKS[4] = { 0x0000ff00, 0x000000ff, 0xff000000, 0x00ff0000 };
Uint32 corner_infos[4] = { get_corner_info(pos_x + 0, pos_y + 1), get_corner_info(pos_x + 1, pos_y + 1), get_corner_info(pos_x + 1, pos_y + 0), get_corner_info(pos_x + 0, pos_y + 0) };
for (int i = 0; i < 4; i++) {
Uint32 replace_mask = INFO_MASKS[i];
if ((corner_infos[i] == INFO_NONE) | (corner_infos[i] == INFO_ERROR))
replace_mask = 0xffffffff;
corner_infos[i] = corner_infos[i] ^ ((corner_infos[i] ^ ((kind << 24) | (kind << 16) | (kind << 8) | kind)) & replace_mask);
}
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y)
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[0]);
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 1 && pos_y + 1 < current_map.size.y)
current_map.tiles[(pos_y + 1) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[1]);
if (0 <= pos_x + 1 && pos_x + 1 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y)
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 1] = find_matching_tile(corner_infos[2]);
if (0 <= pos_x + 0 && pos_x + 0 < current_map.size.x && 0 <= pos_y + 0 && pos_y + 0 < current_map.size.y)
current_map.tiles[(pos_y + 0) * current_map.size.x + pos_x + 0] = find_matching_tile(corner_infos[3]);
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16));
}
static void SameLineOrWrap(const ImVec2& size) {
ImGuiWindow *window = ImGui::GetCurrentWindow();
ImVec2 pos = ImVec2(window->DC.CursorPosPrevLine.x + ImGui::GetStyle().ItemSpacing.x, window->DC.CursorPosPrevLine.y);
if (window->WorkRect.Contains(ImRect(pos, pos + size)))
ImGui::SameLine();
}
static i32vec2 grid_tile_pos_from_floor_intersection(vec2 floor_intersection) {
return {
(Sint32)SDL_floorf(floor_intersection.x + (selected_tile == -1 ? 0.5f : 1.0f)),
(Sint32)SDL_floorf(floor_intersection.y + (selected_tile == -1 ? 0.5f : 1.0f)),
};
}
static bool init_resources() {
view_projection_matrix_buffer = renderer_buffer_create(R_BUFFER_USAGE_UNIFORM, sizeof(mat4x4), NULL, "view_projection_matrix_buffer");
if (!view_projection_matrix_buffer) {
log_error("Failed to create buffer.");
return false;
}
per_frame_buffer = renderer_buffer_create(R_BUFFER_USAGE_UNIFORM, sizeof(per_frame), NULL, "per_frame_buffer");
if (!per_frame_buffer) {
log_error("Failed to create buffer.");
return false;
}
tint_color_buffer = renderer_buffer_create(R_BUFFER_USAGE_UNIFORM, sizeof(vec3), NULL, "tint_color_buffer");
if (!tint_color_buffer) {
log_error("Failed to create buffer.");
return false;
}
vertex_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, sizeof(vertices), vertices, "vertex_buffer");
if (!vertex_buffer) {
log_error("Failed to create buffer.");
return false;
}
index_buffer = renderer_buffer_create(R_BUFFER_USAGE_INDEX, sizeof(indices), indices, "index_buffer");
if (!index_buffer) {
log_error("Failed to create buffer.");
return false;
}
player_instance_buffer = renderer_buffer_create(R_BUFFER_USAGE_VERTEX, sizeof(player_instance), &player_instance, "player_instance_buffer");
if (!player_instance_buffer) {
log_error("Failed to create buffer.");
return false;
}
player_texture = create_texture("decorations/strawberry.png");
if (!player_texture) {
log_error("Failed to create shader texture.");
return false;
}
if (!recreate_tile_textures()) {
log_error("Failed to create tile textures.");
return false;
}
return true;
}
static void setup_working_directory() {
if (SDL_GetPathInfo(ASSETS_PATH, NULL)) return;
const char *current_directory = SDL_GetCurrentDirectory();
change_directory(SDL_GetBasePath());
if (SDL_GetPathInfo(ASSETS_PATH, NULL)) return;
change_directory("..");
if (SDL_GetPathInfo(ASSETS_PATH, NULL)) return;
change_directory(current_directory);
}
static void process_event_editor(SDL_Event event) {
ZoneScopedN("process_event_editor");
ImGuiIO &io = ImGui::GetIO();
ImGui_ImplSDL3_ProcessEvent(&event);
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
if (event.key.key == SDLK_F9) {
in_editor = !in_editor;
}
if (io.WantCaptureKeyboard)
return;
} break;
case SDL_EVENT_MOUSE_WHEEL: {
if (io.WantCaptureMouse)
return;
