add Nahkampfwaffe
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src/ItemSheets/Nahkampfwaffe.html
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94
src/ItemSheets/Nahkampfwaffe.html
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@ -0,0 +1,94 @@
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{{#*inline "editable-input"}}
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<div class="editable-input editable-{{type}}">
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{{#if @root.editable}}
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<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "editable-checkbox"}}
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<div class="editable-input editable-checkbox">
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{{#if @root.editable}}
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<input type="checkbox" name="{{name}}" {{checked value}}>
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{{else}}
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<div>
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{{value}}
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<div class="col">
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
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<div class="row">
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
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{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
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{{>editable-input type="number" name="system.laenge" value=item.system.laenge placeholder=(localize "DSA41.waffen.laenge")}}
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</div>
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</div>
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</div>
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<div class="row">
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<table>
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<tr>
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<td>{{localize "DSA41.waffen.trefferpunkte"}}</td>
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<td class="center">
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<div class="row">
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{{>editable-input type="text" name="system.basis" value=item.system.basis placeholder=(localize "DSA41.waffen.basis")}}
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{{>editable-input type="number" name="system.schwellenwert" value=item.system.schwellenwert placeholder=(localize "DSA41.waffen.schwellenwert")}}
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{{>editable-input type="number" name="system.schadensschritte" value=item.system.schadensschritte placeholder=(localize "DSA41.waffen.schadensschritte")}}
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</div>
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</td>
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<td>{{localize "DSA41.waffen.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.modifikator_attacke" value=item.system.modifikator_attacke placeholder=(localize "DSA41.waffen.attacke")}}
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{{>editable-input type="number" name="system.modifikator_parade" value=item.system.modifikator_parade placeholder=(localize "DSA41.waffen.parade")}}
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</div>
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</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.initiative" value=item.system.initiative}}</td>
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<td>{{localize "DSA41.waffen.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.bruchfaktor" value=item.system.bruchfaktor}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.distanzklasse"}}</td>
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<td colspan="3">{{>editable-input type="text" name="system.distanzklasse" value=item.system.distanzklasse}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.kampftalente"}}</td>
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<td colspan="3">{{>editable-input type="text" name="system.kampftalente" value=item.system.kampftalente}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.zweihaendig"}}</td>
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<td>{{>editable-checkbox name="system.zweihaendig" value=item.system.zweihaendig}}</td>
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<td>{{localize "DSA41.waffen.werfbar"}}</td>
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<td>{{>editable-checkbox name="system.werfbar" value=item.system.werfbar}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.waffen.improvisiert"}}</td>
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<td>{{>editable-checkbox name="system.improvisiert" value=item.system.improvisiert}}</td>
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<td>{{localize "DSA41.waffen.priviligiert"}}</td>
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<td>{{>editable-checkbox name="system.priviligiert" value=item.system.priviligiert}}</td>
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</tr>
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</table>
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</div>
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</form>
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@ -1,11 +0,0 @@
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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<header>
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{{#if editable}}
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<img src="{{ item.img }}" title="{{ item.name }}" data-edit="img">
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<input name="name" type="text" value="{{ item.name }}" placeholder="Name">
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{{else}}
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<img src="{{ item.img }}" title="{{ item.name }}">
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<div>{{ item.name }}</div>
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{{/if}}
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</header>
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</form>
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@ -1,9 +1,9 @@
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{
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"TYPES": {
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"Item": {
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"Gegenstaende": "Gegenstände",
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"Waffen": "Waffen",
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"Ruestungen": "Rüstungen"
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"Gegenstand": "Gegenstand",
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"Ruestung": "Rüstung",
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"Nahkampfwaffen": "Nahkampfwaffen"
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}
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},
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@ -159,6 +159,25 @@
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"gesamt_ruestungsschutz": "Gesamt Rüstungsschutz",
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"gesamt_behinderung": "Gesamt Behinderung"
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},
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"waffen": {
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"laenge": "Länge",
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"trefferpunkte": "Trefferpunkte",
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"basis": "Basis",
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"schwellenwert": "Schwellenwert",
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"schadensschritte": "Schadensschritte",
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"initiative": "Initiative",
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"modifikator": "Modifikator",
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"attacke": "Attacke",
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"parade": "Parade",
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"bruchfaktor": "Bruchfaktor",
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"distanzklasse": "Distanzklasse",
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"zweihaendig": "Zweihändig",
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"werfbar": "Werfbar",
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"improvisiert": "Improvisiert",
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"priviligiert": "Priviligiert",
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"kampftalente": "Kampftalente"
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}
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}
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}
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@ -1,9 +1,9 @@
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{
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"TYPES": {
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"Item": {
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"Gegenstaende": "Generic",
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"Waffen": "Weapons",
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"Ruestungen": "Armor"
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"Gegenstand": "Generic",
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"Ruestung": "Armor",
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"Nahkampfwaffen": "Melee Weapon"
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}
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},
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@ -159,6 +159,25 @@
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"gesamt_ruestungsschutz": "!!TODO!!",
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"gesamt_behinderung": "!!TODO!!"
