convert all Ruestungen to be in their own zon files

This commit is contained in:
Sven Balzer
2025-05-31 16:32:59 +02:00
parent d315a9370f
commit 49f4eee8b7
72 changed files with 2272 additions and 72 deletions
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Amazonenrüstung",
.system = .{
.gewicht = .{
.value = 8,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 3,
.brust = 5,
.ruecken = 3,
.bauch = 5,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 3,
.rechtes_bein = 3,
.gesamt_ruestungsschutz = 3.7,
.gesamt_behinderung = 1.7,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Anaurak",
.system = .{
.gewicht = .{
.value = 5,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 1,
.brust = 1,
.ruecken = 1,
.bauch = 1,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 1,
.gesamt_behinderung = 4,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Armschienen, Bronze",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 25,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Armschienen, Leder",
.system = .{
.gewicht = .{
.value = 1,
.unit = .stein
},
.preis = .{
.value = 15,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.1,
.gesamt_behinderung = 0.1,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Armschienen, Stahl",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 35,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.3,
.gesamt_behinderung = 0.3,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Baburiner Hut",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 60,
.unit = .silbertaler
},
.kopf = 4,
.brust = 0,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.3,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Bart / Halsberge",
.system = .{
.gewicht = .{
.value = 1,
.unit = .stein
},
.preis = .{
.value = 45,
.unit = .silbertaler
},
.kopf = 2,
.brust = 1,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Beinschienen, Bronze",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 35,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 0.4,
.gesamt_behinderung = 0.4,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Beinschienen, Leder",
.system = .{
.gewicht = .{
.value = 1,
.unit = .stein
},
.preis = .{
.value = 25,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Beinschienen, Stahl",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 50,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 3,
.rechtes_bein = 3,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Beintaschen / Schürze",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 90,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 2,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.8,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Brabaker Ringmantel",
.system = .{
.gewicht = .{
.value = 9,
.unit = .stein
},
.preis = .{
.value = 180,
.unit = .silbertaler
},
.kopf = 0,
.brust = 3,
.ruecken = 3,
.bauch = 3,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 2.4,
.gesamt_behinderung = 1.4,
}
}
}
+31
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.{
.Ruestung = .{
.name = "Brigantina",
.system = .{
.gewicht = .{
.value = 6,
.unit = .stein
},
.preis = .{
.value = 350,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 4,
.bauch = 4,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 2.8,
.gesamt_behinderung = 2.8,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Bronzeharnisch",
.system = .{
.gewicht = .{
.value = 6,
.unit = .stein
},
.preis = .{
.value = 250,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 4,
.bauch = 4,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 2.6,
.gesamt_behinderung = 2.6,
}
}
}
+31
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.{
.Ruestung = .{
.name = "Brustplatte",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 50,
.unit = .silbertaler
},
.kopf = 0,
.brust = 2,
.ruecken = 0,
.bauch = 1,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.6,
}
}
}
+31
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.{
.Ruestung = .{
.name = "Brustschalen",
.system = .{
.gewicht = .{
.value = 0.5,
.unit = .stein
},
.preis = .{
.value = 25,
.unit = .silbertaler
},
.kopf = 0,
.brust = 2,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.4,
.gesamt_behinderung = 0.4,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Dicke Kleidung",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 1,
.bauch = 1,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.9,
.gesamt_behinderung = 0.9,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Drachenhelm",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 80,
.unit = .silbertaler
},
.kopf = 3,
.brust = 0,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.5,
.gesamt_behinderung = 0.5,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Eisenmantel",
.system = .{
.gewicht = .{
.value = 6,
.unit = .stein
},
.preis = .{