vec2 floor_pos_before = get_floor_intersection_of_mouse(vec2(event.wheel.mouse_x, event.wheel.mouse_y));
editor_camera_distance = SDL_max(0.2, editor_camera_distance - event.wheel.y * SDL_sqrt(editor_camera_distance));
view_matrix = view (vec3(editor_camera_position, 0), 0, editor_camera_distance);
inverse_view_matrix = inverse_view(vec3(editor_camera_position, 0), 0, editor_camera_distance);
vec2 floor_pos_after = get_floor_intersection_of_mouse(vec2(event.wheel.mouse_x, event.wheel.mouse_y));
editor_camera_position += floor_pos_before - floor_pos_after;
view_matrix = view (vec3(editor_camera_position, 0), 0, editor_camera_distance);
inverse_view_matrix = inverse_view(vec3(editor_camera_position, 0), 0, editor_camera_distance);
} break;
case SDL_EVENT_MOUSE_BUTTON_DOWN: {
if (io.WantCaptureMouse)
return;
vec2 floor_intersection = get_floor_intersection_of_mouse(vec2(event.button.x, event.button.y));
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
drag_start_pos = floor_intersection;
if (event.button.button == SDL_BUTTON_RIGHT) {
dragging_camera_change = true;
}
if (event.button.button == SDL_BUTTON_LEFT) {
if (selected_tile_kind != -1) {
change_map_tile(tile_pos.x, tile_pos.y, (TileKind)selected_tile_kind);
if (-1 <= tile_pos.x && tile_pos.x < current_map.size.x && -1 <= tile_pos.y && tile_pos.y < current_map.size.y) {
dragging_tile_change = true;
}
}
if (0 <= tile_pos.x && tile_pos.x < current_map.size.x && 0 <= tile_pos.y && tile_pos.y < current_map.size.y) {
dragging_tile_change = true;
}
SDL_Keymod modifiers = SDL_GetModState();
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x <= -1) {
if(modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'W', -1);
else
change_map_size(&current_map, 'W', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_pos.x == current_map.size.x) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'E', -1);
else
change_map_size(&current_map, 'E', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y <= -1) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'N', -1);
else
change_map_size(&current_map, 'N', 1);
}
if (modifiers & SDL_KMOD_SHIFT && tile_pos.y == current_map.size.y) {
if (modifiers & SDL_KMOD_CTRL)
change_map_size(&current_map, 'S', -1);
else
change_map_size(&current_map, 'S', 1);
}
}
} break;
case SDL_EVENT_MOUSE_BUTTON_UP: {
if (io.WantCaptureMouse)
return;
if (event.button.button == SDL_BUTTON_RIGHT) {
dragging_camera_change = false;
}
if (event.button.button == SDL_BUTTON_LEFT) {
if (selected_tile != -1 && dragging_tile_change) {
vec2 floor_intersection = get_floor_intersection_of_mouse(vec2(event.button.x, event.button.y));
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
Sint32 tile_x = clamp(0, tile_pos.x, current_map.size.x - 1);
Sint32 tile_y = clamp(0, tile_pos.y, current_map.size.y - 1);
i32vec2 drag_start = grid_tile_pos_from_floor_intersection(drag_start_pos);
Sint32 start_x = min(tile_x, drag_start.x);
Sint32 start_y = min(tile_y, drag_start.y);
Sint32 end_x = max(tile_x, drag_start.x);
Sint32 end_y = max(tile_y, drag_start.y);
for (Sint32 y = start_y; y <= end_y; y++) {
for (Sint32 x = start_x; x <= end_x; x++) {
current_map.tiles[x + current_map.size.x * y] = selected_tile;
}
}
renderer_texture_update(current_map.texture, 0, 0, current_map.size.x, current_map.size.y, current_map.tiles, current_map.size.x * sizeof(Uint16));
}
dragging_tile_change = false;
}
} break;
case SDL_EVENT_MOUSE_MOTION: {
mouse_pos = vec2(event.motion.x, event.motion.y);
vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos);
if (dragging_camera_change) {
editor_camera_position -= (floor_intersection - drag_start_pos);
view_matrix = view (vec3(editor_camera_position, 0), 0, editor_camera_distance);
inverse_view_matrix = inverse_view(vec3(editor_camera_position, 0), 0, editor_camera_distance);
}
if (selected_tile_kind != -1 && dragging_tile_change) {
vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos);
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
change_map_tile(tile_pos.x, tile_pos.y, (TileKind)selected_tile_kind);
}
} break;
}
}
static void update_state_editor() {
