change Kampftalente to be Items
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57eb581ae7
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@ -171,15 +171,13 @@
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{{#each this}}
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<div class="list-item" data-item-id="{{_id}}">
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<div>
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<div class="fit-content" data-action="item-open">{{maybeLocalize name prefix=(concat "DSA41.talente." system.kategorie ".name")}}</div>
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</div>
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<div data-action="item-open">{{maybeLocalize name prefix=(concat "DSA41.talente." system.kategorie ".name")}}</div>
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<div class="center" data-action="roll" data-roll-type="talent">
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{{>die-type type=system.attribute1}}
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{{>die-type type=system.attribute2}}
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{{>die-type type=system.attribute3}}
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</div>
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<div>{{>editable-input type="number" data-name="system.talentwert" value=system.talentwert}}</div>
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<div>{{>editable-input name=(concat name "system.talentwert") type="number" data-name="system.talentwert" value=system.talentwert}}</div>
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<div class="center fas fa-trash" data-action="item-delete"></div>
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</div>
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{{/each}}
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@ -196,14 +194,14 @@
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<div class="center">{{localize "DSA41.talente.kampf.label_parade_total"}}</div>
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</div>
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{{#each actor.system.kampf_talente}}
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<div class="list-item">
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<div>{{localize (concat "DSA41.talente.kampf.name." @key)}}</div>
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<div>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</div>
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<div>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</div>
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<div>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</div>
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<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "attacke"}}</div>
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<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "parade"}}</div>
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{{#each actor.system.kampftalente}}
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<div class="list-item" data-item-id="{{_id}}">
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<div data-action="item-open">{{maybeLocalize name prefix="DSA41.talente.kampf.name."}}</div>
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<div>{{>editable-input type="number" name=(concat name "system.talentwert") data-name="system.talentwert" value=system.talentwert}}</div>
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<div>{{>editable-input type="number" name=(concat name "system.attacke") data-name="system.attacke" value=system.attacke}}</div>
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<div>{{>editable-input type="number" name=(concat name "system.parade") data-name="system.parade" value=system.parade}}</div>
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<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente name) "attacke"}}</div>
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<div class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente name) "parade"}}</div>
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</div>
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{{/each}}
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</div>
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39
src/ItemSheets/Kampftalent.hbs
Normal file
39
src/ItemSheets/Kampftalent.hbs
Normal file
@ -0,0 +1,39 @@
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<div class="item-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<div class="col">
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<div class="grid3 gap">
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
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<div>
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<select name="system.steigern">
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<option value="A_Star" {{#if (eq item.system.steigern "A_Star")}}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.A_Star"}}</option>
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<option value="A" {{#if (eq item.system.steigern "A") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.A"}} </option>
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<option value="B" {{#if (eq item.system.steigern "B") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.B"}} </option>
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<option value="C" {{#if (eq item.system.steigern "C") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.C"}} </option>
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<option value="D" {{#if (eq item.system.steigern "D") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.D"}} </option>
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<option value="E" {{#if (eq item.system.steigern "E") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.E"}} </option>
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<option value="F" {{#if (eq item.system.steigern "F") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.F"}} </option>
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<option value="G" {{#if (eq item.system.steigern "G") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.G"}} </option>
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<option value="H" {{#if (eq item.system.steigern "H") }}selected{{/if}}>{{localize "DSA41.kampftalent.steigern.H"}} </option>
