change to imgui docker version
rename to work-calendar
This commit is contained in:
@@ -121,6 +121,19 @@ Other Changes:
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- Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture
|
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has not changed. (#8666) [@micb25]
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||||
|
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Docking+Viewports Branch:
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||||
|
||||
- Windows, Viewport: fixed an issue where interrupting a viewport move with
|
||||
e.g. a ClearActiveID() call would leave the dragged viewport with the
|
||||
normally temporary ImGuiViewportFlags_NoInputs flag, preventing further
|
||||
interactions with the viewport. (#5324) (thanks @mdelaharpe)
|
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- Viewports: added io.ConfigViewportPlatformFocusSetsImGuiFocus to opt-out
|
||||
of focusing imgui windows When a platform window is focused (e.g. using Alt+Tab,
|
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clicking Platform Title Bar). In principle this is better enabled but we
|
||||
provide an opt-out because some Linux window managers tend to eagerly focus
|
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windows (on e.g. mouse hover, or even on a simple window pos/size change).
|
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(#6299, #6462)
|
||||
|
||||
|
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-----------------------------------------------------------------------
|
||||
VERSION 1.92.1 (Released 2025-07-09)
|
||||
@@ -170,6 +183,10 @@ Changes:
|
||||
- Backends: Vulkan: fixed texture synchronization issue introduced in 1.92.0,
|
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leading to validation layers reacting. (#8772) [@Majora320]
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||||
|
||||
Docking+Viewports Branch:
|
||||
|
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- Backends: OSX: Fixed multi-viewport handling broken in 1.92.0. (#8644, #8777) [@cfillion]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
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VERSION 1.92.0 (Released 2025-06-25)
|
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@@ -397,6 +414,9 @@ Breaking changes:
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||||
- Imgui_ImplSDLGPU3_PrepareDrawData() --> ImGui_ImplSDLGPU3_PrepareDrawData()
|
||||
- Internals: RenderTextEllipsis() function removed the 'float clip_max_x' parameter directly
|
||||
preceding 'float ellipsis_max_x'. Values were identical for a vast majority of users. (#8387)
|
||||
- [Docking] renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> bool io.ConfigDpiScaleFonts.
|
||||
- [Docking] renamed/moved ImGuiConfigFlags_DpiEnableScaleViewports -> bool io.ConfigDpiScaleViewports.
|
||||
**Neither of those flags are very useful in current code. They will be useful once we merge font changes.**
|
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|
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Non-breaking Fonts/Textures related changes:
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|
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@@ -630,6 +650,35 @@ Other Changes:
|
||||
- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
|
||||
get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
|
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|
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Docking+Viewports Branch:
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|
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- Viewports: added per-viewport FramebufferScale for Retina display multi-monitor support.
|
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Backend must provide platform_io.platform_io.Platform_GetWindowFramebufferScale handler.
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This effectively fixes clipping/rendering on multi-monitors with varying Retina scale.
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(#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
|
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- Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized)
|
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when ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
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- Backends: Win32: Viewports: fixed an issue when closing a window from
|
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the OS close button (with io.ConfigViewportsNoDecoration=false) while
|
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user code is discarding the 'bool *p_open=false output' from Begin().
|
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Because we allowed the Win32 window to close early, Windows destroyed
|
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it and our imgui window became not visible even though user code was
|
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still submitting it. (#8670)
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- Backends: Win32: Viewports: handle WM_DPICHANGED in backend when
|
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ImGuiConfigFlags_DpiEnableScaleViewports is enabled.
|
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- Backends: GLFW, SDL2, SDL3, Apple: provide Platform_GetWindowFramebufferScale handler,
|
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(#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
|
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- Backends: SDLGPU3 for SDL3: added multi-viewport support. (#8573) [@Lekoopapaul]
|
||||
- Backends: SDL2, SDL3: revert updating monitors and work areas info every
|
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frame. Only do it on Windows to detect task-bar resize until we get an
|
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adequate event for it. (#8415, #8558)
|
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- Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different
|
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monitor than the main viewport. Because SDL_SetWindowParent() seems to restrict it.
|
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- Backends: GLFW: Disable multi-viewports under Wayland (require GLFW 3.4). (#8587)
|
||||
- Backends: GLFW: Fixed an issue where Win32 specific WndProc hook was not installed
|
||||
for all GLFW version, preventing mouse vs touch detection from working on
|
||||
secondary viewports.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.9b (Released 2025-03-17)
|
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@@ -762,6 +811,8 @@ Other changes:
|
||||
with asserts enabled. (#8452)
|
||||
- Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn
|
||||
handler. (#7660) [@achabense]
|
||||
- Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds()
|
||||
fails or return a zero size. (#8415, #3457)
|
||||
- Backends: SDL2, SDL3, Win32, Allegro5: Added support for ImGuiMouseCursor_Wait
|
||||
and ImGuiMouseCursor_Progress cursors.
|
||||
- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
|
||||
@@ -784,6 +835,22 @@ Other changes:
|
||||
[@PhantomCloak] (#8369)
|
||||
- Backends: WebGPU: Fix for webgpu-native API changes. (#8426) [@pplux]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Removed legacy assert preventing to call DockBuilderSplitNode() on an existing
|
||||
split node. This makes using DockBuilder a little more flexible and bearable! (#8472) [@MegaMech]
|
||||
- Viewports: fixed an issue where in certain cases, a window repositioning leading
|
||||
to a monitor change could have the window incorrectly get clamped within the boundaries
|
||||
of its previous monitor. Would happen e.g. when loading .ini data during runtime. (#8484)
|
||||
- Viewports: fixed an assert when a window load settings with a position outside
|
||||
monitor bounds, when there are multiple monitors. (#8393, #8385) [@gaborodriguez]
|
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- Viewports + Backends: Win32: Fixed setting title bar text when application
|
||||
is compiled without UNICODE. (#7979, #5725) [@lailoken]
|
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- Backends: GLFW, SDL2/SDL3: Update monitors and work areas information every frame,
|
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as the later may change regardless of monitor/display changes. (#8415)
|
||||
- Backends: Win32: WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh
|
||||
of monitor list, as they contain work area information. (#8415) [@PathogenDavid, @lailoken]
|
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|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.8 (Released 2025-01-31)
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@@ -846,7 +913,7 @@ Other changes:
|
||||
one without the other is never correct. (#8174, #6556, #6336, #4723)
|
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- Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in
|
||||
provided example, to reduce latency.
|
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- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
|
||||
- Backends+Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
|
||||
vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
|
||||
- Backends: SDL2: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()
|
||||
with ImGui_ImplSDL2_GamepadMode_Manual and an empty array. (#8329)
|
||||
@@ -860,6 +927,14 @@ Other changes:
|
||||
ImGui_ImplDX12_InitInfo instead of creating its own.
