add talents
This commit is contained in:
parent
cccb503493
commit
442cae2598
@ -33,12 +33,14 @@
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{{>editable-input type="text" name="system.culture" value=actor.system.culture placeholder=(localize "DSA41.culture")}}
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{{>editable-input type="text" name="system.culture" value=actor.system.culture placeholder=(localize "DSA41.culture")}}
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{{>editable-input type="text" name="system.profession" value=actor.system.profession placeholder=(localize "DSA41.profession")}}
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{{>editable-input type="text" name="system.profession" value=actor.system.profession placeholder=(localize "DSA41.profession")}}
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</div>
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</div>
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<div class="row">
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<div class="row">
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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{{#each actor.system.attributes}}
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{{#each actor.system.attributes}}
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{{>die-value type=@key}}
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{{>die-value type=@key}}
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{{/each}}
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{{/each}}
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</div>
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</div>
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<div class="row">
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<div class="row">
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<fieldset>
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<fieldset>
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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@ -70,4 +72,52 @@
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</table>
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</table>
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</fieldset>
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</fieldset>
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</div>
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</div>
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<div class="row">
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<fieldset>
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<legend>{{localize "DSA41.talente.kampf_talente.label"}}</legend>
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<table>
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<tr>
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<th>{{localize "DSA41.talente.label"}}</th>
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_attacke"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_parade"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_attacke_total"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_parade_total"}}</th>
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</tr>
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{{#each actor.system.kampf_talente}}
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<tr>
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<td>{{localize (concat "DSA41.talente.kampf.name." @key)}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</td>
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<td class="center">0</td>
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<td class="center">0</td>
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</tr>
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{{/each}}
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</table>
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</fieldset>
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</div>
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{{#each actor.system.talente}}
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<div class="row">
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<fieldset>
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<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
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<table>
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<tr>
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<th>{{localize "DSA41.talente.label"}}</th>
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<th>{{localize "DSA41.talente.label_eigenschaften"}}</th>
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
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</tr>
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{{#each @this}}
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<tr>
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<td>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</td>
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<td></td>
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<td>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</td>
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</tr>
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{{/each}}
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</table>
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</fieldset>
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</div>
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{{/each}}
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</form>
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</form>
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103
src/lang/de.json
103
src/lang/de.json
@ -32,6 +32,109 @@
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"constitution": "KO",
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"constitution": "KO",
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"strength": "KK"
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"strength": "KK"
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}
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}
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},
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"talente":{
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"label": "Talent",
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"label_eigenschaften": "Eigenschaften",
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"label_talentwert": "Talentwert",
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"kampf": {
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"label": "Kampf Talente",
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"label_attacke": "Attacke",
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"label_parade": "Parade",
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"label_attacke_total": "Attacke",
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"label_parade_total": "Parade",
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"name": {
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"anderthalbhaender": "Anderthalbhänder",
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"armbrust": "Armbrust"
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}
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},
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"koerperliche": {
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"label": "Körperliche Talente",
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"name": {
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"akrobatik": "Akrobatik",
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"athletik": "Athletik",
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"fliegen": "Fliegen",
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"gaukeleien": "Gaukeleien",
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"klettern": "Klettern",
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"koerperbeherrschung": "Körperbeherrschung",
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"reiten": "Reiten",
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"schleichen": "Schleichen",
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"schwimmen": "Schwimmen",
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"selbstbeherrschung": "Selbstbeherrschung",
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"sich_verstecken": "Sich Verstecken",
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"singen": "Singen",
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"sinnenschärfe": "Sinnenschärfe",
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"skifahren": "Skifahren",
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"stimmen_imitieren": "Stimmen Imitieren",
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"tanzen": "Tanzen",
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"taschendiebstahl": "Taschendiebstahl",
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"zechen": "Zechen"
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}
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},
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"gesellschaftliche": {
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"label": "Gesellschaftliche Talente",
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"name": {
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"betoeren": "Betören",
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"etikette": "Etikette",
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"gassenwissen": "Gassenwissen",
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"lehren": "Lehren",
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"menschenkenntnis": "Menschenkenntnis",
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"schauspielerei": "Schauspielerei",
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"schriftlicher_ausdruck": "Schriftlicher Ausdruck",