.value = 500,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 5,
.bauch = 5,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 3.6,
.gesamt_behinderung = 2.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Fellumhang / Fuhrmannsmantel",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 2,
.bauch = 0,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.9,
.gesamt_behinderung = 0.9,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Fünflagenharnisch",
.system = .{
.gewicht = .{
.value = 7,
.unit = .stein
},
.preis = .{
.value = 600,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 5,
.bauch = 4,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 3,
.gesamt_behinderung = 3,
}
}
}
+31
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.{
.Ruestung = .{
.name = "Gambeson",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 40,
.unit = .silbertaler
},
.kopf = 0,
.brust = 2,
.ruecken = 2,
.bauch = 2,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 1.5,
.gesamt_behinderung = 1.5,
}
}
}
+31
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.{
.Ruestung = .{
.name = "Garether Platte",
.system = .{
.gewicht = .{
.value = 14,
.unit = .stein
},
.preis = .{
.value = 750,
.unit = .silbertaler
},
.kopf = 0,
.brust = 6,
.ruecken = 5,
.bauch = 6,
.linker_arm = 5,
.rechter_arm = 5,
.linkes_bein = 4,
.rechtes_bein = 4,
.gesamt_ruestungsschutz = 4.7,
.gesamt_behinderung = 3.7,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Gestechrüstung",
.system = .{
.gewicht = .{
.value = 30,
.unit = .stein
},
.preis = .{
.value = 2500,
.unit = .silbertaler
},
.kopf = 8,
.brust = 8,
.ruecken = 7,
.bauch = 8,
.linker_arm = 7,
.rechter_arm = 7,
.linkes_bein = 7,
.rechtes_bein = 7,
.gesamt_ruestungsschutz = 7.5,
.gesamt_behinderung = 7.5,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Gladiatorenschulter",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 180,
.unit = .silbertaler
},
.kopf = 0,
.brust = 3,
.ruecken = 2,
.bauch = 0,
.linker_arm = 3,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.15,
.gesamt_behinderung = 0.15,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Hohe Stiefel",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Horasischer Reiterharnisch",
.system = .{
.gewicht = .{
.value = 17,
.unit = .stein
},
.preis = .{
.value = 1000,
.unit = .silbertaler
},
.kopf = 3,
.brust = 7,
.ruecken = 5,
.bauch = 7,
.linker_arm = 5,
.rechter_arm = 5,
.linkes_bein = 5,
.rechtes_bein = 5,
.gesamt_ruestungsschutz = 5.6,
.gesamt_behinderung = 3.6,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Iryanrüstung",
.system = .{
.gewicht = .{
.value = 3.5,
.unit = .stein
},
.preis = .{
.value = 125,
.unit = .silbertaler
},
.kopf = 0,
.brust = 3,
.ruecken = 2,
.bauch = 2,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 1.6,
.gesamt_behinderung = 0.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenbeinlinge, Paar",
.system = .{
.gewicht = .{
.value = 8,
.unit = .stein
},
.preis = .{
.value = 200,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 4,
.rechtes_bein = 4,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.8,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenhandschuhe, Paar",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 100,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.1,
.gesamt_behinderung = 0.1,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenhaube",
.system = .{
.gewicht = .{
.value = 3.5,
.unit = .stein
},
.preis = .{
.value = 80,
.unit = .silbertaler
},
.kopf = 3,
.brust = 1,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.7,
.gesamt_behinderung = 0.7,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenhaube, mit Gesichtsschutz",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 100,
.unit = .silbertaler
},
.kopf = 4,
.brust = 1,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.8,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenhemd, 1/2 Arm",
.system = .{
.gewicht = .{
.value = 6.5,
.unit = .stein
},
.preis = .{
.value = 150,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 2.8,
.gesamt_behinderung = 1.8,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenhemd, lang",
.system = .{
.gewicht = .{
.value = 10,
.unit = .stein
},
.preis = .{
.value = 180,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 3.1,
.gesamt_behinderung = 2.1,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenkragen",
.system = .{
.gewicht = .{
.value = 2.5,
.unit = .stein
},
.preis = .{
.value = 60,
.unit = .silbertaler
},
.kopf = 2,
.brust = 1,
.ruecken = 1,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.3,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenmantel",
.system = .{
.gewicht = .{
.value = 12,
.unit = .stein
},
.preis = .{
.value = 500,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 3,
.rechtes_bein = 3,
.gesamt_ruestungsschutz = 3.3,
.gesamt_behinderung = 2.3,
}
}
}
+31