|
||||
- Backends: OSX: Removed notification observer when shutting down. (#8331) [@jrachele]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fixed an issue in 1.91.7 where using legacy ImGuiWindowFlags_NavFlattened
|
||||
flag (instead of ImGuiChildFlags_NavFlattened) in docking branch would conflict
|
||||
with internal docking flags. (#8357) [@DanielGibson]
|
||||
- Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag
|
||||
before calling SDL_ShowWindow(). (#8328) [@PathogenDavid]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.7 (Released 2025-01-14)
|
||||
@@ -994,6 +1069,15 @@ Other changes:
|
||||
- Examples: Win32+DX12: Using a basic free-list allocator to manage multiple
|
||||
SRV descriptors.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Added an assert to clarify that ImGuiDockNodeFlags_CentralNode flag
|
||||
(from internals) does not need to be passed to DockSpace(), as it causes general
|
||||
havoc. (#8145)
|
||||
- Backends: Win32: Fixed a crash/regression in 1.91.5 when running two processes
|
||||
with multi-viewports (was using GetProp() to query property which could have
|
||||
belonged to another process). (#8162, #8069) [@sammyfreg, @ocornut]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.5 (Released 2024-11-07)
|
||||
@@ -1052,6 +1136,15 @@ Other changes:
|
||||
- Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll()
|
||||
which has been deprecated. (#8013) [@feather179]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: GLFW: added Linux workaround for spurious mouse up events emitted while dragging
|
||||
and creating new viewports. Generally they would be interrupting a dragging operations.
|
||||
(#3158, #7733, #7922) [@rokups, @ocornut]
|
||||
- Docking: fixed using ImGuiDockNodeFlags_KeepAliveOnly with DockSpaceOverViewport():
|
||||
the normally invisible space did erroneously claim mouse hover and could be potentially
|
||||
focused. (#8125) [@kcbanner]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.4 (Released 2024-10-18)
|
||||
@@ -1141,6 +1234,11 @@ Other changes:
|
||||
- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
|
||||
to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable
|
||||
after initialization. (#5371)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.3 (Released 2024-10-04)
|
||||
@@ -1204,6 +1302,13 @@ Other changes:
|
||||
- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
|
||||
(#8009, #8010) [@blitz-research]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008)
|
||||
- Backends: Win32: Use ResisterClassW()/CreateWindowExW() for secondary viewports, to
|
||||
ensure correct IME input even if the backend was compiled in MBCS mode. (#7979, #5725)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.2 (Released 2024-09-19)
|
||||
-----------------------------------------------------------------------
|
||||
@@ -1264,6 +1369,18 @@ Other changes:
|
||||
- Backends: WebGPU: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU
|
||||
defines to handle ever-changing native implementations. (#7977, #7969, #6602, #6188, #7523) [@acgaudette]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: fixed an issue where a window manually constrained to the main viewport while crossing
|
||||
over main viewport bounds isn't translated properly. (#7985)
|
||||
- Backends: SDL2, SDL3, Win32: ensure that ImGuiPlatformMonitor list is available after backend Init call. (#7995)
|
||||
- Backends: Win32: fixed direct calls to platform_io.Platform_SetWindowPos()/Platform_SetWindowSize()
|
||||
on windows created by application (typically main viewport).
|
||||
- Backends: Win32: fixed an issue where a viewport destroyed while clicking would hog
|
||||
mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
|
||||
- Backends: SDL3: added support for viewport->ParentViewportId field to support parenting
|
||||
windows at OS level. (#7973, #7989) [@RT2code]
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.1 (Released 2024-09-04)
|
||||
-----------------------------------------------------------------------
|
||||
@@ -1347,6 +1464,16 @@ Other changes:
|
||||
to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
||||
- Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: added optional platform_io.Platform_GetWindowWorkAreaInsets() hook
|
||||
to allow backends to alter the default per-viewport work-area. (#7823)
|
||||
- Backends: don't report monitors with DpiScale of 0, which seemed to be reported for
|
||||
virtual monitors instead by accessibility drivers. (#7902) [@nicolasnoble, @ocornut]
|
||||
- Backends: SDL2, SDL3: using SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN to support the
|
||||
ImGuiViewportFlags_NoFocusOnAppearing flag, instead of using a Win32-specific hack.
|
||||
(#7896) [@RT2Code]
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.0 (Released 2024-07-30)
|
||||
-----------------------------------------------------------------------
|
||||
@@ -1506,6 +1633,16 @@ Other changes:
|
||||
- Backends: GLFW+Emscripten: Fixed Emscripten warning when using mouse wheel on some setups
|
||||
"Unable to preventDefault inside passive event listener". (#7647, #7600) [@ypujante]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Always update fallback monitor to primary monitor if there's one.
|
||||
- Backends: OSX: Fixed NSAppKitVersion version limit for setWantsBestResolutionOpenGLSurface
|
||||
usage. (#7814) [@YGXXD]
|
||||
- Backends: SDL3: Fixed a bug preventing ImGuiViewportFlags_NoFocusOnAppearing support from
|
||||
working (Windows only).
|
||||
- Backends: Vulkan: ImGui_ImplVulkan_SwapBuffers() used by secondary viewports still proceeds
|
||||
increasing frame counters on VK_SUBOPTIMAL_KHR. (#7825, #3881) [@NostraMagister]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.9 (Released 2024-07-01)
|
||||
@@ -1587,6 +1724,19 @@ Other changes:
|
||||
returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
|
||||
[@AndreiNego, @ocornut]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Windows, Menus: Fixed an issue where the size of sub-menu in their own viewport
|
||||
would be erroneously clamped to the size of main viewport. (#7730)
|
||||
- Merged GetBackgroundDrawList() and GetBackgroundDrawList(ImGuiViewport* viewport)
|
||||
api entry points into a same one GetBackgroundDrawList(ImGuiViewport* viewport = NULL);
|
||||
- Merged GetForegroundDrawList() and GetForegroundDrawList(ImGuiViewport* viewport)
|
||||
api entry points into a same one GetForegroundDrawList(ImGuiViewport* viewport = NULL);
|
||||
- Backends: SDL3: Update for introduction of SDL_GLContext from void*. (#7701, #7702)
|
||||
[@bcsanches]
|
||||
- Backends: Win32: Secondary viewports WndProc handler retrieve/set imgui context from
|
||||
the HWND, allowing WndProc dispatch to work in multi-context setups.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.8 (Released 2024-06-06)
|
||||
@@ -1737,6 +1887,15 @@ versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked() prior to this
|
||||
those API public. Only past users of imgui_internal.h with the extra parameters will be affected.
|
||||
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing
|
||||
an explicit dockspace id if desired. (#7611)
|
||||
Before: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
|
||||
After: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
|
||||
Simply add a leading 0 to your existing calls to DockSpaceOverViewport() if you have any.