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</select>
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<div class="placeholder">{{localize "DSA41.kampftalent.label_steigern"}}</div>
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</div>
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{{>editable-input type="text" name="system.behinderung" value=item.system.behinderung placeholder=(localize "DSA41.talente.label_behinderung")}}
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</div>
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<div class="grid gap">
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<div>
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<select name="system.kategorie">
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<option value="waffenlos" {{#if (eq item.system.kategorie "waffenlos")}}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.waffenlos"}}</option>
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<option value="nahkampf" {{#if (eq item.system.kategorie "nahkampf") }}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.nahkampf"}} </option>
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<option value="fernkampf" {{#if (eq item.system.kategorie "fernkampf")}}selected{{/if}}>{{localize "DSA41.kampftalent.kategorie.fernkampf"}}</option>
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</select>
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<div class="placeholder">{{localize "DSA41.talente.label_kategorie"}}</div>
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</div>
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</div>
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</div>
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</div>
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<div>
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<prose-mirror name="system.beschreibung" value="{{item.system.beschreibung}}" compact="true">
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</prose-mirror>
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</div>
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</div>
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@ -17,7 +17,6 @@
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</div>
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<div>
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<prose-mirror name="system.beschreibung" value="{{item.system.beschreibung}}" compact="true">
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</prose-mirror>
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</div>
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</div>
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@ -1,10 +1,15 @@
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{
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"TYPES": {
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"Actor": {
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"Player": "Spieler"
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},
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"Item": {
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"Gegenstand": "Gegenstand",
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"Ruestung": "Rüstung",
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"Bewaffnung": "Bewaffnung",
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"Talent": "Talent",
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"Kampftalent": "Kampftalent",
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"Sonderfertigkeit": "Sonderfertigkeit",
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"VorNachteil": "Vor-/Nachteil"
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}
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@ -120,6 +125,30 @@
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}
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},
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"kampftalent": {
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"label": "Kampftalent",
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"label_kategorie": "Kategorie",
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"label_steigern": "Steigern",
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"kategorie":{
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"waffenlos": "Waffenlos",
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"nahkampf": "Bewaffneter Nahkampf",
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"fernkampf": "Fernkampf"
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},
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"steigern": {
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"A_Star": "A*",
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"A": "A",
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"B": "B",
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"C": "C",
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"D": "D",
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"E": "E",
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"F": "F",
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"G": "G",
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"H": "H"
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}
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},
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"talente":{
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"label": "Talent",
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"label_eigenschaften": "Eigenschaften",
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@ -132,37 +161,7 @@
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"label_attacke": "Attacke",
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"label_parade": "Parade",
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"label_attacke_total": "Attacke",
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"label_parade_total": "Parade",
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"name": {
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"anderthalbhaender": "Anderthalbhänder",
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"armbrust": "Armbrust",
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"belagerungswaffen": "Belagerungswaffen",
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"blasrohr": "Blasrohr",
