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284
src/ActorSheet.hbs
Normal file
284
src/ActorSheet.hbs
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{{#*inline "die-type"}}
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<div class="center die die-{{type}}">{{localize (concat "DSA41.attributes.short." type)}}</div>
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{{/inline}}
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{{#*inline "die-value"}}
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<div class="col noflex center">
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{{#if header}}<div class="center">{{header}}</div>{{/if}}
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<div class="die die-{{type}}" data-action="roll" data-roll-type="{{type}}" {{#if success-value}}data-success-value="{{success-value}}"{{/if}} {{#if data-roll}}data-roll="{{data-roll}}"{{/if}} {{#if data-tooltip}}data-tooltip='{{> (lookup . "data-tooltip")}}'{{/if}}>
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<div><svg viewbox="0 0 64 64"><use href="/systems/dsa-4th-edition/src/Assets/d20.svg#d20"></use></svg></div>
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<div>{{{value}}}</div>
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</div>
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</div>
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{{/inline}}
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<div class="actor-sheet ActorSheet">
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<div class="row">
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{{>editable-input type="text" name="name" value=actor.name placeholder=(localize "DSA41.name")}}
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{{>editable-input type="text" name="system.race" value=actor.system.race placeholder=(localize "DSA41.race")}}
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{{>editable-input type="text" name="system.culture" value=actor.system.culture placeholder=(localize "DSA41.culture")}}
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{{>editable-input type="text" name="system.profession" value=actor.system.profession placeholder=(localize "DSA41.profession")}}
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</div>
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<div class="row">
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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{{#each actor.system.attributes}}
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{{>die-value type=@key header=(localize (concat "DSA41.attributes.short." @key)) value=(lookup @root.actor.system.computed.attributes @key) success-value=(lookup @root.actor.system.computed.attributes @key) data-roll="1d20" data-tooltip="attribute_tooltip"}}
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{{/each}}
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</div>
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<nav class="tabs">
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<div class="row noflex {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
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<a data-group="primary" data-tab="tab1" data-action="tab">{{localize "DSA41.character.eigenschaften"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
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<a data-group="primary" data-tab="tab2" data-action="tab">{{localize "DSA41.character.talente"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
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<a data-group="primary" data-tab="tab3" data-action="tab">{{localize "DSA41.character.inventar"}}</a>
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</div>
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<div class="row noflex {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
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<a data-group="primary" data-tab="tab4" data-action="tab">{{localize "DSA41.character.kampf"}}</a>
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</div>
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</nav>
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<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
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<fieldset>
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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<div class="Eigenschaften">
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<span></span>
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{{#each actor.system.attributes}}
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<span class="center">{{localize (concat "DSA41.attributes.short." @key)}}</span>
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{{/each}}
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<span>{{localize "DSA41.attributes.initial"}}</span>
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{{#each actor.system.attributes}}
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{{>editable-input type="number" name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}
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{{/each}}
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<span>{{localize "DSA41.attributes.advancement"}}</span>
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{{#each actor.system.attributes}}
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{{>editable-input type="number" name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}
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{{/each}}
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<span>{{localize "DSA41.attributes.modifier"}}</span>
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{{#each actor.system.attributes}}
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<span>{{>editable-input type="number" name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</span>
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{{/each}}
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</div>
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</fieldset>