|
||||
- Tables: resizing border hit-rect scales according to current monitor dpi scale.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.6 (Released 2024-05-08)
|
||||
@@ -1795,6 +1954,18 @@ Other changes:
|
||||
- Examples: GLFW+WebGPU: Added support for WebGPU-native/Dawn (#7435, #7132) [@eliasdaler, @Zelif]
|
||||
- Examples: GLFW+WebGPU: Renamed example_emscripten_wgpu/ to example_glfw_wgpu/. (#7435, #7132)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: when io.ConfigDockingWithShift is enabled, fixed help tooltip erroneously
|
||||
reading SetNextWindowXXX() data. (#6709, #4643, #7491) [@ocornut, @cfillion]
|
||||
- Viewports: fixed outer-right edge of MenuBar clipping rectangle off by one when window
|
||||
is located on a monitor with negative coordinates. (#6861, #2884) [@cfillion]
|
||||
- Backends: Vulkan: reworked swap-chain resize handling for secondary viewports, fix for
|
||||
typical Linux setups. (#2626, #3390, #3758, #7508, #7513) [@RoryO, @InsideBSITheSecond]
|
||||
- Backends: Vulkan: create a custom pipeline for secondary viewports. Fixes issues
|
||||
when user created main viewport uses a different renderpass. (#6325, #6305, #7398,
|
||||
#3459, #3253, #3522) [@skaman, @FunMiles]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.5 (Released 2024-04-11)
|
||||
@@ -1851,6 +2022,11 @@ Other changes:
|
||||
Adding a link to the crawlable version, even though it is not intended for humans,
|
||||
to increase its search rank.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: Win32: made it so that an appearing viewport showing up doesn't bring
|
||||
its parent to front. (#7354)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.4 (Released 2024-02-22)
|
||||
@@ -1884,6 +2060,13 @@ Other changes:
|
||||
- Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(),
|
||||
PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x,
|
||||
as required specs for it was relaxed in 1.87. This enable better viewport hovering detection
|
||||
without GLFW 3.4's GLFW_MOUSE_PASSTHROUGH, with less reliance on dear imgui's own heuristic
|
||||
of platform windows order. (#7316)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.3 (Released 2024-02-14)
|
||||
@@ -1972,6 +2155,18 @@ Other changes:
|
||||
Often requested in some form (#6962, #5219, #3290, #4627, #5054, #3878, #2881, #1506, #1216, #968),
|
||||
and useful for interactive completion/suggestions popups (#2057, #718)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Added ImGuiWindowClass::FocusRouteParentWindowId as a way to connect the focus route between
|
||||
a tool window to a parent document window, so that Shortcuts in the documents are routed when the
|
||||
tool is focused (regardless of whether the tool is docked or in a floating viewport, etc.) (#6798)
|
||||
- Added ImGuiDockNodeFlags_DockedWindowsInFocusRoute to automatically make a dockspace connect
|
||||
the focus route of its docked window. This is provided a convenience in case you have windows
|
||||
where a connection is not explicit. (#6798)
|
||||
- Viewports: Fixed moving accross monitors when io.ConfigWindowsMoveFromTitleBarOnly is set. (#7299, #3071)
|
||||
- Backends: OSX: Fixed not submitting Monitors info when viewports are not enabled, leading to
|
||||
missing e.g. DpiScale info. (#7257) [@actboy168]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.1 (Released 2024-01-10)
|
||||
@@ -2076,6 +2271,15 @@ Other changes:
|
||||
(#6751) [@Traveller23, @ypujante]
|
||||
- Examples: SDL3: Minor fixes following recent SDL3 in-progress development.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Windows: Fixed ImGuiCol_TitleBg/Active alpha being used for viewport-owned windows. (#7181) [@PathogenDavid]
|
||||
- Backends: DX12: Changed swapchain scaling mode to DXGI_SCALING_NONE to reduce artifacts as
|
||||
queued frames aren't synchronized with platform window resizes. (#7152, #7153) [@SuperWangKai]
|
||||
- Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-viewports
|
||||
multi-monitor setups. (#7028, #7101, #6009, #6432) [@dmirty-kuzmenko, @734vin]
|
||||
- Backends: OSX: Fixed IME position in multi-monitor multi-viewports setups. (#7028) [@734vin]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.0 (Released 2023-11-15)
|
||||
@@ -2270,6 +2474,8 @@ Other changes:
|
||||
Fixed leaks, and added ImGui_ImplVulkan_DestroyFontsTexture() (probably no need to call this directly).
|
||||
(#6943, #6715, #6327, #3743, #4618)
|
||||
[@helynranta, @thomasherzog, @guybrush77, @albin-johansson, @MiroKaku, @benbatya-fb, @ocornut]
|
||||
- Backends: Vulkan: use specified ColorAttachmentFormat when creating a secondary window when enabling
|
||||
UseDynamicRendering option. (#6999, #5446, #5037) [@raaaviol]
|
||||
- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
|
||||
- Backends: GLFW: Added support for F13 to F24 function keys. (#6891)
|
||||
- Backends: SDL2, SDL3: Added support for F13 to F24 function keys, AppBack, AppForward. (#6891)
|
||||
@@ -2287,6 +2493,31 @@ Other changes:
|
||||
- Examples: GLFW+Vulkan, SDL+Vulkan: Simplified and removed code due to backend improvements.
|
||||
- Internals: Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Fixed window inner clipping rectangle off by one when window is located on a monitor
|
||||
with negative coordinates. While it is expected that other small issues with arise from this
|
||||
situation, at the moment we are fixing the most noticeable one. (#6861, #2884) [@Vuhdo, @alektron]
|
||||
- Docking: revised undocking to reduce accidental whole-node undocking:
|
||||
- cannot undock a whole node by dragging from empty space in tab-bar.
|
||||
- can undock whole node by dragging from window/collapse menu button.
|
||||
- can undock single window by dragging from its tab.
|
||||
- can still move (but not undock) whole node or whole hierarchy when node is part of a
|
||||
floating hierarchy.
|
||||
- added tooltip when hovering the collapse/window menu button, to faciliate understanding
|
||||
that whole dock node may be undocked or grabbed from here.
|
||||
- Docking: Fixed an issue leading to incorrect restoration of selected tab in dock nodes that
|
||||
don't carry the currently focused window. (#2304)
|
||||
- Docking: added ImGuiDockNodeFlags_NoUndocking. (#2999, #6823, #6780, #3492)
|
||||
- Docking: renamed ImGuiDockNodeFlags_NoSplit to ImGuiDockNodeFlags_NoDockingSplit.
|
||||
- Docking: renamed ImGuiDockNodeFlags_NoDockingInCentralNode to ImGuiDockNodeFlags_NoDockingOverCentralNode.
|
||||
- Docking: Internals: renamed ImGuiDockNodeFlags_NoDockingSplitMe to ImGuiDockNodeFlags_NoDockingSplit.
|
||||
- Docking: Fixed a bug where ClassId compare tests (when using SetNextWindowClass) on success would
|
||||
prevent further filter from running, namely the one that prevent docking over a popup.