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"bogen": "Bogen",
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"diskus": "Diskus",
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"dolche": "Dolche",
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"fechtwaffen": "Fechtwaffen",
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"hiebwaffen": "Hiebwaffen",
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"infanteriewaffen": "Infanteriewaffen",
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"kettenstaebe": "Kettenstäbe",
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"kettenwaffen": "Kettenwaffen",
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"lanzenreiten": "Lanzenreiten",
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"peitsche": "Peitsche",
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"raufen": "Raufen",
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"ringen": "Ringen",
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"saebel": "Saebel",
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"schleuder": "Schleuder",
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"schwerter": "Schwerter",
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"speere": "Speere",
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"staebe": "Stäbe",
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"wurfbeile": "Wurfbeile",
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"wurfmesser": "Wurfmesser",
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"wurfspeere": "Wurfspeere",
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"zweihandflegel": "Zweihandflegel",
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"zweihand_hiebwaffen": "Zweihand-Hiebwaffen",
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"zweihandschwerter": "Zweihandschwerter/-säbel"
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}
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"label_parade_total": "Parade"
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},
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"koerperliche": {
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75
src/main.mjs
75
src/main.mjs
@ -18,6 +18,7 @@ Hooks.once("init", async function() {
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CONFIG.Item.dataModels.Ruestung = DSA41_RuestungData;
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CONFIG.Item.dataModels.Bewaffnung = DSA41_BewaffnungData;
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CONFIG.Item.dataModels.Talent = DSA41_TalentData;
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CONFIG.Item.dataModels.Kampftalent = DSA41_KampftalentData;
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CONFIG.Item.dataModels.Sonderfertigkeit = DSA41_SonderfertigkeitData;
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CONFIG.Item.dataModels.VorNachteil = DSA41_VorNachteilData;
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@ -37,6 +38,7 @@ Hooks.once("init", async function() {
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"Ruestung",
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"Bewaffnung",
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"Talent",
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"Kampftalent",
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"Sonderfertigkeit",
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"VorNachteil",
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]
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@ -183,6 +185,14 @@ class DSA41_CharacterDocument extends Actor {
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"Lederarbeiten",
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"Malen/Zeichnen",
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"Schneidern",
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// Basis Kampftalente
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"Dolche",
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"Hiebwaffen",
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"Raufen",
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"Ringen",
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"Säbel",
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"Wurfmesser",
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]});
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await actor.createEmbeddedDocuments("Item", talente);
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@ -212,36 +222,6 @@ class DSA41_CharacterData extends TypeDataModel {
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constitution: new AttributeField(),
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strength: new AttributeField(),
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}),
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kampf_talente: new SchemaField({
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anderthalbhaender: new CombatTalentField(),
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armbrust: new CombatTalentField(),
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belagerungswaffen: new CombatTalentField(),
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blasrohr: new CombatTalentField(),
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bogen: new CombatTalentField(),
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diskus: new CombatTalentField(),
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dolche: new CombatTalentField(),
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fechtwaffen: new CombatTalentField(),
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hiebwaffen: new CombatTalentField(),
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infanteriewaffen: new CombatTalentField(),
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kettenstaebe: new CombatTalentField(),
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kettenwaffen: new CombatTalentField(),
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lanzenreiten: new CombatTalentField(),
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peitsche: new CombatTalentField(),
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raufen: new CombatTalentField(),
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ringen: new CombatTalentField(),
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saebel: new CombatTalentField(),
