Mikemon/assets/shader/common.slang

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#define NEAR_PLANE (0.01f)
[[vk::binding(0, 1)]]
cbuffer camera {
row_major float4x4 view_projection_matrix;
};
[[vk::binding(1, 1)]]
cbuffer constants {
int2 drag_start;
int2 mouse;
uint map_width;
};