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@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kettenweste",
.system = .{
.gewicht = .{
.value = 5,
.unit = .stein
},
.preis = .{
.value = 100,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 2.4,
.gesamt_behinderung = 1.4,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Krötenhaut",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 60,
.unit = .silbertaler
},
.kopf = 0,
.brust = 3,
.ruecken = 2,
.bauch = 2,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.5,
.gesamt_behinderung = 0.5,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kürass",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 110,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 1,
.bauch = 2,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.6,
.gesamt_behinderung = 0.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Kusliker Lamellar",
.system = .{
.gewicht = .{
.value = 7.5,
.unit = .stein
},
.preis = .{
.value = 500,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 4,
.bauch = 4,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 2.9,
.gesamt_behinderung = 2.9,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederharnisch",
.system = .{
.gewicht = .{
.value = 4.5,
.unit = .stein
},
.preis = .{
.value = 80,
.unit = .silbertaler
},
.kopf = 0,
.brust = 3,
.ruecken = 3,
.bauch = 3,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.8,
.gesamt_behinderung = 1.8,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederhelm",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 20,
.unit = .silbertaler
},
.kopf = 2,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederhelm, verstärkt",
.system = .{
.gewicht = .{
.value = 1.75,
.unit = .stein
},
.preis = .{
.value = 30,
.unit = .silbertaler
},
.kopf = 3,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.3,
.gesamt_behinderung = 0.3,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederhose",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 1,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.4,
.gesamt_behinderung = 0.4,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederweste / Pelzweste",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 1,
.bauch = 1,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.6,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Lederweste / Pelzweste (lang)",
.system = .{
.gewicht = .{
.value = 2,
.unit = .stein
},
.preis = .{
.value = 0,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 1,
.bauch = 1,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.8,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Leichte Platte",
.system = .{
.gewicht = .{
.value = 7.5,
.unit = .stein
},
.preis = .{
.value = 250,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 4,
.bauch = 5,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 3.2,
.gesamt_behinderung = 2.2,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Löwenmähne",
.system = .{
.gewicht = .{
.value = 5,
.unit = .stein
},
.preis = .{
.value = 100,
.unit = .silbertaler
},
.kopf = 2,
.brust = 2,
.ruecken = 2,
.bauch = 0,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.1,
.gesamt_behinderung = 0.55,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Mammutonpanzer",
.system = .{
.gewicht = .{
.value = 6,
.unit = .stein
},
.preis = .{
.value = 1500,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 3,
.gesamt_behinderung = 2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Maraskanischer Hartholzharnisch",
.system = .{
.gewicht = .{
.value = 7,
.unit = .stein
},
.preis = .{
.value = 1200,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 2.7,
.gesamt_behinderung = 1.7,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Mattenrücken",
.system = .{
.gewicht = .{
.value = 3.5,
.unit = .stein
},
.preis = .{
.value = 65,
.unit = .silbertaler
},
.kopf = 1,
.brust = 1,
.ruecken = 3,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.9,
.gesamt_behinderung = 0.9,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Morion",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 75,
.unit = .silbertaler
},
.kopf = 3,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.3,
.gesamt_behinderung = 0.15,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Panzerbein",
.system = .{
.gewicht = .{
.value = 6,
.unit = .stein
},
.preis = .{
.value = 150,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 4,
.rechtes_bein = 4,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.8,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Panzerhandschuhe, Paar",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 120,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Panzerschuh",
.system = .{
.gewicht = .{
.value = 1,
.unit = .stein
},
.preis = .{
.value = 120,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Plattenarme",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 200,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 5,