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<div class="Basiswerte">
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<span>Lebenspunkte</span>
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<span>{{actor.system.computed.max_lebenspunkte}}</span>
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<span>Ausdauer</span>
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<span>{{actor.system.computed.max_ausdauer}}</span>
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<span>Astralenergie</span>
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<span>{{actor.system.computed.max_atralenergie}}</span>
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<span>Magieresistenz</span>
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<span>{{actor.system.computed.magieresistenz}}</span>
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<span>INI-Basiswert</span>
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<span>{{actor.system.computed.ini_basiswert}}</span>
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<span>AT-Basiswert</span>
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<span>{{actor.system.computed.at_basiswert}}</span>
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<span>PA-Basiswert</span>
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<span>{{actor.system.computed.pa_basiswert}}</span>
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<span>FK-Basiswert</span>
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<span>{{actor.system.computed.fk_basiswert}}</span>
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</div>
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</div>
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<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
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<fieldset>
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<legend>{{localize "DSA41.talente.kampf.label"}}</legend>
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<div class="Kampftalente">
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<span class="center">{{localize "DSA41.talente.label"}}</span>
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<span class="center">{{localize "DSA41.talente.label_talentwert"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_attacke"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_parade"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_attacke_total"}}</span>
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<span class="center">{{localize "DSA41.talente.kampf.label_parade_total"}}</span>
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{{#each actor.system.kampf_talente}}
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<span>{{localize (concat "DSA41.talente.kampf.name." @key)}}</span>
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</span>
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</span>
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<span>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</span>
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<span class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "attacke"}}</span>
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<span class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "parade"}}</span>
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{{/each}}
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</div>
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</fieldset>
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{{#each actor.system.talente}}
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<fieldset>
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<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
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<div class="Talente">
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<span class="center">{{localize "DSA41.talente.label"}}</span>
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<span class="center">{{localize "DSA41.talente.label_eigenschaften"}}</span>
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<span class="center">{{localize "DSA41.talente.label_talentwert"}}</span>
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{{#each @this}}
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<span>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</span>
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<span></span>
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<span>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</span>
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{{/each}}
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</div>
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</fieldset>
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{{/each}}
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</div>
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<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
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<div class="list Bewaffnung subgrid-columns">
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<div class="list-header">
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<div>{{localize "DSA41.inventar.bewaffnung"}}</div>
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<div></div>
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<div class="center">{{localize "DSA41.weight"}}</div>
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<div></div>
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</div>
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{{#each actor.itemTypes.Bewaffnung}}
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<div class="list-item" data-item-id="{{this._id}}">
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<div class="item-name row" data-action="item-open">
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||||||
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<img class="item-image" src="{{this.img}}" title="{{this.name}}">
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<div class="col">
