convert all Talente to be stored in their own zon files to allow for easier editing and inclusion in multiple folders

This commit is contained in:
Sven Balzer
2025-05-31 12:50:59 +02:00
parent 05e78b785d
commit d315a9370f
134 changed files with 1800 additions and 138 deletions
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.{
.Kampftalent = .{
.name = "Anderthalbhänder",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 2",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Armbrust",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 5",
.steigern = .C,
}
}
}
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.{
.Kampftalent = .{
.name = "Belagerungswaffen",
.system = .{
.kategorie = .fernkampf,
.behinderung = "",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Blasrohr",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 5",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Bogen",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 3",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Diskus",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 2",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Dolche",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 1",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Fechtwaffen",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 1",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Hiebwaffen",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 4",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Infanteriewaffen",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 3",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Kettenstäbe",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 1",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Kettenwaffen",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 3",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Raufen",
.system = .{
.kategorie = .waffenlos,
.behinderung = "@BE",
.steigern = .C,
}
}
}
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.{
.Kampftalent = .{
.name = "Ringen",
.system = .{
.kategorie = .waffenlos,
.behinderung = "@BE",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Säbel",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 2",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Schleuder",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 2",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Schwerter",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 2",
.steigern = .E,
}
}
}
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.{
.Kampftalent = .{
.name = "Speere",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 3",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Stäbe",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 2",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Wurfbeile",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 2",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Wurfmesser",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 3",
.steigern = .C,
}
}
}
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.{
.Kampftalent = .{
.name = "Wurfspeere",
.system = .{
.kategorie = .fernkampf,
.behinderung = "@BE - 2",
.steigern = .C,
}
}
}
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.{
.Kampftalent = .{
.name = "Zweihand-Hiebwaffen",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 3",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Zweihandflegel",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 3",
.steigern = .D,
}
}
}
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.{
.Kampftalent = .{
.name = "Zweihandschwerter/-säbel",
.system = .{
.kategorie = .nahkampf,
.behinderung = "@BE - 2",
.steigern = .E,
}
}
}