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"sich_verkleiden": "Sich Verkleiden",
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"ueberreden": "Überreden",
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"ueberzeugen": "Überzeugen"
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}
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},
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"natur": {
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"label": "Natur-Talente",
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"name": {
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"faehrtensuchen": "Fährtensuchen",
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"fallenstellen": "Fallenstellen",
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"fesseln": "Fesseln/Entfesseln",
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"fischen": "Fischen/Angeln",
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"orientierung": "Orientierung",
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"wettervorhersage": "Wettervorhersage",
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"wildnisleben": "Wildnisleben"
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}
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},
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"wissens": {
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"label": "Wissenstalente",
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"name": {
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"anatomie": "Anatomie",
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"baukunst": "Baukunst"
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}
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},
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"sprachen": {
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"label": "Sprachen und Schriften",
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"name": {
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"lesen_schreiben": "Lesen/Schreiben [Schrift]",
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"muttersprache": "Sprachen [Muttersprache]",
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"fremdsprache": "Sprachen [Fremdsprache]"
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}
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},
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"handwerks": {
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"label": "Handwerkstalente",
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"name": {
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"abrichten": "Abrichten",
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"ackerbau": "Ackerbau"
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}
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}
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}
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}
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}
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}
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}
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}
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103
src/lang/en.json
103
src/lang/en.json
@ -32,6 +32,109 @@
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"constitution": "CN",
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"constitution": "CN",
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"strength": "ST"
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"strength": "ST"
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}
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}
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},
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"talente": {
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"label": "Talent",
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"label_eigenschaften": "Attributes",
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"label_talentwert": "Talent Prowess",
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"kampf": {
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"label": "Combat Talents",
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"label_attacke": "!!TODO!!",
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"label_parade": "!!TODO!!",
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"label_attacke_total": "!!TODO!!",
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"label_parade_total": "!!TODO!!",
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"name": {
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"anderthalbhaender": "!!TODO!!",
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"armbrust": "!!TODO!!"
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}
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},
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"koerperliche": {
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"label": "!!TODO!!",
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"name": {
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"akrobatik": "!!TODO!!",
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"athletik": "!!TODO!!",
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"fliegen": "!!TODO!!",
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"gaukeleien": "!!TODO!!",
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"klettern": "!!TODO!!",
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"koerperbeherrschung": "!!TODO!!",
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"reiten": "!!TODO!!",
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"schleichen": "!!TODO!!",
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"schwimmen": "!!TODO!!",
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"selbstbeherrschung": "!!TODO!!",
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"sich_verstecken": "!!TODO!!",
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"singen": "!!TODO!!",
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"sinnenschärfe": "!!TODO!!",
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"skifahren": "!!TODO!!",
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"stimmen_imitieren": "!!TODO!!",
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"tanzen": "!!TODO!!",
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"taschendiebstahl": "!!TODO!!",
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"zechen": "!!TODO!!"
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}
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},
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"gesellschaftliche": {
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"label": "!!TODO!!",
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"name": {
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"betoeren": "!!TODO!!",
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"etikette": "!!TODO!!",
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"gassenwissen": "!!TODO!!",
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"lehren": "!!TODO!!",
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"menschenkenntnis": "!!TODO!!",
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"schauspielerei": "!!TODO!!",
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"schriftlicher_ausdruck": "!!TODO!!",
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"sich_verkleiden": "!!TODO!!",
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"ueberreden": "!!TODO!!",
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"ueberzeugen": "!!TODO!!"
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}
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},
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"natur": {
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"label": "Nature Talents",
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"name": {
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"faehrtensuchen": "Track",
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"fallenstellen": "Traps",
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"fesseln": "Bind/Escape",
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"fischen": "Fish",
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"orientierung": "Orientation",
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"wettervorhersage": "Weather Sense",
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"wildnisleben": "Survival"
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}
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},
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"wissens": {
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"label": "!!TODO!!",
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"name": {
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"anatomie": "!!TODO!!",
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"baukunst": "!!TODO!!"
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}
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},
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"sprachen": {
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"label": "!!TODO!!",
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"name": {
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"lesen_schreiben": "!!TODO!!",
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"muttersprache": "!!TODO!!",
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"fremdsprache": "!!TODO!!"
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}
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},
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"handwerks": {
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"label": "!!TODO!!",
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"name": {
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"abrichten": "!!TODO!!",
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"ackerbau": "!!TODO!!"