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<span>{{this.name}}</span>
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<span class="small">
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||||||
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{{#if this.system.nahkampfwaffe.aktiv}} Nahkampfwaffe {{/if}}
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||||||
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{{#if this.system.parierwaffe.aktiv}} Parierwaffe {{/if}}
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||||||
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{{#if this.system.schild.aktiv}} Schild {{/if}}
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||||||
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{{#if this.system.fernkampfwaffe.aktiv}} Fernkampfwaffe {{/if}}
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</span>
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||||||
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</div>
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||||||
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</div>
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||||||
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<div></div>
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<div class="center">{{this.system.gewicht}}</div>
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<div class="center fas fa-trash" data-action="item-delete"></div>
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||||||
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</div>
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||||||
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{{/each}}
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</div>
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<div class="list Ruestung subgrid-columns">
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<div class="list-header">
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<div class="row">{{localize "DSA41.inventar.ruestungen"}}</div>
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||||||
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<div></div>
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||||||
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<div class="center">{{localize "DSA41.weight"}}</div>
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</div>
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{{#each actor.itemTypes.Ruestung}}
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<div class="list-item" data-item-id="{{this._id}}">
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<div class="item-name row" data-action="item-open">
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||||||
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<img class="item-image" src="{{this.img}}" title="{{this.name}}">
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||||||
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<span class="center">{{this.name}}</span>
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||||||
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</div>
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<div></div>
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||||||
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<div class="center">{{this.system.gewicht}}</div>
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<div class="center fas fa-trash" data-action="item-delete"></div>
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||||||
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</div>
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{{/each}}
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</div>
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||||||
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|
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<div class="list Gegenstand subgrid-columns">
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<div class="list-header">
|
||||||
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<div>{{localize "DSA41.inventar.gegenstaende"}}</div>
|
||||||
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<div></div>
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||||||
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<div class="center">{{localize "DSA41.weight"}}</div>
|
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</div>
|
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{{#each actor.itemTypes.Gegenstand}}
|
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<div class="list-item" data-item-id="{{this._id}}">
|
||||||
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<div class="item-name row" data-action="item-open">
|
||||||
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<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||||
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<span class="center">{{this.name}}</span>
|
||||||
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</div>
|
||||||
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<div></div>
|
||||||
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<div class="center">{{this.system.gewicht}}</div>
|
||||||
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<div class="center fas fa-trash" data-action="item-delete"></div>
|
||||||
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</div>
|
||||||
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{{/each}}
|
||||||
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</div>
|
||||||
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</div>
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||||||
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|
||||||
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<div class="tab Kampf {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||||
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<div class="list Bewaffnung">
|
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<div class="list-header ">
|
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<div>{{localize "DSA41.kampf.bewaffnung"}}</div>
|
