add dialog to attacke for custom modifier
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28
src/Dialogs/Attacke.hbs
Normal file
28
src/Dialogs/Attacke.hbs
Normal file
@ -0,0 +1,28 @@
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<div class="parade_dialog">
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<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
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{{>editable-input type="number" name="modifikator" class="colspan2" value=(lookup formData "modifikator") }}
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<div class="dsa41-calculation colspan4 center">
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<ruby>{{options.item.basis_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
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+ <ruby>{{options.item.talent_attacke}}<rt>{{localize "DSA41.talente.label"}}</rt></ruby>
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{{#if (ne options.item.modifikator_attacke 0)}}
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+ <ruby>{{options.item.modifikator_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</rt></ruby>
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{{/if}}
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{{#if (ne options.item.parierwaffe_attacke 0)}}
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+ <ruby>{{options.item.parierwaffe_attacke}}<rt>{{localize "DSA41.bewaffnung.parierwaffe.label"}}</rt></ruby>
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{{/if}}
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{{#if (ne options.item.schild_attacke 0)}}
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+ <ruby>{{options.item.schild_attacke}}<rt>{{localize "DSA41.bewaffnung.schild.label"}}</rt></ruby>
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{{/if}}
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{{#if (lt options.item.tp_kk 0)}}
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+ <ruby>{{options.item.tp_kk}}<rt>{{localize "DSA41.attributes.long.strength"}}</rt></ruby>
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{{/if}}
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+ <ruby>{{formData.modifikator}}<rt>{{localize "DSA41.kampf.modifikator"}}</rt></ruby>
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</div>
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</div>
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32
src/main.mjs
32
src/main.mjs
@ -590,10 +590,11 @@ function DSA41_ApplicationMixin(BaseApplication) {
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class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
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static PARTS = {
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Attacke: { template: "systems/dsa-4th-edition/src/Dialogs/Attacke.hbs" },
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Parade: { template: "systems/dsa-4th-edition/src/Dialogs/Parade.hbs" },
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Trefferpunkte: { template: "systems/dsa-4th-edition/src/Dialogs/Trefferpunkte.hbs" },
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FernkampfAngriff: { template: "systems/dsa-4th-edition/src/Dialogs/FernkampfAngriff.hbs" },
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FernkampfAttacke: { template: "systems/dsa-4th-edition/src/Dialogs/FernkampfAttacke.hbs" },
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FernkampfTrefferpunkte: { template: "systems/dsa-4th-edition/src/Dialogs/FernkampfTrefferpunkte.hbs" },
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footer: { template: "templates/generic/form-footer.hbs" },
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@ -680,17 +681,40 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
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flavor += " <= " + success_value;
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}
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if (roll_type == "attacke") {
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const item = this.document.system.computed.kampf.waffen[item_id];
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const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
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const data = await DSA41_Dialog.wait("Attacke", { window: { title: title }, item: item });
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let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
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if (typeof success_value !== 'undefined') {
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flavor += " <= " + (Number(success_value) + data.modifikator);
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}
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let roll = new Roll(roll_formula, this.document.system);
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.document }),
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flavor: flavor,
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});
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return;
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}
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if (roll_type == "parade") {
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const item = this.document.system.computed.kampf.waffen[item_id];
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const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
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const data = await DSA41_Dialog.wait("Parade", { window: { title: title }, item: item });
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let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
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if (typeof success_value !== 'undefined') {
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flavor += " <= " + (Number(success_value) + data.modifikator);
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}
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if (data.crit == "on") {
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roll_formula = "round((" + roll_formula + ") / 2)";
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}
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let roll = new Roll(roll_formula + " + " + data.modifikator, this.document.system);
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let roll = new Roll(roll_formula, this.document.system);
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.document }),
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flavor: flavor,
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@ -719,7 +743,7 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
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if (roll_type == "fernkampf-attacke") {
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const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
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const data = await DSA41_Dialog.wait("FernkampfAngriff", { window: { title: title }, item: this.document.system.computed.kampf.fernkampf_waffen[item_id] });
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const data = await DSA41_Dialog.wait("FernkampfAttacke", { window: { title: title }, item: this.document.system.computed.kampf.fernkampf_waffen[item_id] });
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const groessen_modifikator = Math.max(data.ziel_groesse + data.deckung + data.ziel_bewegung, -2);
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const andere_modifikator = data.entfernung + data.wind + data.modifikator;
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