add simple zauber rolls

This commit is contained in:
Sven Balzer 2025-05-24 15:55:41 +02:00
parent 1cb0f89dff
commit ae0ca2018f
6 changed files with 115 additions and 3 deletions

View File

@ -580,7 +580,7 @@
</div>
</div>
<div></div>
<div class="center" data-action="post-zauber" data-roll-type="zauber">
<div class="center" data-action="roll" data-roll-type="zauber">
{{>die-type type=system.attribute1}}
{{>die-type type=system.attribute2}}
{{>die-type type=system.attribute3}}

39
src/Chat/Zauber.hbs Normal file
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@ -0,0 +1,39 @@
<div class="zauber_chat_message">
<h3>{{zauber.name}} ({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{zauber.system.zauberfertigkeitswert}}{{#if (ne modifikator 0)}} + {{modifikator}}{{/if}})</h3>
<div class="info">
<div>
<div>{{localize (concat "DSA41.chat.attribute")}}</div>
<div>{{localize (concat "DSA41.chat.value")}}</div>
<div>{{localize (concat "DSA41.chat.roll")}}</div>
<div>{{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute1.type)}}</div>
<div>{{attribute1.value}}</div>
<div>{{roll1}}</div>
<div>{{needed_zfw_roll1}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute2.type)}}</div>
<div>{{attribute2.value}}</div>
<div>{{roll2}}</div>
<div>{{needed_zfw_roll2}}</div>
</div>
<div>
<div>{{localize (concat "DSA41.attributes.long." attribute3.type)}}</div>
<div>{{attribute3.value}}</div>
<div>{{roll3}}</div>
<div>{{needed_zfw_roll3}}</div>
</div>
</div>
<div>
{{localize (concat "DSA41.chat.result")}}:
{{#if (lt leftover_zfw 0)}}
<b>{{localize (concat "DSA41.chat.failure")}}</b>
{{else}}
<b>{{localize (concat "DSA41.chat.success")}}</b>
{{/if}}
({{localize (concat "DSA41.chat.zauberfertigkeitswert_short")}}: {{leftover_zfw}})
</div>
</div>

4
src/Dialogs/Zauber.hbs Normal file
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@ -0,0 +1,4 @@
<div>
<span class="colspan2">{{localize "DSA41.kampf.modifikator"}}</span>
<input class="colspan2" type="number" name="modifikator" value="{{lookup formData "modifikator"}}">
</div>

View File

@ -79,7 +79,8 @@
"value": "Wert",
"roll": "Wurf",
"talentwert_short": "TaW",
"talentwert_short": "TaW",
"zauberfertigkeitswert_short": "ZfW",
"targets": "Ziele",
"trefferpunkte_apply": "Zuweisen"
@ -146,7 +147,8 @@
"constitution": "Konstitution",
"strength": "Körperkraft",
"talent": "Talent",
"talent": "Talent",
"zauber": "Zauber",
"attacke": "Attacke",
"parade": "Parade",

View File

@ -644,6 +644,24 @@ html {
}
}
.zauber_chat_message {
& .info {
display: grid;
grid-template-columns: repeat(4, minmax(min-content, 1fr));
text-wrap: nowrap;
& > * {
display: grid;
grid-column: 1 / -1;
grid-template-columns: subgrid;
& > *:not(:first-child) {
text-align: center;
}
}
}
}
#tooltip.DSA41 {
max-width: 650px;

View File

@ -147,6 +147,7 @@ Hooks.once("init", async function() {
"CHAT_HEADER": "systems/dsa-4th-edition/src/Chat/Header.hbs",
"TrefferpunkteTargets": "systems/dsa-4th-edition/src/Chat/TrefferpunkteTargets.hbs",
"talent_chat": "systems/dsa-4th-edition/src/Chat/Talent.hbs",
"zauber_chat": "systems/dsa-4th-edition/src/Chat/Zauber.hbs",
});
});
@ -1142,6 +1143,7 @@ class DSA41_Dialog extends DSA41_ApplicationMixin(ApplicationV2) {
static PARTS = {
Eigenschaft: { template: "systems/dsa-4th-edition/src/Dialogs/Attribute.hbs" },
Talent: { template: "systems/dsa-4th-edition/src/Dialogs/Talent.hbs" },
Zauber: { template: "systems/dsa-4th-edition/src/Dialogs/Zauber.hbs" },
Attacke: { template: "systems/dsa-4th-edition/src/Dialogs/Attacke.hbs" },
Parade: { template: "systems/dsa-4th-edition/src/Dialogs/Parade.hbs" },
@ -1437,6 +1439,53 @@ class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
}
if (roll_type == "zauber") {
const title = game.i18n.localize("DSA41.roll_types." + roll_type) + ": " + item.name;
const data = await DSA41_Dialog.wait("Zauber", { window: {title: title}, item: item });
const zauberfertigkeitswert = item.system.zauberfertigkeitswert - data.modifikator;
const roll_modifier = zauberfertigkeitswert < 0 ? -zauberfertigkeitswert: 0;
const roll1 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const roll2 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const roll3 = (await new Roll("1d20").evaluate()).total + roll_modifier;
const attribute1 = this.document.system.computed.attributes[item.system.attribute1];
const attribute2 = this.document.system.computed.attributes[item.system.attribute2];
const attribute3 = this.document.system.computed.attributes[item.system.attribute3];
const needed_zfw_roll1 = Math.max(roll1 - attribute1, 0);
const needed_zfw_roll2 = Math.max(roll2 - attribute2, 0);
const needed_zfw_roll3 = Math.max(roll3 - attribute3, 0);
const leftover_zfw = Math.max(zauberfertigkeitswert, 0) - needed_zfw_roll1 - needed_zfw_roll2 - needed_zfw_roll3;
const context = {
zauber: item,
modifikator: -data.modifikator,
attribute1: { type: item.system.attribute1, value: attribute1 },
attribute2: { type: item.system.attribute2, value: attribute3 },
attribute3: { type: item.system.attribute3, value: attribute3 },
roll1: roll1,
roll2: roll2,
roll3: roll3,
needed_zfw_roll1: -needed_zfw_roll1,
needed_zfw_roll2: -needed_zfw_roll2,
needed_zfw_roll3: -needed_zfw_roll3,
leftover_zfw: Math.min(leftover_zfw, item.system.zauberfertigkeitswert),
};
const message = await ChatMessage.create(
{
content: await renderTemplate("zauber_chat", context),
speaker: { actor: this.actor },
sound: CONFIG.sounds.dice,
},
);
return;
}