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<div class="center">{{localize "DSA41.kampf.attacke"}}</div>
|
||||||
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<div class="center">{{localize "DSA41.kampf.parade"}}</div>
|
||||||
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<div class="center">{{localize "DSA41.kampf.trefferpunkte"}}</div>
|
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</div>
|
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|
||||||
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{{#each actor.system.computed.kampf.waffen}}
|
||||||
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<div class="list-item" data-item-id="{{item._id}}">
|
||||||
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<div class="item-name row" data-action="item-open">
|
||||||
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<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||||
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<div class="col">
|
||||||
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<span>{{item.name}}</span>
|
||||||
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</div>
|
||||||
|
</div>
|
||||||
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<div class="center">{{>die-value type="attacke" data-roll="1d20" value=attacke success-value=attacke data-tooltip="attacke_tooltip"}}</div>
|
||||||
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<div class="center">{{>die-value type="parade" data-roll="1d20" value=parade success-value=parade data-tooltip="parade_tooltip"}}</div>
|
||||||
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<div class="center">{{>die-value type="trefferpunkte" data-roll=trefferpunkte value=trefferpunkte_display data-tooltip="trefferpunkte_tooltip"}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="list Ruestung">
|
||||||
|
<div class="list-header rowspan2">
|
||||||
|
<div class="rowspan2">{{localize "DSA41.kampf.ruestungen"}}</div>
|
||||||
|
<div class="rowspan2">{{localize "DSA41.ruestungen.kopf"}}</div>
|
||||||
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<div class="rowspan2">{{localize "DSA41.ruestungen.brust"}}</div>
|
||||||
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<div class="rowspan2">{{localize "DSA41.ruestungen.ruecken"}}</div>
|
||||||
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<div class="rowspan2">{{localize "DSA41.ruestungen.bauch"}}</div>
|
||||||
|
<div class="colspan2 rowspan2 subgrid">
|
||||||
|
<div class="colspan2">{{localize "DSA41.ruestungen.arm"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||||
|
</div>
|
||||||
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<div class="colspan2 rowspan2 subgrid">
|
||||||
|
<div class="colspan2">{{localize "DSA41.ruestungen.bein"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.links"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.rechts"}}</div>
|
||||||
|
</div>
|
||||||
|
<div class="colspan2 rowspan2 subgrid">
|
||||||
|
<div class="colspan2">{{localize "DSA41.ruestungen.gesamt"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.ruestungsschutz"}}</div>
|
||||||
|
<div>{{localize "DSA41.ruestungen.behinderung"}}</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{{#each actor.system.computed.kampf.ruestungen}}
|
||||||
|
<div class="list-item" data-item-id="{{item._id}}">
|
||||||
|
<div class="row item-name" data-action="item-open">
|
||||||
|
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||||
|
<span class="center">{{item.name}}</span>
|
||||||
|
</div>
|
||||||
|
<div>{{item.system.kopf}}</div>
|
||||||
|
<div>{{item.system.brust}}</div>
|
||||||
|
<div>{{item.system.ruecken}}</div>
|
||||||
|
<div>{{item.system.bauch}}</div>
|
||||||
|
<div>{{item.system.linker_arm}}</div>
|
||||||
|
<div>{{item.system.rechter_arm}}</div>
|
||||||
|
<div>{{item.system.linkes_bein}}</div>
|
||||||
|
<div>{{item.system.rechtes_bein}}</div>
|
||||||
|
<div>{{item.system.gesamt_ruestungsschutz}}</div>
|
||||||
|
<div>{{item.system.gesamt_behinderung}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
<div class="list-item">
|
||||||
|
<div class="left">Total</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.kopf}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.brust}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.ruecken}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.bauch}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linker_arm}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechter_arm}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.linkes_bein}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.rechtes_bein}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_ruestungsschutz}}</div>
|
||||||
|
<div>{{actor.system.computed.kampf.ruestungen_gesamt.gesamt_behinderung}}</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@ -1,294 +0,0 @@
|
|||||||
{{#*inline "editable-input"}}
|
|
||||||
<div class="editable-input editable-{{type}}">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
{{#*inline "editable-checkbox"}}
|
|
||||||
<div class="editable-input editable-checkbox">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="checkbox" name="{{name}}" {{checked value}}>
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
{{#*inline "die-type"}}
|
|
||||||
<div class="center die die-{{type}}">{{localize (concat "DSA41.attributes.short." type)}}</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
{{#*inline "die-value"}}
|
|
||||||
<div class="col noflex">
|
|
||||||
{{#if header}}<div class="center">{{header}}</div>{{/if}}
|
|
||||||
<div class="die die-{{type}} roll" data-roll-type="{{type}}" {{#if value}}data-success-value="{{value}}"{{/if}} {{#if data-roll}}data-roll="{{data-roll}}"{{/if}}>{{value}}</div>
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
<form class="actor-sheet {{ cssClass }}" autocomplete="off">
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="text" name="name" value=actor.name placeholder=(localize "DSA41.name")}}
|
|
||||||
{{>editable-input type="text" name="system.race" value=actor.system.race placeholder=(localize "DSA41.race")}}
|
|
||||||