|
||||
- Backends: GLFW: Fixed an assertion in situation where the WndProc handler is different between
|
||||
main and secondary viewport (may happen due to third-party hooks). (#6889)
|
||||
- Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. (#3424)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.9 (Released 2023-09-04)
|
||||
@@ -2344,6 +2575,11 @@ Other changes:
|
||||
- Examples: Emscripten+WebGPU: Fixed WGPUInstance creation process + use preferred
|
||||
framebuffer format. (#6640, #6748) [@smileorigin]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: when io.ConfigDockingWithShift is enabled, staying stationary while moving
|
||||
a window displays an help tooltip to increase affordance. (#6709, #4643)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.8 (Released 2023-08-01)
|
||||
@@ -2412,6 +2648,16 @@ Other changes:
|
||||
- Examples: Vulkan: Creating minimal descriptor pools to fit only what is needed by
|
||||
example. (#6642) [@SaschaWillem]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking, Style: resizing separators use same colors as window borders (ImGuiCol_Border)
|
||||
for consistency. With default styles it doesn't make a big difference. (#2522) [@rmitton]
|
||||
In the future if we promote using thick value for inner/outer docking padding we may
|
||||
need to introduce new colors for it.
|
||||
- Docking: added style.DockingSeparatorSize, ImGuiStyleVar_DockingSeparatorSize. Now
|
||||
also scaled by style.ScaleAllSizes(). (#3481, #4721, #2522) [@PossiblyAShrub, @wobbier]
|
||||
- Docking: fixed rendering of docked-window scrollbar above outer border. (#2522)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.7 (Released 2023-07-04)
|
||||
@@ -2507,6 +2753,23 @@ Other changes:
|
||||
- Examples: Win32+OpenGL3: Changed DefWindowProc() to DefWindowProcW() to match other examples
|
||||
and support the example app being compiled without UNICODE. (#6516, #5725, #5961, #5975) [@yenixing]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports+Docking: Fixed extraneous viewport+platform-window recreation in various
|
||||
combination of showing or hiding windows, docking with/without split, undocking.
|
||||
While with some backends and without OS decorations, some extraneous window recreation
|
||||
were visibly not noticeable, they would typically become noticeable when enabling
|
||||
OS decorations on those windows (e.g. Windows title bar fade-in/animation).
|
||||
- Viewports: Closing a viewport via OS/platform means (e.g. OS close button or task-bar menu),
|
||||
mark all windows in this viewport as closed.
|
||||
- Docking: Fixed one-frame flickering on reappearing windows binding to a dock node
|
||||
where a later-submitted window was already bound.
|
||||
- Docking: Fixed dragging from title-bar empty space (regression from 1.88 related to
|
||||
keeping ID alive when calling low-level ButtonBehavior() directly). (#5181, #2645)
|
||||
- Docking: [Internal] DockBuilderDockWindow() API calls don't clear docking order
|
||||
if the target node is same as existing one.
|
||||
- Backends: Win32: Added support for changing ParentViewportID after viewport creation.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.6 (Released 2023-05-31)
|
||||
@@ -2576,6 +2839,23 @@ Other changes:
|
||||
- Examples: Added SDL3+SDL_Renderer example. (#6286)
|
||||
- Examples: Updated all Visual Studio projects and batches to use /utf-8 argument.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Fixed platform-side focus (e.g. Alt+Tab) from leading to accidental
|
||||
closure of Modal windows. Regression from 1.89.5. (#6357, #6299)
|
||||
- Viewports: Fixed loss of imgui-side focus when dragging a secondary viewport back in
|
||||
main viewport, due to platform-side handling changes. Regression from 1.89.5 (#6299)
|
||||
- Viewports: Avoid applying imgui-side focus when focus change is due to a viewport
|
||||
destruction. Fixes erroneous popup closure on closing a previous popup. (#6462, #6299)
|
||||
- Viewports: Added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant),
|
||||
for usage by user code.
|
||||
- Backends: GLFW: Preserve monitor list when there are no monitor, may briefly
|
||||
happen when recovering from macOS sleeping mode. (#5683) [@Guistac]
|
||||
- Backends: SDL2: Update monitor list when receiving a display event. (#6348)
|
||||
Note however that SDL2 currently doesn't have an event for a DPI/Scaling change,
|
||||
so monitor data won't be updated in this situation.
|
||||
- Backends: SDL3: Update monitor list when receiving a display event. (#6348)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.5 (Released 2023-04-13)
|
||||
@@ -2633,7 +2913,6 @@ Other changes:
|
||||
is to other IME function such as SDL_SetTextInputRect(). (#6306, #6071, #1953)
|
||||
- Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate
|
||||
Mouse/TouchScreen/Pen. (#2334, #2702)
|
||||
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
|
||||
- Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
|
||||
(#6315) [@PathogenDavid]
|
||||
- Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen.
|
||||
@@ -2649,6 +2928,16 @@ Other changes:
|
||||
- TestSuite: Added variety of new regression tests and improved/amended existing ones
|
||||
in imgui_test_engine/ repo. [@PathogenDavid, @ocornut]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Setting focus from Platform/OS (e.g. via decoration, or Alt-Tab) sets corresponding
|
||||
focus at Dear ImGui level (generally last focused window in the viewport). (#6299)
|
||||
- Docking: Fixed using GetItemXXX() or IsItemXXX() functions after a DockSpace(). (#6217)
|
||||
- Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) [@aiekick]
|
||||
- Backends: GLFW: Fixed Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683)
|
||||
- Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. (#6071, #1953)
|
||||
- Backends: SDL3: Fixed for compilation with multi-viewports. (#6255) [@P3RK4N]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.4 (Released 2023-03-14)
|
||||
@@ -2723,7 +3012,6 @@ Other changes:
|
||||
and ImGuiConfigFlags_NavEnableGamepad by default. (#787)
|
||||
- Internals: Misc tweaks to facilitate applying an explicit-context patch. (#5856) [@Dragnalith]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.3 (Released 2023-02-14)
|
||||
-----------------------------------------------------------------------
|
||||
@@ -2824,6 +3112,10 @@ Other changes:
|
||||
- Examples: SDL2+SDL_Renderer: Added call to SDL_RenderSetScale() to fix display on a
|
||||
Retina display (albeit lower-res as our other unmodified examples). (#6121, #6065, #5931).
