fix calculation of ranged combat talents attack value
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@ -694,7 +694,7 @@ class DSA41_CharacterData extends TypeDataModel {
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this.kampftalente = this.parent.items.filter((x) => x.type === "Kampftalent").sort((a, b) => a.name > b.name);
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for(const talent of this.kampftalente) {
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this.computed.kampf.talente[talent.name] = {};
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this.computed.kampf.talente[talent.name].attacke = this.computed.attacke.wert + talent.system.attacke;
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this.computed.kampf.talente[talent.name].attacke = (talent.system.kategorie === "fernkampf" ? this.computed.fernkampf.wert : this.computed.attacke.wert) + talent.system.attacke;
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this.computed.kampf.talente[talent.name].parade = this.computed.parade.wert + talent.system.parade;
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this.computed.kampf.talente[talent.name].talent_attacke = talent.system.attacke;
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