{{>editable-input type="text" name="system.culture" value=actor.system.culture placeholder=(localize "DSA41.culture")}}
|
|
||||||
{{>editable-input type="text" name="system.profession" value=actor.system.profession placeholder=(localize "DSA41.profession")}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
|
||||||
{{#each actor.system.attributes}}
|
|
||||||
{{>die-value type=@key header=(localize (concat "DSA41.attributes.short." @key)) value=(lookup @root.actor.system.computed.attributes.with_modifiers @key) data-roll="1d20"}}
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<nav class="tabs" data-group="primary">
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab1">{{localize "DSA41.character.eigenschaften"}}</a>
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab2">{{localize "DSA41.character.talente"}}</a>
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab3">{{localize "DSA41.character.inventar"}}</a>
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab4">{{localize "DSA41.character.kampf"}}</a>
|
|
||||||
</div>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<section class="content">
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab1">
|
|
||||||
<div class="row">
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "DSA41.attributes.label"}}</legend>
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<th></th>
|
|
||||||
{{#each actor.system.attributes}}
|
|
||||||
<th>{{localize (concat "DSA41.attributes.short." @key)}}</th>
|
|
||||||
{{/each}}
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.attributes.initial"}}</td>
|
|
||||||
{{#each actor.system.attributes}}
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}</td>
|
|
||||||
{{/each}}
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.attributes.advancement"}}</td>
|
|
||||||
{{#each actor.system.attributes}}
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}</td>
|
|
||||||
{{/each}}
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.attributes.modifier"}}</td>
|
|
||||||
{{#each actor.system.attributes}}
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</td>
|
|
||||||
{{/each}}
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>Lebenspunkte</td>
|
|
||||||
<td>{{actor.system.computed.max_lebenspunkte}}</td>
|
|
||||||
<td>Ausdauer</td>
|
|
||||||
<td>{{actor.system.computed.max_ausdauer}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>Astralenergie</td>
|
|
||||||
<td>{{actor.system.computed.max_atralenergie}}</td>
|
|
||||||
<td>Magieresistenz</td>
|
|
||||||
<td>{{actor.system.computed.magieresistenz}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>INI-Basiswert</td>
|
|
||||||
<td>{{actor.system.computed.ini_basiswert}}</td>
|
|
||||||
<td>AT-Basiswert</td>
|
|
||||||
<td>{{actor.system.computed.at_basiswert}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>PA-Basiswert</td>
|
|
||||||
<td>{{actor.system.computed.pa_basiswert}}</td>
|
|
||||||
<td>FK-Basiswert</td>
|
|
||||||
<td>{{actor.system.computed.fk_basiswert}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab2">
|
|
||||||
<div class="row">
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize "DSA41.talente.kampf.label"}}</legend>
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<th>{{localize "DSA41.talente.label"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.label_talentwert"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.kampf.label_attacke"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.kampf.label_parade"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.kampf.label_attacke_total"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.kampf.label_parade_total"}}</th>
|
|
||||||
</tr>
|
|
||||||
{{#each actor.system.kampf_talente}}
|
|
||||||
<tr>
|
|
||||||
<td>{{localize (concat "DSA41.talente.kampf.name." @key)}}</td>
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</td>
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</td>
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</td>
|
|
||||||
<td class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "attacke"}}</td>
|
|
||||||
<td class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "parade"}}</td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{{#each actor.system.talente}}
|
|
||||||
<div class="row">
|
|
||||||
<fieldset>
|
|
||||||
<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<th>{{localize "DSA41.talente.label"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.label_eigenschaften"}}</th>
|
|
||||||
<th>{{localize "DSA41.talente.label_talentwert"}}</th>
|
|
||||||
</tr>
|
|
||||||
{{#each @this}}
|
|
||||||
<tr>
|
|
||||||
<td>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</td>
|
|
||||||
<td></td>
|
|
||||||
<td>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</td>
|
|
||||||
</tr>
|
|
||||||
{{/each}}
|
|
||||||
</table>
|
|
||||||
</fieldset>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab3">
|
|
||||||
<div class="col inventar">
|
|
||||||
<div class="col list">
|
|
||||||
<div class="row list-header">
|
|
||||||
<div class="row">{{localize "DSA41.inventar.bewaffnung"}}</div>
|
|
||||||
<div>{{localize "DSA41.weight"}}</div>
|
|
||||||
</div>
|
|
||||||
{{#each actor.itemTypes.Bewaffnung}}
|
|
||||||
<div class="row list-item" data-item-id="{{this._id}}">
|
|
||||||
<div class="row item-name item-open">
|
|
||||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
|
||||||
<div class="col">
|
|
||||||
<span>{{this.name}}</span>
|
|
||||||
<span class="item-sub">
|
|
||||||
{{#if this.system.nahkampfwaffe.aktiv}} Nahkampfwaffe {{/if}}
|
|
||||||
{{#if this.system.parierwaffe.aktiv}} Parierwaffe {{/if}}
|
|
||||||
{{#if this.system.schild.aktiv}} Schild {{/if}}
|
|
||||||
{{#if this.system.fernkampfwaffe.aktiv}} Fernkampfwaffe {{/if}}
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row"></div>
|
|
||||||
<div class="center">{{this.system.gewicht}}</div>
|
|
||||||
<div class="center fas fa-trash item-delete"></div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col list">
|
|
||||||
<div class="row list-header">
|
|
||||||
<div class="row">{{localize "DSA41.inventar.ruestungen"}}</div>
|
|
||||||