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. (#6096)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.2 (Released 2023-01-05)
|
||||
@@ -2874,6 +3166,17 @@ All changes:
|
||||
- Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored as we were using
|
||||
an immutable sampler. (#5502, #6001, #914) [@martin-ejdestig, @rytisss]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Internals: fixed DockBuilderCopyDockSpace() crashing when windows not in the
|
||||
remapping list are docked on the left or top side of a split. (#6035)
|
||||
- Docking: fixed DockSpace() with ImGuiDockNodeFlags_KeepAliveOnly marking current window
|
||||
as written to, even if it doesn't technically submit an item. This allow using KeepAliveOnly
|
||||
from any window location. (#6037)
|
||||
- Backends: OSX: fixed typo in ImGui_ImplOSX_GetWindowSize that would cause issues when resiing
|
||||
from OS decorations, if they are enabled on secondary viewports. (#6009) [@sivu]
|
||||
- Backends: Metal: fixed secondary viewport rendering. (#6015) [@dmirty-kuzmenko]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89.1 (Released 2022-11-24)
|
||||
@@ -2900,6 +3203,13 @@ Other changes:
|
||||
- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
|
||||
- Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) [@kdchambers]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Fixed collapsed windows setting ImGuiViewportFlags_NoRendererClear without
|
||||
making title bar color opaque, leading to potential texture/fb garbage being visible.
|
||||
Right now as we don't fully support transparent viewports (#2766), so we turn that
|
||||
'TitleBgCollapsed' color opaque just lke we do for 'WindowBG' on uncollapsed windows.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.89 (Released 2022-11-15)
|
||||
@@ -3091,6 +3401,23 @@ Other Changes:
|
||||
- Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
|
||||
- Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) [@brainlag]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fixed incorrect focus highlight on docking node when focusing a menu. (#5702)
|
||||
- Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer when
|
||||
it only contained the standard Collapse/Close buttons and no actual menu. (#5463, #4792)
|
||||
- Docking: Fixed regression introduced in v1.87 when docked window content not rendered
|
||||
while switching between with CTRL+Tab. [@rokups]
|
||||
- Docking: Fixed amending into an existing tab bar from rendering invisible items. (#5515)
|
||||
- Docking: Made spacing between dock nodes not a dropping gap. When hovering it only
|
||||
outer-docking drop markers are visible.
|
||||
- Docking+Viewports: Fixed undocking window node causing parent viewports to become unresponsive
|
||||
in certain situation (e.g. hidden tab bar). (#5503) [@rokups]
|
||||
- Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). (#5665)
|
||||
- Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. (#5710, #5012)
|
||||
- Backends: GLFW: Fixed leftover static variable preventing from changing or
|
||||
reinitializing backend while application is running. (#4616, #5434) [@rtoumazet]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.88 (Released 2022-06-21)
|
||||
@@ -3225,6 +3552,26 @@ Other Changes:
|
||||
- Examples: Emscripten+WebGPU: Fix building for latest WebGPU specs. (#3632)
|
||||
- Examples: OSX+Metal, OSX+OpenGL: Removed now-unnecessary calls to ImGui_ImplOSX_HandleEvent(). (#4821)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable
|
||||
when io.ConfigWindowsMoveFromTitleBarOnly is true and multi-viewports are disabled. (#5044)
|
||||
- Docking: Fixed a regression where moving window would be interrupted after undocking a tab
|
||||
when io.ConfigDockingAlwaysTabBar is true. (#5324) [@rokups]
|
||||
- Docking: Fixed incorrect focus highlight on docking node when focusing empty central node
|
||||
or a child window which was manually injected into a dockspace window.
|
||||
- Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. (#5401)
|
||||
- Viewports: Fixed an issue where MouseViewport was lagging by a frame when using 1.87 Input Queue.
|
||||
A common side-effect would be that when releasing a window drag the underlying window would highlight
|
||||
for a frame. (#5837, #4921) [@cfillion]
|
||||
- Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. (#5057)
|
||||
- Viewports: Fixed main viewport size not matching ImDrawData::DisplaySize for one frame during resize
|
||||
when multi-viewports are disabled. (#4900)
|
||||
- Backends: SDL: Fixed dragging out main viewport broken on some SDL setups. (#5012) [@rokups]
|
||||
- Backends: OSX: Added support for multi-viewports. [@stuartcarnie, @metarutaiga] (#4821, #2778)
|
||||
- Backends: Metal: Added support for multi-viewports. [@stuartcarnie, @metarutaiga] (#4821, #2778)
|
||||
- Examples: OSX+Metal, SDL+Metal, GLFW+Metal: Added support for multi-viewports. [@rokups]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.87 (Released 2022-02-07)
|
||||
@@ -3368,6 +3715,29 @@ Other Changes:
|
||||
- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
|
||||
wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792)
|
||||
- Docking: Tabs use their own identifier instead of the Window identifier.
|
||||
(This will invalidate some stored .ini data such as last selected tab, sorry!)
|
||||
- Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
|
||||
- Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.
|
||||
- Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend).
|
||||
- Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_
|
||||
for the backend to have to ignore viewports with the _NoInputs flag when call io.AddMouseViewportEvent(). It is
|
||||
much better if they can (Win32 and GLFW 3.3+ backends can, SDL and GLFW 3.2 backends cannot, they are lacking data).
|
||||
A concrete example is: when dragging a viewport for docking, the viewport is marked with _NoInputs to allow us
|
||||
to pick the target viewports for docking. If the backend reports a viewport with _NoInputs when calling the
|
||||
io.AddMouseViewportEvent() function, then Dear ImGui will revert to its flawed heuristic to find the viewport under.
|
||||
By lowering those specs, we allow the SDL and more backend to support this, only relying on the heuristic in a few
|
||||
drag and drop situations rather that relying on it everywhere.
|
||||
- Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in
|
||||
its own viewport (regression from 1.86). (#4023, #787)
|
||||
- Viewports: Fixed active InputText() from preventing viewports to merge. (#4212)
|
||||
- Backends: SDL: Added support for ImGuiBackendFlags_HasMouseHoveredViewport now that its specs have been lowered.
|
||||
- (Breaking) Removed ImGuiPlatformIO::Platform_SetImeInputPos() in favor of newly standardized
|
||||
io.SetPlatformImeDataFn() function. Should not affect more than default backends.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.86 (Released 2021-12-22)
|
||||
@@ -3466,6 +3836,24 @@ Other Changes:
|
||||
wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the
|
||||
in-flux specs says. (#4766) [@meshula]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
|
||||
- Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace
|
||||
when unrelated windows submitted before the dockspace have dynamic visibility. (#4757)
|
||||
- Docking, Style: Docked windows honor ImGuiCol_WindowBg. (#2700, #2539)
|
||||
- Docking, Style: Docked windows honor display their border properly. (#2522)
|
||||
- Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.
|
||||
- Docking: Fixed single-frame node pos/size inconsistencies when window stop or start being submitted.
|
||||
- Docking: Prevent docking any window created above a popup/modal. (#4317)
|
||||
- Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order
|
||||
to ensure a window is not parented. Previously this would use the global default (which might be 0,
|
||||
but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
|
||||
- Viewports: Fixed tooltip in own viewport over modal from being incorrectly dimmed. (#4729)
|
||||
- Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport.
|
||||
- Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
|
||||
- Disabled: Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.85 (Released 2021-10-12)
|
||||
@@ -3484,6 +3872,10 @@ Breaking Changes:
|
||||
Can use 'GetWindowContentRegionMax().x - GetWindowContentRegionMin().x' instead but it's not
|
||||
very useful in practice, and the only use of it in the demo was illfit.