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schleuder: new CombatTalentField(),
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schwerter: new CombatTalentField(),
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speere: new CombatTalentField(),
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staebe: new CombatTalentField(),
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wurfbeile: new CombatTalentField(),
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wurfmesser: new CombatTalentField(),
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wurfspeere: new CombatTalentField(),
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zweihandflegel: new CombatTalentField(),
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zweihand_hiebwaffen: new CombatTalentField(),
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zweihandschwerter: new CombatTalentField(),
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}),
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}
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}
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@ -309,10 +289,14 @@ class DSA41_CharacterData extends TypeDataModel {
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this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
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}
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for(const [name, values] of Object.entries(this.kampf_talente)) {
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this.computed.kampf.talente[name] = {};
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this.computed.kampf.talente[name].attacke = this.computed.at_basiswert + values.attacke;
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this.computed.kampf.talente[name].parade = this.computed.pa_basiswert + values.parade;
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this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => a.name > b.name);
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for(const talent of this.kampftalente) {
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this.computed.kampf.talente[talent.name] = {};
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this.computed.kampf.talente[talent.name].attacke = this.computed.at_basiswert + talent.system.attacke;
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this.computed.kampf.talente[talent.name].parade = this.computed.pa_basiswert + talent.system.parade;
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this.computed.kampf.talente[talent.name].talent_attacke = talent.system.attacke;
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this.computed.kampf.talente[talent.name].talent_parade = talent.system.parade;
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}
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const equipped_bewaffnung = this.parent.items.filter((x) => x.type === "Bewaffnung");
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@ -353,8 +337,8 @@ class DSA41_CharacterData extends TypeDataModel {
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const talent = item.system.nahkampfwaffe.kampftalente;
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computed.talent_attacke = this.kampf_talente[talent]?.attacke ?? 0;
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computed.talent_parade = this.kampf_talente[talent]?.parade ?? 0;
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computed.talent_attacke = this.computed.kampf.talente[talent]?.talent_attacke ?? 0;
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computed.talent_parade = this.computed.kampf.talente[talent]?.talent_parade ?? 0;
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computed.modifikator_attacke = item.system.nahkampfwaffe.modifikator_attacke;
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computed.modifikator_parade = item.system.nahkampfwaffe.modifikator_parade;
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@ -399,7 +383,7 @@ class DSA41_CharacterData extends TypeDataModel {
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computed.basis_attacke = this.computed.fk_basiswert;
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const talent = item.system.nahkampfwaffe.kampftalente;
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computed.talent_attacke = this.kampf_talente[talent]?.attacke ?? 0;
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computed.talent_attacke = this.computed.kampf.talente[talent]?.talent_attacke ?? 0;
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computed.attacke = computed.basis_attacke + computed.talent_attacke;
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@ -542,6 +526,22 @@ class DSA41_TalentData extends TypeDataModel {
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}
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}
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class DSA41_KampftalentData extends TypeDataModel {
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static defineSchema() {
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return {
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kategorie: new StringField(),
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behinderung: new StringField(),
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steigern: new StringField(),
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beschreibung: new StringField(),
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talentwert: new NumberField({ integer: true, initial: 0 }),
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attacke: new NumberField({ integer: true, initial: 0 }),
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parade: new NumberField({ integer: true, initial: 0 }),
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};
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}
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}
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class DSA41_SonderfertigkeitData extends TypeDataModel {
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static defineSchema() {
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return {
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@ -900,6 +900,7 @@ class DSA41_ItemSheetV2 extends DSA41_ApplicationMixin(ItemSheetV2) {
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Gegenstand: { template: "systems/dsa-4th-edition/src/ItemSheets/Gegenstand.hbs" },
