fix initiative calculation to use the rounded total BE
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@ -548,15 +548,15 @@ class DSA41_CharacterData extends TypeDataModel {
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this.computed.kampf.ruestungen_gesamt.gesamt_behinderung += item.system.gesamt_behinderung;
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}
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for (let [key, value] of Object.entries(this.computed.kampf.ruestungen_gesamt)) {
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this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
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}
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this.computed.initiative.wert = this.computed.initiative.basiswert + this.modifikator_initiative - this.computed.kampf.ruestungen_gesamt.gesamt_behinderung;
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this.computed.attacke.wert = this.computed.attacke.basiswert + this.modifikator_attacke;
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this.computed.parade.wert = this.computed.parade.basiswert + this.modifikator_parade;
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this.computed.fernkampf.wert = this.computed.fernkampf.basiswert + this.modifikator_fernkampf;
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for (let [key, value] of Object.entries(this.computed.kampf.ruestungen_gesamt)) {
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this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
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}
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this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => a.name > b.name);
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for(const talent of this.kampftalente) {
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this.computed.kampf.talente[talent.name] = {};
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