|
||||
Using 'GetContentRegionAvail().x' is generally a better choice.
|
||||
- (Docking branch) IsWindowFocused() and IsWindowHovered() with only the _ChildWindows flag
|
||||
and without the _RootWindow flag used to leak docking hierarchy, so a docked window would
|
||||
return as the child of the window hosting the dockspace. This was inconsistent and incorrect
|
||||
with other behaviors so we fixed it. Added a new _DockHierarchy flag to opt-in this behavior.
|
||||
|
||||
Other Changes:
|
||||
|
||||
@@ -3557,6 +3949,29 @@ Other Changes:
|
||||
- Backends: All renderers: Normalize clipping rect handling across backends. (#4464)
|
||||
- Examples: Added SDL + SDL_Renderer example in "examples/example_sdl_sdlrenderer/" folder. (#3926) [@1bsyl]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- IsWindowFocused: Fixed using ImGuiFocusedFlags_ChildWindows (without _RootWindow) from leaking the
|
||||
docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy flag to consider docking hierarchy in the test.
|
||||
- IsWindowHovered: Fixed using ImGuiHoveredFlags_ChildWindows (without _RootWindow) from leaking the
|
||||
docking hierarchy. Added ImGuiHoveredFlags_DockHierarchy flag to consider docking hierarchy in the test.
|
||||
- Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation
|
||||
is disabled. (#4547, #4439) [@PathogenDavid]
|
||||
- Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when
|
||||
called after Begin() on a docked window (broken 2021/03/04). (#3851)
|
||||
- Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.
|
||||
The algorithm is still not handling the allocation of size ideally for nested sibling, but it got better.
|
||||
- Docking: Fixed settings load issue when mouse wheeling. (#4310)
|
||||
- Docking: Fixed manually created floating node with a central node from not hiding when windows are gone.
|
||||
- Docking + Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin()
|
||||
that returned false because the window is docked. (#4515)
|
||||
- Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
|
||||
It would manifest when e.g. reconfiguring dock nodes while dragging.
|
||||
- Viewports: Fixed unnecessary creation of temporary viewports when multiple docked windows
|
||||
got reassigned to a new node (created mid-frame) which already has a HostWindow.
|
||||
- Viewports: Fixed window with viewport ini data immediately merged into a host viewport from
|
||||
leaving a temporary viewport alive for a frame (would leak into backend).
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.84.2 (Released 2021-08-23)
|
||||
@@ -3693,6 +4108,25 @@ Other Changes:
|
||||
- Examples: Updated all .vcxproj to VS2015 (toolset v140) to facilitate usage with vcpkg.
|
||||
- Examples: SDL2: Accommodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186)
|
||||
- Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061)
|
||||
- Docking: Fix crash using DockBuilderRemoveNode() in some situations. (#3111, #3179, #3203, #4295) [@hsimyu]
|
||||
- Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace, which tends to happen
|
||||
when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace
|
||||
on the next frame after the floating window hosting the node has been automatically created. (#3203, #4295)
|
||||
- Docking: Reworked node flags saving/inheritance so that flags enforced by docked windows via the
|
||||
DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked.
|
||||
(#4292, #3834, #3633, #3521, #3492, #3335, #2999, #2648)
|
||||
- Docking: (Internal/Experimental) Removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass as
|
||||
it is ambiguous how to apply them and we haven't got a use out of them yet.
|
||||
- Docking: Fixed ImGuiWindowFlags_UnsavedDocument clipping label in docked windows when there are
|
||||
no close button. (#5745)
|
||||
- Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value
|
||||
from the implicit/fallback window. (#4236, #2409)
|
||||
- Backends: Vulkan: Fix the use of the incorrect fence for secondary viewports. (#4208) [@FunMiles]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.83 (Released 2021-05-24)
|
||||
@@ -3777,6 +4211,22 @@ Other Changes:
|
||||
- Docs: Improvements to description of using colored glyphs/emojis. (#4169, #3369)
|
||||
- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- [Breaking] Removed io.ConfigDockingWithShift config option. Behavior always equivalent to having the
|
||||
option set to false (dock/undock by default, hold shift to avoid docking). (#2109)
|
||||
- Docking: DockSpace() returns its node ID.
|
||||
- Docking: Dockspace() never draws a background. (#3924)
|
||||
- Docking: Undocking nodes/windows covering most of the monitor max their size down to 90% to ease manipulations.
|
||||
- Docking: Docking node tab bar honors ItemInnerSpacing.x before first tab. (#4130)
|
||||
- Docking: Tweak rendering and alignment of dock node menu marker. (#4130)
|
||||
- Docking: Fixed restoring of tab order within a dockspace or a split node.
|
||||
- Docking: Fixed reappearing docked windows with no close button showing a tab with extraneous space for one frame.
|
||||
- Docking: Fixed multiple simultaneously reappearing window from appearing undocked for one frame.
|
||||
- Viewports: Hotfix for crash in monitor array access, caused by 4b9bc4902. (#3967)
|
||||
- Backends, Viewports: GLFW: Add a workaround for stuck keys after closing a GLFW window (#3837).
|
||||
- Backends, Viewports: Vulkan: Rebuild swapchain on VK_SUBOPTIMAL_KHR. (#3881)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.82 (Released 2021-02-15)
|
||||
@@ -3872,6 +4322,13 @@ Other Changes:
|
||||
scheduled builds builds are not required. [@rokups]
|
||||
- Log/Capture: Added LogTextV, a va_list variant of LogText. [@PathogenDavid]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Fix setting of ImGuiViewportFlags_NoRendererClear. (#3213)
|
||||
- Viewports: Added GetViewportPlatformMonitor() with a safety net to keep code portable.
|
||||
- Viewports, Backends: SDL: Fix missing ImGuiBackendFlags_HasSetMousePos flag in docking branch.
|
||||
- Viewports, Backends: GLFW: Fix application of WantSetMousePos. (#1542, #787)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.81 (Released 2021-02-10)
|
||||
@@ -3953,6 +4410,17 @@ Other Changes:
|
||||
- Examples: WebGPU: Added Emscripten+WebGPU example. (#3632) [@bfierz]
|
||||
- Backends: GLFW: Added ImGui_ImplGlfw_InitForOther() initialization call to use with non OpenGL API. (#3632)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fix losing docking information on closed windows for which the hosting node was split. (#3716) [@GamingMinds-DanielC]
|
||||
- Docking: Fix gap in hit test hole when using ImGuiDockNodeFlags_PassthruCentralNode touching the edge of a viewport. (#3733)
|
||||
- Viewports: (Breaking) removed ImGuiPlatformIO::MainViewport which is now pretty much unused and duplicate
|
||||
(and misleading as we will evolve the concept).
|
||||
- Viewports: (Breaking) turned ImGuiViewport::GetWorkPos(), ImGuiViewport::GetWorkSize() into regular fields
|
||||
(WorkPos, WorkSize) before exposing in master branch.
|
||||
- Viewports: Fix issue inferring viewport z-order when new popups gets created. (#3734) + Metrics updates.
|
||||
- Viewports, Backends: Vulkan: handle VK_ERROR_OUT_OF_DATE_KHR when resizing secondary viewport (#3766, #3758)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.80 (Released 2021-01-21)
|
||||
@@ -4072,6 +4540,14 @@ Other Changes:
|
||||
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md, and improved them.
|
||||
- Docs: Consistently renamed all occurrences of "binding" and "back-end" to "backend" in comments and docs.