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Ruestung: { template: "systems/dsa-4th-edition/src/ItemSheets/Ruestung.hbs" },
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Talent: { template: "systems/dsa-4th-edition/src/ItemSheets/Talent.hbs" },
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Kampftalent: { template: "systems/dsa-4th-edition/src/ItemSheets/Kampftalent.hbs" },
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Sonderfertigkeit: { template: "systems/dsa-4th-edition/src/ItemSheets/Sonderfertigkeit.hbs" },
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VorNachteil: { template: "systems/dsa-4th-edition/src/ItemSheets/VorNachteil.hbs" },
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};
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@ -15,6 +15,7 @@
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"Bewaffnung": {},
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"Talent": {},
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"Kampftalent": {},
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"Sonderfertigkeit": {},
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"VorNachteil": {}
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}
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@ -131,6 +131,37 @@ const talente: system.ItemCompendium = .{ .entries = &.{
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.{ .Talent = .{ .name = "Winzer", .system = .{ .kategorie = .handwerks, .attribute1 = .KL, .attribute2 = .FF, .attribute3 = .KK, .behinderung = "" } } },
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.{ .Talent = .{ .name = "Zimmermann", .system = .{ .kategorie = .handwerks, .attribute1 = .KL, .attribute2 = .FF, .attribute3 = .KK, .behinderung = "" } } },
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}}},
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// Kampftalente
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.{ .Folder = .{ .name = "Kampftalente", .entries = &.{
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.{ .Kampftalent = .{ .name = "Anderthalbhänder", .system = .{ .kategorie = .nahkampf, .steigern = .E, .behinderung = "@BE - 2" } } },
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.{ .Kampftalent = .{ .name = "Armbrust", .system = .{ .kategorie = .fernkampf, .steigern = .C, .behinderung = "@BE - 5" } } },
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.{ .Kampftalent = .{ .name = "Belagerungswaffen", .system = .{ .kategorie = .fernkampf, .steigern = .D, .behinderung = "" } } },
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.{ .Kampftalent = .{ .name = "Blasrohr", .system = .{ .kategorie = .fernkampf, .steigern = .D, .behinderung = "@BE - 5" } } },
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.{ .Kampftalent = .{ .name = "Bogen", .system = .{ .kategorie = .fernkampf, .steigern = .E, .behinderung = "@BE - 3" } } },
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.{ .Kampftalent = .{ .name = "Diskus", .system = .{ .kategorie = .fernkampf, .steigern = .D, .behinderung = "@BE - 2" } } },
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.{ .Kampftalent = .{ .name = "Dolche", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 1" } } },
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.{ .Kampftalent = .{ .name = "Fechtwaffen", .system = .{ .kategorie = .nahkampf, .steigern = .E, .behinderung = "@BE - 1" } } },
|
||||
.{ .Kampftalent = .{ .name = "Hiebwaffen", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 4" } } },
|
||||
.{ .Kampftalent = .{ .name = "Infanteriewaffen", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 3" } } },
|
||||
.{ .Kampftalent = .{ .name = "Kettenstäbe", .system = .{ .kategorie = .nahkampf, .steigern = .E, .behinderung = "@BE - 1" } } },
|
||||
.{ .Kampftalent = .{ .name = "Kettenwaffen", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 3" } } },
|
||||
// .{ .Kampftalent = .{ .name = "Lanzenreiten", .system = .{ .kategorie = .???, .steigern = .E, .behinderung = "" } } },
|
||||
// .{ .Kampftalent = .{ .name = "Peitsche", .system = .{ .kategorie = .???, .steigern = .E, .behinderung = "@BE - 1" } } },
|
||||
.{ .Kampftalent = .{ .name = "Raufen", .system = .{ .kategorie = .waffenlos, .steigern = .C, .behinderung = "@BE" } } },
|
||||
.{ .Kampftalent = .{ .name = "Ringen", .system = .{ .kategorie = .waffenlos, .steigern = .D, .behinderung = "@BE" } } },
|
||||
.{ .Kampftalent = .{ .name = "Saebel", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Schleuder", .system = .{ .kategorie = .fernkampf, .steigern = .E, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Schwerter", .system = .{ .kategorie = .nahkampf, .steigern = .E, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Speere", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 3" } } },
|
||||
.{ .Kampftalent = .{ .name = "Stäbe", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Wurfbeile", .system = .{ .kategorie = .fernkampf, .steigern = .D, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Wurfmesser", .system = .{ .kategorie = .fernkampf, .steigern = .C, .behinderung = "@BE - 3" } } },
|
||||
.{ .Kampftalent = .{ .name = "Wurfspeere", .system = .{ .kategorie = .fernkampf, .steigern = .C, .behinderung = "@BE - 2" } } },
|
||||
.{ .Kampftalent = .{ .name = "Zweihandflegel", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 3" } } },
|
||||
.{ .Kampftalent = .{ .name = "Zweihand-Hiebwaffen", .system = .{ .kategorie = .nahkampf, .steigern = .D, .behinderung = "@BE - 3" } } },
|
||||
.{ .Kampftalent = .{ .name = "Zweihandschwerter/-säbel", .system = .{ .kategorie = .nahkampf, .steigern = .E, .behinderung = "@BE - 2" } } },
|
||||
}}},
|
||||
}};
|
||||
|
||||
pub fn main() !void {
|
||||
|
||||
@ -120,6 +120,32 @@ pub const ItemCompendium = foundry.Compendium(.Item, union(enum) {
|
||||
|
||||
talentwert: u8 = 0,
|
||||
}),
|
||||
Kampftalent: foundry.Item("Kampftalent", struct {
|
||||
kategorie: enum {
|
||||
waffenlos,
|
||||
nahkampf,
|
||||
fernkampf,
|
||||
},
|
||||
|
||||
steigern: enum {
|
||||
A_Star,
|
||||
A,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
},
|
||||
|
||||
behinderung: String = "",
|
||||
beschreibung: String = "",
|
||||
|
||||
talentwert: u8 = 0,
|
||||
attacke: u8 = 0,
|
||||
parade: u8 = 0,
|
||||
}),
|
||||
});
|
||||
|
||||
const Attribute = enum {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user