.rechter_arm = 5,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.5,
.gesamt_behinderung = 0.5,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Plattenschultern",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 150,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 1,
.bauch = 0,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.6,
.gesamt_behinderung = 0.6,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Ringelpanzer",
.system = .{
.gewicht = .{
.value = 7,
.unit = .stein
},
.preis = .{
.value = 550,
.unit = .silbertaler
},
.kopf = 0,
.brust = 4,
.ruecken = 4,
.bauch = 4,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 2.9,
.gesamt_behinderung = 1.9,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Schaller",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 60,
.unit = .silbertaler
},
.kopf = 4,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.4,
.gesamt_behinderung = 0.2,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Schuppenpanzer",
.system = .{
.gewicht = .{
.value = 12,
.unit = .stein
},
.preis = .{
.value = 1000,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 5,
.bauch = 5,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 3,
.rechtes_bein = 3,
.gesamt_ruestungsschutz = 3.9,
.gesamt_behinderung = 3.9,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Schuppenpanzer, lang",
.system = .{
.gewicht = .{
.value = 18,
.unit = .stein
},
.preis = .{
.value = 1200,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 5,
.bauch = 5,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 4,
.rechtes_bein = 4,
.gesamt_ruestungsschutz = 4.1,
.gesamt_behinderung = 3.1,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Spiegelpanzer",
.system = .{
.gewicht = .{
.value = 10,
.unit = .stein
},
.preis = .{
.value = 1000,
.unit = .silbertaler
},
.kopf = 0,
.brust = 5,
.ruecken = 5,
.bauch = 5,
.linker_arm = 3,
.rechter_arm = 3,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 3.7,
.gesamt_behinderung = 2.7,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Stechhelm / Visierhelm",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 100,
.unit = .silbertaler
},
.kopf = 5,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.5,
.gesamt_behinderung = 0.5,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Streifenschurz",
.system = .{
.gewicht = .{
.value = 3,
.unit = .stein
},
.preis = .{
.value = 40,
.unit = .silbertaler
},
.kopf = 0,
.brust = 0,
.ruecken = 0,
.bauch = 2,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 2,
.rechtes_bein = 2,
.gesamt_ruestungsschutz = 0.8,
.gesamt_behinderung = 0.4,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Sturmhaube",
.system = .{
.gewicht = .{
.value = 3.5,
.unit = .stein
},
.preis = .{
.value = 70,
.unit = .silbertaler
},
.kopf = 3,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.3,
.gesamt_behinderung = 0.15,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Tellerhelm",
.system = .{
.gewicht = .{
.value = 1.5,
.unit = .stein
},
.preis = .{
.value = 30,
.unit = .silbertaler
},
.kopf = 2,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.2,
.gesamt_behinderung = 0.2,
}
}
}
+30
View File
@@ -0,0 +1,30 @@
.{
.Ruestung = .{
.name = "Topfhelm",
.system = .{
.gewicht = .{
.value = 4.5,
.unit = .stein
},
.preis = .{
.value = 80,
.unit = .silbertaler
},
.kopf = 5,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.5,
.gesamt_behinderung = 0.5,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Tuchrüstung",
.system = .{
.gewicht = .{
.value = 2.5,
.unit = .stein
},
.preis = .{
.value = 50,
.unit = .silbertaler
},
.kopf = 0,
.brust = 2,
.ruecken = 2,
.bauch = 2,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 1.2,
.gesamt_behinderung = 1.2,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Unterzeug mit Kettenteilen",
.system = .{
.gewicht = .{
.value = 4,
.unit = .stein
},
.preis = .{
.value = 80,
.unit = .silbertaler
},
.kopf = 0,
.brust = 2,
.ruecken = 2,
.bauch = 1,
.linker_arm = 2,
.rechter_arm = 2,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 1.4,
.gesamt_behinderung = 1.4,
}
}
}
+31
View File
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Wattierte Kappe",
.system = .{
.gewicht = .{
.value = 0.5,
.unit = .stein
},
.preis = .{
.value = 5,
.unit = .silbertaler
},
.kopf = 1,
.brust = 0,
.ruecken = 0,
.bauch = 0,
.linker_arm = 0,
.rechter_arm = 0,
.linkes_bein = 0,
.rechtes_bein = 0,
.gesamt_ruestungsschutz = 0.1,
.gesamt_behinderung = 0.1,
}
}
}
@@ -0,0 +1,31 @@
.{
.Ruestung = .{
.name = "Wattiertes Unterzeug",
.system = .{
.gewicht = .{
.value = 2.5,
.unit = .stein
},
.preis = .{
.value = 25,
.unit = .silbertaler
},
.kopf = 0,
.brust = 1,
.ruecken = 1,
.bauch = 1,
.linker_arm = 1,
.rechter_arm = 1,
.linkes_bein = 1,
.rechtes_bein = 1,
.gesamt_ruestungsschutz = 0.9,
.gesamt_behinderung = 0.9,
}
}
}