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Docked windows honor change of tab and text colors. (#2771)
|
||||
- Docking: Support for appending into existing tab-bar made to work with Docking + internal helper DockNodeBeginAmendTabBar().
|
||||
- Docking: Added experimental TabItemFlagsOverrideSet to ImGuiWindowClass.
|
||||
- Viewports: Fixed incorrect whitening of popups above a modal if both use their own viewport.
|
||||
- Viewports: Backends: Vulkan: Fixed build, removed extraneous pipeline creation. (#3459, #3579)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.79 (Released 2020-10-08)
|
||||
@@ -4166,6 +4642,21 @@ Other Changes:
|
||||
- Examples: DX12: Added '#define ImTextureID ImU64' in project and build files to also allow building
|
||||
on 32-bit systems. Added project to default Visual Studio solution file. (#301)
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: DockSpace() emits ItemSize() properly (useful when not filling all space).
|
||||
- Docking: Fixed docking while hovering a child window. (#3420) broken by 85a661d. Improve metrics debugging.
|
||||
- Docking: Fix honoring payload filter with overlapping nodes (we incorrectly over-relied on g.HoveredDockNode
|
||||
when making change for #3398).
|
||||
- Docking: Fix handling of WindowMenuButtonPosition == ImGuiDir_None in Docking Nodes. (#3499)
|
||||
- Viewports: Fixed a rare edge-case if the window targeted by CTRL+Tab stops being rendered.
|
||||
- Viewports, Backends: DX12: Make secondary viewport format match main viewport one (#3462) {@BeastLe9enD]
|
||||
- Viewports: Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main
|
||||
viewport. (#3459) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow().
|
||||
- Viewports: Backends: DirectX9: Recover from D3DERR_DEVICELOST on secondary viewports. (#3424)
|
||||
- Viewports, Backends: Win32: Fix toggling of ImGuiViewportFlags_TopMost (#3477) [@Kodokuna]
|
||||
- Viewports: Backends: GLFW: Workaround for cases where glfwGetMonitorWorkarea fails (#3457) [@dougbinks]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.78 (Released 2020-08-18)
|
||||
@@ -4267,6 +4758,23 @@ Other Changes:
|
||||
- Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. (#3390) [@RoryO]
|
||||
- CI: Emscripten has stopped their support for their fastcomp backend, switching to latest sdk [@Xipiryon]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Made DockBuilderAddNode() automatically call DockBuilderRemoveNode(). (#3399, #2109)
|
||||
- Docking: Storing HoveredDockNode in context which can be useful for easily detecting e.g. hovering an
|
||||
empty node. (#3398)
|
||||
- Docking: Fixed docking overlay bits appearing at (0,0), because of 43bd80a. Most typically noticeable
|
||||
when disabling multi-viewport.
|
||||
- Docking: Workaround recovery for node created without the _DockSpace flags later becoming a DockSpace. (#3340)
|
||||
- Docking: Rework size allocations to recover when there's no enough room for nodes + do not hold on
|
||||
_WantLockSizeOnce forever. (#3328)
|
||||
- Docking: Rework size allocation to allow user code to override node sizes. Not all edge cases will be
|
||||
properly handled but this is a step toward toolbar emitting size constraints.
|
||||
- Docking: Added experimental flags to perform more docking filtering and disable resize per axis.
|
||||
Designed for toolbar patterns.
|
||||
- Viewports, Backends, GLFW: Use GLFW_MOUSE_PASSTHROUGH when available.
|
||||
- Viewports, Backends: DX12: Fixed issue on shutdown when viewports are disabled. (#3347)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.77 (Released 2020-06-29)
|
||||
@@ -4358,6 +4866,17 @@ Other Changes:
|
||||
- Examples: Apple: Fixed example_apple_metal and example_apple_opengl2 using imgui_impl_osx.mm
|
||||
not forwarding right and center mouse clicks. (#3260) [@nburrus]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Viewports: Don't set ImGuiViewportFlags_NoRendererClear when ImGuiWindowFlags_NoBackground is set. (#3213)
|
||||
- Viewports: Report minimized viewports as zero DisplaySize to be consistent with main branch. (#1542)
|
||||
- Docking, Settings: Allow reload of settings data at runtime. (#2573)
|
||||
- Backends, GLFW: Fix windows resizing incorrectly on Linux due to GLFW firing window positioning
|
||||
callbacks on next frame after window is resized manually. (#2117)
|
||||
- Backends: DX12: Fix OBJECT_DELETED_WHILE_STILL_IN_USE on viewport resizing. (#3210)
|
||||
- Backends: DX12: Fix for crash caused by early resource release. (#3121)
|
||||
- Backends, Win32: Request monitor update when DPI awareness is enabled to make sure they have the correct DPI settings.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.76 (Released 2020-04-12)
|
||||
@@ -4430,6 +4949,20 @@ Other Changes:
|
||||
- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
|
||||
- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fixed assert preventing dockspace from being created instead a hidden tab. (#3101)
|
||||
- Viewports: Fixed secondary viewports accidentally merging into a minimized host viewport. (#3118)
|
||||
- Viewports, Docking: Added per-viewport work area system for e.g. menu-bars. Fixed DockspaceOverViewport()
|
||||
and demo code (overlay etc) accordingly. (#3035, #2889, #2474, #1542, #2109)
|
||||
- Viewports: Improve menu positioning in multi-monitor setups. [@rokups]
|
||||
- Viewports: Software mouse cursor is also scaled by current DpiScale. (amend #939)
|
||||
- Viewports: Avoid manually clipping resize grips and borders, which messes up with automation ability
|
||||
to locate those items. Also simpler and more standard.
|
||||
- Viewports: Fix for UWP in the imgui_impl_win32.cpp IME handler. (#2895, #2892).
|
||||
- Viewports: Bunch of extra of comments to facilitate setting up multi-viewports.
|
||||
- Viewports, GLFW: Avoid using window positioning workaround for GLFW 3.3+ versions that have it fixed.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.75 (Released 2020-02-10)
|
||||
@@ -4528,6 +5061,21 @@ Other Changes:
|
||||
- Examples: Metal: Wrapped main loop in @autoreleasepool block to ensure allocations get freed
|
||||
even if underlying system event loop gets paused due to app nap. (#2910, #2917) [@bear24rw]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking + Nav: Fixed messed up Ctrl+Tab order with docked windows.