<div>{{localize "DSA41.weight"}}</div>
|
|
||||||
</div>
|
|
||||||
{{#each actor.itemTypes.Ruestung}}
|
|
||||||
<div class="row list-item" data-item-id="{{this._id}}">
|
|
||||||
<div class="row item-name">
|
|
||||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
|
||||||
<span class="center">{{this.name}}</span>
|
|
||||||
</div>
|
|
||||||
<div class="center">{{this.system.gewicht}}</div>
|
|
||||||
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col list">
|
|
||||||
<div class="row list-header">
|
|
||||||
<div class="row">{{localize "DSA41.inventar.gegenstaende"}}</div>
|
|
||||||
<div>{{localize "DSA41.weight"}}</div>
|
|
||||||
</div>
|
|
||||||
{{#each actor.itemTypes.Gegenstand}}
|
|
||||||
<div class="row list-item" data-item-id="{{this._id}}">
|
|
||||||
<div class="row item-name">
|
|
||||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
|
||||||
<span class="center">{{this.name}}</span>
|
|
||||||
</div>
|
|
||||||
<div class="center">{{this.system.gewicht}}</div>
|
|
||||||
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab4">
|
|
||||||
<div class="col kampf">
|
|
||||||
<div class="col list">
|
|
||||||
<div class="row list-header">
|
|
||||||
<div class="row">{{localize "DSA41.kampf.bewaffnung"}}</div>
|
|
||||||
<div>{{localize "DSA41.kampf.attacke"}}</div>
|
|
||||||
<div>{{localize "DSA41.kampf.parade"}}</div>
|
|
||||||
<div>{{localize "DSA41.kampf.trefferpunkte"}}</div>
|
|
||||||
</div>
|
|
||||||
{{#each actor.system.computed.kampf.waffen}}
|
|
||||||
<div class="row list-item" data-item-id="{{item._id}}">
|
|
||||||
<div class="row item-name">
|
|
||||||
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
|
||||||
<div class="col">
|
|
||||||
<span>{{item.name}}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="center">{{>die-value type="attacke" data-roll="1d20" value=attacke}}</div>
|
|
||||||
<div class="center">{{>die-value type="parade" data-roll="1d20" value=parade}}</div>
|
|
||||||
<div class="center">{{>die-value type="trefferpunkte" data-roll=trefferpunkte}}</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col list">
|
|
||||||
<div class="row list-header">
|
|
||||||
<div class="row">{{localize "DSA41.kampf.ruestungen"}}</div>
|
|
||||||
<div>{{localize "DSA41.weight"}}</div>
|
|
||||||
</div>
|
|
||||||
{{#each actor.itemTypes.Ruestung}}
|
|
||||||
<div class="row list-item" data-item-id="{{this._id}}">
|
|
||||||
<div class="row item-name">
|
|
||||||
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
|
||||||
<span class="center">{{this.name}}</span>
|
|
||||||
</div>
|
|
||||||
<div class="center">{{this.system.gewicht}}</div>
|
|
||||||
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
|
||||||
</div>
|
|
||||||
{{/each}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</form>
|
|
||||||
@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<svg width="64" height="64" version="1.1" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
<svg width="64" height="64" version="1.1" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg">
|
||||||
<g>
|
<g id="d20">
|
||||||
<path d="m11.906 20.4h40.188l-20.094 34.801z"/>
|
<path d="m11.906 20.4h40.188l-20.094 34.801z"/>
|
||||||
<path d="m52.635 21.059 6.5977 26.664-26.391 7.6172z"/>
|
<path d="m52.635 21.059 6.5977 26.664-26.391 7.6172z"/>
|
||||||
<path d="m32 .55664 19.791 19.043h-39.582z"/>
|
<path d="m32 .55664 19.791 19.043h-39.582z"/>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 705 B |
11
src/EditableInput.hbs
Normal file
11
src/EditableInput.hbs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<div class="editable-input editable-{{type}}">
|
||||||
|
{{#if (eq type "checkbox")}}
|
||||||
|
<input type="checkbox" name="{{name}}" {{checked value}}>
|
||||||
|
{{else}}
|
||||||
|
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if placeholder}}
|
||||||
|
<div class="placeholder">{{placeholder}}</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
130
src/ItemSheets/Bewaffnung.hbs
Normal file
130
src/ItemSheets/Bewaffnung.hbs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
<div class="Bewaffnung {{ cssClass }}">
|
||||||
|
<div class="row">
|
||||||
|
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||||
|
<div class="col">
|
||||||
|
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||||
|
<div class="row">
|
||||||
|
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||||
|
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<nav class="tabs">
|
||||||
|
<div class="row noflex {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||||
|
<a data-group="primary" data-tab="tab1" data-action="tab">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
|
||||||
|
{{>editable-input type="checkbox" name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
|
||||||
|
</div>
|
||||||
|
<div class="row noflex {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||||
|
<a data-group="primary" data-tab="tab2" data-action="tab">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
|
||||||
|
{{>editable-input type="checkbox" name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
|
||||||
|
</div>
|
||||||
|
<div class="row noflex {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||||
|
<a data-group="primary" data-tab="tab3" data-action="tab">{{localize "DSA41.bewaffnung.schild.label"}}</a>
|
||||||
|
{{>editable-input type="checkbox" name="system.schild.aktiv" value=item.system.schild.aktiv}}
|
||||||
|
</div>
|
||||||
|
<div class="row noflex {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||||
|
<a data-group="primary" data-tab="tab4" data-action="tab">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
|
||||||
|
{{>editable-input type="checkbox" name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
|
||||||
|
</div>
|
||||||
|
</nav>
|
||||||
|
|
||||||
|
<div class="tab {{#if (eq tabGroups.primary 'tab1')}}active{{/if}}" data-group="primary" data-tab="tab1">
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</span>
|
||||||
|
<div class="grid3 center">
|
||||||
|
{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
|
||||||
|
{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
|
||||||
|