ZoneScopedN("update_state_editor");
ImGui_ImplRenderer_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
const ImGuiViewport *viewport = ImGui::GetMainViewport();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Reload")) {
recreate_tile_textures();
}
if (ImGui::MenuItem("Save")) {
save_map(current_map);
}
ImGui::Separator();
ImGui::MenuItem("Settings", NULL, &show_settings);
ImGui::MenuItem("Demo Window", NULL, &show_demo_window);
ImGui::Separator();
if (ImGui::MenuItem("Exit")) {
Running = false;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit")) {
ImGui::MenuItem("Tile Picker", NULL, &show_tile_picker);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
ImGuiID main_viewport_dock = ImGui::GetID("main_viewport_dock");
if (!ImGui::DockBuilderGetNode(main_viewport_dock)) {
ImGui::DockBuilderAddNode (main_viewport_dock, (ImGuiDockNodeFlags)ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingOverCentralNode);
ImGui::DockBuilderSetNodePos (main_viewport_dock, ImGui::GetMainViewport()->WorkPos);
ImGui::DockBuilderSetNodeSize(main_viewport_dock, ImGui::GetMainViewport()->WorkSize);
ImGuiID left_dock = ImGui::DockBuilderSplitNode(main_viewport_dock, ImGuiDir_Left, 0.2f, NULL, NULL);
ImGui::DockBuilderDockWindow("Tile Picker", left_dock);
ImGui::DockBuilderFinish(main_viewport_dock);
}
ImGui::DockSpaceOverViewport(main_viewport_dock, ImGui::GetMainViewport(), ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_NoDockingOverCentralNode);
if (show_settings) {
ImGui::SetNextWindowSize(ImVec2(400, 0), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Settings", &show_settings)) {
if (ImGui::DragFloat("Master", &volume_master, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) {
MIX_SetMixerGain(mixer, volume_master / 100.0f);
};
if (ImGui::DragFloat("Music", &volume_music, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) {
MIX_SetTrackGain(music_track, volume_music / 100.0f);
}
if (ImGui::DragFloat("SFX", &volume_sfx, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) {
MIX_SetTrackGain(sfx_track, volume_sfx / 100.0f);
}
ImGui::NewLine();
ImGui::DragFloat("fovy", &camera_fovy_degrees);
ImGui::DragFloat("camera_distance", &camera_distance, 0.25f, 1.0f, INFINITY);
ImGui::DragFloat("camera_tilt", &camera_tilt, 0.25f, 0.0f, 89.0f);
ImGui::NewLine();
ImGui::BeginDisabled(use_actual_time);
ImGui::DragScalarN("Time", ImGuiDataType_S32, &calendar_time.hour, 3);
ImGui::EndDisabled();
ImGui::Checkbox("use actual time", &use_actual_time);
ImGui::Checkbox("enable time based tinting", &enable_time_tints);
ImGui::NewLine();
for (int i = 0; i < num_used_tint_times; i++) {
ImGui::PushID(i);
imgui_time_picker("##time", time_tints_times[i]);
ImGui::PopID();
}
if (ImGui::Button("Add")) num_used_tint_times = clamp(1, num_used_tint_times + 1, MAX_TINT_TIMES);
ImGui::SameLine();
if (ImGui::Button("Remove")) num_used_tint_times = clamp(1, num_used_tint_times - 1, MAX_TINT_TIMES);
ImGui::NewLine();
for (int i = 0; i < num_used_tint_times; i++) {
ImGui::PushID(i);
ImGui::ColorEdit3("##color", glm::value_ptr(time_tints[i]));
ImGui::PopID();
}
if (!ImGui::IsAnyItemActive()) {
for (int j = 0; j < num_used_tint_times; j++) {
for (int i = 0; i < num_used_tint_times - 1; i++) {
if (time_tints_times[i][0] > time_tints_times[i + 1][0] ||
time_tints_times[i][0] == time_tints_times[i + 1][0] && time_tints_times[i][1] > time_tints_times[i + 1][1] ||
time_tints_times[i][0] == time_tints_times[i + 1][0] && time_tints_times[i][1] == time_tints_times[i + 1][1] && time_tints_times[i][2] > time_tints_times[i + 1][2]) {
int temp_time[3] = { time_tints_times[i][0], time_tints_times[i][1], time_tints_times[i][2] };
vec3 temp_color = time_tints[i];
time_tints_times[i][0] = time_tints_times[i + 1][0];
time_tints_times[i][1] = time_tints_times[i + 1][1];
time_tints_times[i][2] = time_tints_times[i + 1][2];
time_tints[i] = time_tints[i + 1];
time_tints_times[i + 1][0] = temp_time[0];
time_tints_times[i + 1][1] = temp_time[1];
time_tints_times[i + 1][2] = temp_time[2];
time_tints[i + 1] = temp_color;
}
}
}
