add basic actor sheet
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67
src/ActorSheet.html
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67
src/ActorSheet.html
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{{#*inline "editable-text"}}
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<div class="editable-text col">
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{{#if @root.editable}}
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<input type="text" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
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{{else}}
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<div>{{value}}</div>
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{{/if}}
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "die-type"}}
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<div class="center die die-{{type}}">{{type}}</div>
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{{/inline}}
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{{#*inline "die-value"}}
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<div class="col">
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<div class="center">{{type}}</div>
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<div class="die die-{{type}}">{{lookup @root.actor.system.computed type}}</div>
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</div>
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{{/inline}}
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<form class="actor-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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{{>editable-text name="name" value=actor.name placeholder="Name"}}
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{{>editable-text name="system.race" value=actor.system.race placeholder="Rasse"}}
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{{>editable-text name="system.cultuee" value=actor.system.culture placeholder="Kultur"}}
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{{>editable-text name="system.profession" value=actor.system.profession placeholder="Profession"}}
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</div>
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<div class="row">
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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{{#each actor.system.attributes}}
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{{>die-value type=@key}}
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{{/each}}
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</div>
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<div class="row">
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<table>
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<tr>
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<th></th>
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{{#each actor.system.attributes}}
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<th>{{@key}}</th>
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{{/each}}
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</tr>
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<tr>
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<td>Startwert</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-text name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}</td>
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{{/each}}
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</tr>
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<tr>
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<td>Steigerungen</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-text name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}</td>
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{{/each}}
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</tr>
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<tr>
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<td>Modifikatoren</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-text name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</td>
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{{/each}}
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</tr>
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</table>
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</div>
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</form>
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15
src/Assets/d20.svg
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15
src/Assets/d20.svg
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<svg width="64" height="64" version="1.1" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
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<g>
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<path d="m11.906 20.4h40.188l-20.094 34.801z"/>
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<path d="m52.635 21.059 6.5977 26.664-26.391 7.6172z"/>
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<path d="m32 .55664 19.791 19.043h-39.582z"/>
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<path d="m11.365 21.059 19.793 34.281-26.391-7.6172z"/>
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<path d="m4.6875 16.691 6.0664 3.5039-6.0664 24.52z"/>
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<path d="m29.359 1.9863-18.207 17.518-6.0664-3.5039z"/>
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<path d="m34.641 1.9863 24.273 14.014-6.0664 3.5039z"/>
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<path d="m59.312 16.691v28.023l-6.0664-24.52z"/>
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<path d="m7.3281 49.295 24.271 7.0059v7.0078z"/>
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<path d="m56.672 49.295-24.271 14.014v-7.0078z"/>
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</g>
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</svg>
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After Width: | Height: | Size: 696 B |
62
src/main.css
62
src/main.css
@ -1,3 +1,65 @@
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.row {
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display: flex;
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flex-direction: row;
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}
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.col {
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display: flex;
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flex-direction: column;
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}
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.wrap {
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flex-wrap: wrap;
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}
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.center {
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text-align: center;
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}
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.placeholder {
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font-size: 0.8em;
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border-top: 1px solid;
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}
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.editable-text {
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flex: 1;
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padding: 0px 3px;
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}
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.editable-text input {
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border: none;
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}
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.character-image {
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width: 115px;
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height: 115px;
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}
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.die {
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width: 48px;
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height: 48px;
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line-height: 48px;
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background-color: #000;
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mask-image: url("../src/Assets/d20.svg");
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mask-size: contain;
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text-align: center;
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color: #fff;
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}
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.die-MU { background-color: #b22319; }
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.die-KL { background-color: #8158a3; }
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.die-IN { background-color: #388834; }
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.die-CH { background-color: #0c0c0c; }
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.die-FF { background-color: #d4b366; }
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.die-GE { background-color: #678ec3; }
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.die-KO { background-color: #a3a3a3; }
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.die-KK { background-color: #d5a877; }
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.item-sheet header {
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display: flex;
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flex-flow: row wrap;
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100
src/main.mjs
100
src/main.mjs
@ -1,43 +1,79 @@
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function init() {
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Hooks.once("init", function() {
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console.log("INIT");
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CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
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//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
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DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
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makeDefault: true,
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types: [
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"Player",
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]
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});
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//DocumentSheetConfig.unregisterSheet(Item, "core", ItemSheet);
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DocumentSheetConfig.registerSheet(Item, "dsa41", DSA41_ItemSheet, {
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makeDefault: true,
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types: [
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"Generic Item",
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"Melee Weapon",
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"Ranged Weapon",
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"Armor",
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"Shield",
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]
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makeDefault: true,
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types: [
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"Generic Item",
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"Melee Weapon",
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"Ranged Weapon",
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"Armor",
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"Shield",
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]
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});
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});
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const { SchemaField, NumberField, StringField } = foundry.data.fields;
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class AttributeField extends foundry.data.fields.SchemaField {
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constructor() {
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return super({
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initial: new NumberField({ integer: true, initial: 8, min: 8, max: 14, }),
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advancement: new NumberField({ integer: true, initial: 0, min: 0, max: 4, }),
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modifier: new NumberField({ integer: true, initial: 0, min: 0, }),
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});
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}
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}
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class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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race: new StringField(),
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culture: new StringField(),
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profession: new StringField(),
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attributes: new SchemaField({
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MU: new AttributeField(),
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KL: new AttributeField(),
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IN: new AttributeField(),
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CH: new AttributeField(),
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FF: new AttributeField(),
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GE: new AttributeField(),
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KO: new AttributeField(),
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KK: new AttributeField(),
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}),
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}
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);
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.computed = {};
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for (const [attribute, values] of Object.entries(this.attributes)) {
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this.computed[attribute] = Object.values(values).reduce((a, b) => a + b, 0);
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}
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}
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}
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class DSA41_ActorSheet extends ActorSheet {
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get template() {
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return "systems/dsa-4th-edition/src/ActorSheet.html";
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}
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}
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class DSA41_ItemSheet extends ItemSheet {
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get template() {
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return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html"
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return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html";
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}
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getData() {
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const data = super.getData();
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console.log(data);
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return data;
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}
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}
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function ready() {
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console.log("READY");
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}
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function setup() {
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console.log("SETUP");
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//Item.create({"name": "TestItem4", "type": "spell", "system": {"price": "15"}});
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}
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Hooks.once("init", init);
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Hooks.once("ready", ready);
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Hooks.once("setup", setup);
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@ -1,20 +1,16 @@
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{
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"Actor": {
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"types": [
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"Player"
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]
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},
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"Item": {
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"templates": {
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},
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"types": [
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"Generic Item",
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"Melee Weapon",
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"Ranged Weapon",
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"Armor",
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"Shield"
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],
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"weapon": {
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"templates": []
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},
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"spell": {
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"templates": []
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}
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]
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}
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}
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