{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
|
||||||
|
</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</span>
|
||||||
|
<div class="grid2">
|
||||||
|
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
|
||||||
|
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</span>
|
||||||
|
<div>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</span>
|
||||||
|
<div>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</div>
|
||||||
|
<div class="colspan2"></div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</span>
|
||||||
|
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</span>
|
||||||
|
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</span>
|
||||||
|
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</span>
|
||||||
|
<div>{{>editable-input type="checkbox" name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab {{#if (eq tabGroups.primary 'tab2')}}active{{/if}}" data-group="primary" data-tab="tab2">
|
||||||
|
<span>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</span>
|
||||||
|
<div class="grid2">
|
||||||
|
{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
|
||||||
|
{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab {{#if (eq tabGroups.primary 'tab3')}}active{{/if}}" data-group="primary" data-tab="tab3">
|
||||||
|
<span>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</span>
|
||||||
|
<select name="system.schild.groesse">
|
||||||
|
<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
|
||||||
|
<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
|
||||||
|
<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
|
||||||
|
</select>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.schild.modifikator"}}</span>
|
||||||
|
<div class="grid2">
|
||||||
|
{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
|
||||||
|
{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.schild.initiative"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.bruchfaktor"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab {{#if (eq tabGroups.primary 'tab4')}}active{{/if}}" data-group="primary" data-tab="tab4">
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</span>
|
||||||
|
<div class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</div>
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</span>
|
||||||
|
<div class="colspan3 grid5">
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</span>
|
||||||
|
<div class="row colspan3 grid5">
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
|
||||||
|
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@ -1,205 +0,0 @@
|
|||||||
{{#*inline "editable-input"}}
|
|
||||||
<div class="editable-input editable-{{type}}">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
{{#*inline "editable-checkbox"}}
|
|
||||||
<div class="editable-input editable-checkbox">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="checkbox" name="{{name}}" {{checked value}}>
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
<form class="item-sheet {{ cssClass }}" autocomplete="off">
|
|
||||||
<div class="row">
|
|
||||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
|
||||||
<div class="col">
|
|
||||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
|
||||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<nav class="tabs" data-group="primary">
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab1">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
|
|
||||||
{{>editable-checkbox name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab2">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
|
|
||||||
{{>editable-checkbox name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab3">{{localize "DSA41.bewaffnung.schild.label"}}</a>
|
|
||||||
{{>editable-checkbox name="system.schild.aktiv" value=item.system.schild.aktiv}}
|
|
||||||
</div>
|
|
||||||
<div class="row noflex">
|
|
||||||
<a data-tab="tab4">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
|
|
||||||
{{>editable-checkbox name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
|
|
||||||
</div>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<section class="content">
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab1">
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</td>
|
|
||||||
<td class="center">
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
|
|
||||||
{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
|
|
||||||
{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</td>
|
|
||||||
<td>
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
|
|
||||||
{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</td>
|
|
||||||
<td>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</td>
|
|
||||||
<td>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</td>
|
|
||||||
<td>{{>editable-checkbox name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab2">
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</td>
|
|
||||||
<td>
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
|
|
||||||
{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab3">
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</td>
|
|
||||||
<td>
|
|
||||||
<select name="system.schild.groesse">
|
|
||||||
<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
|
|
||||||
<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
|
|
||||||
<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
|
|
||||||
</select>
|
|
||||||
</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.schild.modifikator"}}</td>
|
|
||||||
<td>
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
|
|
||||||
{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.schild.initiative"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab" data-group="primary" data-tab="tab4">
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</td>
|
|
||||||
<td class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</td>
|
|
||||||
<td colspan="3">
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</td>
|
|
||||||
<td colspan="3">
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
|
|
||||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</td>
|
|
||||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</form>