}
}
ImGui::End();
}
if (show_tile_picker) {
if (ImGui::Begin("Tile Picker", &show_tile_picker, ImGuiWindowFlags_NoFocusOnAppearing)) {
if (ImGui::Selectable("None", selected_tile_kind == -1 && selected_tile == -1)) {
selected_tile_kind = -1;
selected_tile = -1;
}
if (ImGui::Selectable("Grass", selected_tile_kind == TILEKIND_GRASS)) {
selected_tile_kind = TILEKIND_GRASS;
selected_tile = -1;
}
if (ImGui::Selectable("Dirt", selected_tile_kind == TILEKIND_DIRT)) {
selected_tile_kind = TILEKIND_DIRT;
selected_tile = -1;
}
if (ImGui::Selectable("Water", selected_tile_kind == TILEKIND_WATER)) {
selected_tile_kind = TILEKIND_WATER;
selected_tile = -1;
}
for (int i = 0; i < SDL_arraysize(tile_infos); i++) {
ImGui::PushID(i);
if (i != 0)
SameLineOrWrap(ImVec2(32, 32));
if (SelectableTile("##tile", selected_tile == i, i, ImVec2(32, 32))) {
selected_tile_kind = -1;
selected_tile = i;
}
ImGui::PopID();
}
}
ImGui::End();
} else {
selected_tile = -1;
selected_tile_kind = -1;
}
ImGui::SetNextWindowPos({ viewport->WorkPos.x + viewport->WorkSize.x - 10.0f, viewport->WorkPos.y + 10.0f }, ImGuiCond_Always, { 1.0f, 0.0f });
if (ImGui::Begin("Overlay", NULL, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
ImGui::Checkbox("Grid", &show_grid);
}
ImGui::End();
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
}
static void render_editor() {
ZoneScopedN("render_editor");
{
ZoneScopedN("update buffers");
{
ZoneScopedN("player_instance_buffer");
player_instance.pos = player.position;
renderer_buffer_update(player_instance_buffer, 0, sizeof(player_instance), &player_instance);
}
{
ZoneScopedN("per_frame");
float aspect_ratio = ((float)window_size.x / (float)window_size.y);
view_matrix = view (vec3(editor_camera_position, 0), 0, editor_camera_distance);
inverse_view_matrix = inverse_view(vec3(editor_camera_position, 0), 0, editor_camera_distance);
projection_matrix = projection (radians(camera_fovy_degrees), aspect_ratio, NEAR_PLANE);
inverse_projection_matrix = inverse_projection(radians(camera_fovy_degrees), aspect_ratio, NEAR_PLANE);
mat4x4 view_projection_matrix = view_matrix * projection_matrix;
renderer_buffer_update(view_projection_matrix_buffer, 0, sizeof(view_projection_matrix), &view_projection_matrix);
vec2 floor_intersection = get_floor_intersection_of_mouse(mouse_pos);
i32vec2 tile_pos = grid_tile_pos_from_floor_intersection(floor_intersection);
per_frame.map_width = current_map.size.x;
per_frame.grid_width = selected_tile != -1 ? current_map.size.x : current_map.size.x + 1;
per_frame.grid_height = selected_tile != -1 ? current_map.size.y : current_map.size.y + 1;
per_frame.grid_offset = selected_tile != -1 ? vec2(-0.5f, -0.5f) : vec2(-1.0f, -1.0f);
per_frame.mouse = tile_pos;
if (dragging_tile_change && selected_tile != -1) {
i32vec2 grid_tile_pos = grid_tile_pos_from_floor_intersection(drag_start_pos);
per_frame.drag_start = grid_tile_pos;
} else {
per_frame.drag_start = tile_pos;
}
renderer_buffer_update(per_frame_buffer, 0, sizeof(per_frame), &per_frame);
}
{
ZoneScopedN("tint color");
Sint64 tint_times_ns[MAX_TINT_TIMES];
for (int i = 0; i < num_used_tint_times; i++)
tint_times_ns[i] = (time_tints_times[i][0] * 60 * 60 + time_tints_times[i][1] * 60 + time_tints_times[i][2]) * SDL_NS_PER_SECOND;
tint_times_ns[num_used_tint_times] = (24 * 60 * 60 + 60 * 60 + 60) * SDL_NS_PER_SECOND + tint_times_ns[0];
Sint64 calendar_time_ns = (calendar_time.hour * 60 * 60 + calendar_time.minute * 60 + calendar_time.second) * SDL_NS_PER_SECOND + (Sint64)calendar_time.nanosecond;
int last_time_index = num_used_tint_times - 1;
for (int i = 0; i < num_used_tint_times; i++) {
if (calendar_time_ns > tint_times_ns[i])
last_time_index = i;
}
if (calendar_time_ns <= tint_times_ns[0]) calendar_time_ns += (24 * 60 * 60 + 60 * 60 + 60) * SDL_NS_PER_SECOND;
Sint64 v = calendar_time_ns - tint_times_ns[last_time_index];
Sint64 time_between = tint_times_ns[last_time_index + 1] - tint_times_ns[last_time_index];
double t = v / (double)time_between;
vec3 tint_color = mix(time_tints[last_time_index], time_tints[(last_time_index + 1) % num_used_tint_times], t);
