git-svn-id: svn://ammerhai.com/home/mike/pokemon_repo@4 24008968-59e6-ed4c-a10b-0b2c954b24ab
52 lines
966 B
HLSL
52 lines
966 B
HLSL
struct VertexShaderInput {
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// Per Vertex
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float4 pos : VERTEX_POSITION;
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float4 uvst : COORDINATES;
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uint vid : SV_VertexID;
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// Per Instance
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float4 pos_size : INSTANCE_POSITION_SIZE;
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};
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struct VertexShaderOutput {
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float4 pos : SV_POSITION;
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float4 uvst : COORDINATES;
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};
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VertexShaderOutput main(VertexShaderInput input) {
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VertexShaderOutput output;
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float2 rect_pos = input.pos_size.xy;
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float2 rect_size = input.pos_size.zw;
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float3x3 coord_sys = {
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2, 0, -1,
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0, -2, 1,
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0, 0, 1
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};
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input.pos_size.xy = mul(coord_sys, float3(input.pos_size.xy, 1)).xy;
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float3x3 pos = {
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1, 0, input.pos_size.x,
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0, 1, input.pos_size.y,
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0, 0, 1
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};
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float3x3 size = {
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rect_size.x, 0, 0,
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0, rect_size.y, 0,
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0, 0, 1
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};
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output.pos.xy = mul(pos, mul(size, input.pos.xyz)).xy;
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//output.pos.xy = mul(pos, input.pos.xyz).xy;
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output.pos.zw = float2(0, 1);
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output.uvst = input.uvst;
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return output;
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} |