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},
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"waffen": {
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"laenge": "!!TODO!!",
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"trefferpunkte": "!!TODO!!",
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"basis": "!!TODO!!",
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"schwellenwert": "!!TODO!!",
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"schadensschritte": "!!TODO!!",
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"initiative": "!!TODO!!",
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"modifikator": "!!TODO!!",
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"attacke": "!!TODO!!",
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"parade": "!!TODO!!",
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"bruchfaktor": "!!TODO!!",
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"distanzklasse": "!!TODO!!",
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"zweihaendig": "!!TODO!!",
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"werfbar": "!!TODO!!",
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"improvisiert": "!!TODO!!",
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"priviligiert": "!!TODO!!",
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"kampftalente": "!!TODO!!"
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}
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}
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}
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46
src/main.mjs
46
src/main.mjs
@ -1,8 +1,10 @@
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Hooks.once("init", function() {
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console.log("INIT");
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CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
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CONFIG.Item.dataModels.Gegenstaende = DSA41_GegenstaendeData;
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CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
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CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
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CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
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CONFIG.Item. dataModels.Nahkampfwaffe = DSA41_NahkampfwaffeData;
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//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
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DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
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@ -16,14 +18,14 @@ Hooks.once("init", function() {
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DocumentSheetConfig.registerSheet(Item, "dsa41", DSA41_ItemSheet, {
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makeDefault: true,
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types: [
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"Gegenstaende",
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"Waffen",
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"Ruestungen",
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"Gegenstand",
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"Ruestung",
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"Nahkampfwaffe",
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]
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});
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});
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const { SchemaField, NumberField, StringField } = foundry.data.fields;
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const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
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class AttributeField extends foundry.data.fields.SchemaField {
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constructor() {
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@ -233,7 +235,7 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
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}
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}
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class DSA41_GegenstaendeData extends foundry.abstract.TypeDataModel {
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class DSA41_GegenstandData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
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@ -242,7 +244,7 @@ class DSA41_GegenstaendeData extends foundry.abstract.TypeDataModel {
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}
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}
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class DSA41_RuestungenData extends foundry.abstract.TypeDataModel {
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class DSA41_RuestungData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
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@ -263,6 +265,34 @@ class DSA41_RuestungenData extends foundry.abstract.TypeDataModel {
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}
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}
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class DSA41_NahkampfwaffeData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
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preis: new NumberField({ integer: true, initial: 0, min: 0 }),
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laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
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basis: new StringField(),
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schwellenwert: new NumberField({ integer: true, initial: 0, min: 0 }),
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schadensschritte: new NumberField({ integer: true, initial: 0, min: 0 }),
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modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
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modifikator_parade: new NumberField({ integer: true, initial: 0 }),
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initiative: new NumberField({ integer: true, initial: 0 }),
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bruchfaktor: new NumberField({ integer: true, initial: 0 }),
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distanzklasse: new StringField(),
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kampftalente: new StringField(),
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zweihaendig: new BooleanField(),
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werfbar: new BooleanField(),
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improvisiert: new BooleanField(),
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priviligiert: new BooleanField(),
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};
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}
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}
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class DSA41_ActorSheet extends ActorSheet {
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get template() {
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return "systems/dsa-4th-edition/src/ActorSheet.html";
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@ -6,9 +6,9 @@
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},
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"Item": {
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"types": [
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"Gegenstaende",
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"Waffen",
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"Ruestungen"
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"Gegenstand",
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"Ruestung",
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"Nahkampfwaffe"
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]
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}
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}
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