if (!enable_time_tints) tint_color = vec3(1, 1, 1);
renderer_buffer_update(tint_color_buffer, 0, sizeof(tint_color), &tint_color);
}
}
renderer_frame_set_target(framebuffer, R_surface, R_LOAD_OP_CLEAR, R_STORE_OP_STORE, { 0.01f, 0.01f, 0.01f, 0.01f });
{
ZoneScopedN("Draw Map");
renderer_frame_set_shader(R_SHADER_WORLD);
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){
.vertex_storage_textures = (R_Texture[]){ current_map.texture },
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_storage_textures = 1,
.num_vertex_uniform_buffers = 2,
.fragment_sampled_textures = (R_Texture[]){ tile_textures_atlas },
.fragment_storage_buffers = (R_Buffer[]){ tile_uvs_buffer },
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
.num_fragment_sampled_textures = 1,
.num_fragment_storage_buffers = 1,
.num_fragment_uniform_buffers = 1,
});
}
if (show_grid) {
ZoneScopedN("Draw Grid");
renderer_frame_set_shader(R_SHADER_GRID);
renderer_frame_draw(NULL, NULL, NULL, per_frame.grid_width * 2 + per_frame.grid_height * 2 + 4, 1, &(R_Draw_Resources){
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_uniform_buffers = 2,
});
}
{
ZoneScopedN("ImGui Render");
ImGui::Render();
ImDrawData *draw_data = ImGui::GetDrawData();
ImGui_ImplRenderer_RenderDrawData(draw_data);
}
}
static void process_event_game(SDL_Event event) {
ZoneScopedN("process_event");
switch (event.type) {
case SDL_EVENT_KEY_DOWN: {
if (event.key.repeat) return;
if (event.key.key == SDLK_UP || event.key.key == SDLK_W) {
queued_movement = true;
queued_movement_direction = DIR_UP;
}
if (event.key.key == SDLK_LEFT || event.key.key == SDLK_A) {
queued_movement = true;
queued_movement_direction = DIR_LEFT;
}
if (event.key.key == SDLK_DOWN || event.key.key == SDLK_S) {
queued_movement = true;
queued_movement_direction = DIR_DOWN;
}
if (event.key.key == SDLK_RIGHT || event.key.key == SDLK_D) {
queued_movement = true;
queued_movement_direction = DIR_RIGHT;
}
if (event.key.key == SDLK_F9) {
in_editor = !in_editor;
}
} break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
if (event.gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_UP) {
queued_movement = true;
queued_movement_direction = DIR_UP;
}
if (event.gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_LEFT) {
queued_movement = true;
queued_movement_direction = DIR_LEFT;
}
if (event.gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_DOWN) {
queued_movement = true;
queued_movement_direction = DIR_DOWN;
}
if (event.gbutton.button == SDL_GAMEPAD_BUTTON_DPAD_RIGHT) {
queued_movement = true;
queued_movement_direction = DIR_RIGHT;
}
} break;
}
}
static void update_state_game() {
ZoneScopedN("update_state_game");
SDL_Time delta_time = current_time - last_time;
float delta_t = delta_time / (float)SDL_NS_PER_SECOND;
const bool *keyboard_state = SDL_GetKeyboardState(NULL);
if (player.is_moving) {
vec2 leftover_movement = vec2(player.target_position) - player.visual_position;
vec2 movement = clamp(min(vec2(0, 0), leftover_movement), normalize(leftover_movement) * (delta_t * character_speed * (keyboard_state[SDL_SCANCODE_LSHIFT] ? 2.0f : 1.0f)), max(vec2(0, 0), leftover_movement));
player.visual_position += movement;
if (movement == leftover_movement) {
player.is_moving = false;
player.position = player.target_position;
}
}
if (!player.is_moving && (queued_movement || keyboard_state[SDL_SCANCODE_W] || keyboard_state[SDL_SCANCODE_A] || keyboard_state[SDL_SCANCODE_S] || keyboard_state[SDL_SCANCODE_D])) {
switch (queued_movement_direction) {
case DIR_UP: { player.target_position = player.position + ivec2( 0, 1); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_LEFT: { player.target_position = player.position + ivec2(-1, 0); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_DOWN: { player.target_position = player.position + ivec2( 0, -1); if (player.target_position != player.position) player.is_moving = true; } break;
case DIR_RIGHT: { player.target_position = player.position + ivec2( 1, 0); if (player.target_position != player.position) player.is_moving = true; } break;
