give every data field an initial value and update zig structs
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parent
abb0405035
commit
151e6d3e13
44
src/main.mjs
44
src/main.mjs
@ -617,9 +617,9 @@ class DSA41_BewaffnungData extends TypeDataModel {
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preis: new NumberField({ integer: true, initial: 0, min: 0 }),
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nahkampfwaffe: new SchemaField({
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aktiv: new BooleanField(),
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aktiv: new BooleanField({ initial: false }),
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basis: new StringField(),
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basis: new StringField({ initial: "1d4" }),
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schwellenwert: new NumberField({ integer: true, initial: 0, min: 0 }),
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schadensschritte: new NumberField({ integer: true, initial: 0, min: 0 }),
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@ -629,19 +629,19 @@ class DSA41_BewaffnungData extends TypeDataModel {
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initiative: new NumberField({ integer: true, initial: 0 }),
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bruchfaktor: new NumberField({ integer: true, initial: 0 }),
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distanzklasse: new StringField(),
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kampftalente: new StringField(),
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distanzklasse: new StringField({ initial: "" }),
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kampftalente: new StringField({ initial: "" }),
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laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
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laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
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zweihaendig: new BooleanField(),
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werfbar: new BooleanField(),
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improvisiert: new BooleanField(),
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priviligiert: new BooleanField(),
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zweihaendig: new BooleanField({ initial: false }),
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werfbar: new BooleanField({ initial: false }),
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improvisiert: new BooleanField({ initial: false }),
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priviligiert: new BooleanField({ initial: false }),
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}),
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parierwaffe: new SchemaField({
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aktiv: new BooleanField(),
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aktiv: new BooleanField({ initial: false }),
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modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
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modifikator_parade: new NumberField({ integer: true, initial: 0 }),
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@ -651,9 +651,9 @@ class DSA41_BewaffnungData extends TypeDataModel {
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}),
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schild: new SchemaField({
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aktiv: new BooleanField(),
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aktiv: new BooleanField({ initial: false }),
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groesse: new StringField(),
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groesse: new StringField({ initial: "klein" }),
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modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
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modifikator_parade: new NumberField({ integer: true, initial: 0 }),
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@ -663,7 +663,7 @@ class DSA41_BewaffnungData extends TypeDataModel {
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}),
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fernkampfwaffe: new SchemaField({
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aktiv: new BooleanField(),
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aktiv: new BooleanField({ initial: false }),
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basis: new StringField({ initial: "1d6 + 1" }),
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laden: new NumberField({ integer: true, initial: 0 }),
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@ -691,11 +691,11 @@ class DSA41_TalentData extends TypeDataModel {
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static defineSchema() {
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return {
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kategorie: new StringField({ initial: "koerperliche" }),
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behinderung: new StringField(),
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behinderung: new StringField({ initial: "" }),
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attribute1: new StringField(),
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attribute2: new StringField(),
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attribute3: new StringField(),
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attribute1: new StringField({ initial: "courage" }),
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attribute2: new StringField({ initial: "courage" }),
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attribute3: new StringField({ initial: "courage" }),
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talentwert: new NumberField({ integer: true, initial: 0 }),
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};
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@ -706,10 +706,10 @@ class DSA41_KampftalentData extends TypeDataModel {
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static defineSchema() {
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return {
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kategorie: new StringField({ initial: "waffenlos" }),
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behinderung: new StringField(),
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steigern: new StringField(),
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behinderung: new StringField({ initial: "" }),
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steigern: new StringField({ initial: "A_Star"}),
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beschreibung: new StringField(),
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beschreibung: new StringField({ initial: "" }),
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talentwert: new NumberField({ integer: true, initial: 0 }),
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attacke: new NumberField({ integer: true, initial: 0 }),
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@ -725,7 +725,7 @@ class DSA41_SonderfertigkeitData extends TypeDataModel {
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kosten: new NumberField({ integer: true, initial: 0 }),
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verbreitung: new NumberField({ integer: true, initial: 0 }),
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beschreibung: new StringField(),
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beschreibung: new StringField({ initial: "" }),
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};
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}
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}
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@ -736,7 +736,7 @@ class DSA41_VorNachteilData extends TypeDataModel {
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kategorie: new StringField({ initial: "vorteil" }),
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kosten: new NumberField({ integer: true, initial: 0 }),
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beschreibung: new StringField(),
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beschreibung: new StringField({ initial: "" }),
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};
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}
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}
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@ -17,6 +17,8 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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preis: f64 = 0,
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}),
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Ruestung: foundry.Item("Ruestung", struct {
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angelegt: bool = false,
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gewicht: f64 = 0,
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preis: f64 = 0,
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@ -33,6 +35,8 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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gesamt_behinderung: f64 = 0,
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}),
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Bewaffnung: foundry.Item("Bewaffnung", struct {
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angelegt: bool = false,
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gewicht: f64 = 0,
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preis: f64 = 0,
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@ -52,7 +56,7 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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distanzklasse: String = "",
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kampftalente: String = "",
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laenge: u8 = 0,
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laenge: u64 = 0,
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zweihaendig: bool = false,
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werfbar: bool = false,
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@ -85,7 +89,7 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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fernkampfwaffe: struct {
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aktiv: bool = false,
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basis: String = "1d4",
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basis: String = "1d6 + 1",
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laden: u8 = 0,
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reichweite1: u8 = 0,
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@ -111,12 +115,12 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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natur,
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wissens,
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handwerks,
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},
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} = .koerperliche,
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behinderung: String = "",
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attribute1: Attribute,
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attribute2: Attribute,
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attribute3: Attribute,
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attribute1: Attribute = .MU,
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attribute2: Attribute = .MU,
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attribute3: Attribute = .MU,
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talentwert: u8 = 0,
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}),
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@ -125,7 +129,7 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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waffenlos,
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nahkampf,
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fernkampf,
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},
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} = .waffenlos,
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steigern: enum {
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A_Star,
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@ -137,7 +141,7 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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F,
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G,
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H,
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},
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} = .A_Star,
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behinderung: String = "",
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beschreibung: String = "",
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@ -146,6 +150,28 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
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attacke: u8 = 0,
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parade: u8 = 0,
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}),
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Sonderfertigkeit: foundry.Item("Sonderfertigkeit", struct {
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kategorie: enum {
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allgemein,
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kampf,
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magisch,
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klerikal,
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} = .allgemein,
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kosten: u64 = 0,
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verbreitung: u64 = 0,
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beschreibung: String = "",
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}),
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VorNachteil: foundry.Item("VorNachteil", struct {
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kategorie: enum {
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vorteil,
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nachteil
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} = .vorteil,
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kosten: u64 = 0,
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beschreibung: String = "",
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}),
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});
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const Attribute = enum {
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