|
||||
- Docking + Nav: Fixed failing to restore NavId when refocusing a child within a docked window.
|
||||
- Docking + Nav: Fixed failing to restore NavId when refocusing due to missing nav window (when
|
||||
it stops being submitted).
|
||||
- Docking: Fixed a bug where the tab bar of a hidden dockspace would keep requesting focus. (#2960)
|
||||
- Docking: Added experimental DockNodeFlagsOverrideSet/DockNodeFlagsOverrideClear flags in ImGuiWindowClass
|
||||
(currently experimenting with toolbar idioms).
|
||||
- Viewports: Fix resizing viewport-owning windows when mouse pos is outside the InnerClipRect
|
||||
(can happen with OS decoration enabled).
|
||||
- Viewports: Preserve last known size for minimized main viewport to be consistent with secondary viewports.
|
||||
- Backends: SDL: Honor NoTaskBarIcon flag under non Win32 OS. (#2117)
|
||||
- Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.74 (Released 2019-11-25)
|
||||
@@ -4607,6 +5155,14 @@ Other Changes:
|
||||
- CI: Set up a bunch of continuous-integration tests using GitHub Actions. We now compile many of the example
|
||||
applications on Windows, Linux, MacOS, iOS, Emscripten. Removed Travis integration. (#2865) [@rokups]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Can undock from the small triangle button. (#2109,. #2645)
|
||||
- Docking: Fixed node->HasCloseButton not honoring ImGuiDockNodeFlags_NoCloseButton in a floating node,
|
||||
leading to empty space at the right of tab-bars with those flags. (#2109)
|
||||
- Docking: Made docked windows not use style.ChildRounding.
|
||||
- Multi-viewports: Added multi-viewport support in the DX12 back-end. (#2851) [@obfuscate]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.73 (Released 2019-09-24)
|
||||
@@ -4669,6 +5225,28 @@ Other Changes:
|
||||
- Misc: Updated stb_rect_pack.h from 0.99 to 1.00 (fixes by @rygorous: off-by-1 bug in best-fit heuristic,
|
||||
fix handling of rectangles too large to fit inside texture). (#2762) [@tido64]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Fix BeginDocked() path that creates node so that SetNextWindowDockID() doesn't immediately discard the node. (#2109)
|
||||
- Docking: Fix for node created at the same time as windows that are still resizing (typically with
|
||||
io.ConfigDockingAlwaysTabBar) to not be zero/min sized. (#2109). The fix delays their visibility by one frame,
|
||||
which is not ideal but not very problematic as the .ini data gets populated after that.
|
||||
- Docking: Fix a crash that could occur with a malformed ini file (DockNode Parent value pointing to a missing node).
|
||||
- Viewport: Fix modal/popup window being stuck in unowned hidden viewport associated to fallback window without stealing
|
||||
it back. Fix modal reference viewport when opened outside of another window. (#1542)
|
||||
- Viewport: Modals don't need to set ImGuiViewportFlags_NoFocusOnClick, this also mitigate the issue described by #2445,
|
||||
which becomes particularly bad with unfocused modal. (#1542)
|
||||
- Viewport: better case case where host window gets moved and resized simultaneous (toggling maximized state).
|
||||
There's no perfect solution there, than using io.ConfigViewportsNoAutoMerge = false. (#1542)
|
||||
- Viewport, Docking: Fixed incorrect assignment of IsFallbackWindow which would tag dock node host windows created
|
||||
in NewFrame() as such, messing with popup viewport inheritance.
|
||||
- Viewport: Fixed issue where resize grip would display as hovered while mouse is still off the OS bounds so a click
|
||||
would miss it and focus the OS window behind expected one. (#1542)
|
||||
- Viewport: Fix to allow multiple shutdown / calls to DestroyPlatformWindows(). (#2769)
|
||||
- Viewport: Backends: GLFW: Fix setting window size on macOS (#2767, #2117) [@rokups]
|
||||
- Viewport: Backends: GLFW+Linux: Fix window having incorrect size after uncollapse. (#2756, #2117) [@rokups]
|
||||
- Viewport: Backends: DirectX9: Workaround for windows not refreshing when main viewport has no draw call. (#2560)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.72b (Released 2019-07-31)
|
||||
@@ -4771,6 +5349,25 @@ Other Changes:
|
||||
(#2482, #2632) [@josiahmanson]
|
||||
- Examples: Added SDL2+DirectX11 example application. (#2632, #2612, #2482) [@vincenthamm]
|
||||
|
||||
Docking+Viewports Branch:
|
||||
|
||||
- Docking: Making it possible to undock a node by clicking on the tab bar / title bar for the node. (#2645).
|
||||
- Docking: Explicitly inhibit constraint when docked for now. Fix clipping issue related to constraints. (#2690).
|
||||
- Docking: Fixed dragging/resizing from OS decoration not marking settings as dirty.
|
||||
- Docking: Renamed io.ConfigDockingTabBarOnSingleWindows to io.ConfigDockingAlwaysTabBar.
|
||||
Added ImGuiWindowClass::DockingAlwaysTabBar to set on individual windows.
|
||||
- Docking: Perform simple check: assert if Docking or Viewport are enabled exactly on frame 1 (instead of frame 0
|
||||
or later), which is a common user error leading to loss of .ini data on load.
|
||||
- Docking: Fix so that an appearing window making a dock node reappear won't have a zero-size on its first frame.
|
||||
- Docking: Fixed using ImGuiDockNodeFlags_AutoHideTabBar with io.ConfigDockingTabBarOnSingleWindows.
|
||||
- Docking: Added ImGuiDockNode to .natvis file.
|
||||
- Docking: Fixed support for large meshes in GetBackgroundDrawList(), GetForegroundDrawList(). (#2638)
|
||||
- Viewport: Fix monitor dpi info not being copied to main viewport when multi-viewports are not enabled. (#2621, #1676)
|
||||
- Viewport: Refactored ImGuiWindowClass's ViewportFlagsOverrideMask + ViewportFlagsOverrideValue into
|
||||
ViewportFlagsOverrideSet + ViewportFlagsOverrideClear which appears easier to grasp. (#1542)
|
||||
- Viewport: Added ImGuiViewportFlags_NoAutoMerge to prevent merging into host viewport in a per-window basis
|
||||
via the ImGuiWindowClass override mechanism. (#1542)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.71 (Released 2019-06-12)
|
||||
@@ -5110,6 +5707,7 @@ Breaking Changes:
|
||||
- Renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Kept redirection typedef (will obsolete).
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Added BETA api for Tab Bar/Tabs widgets: (#261, #351)
|
||||
- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
|
||||
- Added ImGuiTabBarFlags flags for BeginTabBar().
|
||||
|
||||
Reference in New Issue
Block a user