}
}
queued_movement = false;
if (!MIX_TrackPlaying(music_track)) {
MIX_SetTrackAudio(music_track, music_setting_off_piano);
MIX_PlayTrack(music_track, 0);
}
}
static void render_game() {
ZoneScopedN("render_game");
{
ZoneScopedN("update buffers");
{
ZoneScopedN("player_instance_buffer");
player_instance.pos = player.visual_position;
renderer_buffer_update(player_instance_buffer, 0, sizeof(player_instance), &player_instance);
}
{
ZoneScopedN("per_frame");
float aspect_ratio = ((float)window_size.x / (float)window_size.y);
view_matrix = view (vec3(player.visual_position, 0), radians(camera_tilt), camera_distance);
inverse_view_matrix = inverse_view(vec3(player.visual_position, 0), radians(camera_tilt), camera_distance);
projection_matrix = projection (radians(camera_fovy_degrees), aspect_ratio, NEAR_PLANE);
inverse_projection_matrix = inverse_projection(radians(camera_fovy_degrees), aspect_ratio, NEAR_PLANE);
mat4x4 view_projection_matrix = view_matrix * projection_matrix;
renderer_buffer_update(view_projection_matrix_buffer, 0, sizeof(view_projection_matrix), &view_projection_matrix);
per_frame.map_width = current_map.size.x;
renderer_buffer_update(per_frame_buffer, 0, sizeof(per_frame), &per_frame);
}
{
ZoneScopedN("tint color");
Sint64 tint_times_ns[MAX_TINT_TIMES];
for (int i = 0; i < num_used_tint_times; i++)
tint_times_ns[i] = (time_tints_times[i][0] * 60 * 60 + time_tints_times[i][1] * 60 + time_tints_times[i][2]) * SDL_NS_PER_SECOND;
tint_times_ns[num_used_tint_times] = (24 * 60 * 60 + 60 * 60 + 60) * SDL_NS_PER_SECOND + tint_times_ns[0];
Sint64 calendar_time_ns = (calendar_time.hour * 60 * 60 + calendar_time.minute * 60 + calendar_time.second) * SDL_NS_PER_SECOND + (Sint64)calendar_time.nanosecond;
int last_time_index = num_used_tint_times - 1;
for (int i = 0; i < num_used_tint_times; i++) {
if (calendar_time_ns > tint_times_ns[i])
last_time_index = i;
}
if (calendar_time_ns <= tint_times_ns[0]) calendar_time_ns += (24 * 60 * 60 + 60 * 60 + 60) * SDL_NS_PER_SECOND;
Sint64 v = calendar_time_ns - tint_times_ns[last_time_index];
Sint64 time_between = tint_times_ns[last_time_index + 1] - tint_times_ns[last_time_index];
double t = v / (double)time_between;
vec3 tint_color = mix(time_tints[last_time_index], time_tints[(last_time_index + 1) % num_used_tint_times], t);
if (!enable_time_tints) tint_color = vec3(1, 1, 1);
renderer_buffer_update(tint_color_buffer, 0, sizeof(tint_color), &tint_color);
}
}
renderer_frame_set_target(framebuffer, R_surface, R_LOAD_OP_CLEAR, R_STORE_OP_STORE, { 0.01f, 0.01f, 0.01f, 0.01f });
{
ZoneScopedN("Draw Map");
renderer_frame_set_shader(R_SHADER_WORLD);
renderer_frame_draw(NULL, NULL, NULL, 6, current_map.size.y * current_map.size.x, &(R_Draw_Resources){
.vertex_storage_textures = (R_Texture[]){ current_map.texture },
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer, per_frame_buffer },
.num_vertex_storage_textures = 1,
.num_vertex_uniform_buffers = 2,
.fragment_sampled_textures = (R_Texture[]){ tile_textures_atlas },
.fragment_storage_buffers = (R_Buffer[]){ tile_uvs_buffer },
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
.num_fragment_sampled_textures = 1,
.num_fragment_storage_buffers = 1,
.num_fragment_uniform_buffers = 1,
});
}
{
ZoneScopedN("Draw Player");
renderer_frame_set_shader(R_SHADER_BASIC);
renderer_frame_draw(vertex_buffer, index_buffer, player_instance_buffer, 6, 1, &(R_Draw_Resources){
.vertex_uniform_buffers = (R_Buffer[]){ view_projection_matrix_buffer },
.num_vertex_uniform_buffers = 1,
.fragment_sampled_textures = (R_Texture[]){ player_texture },
.fragment_uniform_buffers = (R_Buffer[]){ tint_color_buffer },
.num_fragment_sampled_textures = 1,
.num_fragment_uniform_buffers = 1,
});
}
}
static void process_events() {
ZoneScopedN("process_events");
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT: {
Running = false;
} break;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: {
window_size.x = event.window.data1;
window_size.y = event.window.data2;
} break;
}
if (in_editor) {
process_event_editor(event);
} else {