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}
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}
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}
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}
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}
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}
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}
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}
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168
src/main.mjs
168
src/main.mjs
@ -36,6 +36,16 @@ class AttributeField extends foundry.data.fields.SchemaField {
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}
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}
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}
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}
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class CombatTalentField extends foundry.data.fields.SchemaField {
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constructor() {
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return super({
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talentwert: new NumberField({ integer: true, initial: 0 }),
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attacke: new NumberField({ integer: true, initial: 0 }),
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parade: new NumberField({ integer: true, initial: 0 }),
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});
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}
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}
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class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
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class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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static defineSchema() {
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return {
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return {
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@ -53,6 +63,164 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
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constitution: new AttributeField(),
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constitution: new AttributeField(),
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strength: new AttributeField(),
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strength: new AttributeField(),
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}),
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}),
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kampf_talente: new SchemaField({
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anderthalbhaender: new CombatTalentField(),
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armbrust: new CombatTalentField(),
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belagerungswaffen: new CombatTalentField(),
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blasrohr: new CombatTalentField(),
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bogen: new CombatTalentField(),
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diskus: new CombatTalentField(),
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dolche: new CombatTalentField(),
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fechtwaffen: new CombatTalentField(),
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hiebwaffen: new CombatTalentField(),
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infanteriewaffen: new CombatTalentField(),
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kettenstaebe: new CombatTalentField(),
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kettenwaffen: new CombatTalentField(),
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lanzenreiten: new CombatTalentField(),
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peitsche: new CombatTalentField(),
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raufen: new CombatTalentField(),
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ringen: new CombatTalentField(),
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saebel: new CombatTalentField(),
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schleuder: new CombatTalentField(),
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schwerter: new CombatTalentField(),
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speere: new CombatTalentField(),
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staebe: new CombatTalentField(),
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wurfbeile: new CombatTalentField(),
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wurfmesser: new CombatTalentField(),
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wurfspeere: new CombatTalentField(),
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zweihandflegel: new CombatTalentField(),
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zweihand_hiebwaffen: new CombatTalentField(),
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zweihandschwerter: new CombatTalentField(),
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}),
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talente: new SchemaField({
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koerperliche: new SchemaField({
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akrobatik: new NumberField({ integer: true, initial: 0 }),
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athletik: new NumberField({ integer: true, initial: 0 }),
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fliegen: new NumberField({ integer: true, initial: 0 }),
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gaukeleien: new NumberField({ integer: true, initial: 0 }),
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klettern: new NumberField({ integer: true, initial: 0 }),
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koerperbeherrschung: new NumberField({ integer: true, initial: 0 }),
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reiten: new NumberField({ integer: true, initial: 0 }),
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schleichen: new NumberField({ integer: true, initial: 0 }),
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schwimmen: new NumberField({ integer: true, initial: 0 }),
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selbstbeherrschung: new NumberField({ integer: true, initial: 0 }),
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sich_verstecken: new NumberField({ integer: true, initial: 0 }),
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singen: new NumberField({ integer: true, initial: 0 }),
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sinnenschärfe: new NumberField({ integer: true, initial: 0 }),
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skifahren: new NumberField({ integer: true, initial: 0 }),
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||||||
|
stimmen_imitieren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
tanzen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
taschendiebstahl: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
zechen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
gesellschaftliche: new SchemaField({
|
||||||
|
betoeren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
etikette: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
gassenwissen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
lehren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
menschenkenntnis: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schauspielerei: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schriftlicher_ausdruck: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
sich_verkleiden: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
ueberreden: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
ueberzeugen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
natur: new SchemaField({
|
||||||
|
faehrtensuchen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fallenstellen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fesseln: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fischen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
orientierung: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
wettervorhersage: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
wildnisleben: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
wissens: new SchemaField({
|
||||||
|
anatomie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
baukunst: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
brett_kartenspiel: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
geographie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
geschichtswissen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
gesteinskunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
goetter_kulte: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
heraldik: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
huettenkunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
kriegskunst: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
kryptographie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
magiekunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
mechanik: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
pflanzenkunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
philosophie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
rechnen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
rechtskunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
sagen_legenden: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schaetzen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
sprachenkunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
staatskunst: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
sternkunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
tierkunde: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
sprachen: new SchemaField({
|
||||||
|
lesen_schreiben: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
muttersprache: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fremdsprache: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
|
||||||
|
handwerks: new SchemaField({
|
||||||
|
abrichten: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
ackerbau: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
alchimie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
bergbau: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
bogenbau: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
boote_fahren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
brauer: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
drucker: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fahrzeug_lenken: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
falschspiel: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
feinmechanik: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
feuersteinbearbeitung: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
fleischer: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
gerber: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
glaskunst: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
grobschmied: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
handel: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
hauswirtschaft: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
heilkunde_gift: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
heilkunde_krankheiten: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
heilkunde_seele: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
heilkunde_wunden: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
holzbearbeitung: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
instrumentenbauer: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
kartographie: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
kochen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
kristallzucht: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
lederarbeiten: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
malen_zeichnen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
maurer: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
metallguss: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
musizieren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schloesser_knacken: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schnapps_brennen: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
schneidern: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
seefahrt: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
seiler: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
steinmetz: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
juwelier: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
stellmacher: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
stoffe_faerben: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
taetowieren: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
toepfern: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
viehzucht: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
webkunst: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
winzer: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
zimmermann: new NumberField({ integer: true, initial: 0 }),
|
||||||
|
}),
|
||||||
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user