process_event_game(event);
}
}
}
static void update_state() {
ZoneScopedN("update_state");
last_time = current_time;
SDL_GetCurrentTime(&current_time);
if (use_actual_time)
SDL_TimeToDateTime(current_time, &calendar_time, true);
calendar_time.minute += calendar_time.second >= 0 ? calendar_time.second / 60 : calendar_time.second / 60 - 1;
calendar_time.hour += calendar_time.minute >= 0 ? calendar_time.minute / 60 : calendar_time.minute / 60 - 1;
calendar_time.second = real_mod(calendar_time.second, 60);
calendar_time.minute = real_mod(calendar_time.minute, 60);
calendar_time.hour = real_mod(calendar_time.hour, 24);
if (in_editor) {
update_state_editor();
} else {
update_state_game();
}
}
static void render() {
ZoneScopedN("render");
renderer_frame_begin();
if (!framebuffer || renderer_texture_get_width(framebuffer) != renderer_texture_get_width(R_surface) || renderer_texture_get_height(framebuffer) != renderer_texture_get_height(R_surface)) {
if (framebuffer) {
renderer_texture_destroy(framebuffer);
framebuffer = NULL;
}
framebuffer = renderer_texture_create(renderer_texture_get_format(R_surface), R_TEXTURE_USAGE_TARGET, true, renderer_texture_get_width(R_surface), renderer_texture_get_height(R_surface), NULL, "framebuffer");
}
if (in_editor) {
render_editor();
} else {
render_game();
}
renderer_frame_end();
}
void save_settings() {
SDL_Storage *user_storage = SDL_OpenUserStorage(ORG, APP, 0);
if (!user_storage) return;
defer(SDL_CloseStorage(user_storage));
SDL_IOStream *io = SDL_IOFromDynamicMem();
SDL_IOprintf(io, "[Audio]\n");
SDL_IOprintf(io, "Master=%.0f\n", volume_master);
SDL_IOprintf(io, "Music=%.0f\n", volume_music);
SDL_IOprintf(io, "SFX=%.0f\n", volume_sfx);
SDL_PropertiesID properties = SDL_GetIOProperties(io);
void *data = SDL_GetPointerProperty(properties, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
Sint64 size = SDL_GetIOSize(io);
SDL_WriteStorageFile(user_storage, "settings.ini", data, size);
SDL_CloseIO(io);
}
void load_settings() {
SDL_Storage *user_storage = SDL_OpenUserStorage(ORG, APP, 0);
if (!user_storage) return;
defer(SDL_CloseStorage(user_storage));
Uint64 file_size = 0;
if (SDL_GetStorageFileSize(user_storage, "settings.ini", &file_size)) {
char *file_data = (char *)SDL_calloc(1, file_size + 1);
defer(SDL_free(file_data));
if (!SDL_ReadStorageFile(user_storage, "settings.ini", file_data, file_size))
return;
Settings_Category current_category = SETTINGS_UNKNOWN;
char *line_end = NULL;
for (char *line = file_data; line < file_data + file_size; line = line_end + 1) {
while (line[0] == '\n' || line[0] == '\r') line++;
line_end = line;
while(line_end < file_data + file_size && line_end[0] != '\n' && line_end[0] != '\r') line_end++;
line_end[0] = 0;
if (line[0] == '[' && line_end > line && line_end[-1] == ']') {
line_end[-1] = 0;
const char *category_name = line + 1;
if (SDL_strcasecmp(category_name, "AUDIO") == 0) {
current_category = SETTINGS_AUDIO;
} else {
SDL_Log("Unknown category '%s' in settings.ini.", category_name);
}
} else {
switch (current_category) {
case SETTINGS_UNKNOWN: {
SDL_Log("Unknown value '%s' outside of any category in settings.ini.", line);
} break;
case SETTINGS_AUDIO: {
if (SDL_strncasecmp(line, "Master", sizeof("Master") - 1) == 0) {
line = line + sizeof("Master") - 1;
SDL_sscanf(line, "=%f", &volume_master);
} else if (SDL_strncasecmp(line, "Music", sizeof("Music") - 1) == 0) {
line = line + sizeof("Music") - 1;
SDL_sscanf(line, "=%f", &volume_music);
} else if (SDL_strncasecmp(line, "SFX", sizeof("SFX") - 1) == 0) {
line = line + sizeof("SFX") - 1;
SDL_sscanf(line, "=%f", &volume_sfx);
} else {
SDL_Log("Unknown value '%s' in category 'AUDIO' in settings.ini.", line);
}
} break;
}
}
}
MIX_SetMixerGain(mixer, volume_master / 100.0f);
MIX_SetTrackGain(music_track, volume_music / 100.0f);
MIX_SetTrackGain(sfx_track, volume_sfx / 100.0f);
} else {
SDL_Log("No settings found. Using default values.");
}
}
int main(int argc, char **argv) {
setup_memory_functions();
setup_working_directory();
#ifdef SDL_PLATFORM_LINUX
if (getenv("ENABLE_VULKAN_RENDERDOC_CAPTURE"))
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland");
#endif
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD)) {
log_error("Failed to initialize SDL (%s). Exiting.", SDL_GetError());
return 1;
}
if (!MIX_Init()) {
log_error("Failed to init SDL_mixer. Exiting.");
return 1;
}
window = SDL_CreateWindow("Mikemon", window_size.x, window_size.y, SDL_WINDOW_RESIZABLE);
if (!window) {
log_error("Failed to create window (%s). Exiting.", SDL_GetError());
return 1;
}
if (!renderer_init(window)) {
log_error("Failed to initialize renderer. Exiting.");
return 1;
}
if (!init_resources()) {
log_error("Failed to init resources. Exiting.");
return 1;
}
if (!load_map("map.sv", &current_map)) {
log_error("Failed to load initial map. Exiting.");
return 1;
}
mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
if (!mixer) {
log_error("Failed to open default audio device. Ignoring.");
}
music_track = MIX_CreateTrack(mixer);
if (!music_track) {
log_error("Failed to create music track. Ignoring.");
}
sfx_track = MIX_CreateTrack(mixer);
if (!sfx_track) {
log_error("Failed to create sfx track. Ignoring.");
}
music_setting_off_piano = MIX_LoadAudio(mixer, ASSETS_PATH "music/setting_off_piano.opus", false);
if (!music_setting_off_piano) {
log_error("Failed to load music setting_off_piano.opus. Ignoring.");
}
load_settings();
save_settings();
IMGUI_CHECKVERSION();
ImGuiContext *imgui_context = ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
char *storage_path = SDL_GetPrefPath(ORG, APP);
size_t imgui_ini_path_len = SDL_strlen(storage_path) + SDL_strlen("imgui.ini") + 1;
char *imgui_ini_path = (char *)SDL_calloc(imgui_ini_path_len, 1);
SDL_strlcat(imgui_ini_path, storage_path, imgui_ini_path_len);
SDL_strlcat(imgui_ini_path, "imgui.ini", imgui_ini_path_len);
SDL_free(storage_path);
io.IniFilename = imgui_ini_path;
io.Fonts->AddFontDefaultVector();
ImGui::StyleColorsDark();
ImGui_ImplSDL3_InitForOther(window);
ImGui_ImplRenderer_Init();
ImGuiSettingsHandler time_tints_settings_handler = {};
time_tints_settings_handler.TypeName = "TimeTints";
time_tints_settings_handler.TypeHash = ImHashStr("TimeTints");
time_tints_settings_handler.ReadOpenFn = [](ImGuiContext *context, ImGuiSettingsHandler *handler, const char *name) -> void * {
if (strcmp(name, "Settings") == 0)
return (void *)-1;
int num = atoi(name) + 1;
return (void *)(Sint64)num;
};
time_tints_settings_handler.ReadLineFn = [](ImGuiContext *context, ImGuiSettingsHandler *handler, void *entry, const char *line) {
if (entry == (void *)-1) {
if (strncmp(line, "num", 3) == 0) {
SDL_sscanf(line, "num=%d", &num_used_tint_times);
} else if (strncmp(line, "enable", 6) == 0) {
Uint32 enable = 0;
SDL_sscanf(line, "enable=%d", &enable);
enable_time_tints = !!enable;
}
return;
}
if (strncmp(line, "time", 4) == 0) {
SDL_sscanf(line, "time=%d %d %d", &time_tints_times[(size_t)entry - 1][0], &time_tints_times[(size_t)entry - 1][1], &time_tints_times[(size_t)entry - 1][2]);
} else if(strncmp(line, "color", 5) == 0) {
SDL_sscanf(line, "color=%g %g %g", &time_tints[(size_t)entry - 1][0], &time_tints[(size_t)entry - 1][1], &time_tints[(size_t)entry - 1][2]);
}
};
time_tints_settings_handler.WriteAllFn = [](ImGuiContext *context, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buffer) {
buffer->append("[TimeTints][Settings]\n");
buffer->appendf("enable=%u\n", enable_time_tints ? 1 : 0);
buffer->appendf("num=%d\n\n", num_used_tint_times);
for (int i = 0; i < num_used_tint_times; i++) {
buffer->appendf("[TimeTints][%d]\n", i);
buffer->appendf("time=%d %d %d\n", time_tints_times[i][0], time_tints_times[i][1], time_tints_times[i][2]);
buffer->appendf("color=%g %g %g\n\n", time_tints[i][0], time_tints[i][1], time_tints[i][2]);
}
};
ImGui::AddSettingsHandler(&time_tints_settings_handler);
SDL_GetWindowSizeInPixels(window, &window_size.x, &window_size.y);
while (Running) {
ZoneScopedN("main_loop");
process_events();
update_state();
render();
FrameMark;
}
save_settings();
ImGui_ImplRenderer_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
return 0;
}