|
|
||||||
@ -1,21 +1,4 @@
|
|||||||
{{#*inline "editable-input"}}
|
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||||
<div class="editable-input editable-{{type}}">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
<form class="item-sheet {{ cssClass }}" autocomplete="off">
|
|
||||||
<div class="row">
|
<div class="row">
|
||||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||||
<div class="col">
|
<div class="col">
|
||||||
@ -26,4 +9,4 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</div>
|
||||||
39
src/ItemSheets/Ruestung.hbs
Normal file
39
src/ItemSheets/Ruestung.hbs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
<div class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||||
|
<div class="row">
|
||||||
|
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||||
|
<div class="col">
|
||||||
|
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||||
|
<div class="row">
|
||||||
|
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||||
|
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab active">
|
||||||
|
<span>{{localize "DSA41.ruestungen.kopf"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.kopf" value=item.system.kopf}}</div>
|
||||||
|
<span>{{localize "DSA41.ruestungen.brust"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.brust" value=item.system.brust}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.ruestungen.ruecken"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.ruecken" value=item.system.ruecken}}</div>
|
||||||
|
<span>{{localize "DSA41.ruestungen.bauch"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.bauch" value=item.system.bauch}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.ruestungen.linker_arm"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.linker_arm" value=item.system.linker_arm}}</div>
|
||||||
|
<span>{{localize "DSA41.ruestungen.rechter_arm"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.rechter_arm" value=item.system.rechter_arm}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.ruestungen.linkes_bein"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.linkes_bein" value=item.system.linkes_bein}}</div>
|
||||||
|
<span>{{localize "DSA41.ruestungen.rechtes_bein"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.rechtes_bein" value=item.system.rechtes_bein}}</div>
|
||||||
|
|
||||||
|
<span>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.gesamt_ruestungsschutz" value=item.system.gesamt_ruestungsschutz}}</div>
|
||||||
|
<span>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</span>
|
||||||
|
<div>{{>editable-input type="number" name="system.gesamt_behinderung" value=item.system.gesamt_behinderung}}</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@ -1,64 +0,0 @@
|
|||||||
{{#*inline "editable-input"}}
|
|
||||||
<div class="editable-input editable-{{type}}">
|
|
||||||
{{#if @root.editable}}
|
|
||||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
|
||||||
{{else}}
|
|
||||||
<div>
|
|
||||||
{{value}}
|
|
||||||
{{#unless value}}{{placeholder}}{{/unless}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
{{#if placeholder}}
|
|
||||||
<div class="placeholder">{{placeholder}}</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/inline}}
|
|
||||||
|
|
||||||
<form class="item-sheet {{ cssClass }}" autocomplete="off">
|
|
||||||
<div class="row">
|
|
||||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
|
||||||
<div class="col">
|
|
||||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
|
||||||
<div class="row">
|
|
||||||
{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
|
||||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="row">
|
|
||||||
<table>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.ruestungen.kopf"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.kopf" value=item.system.kopf}}</td>
|
|
||||||
<td>{{localize "DSA41.ruestungen.brust"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.brust" value=item.system.brust}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.ruestungen.ruecken"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.ruecken" value=item.system.ruecken}}</td>
|
|
||||||
<td>{{localize "DSA41.ruestungen.bauch"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.bauch" value=item.system.bauch}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.ruestungen.linker_arm"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.linker_arm" value=item.system.linker_arm}}</td>
|
|
||||||
<td>{{localize "DSA41.ruestungen.rechter_arm"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.rechter_arm" value=item.system.rechter_arm}}</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.ruestungen.linkes_bein"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.linkes_bein" value=item.system.linkes_bein}}</td>
|
|
||||||
<td>{{localize "DSA41.ruestungen.rechtes_bein"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.rechtes_bein" value=item.system.rechtes_bein}}</td>
|
|
||||||
</tr>
|
|
||||||
|
|
||||||
<tr>
|
|
||||||
<td>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.gesamt_ruestungsschutz" value=item.system.gesamt_ruestungsschutz}}</td>
|
|
||||||
<td>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</td>
|
|
||||||
<td>{{>editable-input type="number" name="system.gesamt_behinderung" value=item.system.gesamt_behinderung}}</td>
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</form>
|
|
||||||
19
src/Tooltips/Attacke.hbs
Normal file
19
src/Tooltips/Attacke.hbs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<div class="dsa41-tooltip">
|
||||||
|
<ruby>{{talent_attacke}}<rt>{{localize "DSA41.talente.label"}}</rt></ruby>
|
||||||
|
|
||||||
|
{{#if (ne modifikator_attacke 0)}}
|
||||||
|
+ <ruby>{{modifikator_attacke}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (ne parierwaffe_attacke 0)}}
|
||||||
|
+ <ruby>{{parierwaffe_attacke}}<rt>{{localize "DSA41.bewaffnung.parierwaffe.label"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (ne schild_attacke 0)}}
|
||||||
|
+ <ruby>{{schild_attacke}}<rt>{{localize "DSA41.bewaffnung.schild.label"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (lt tp_kk 0)}}
|
||||||
|
+ <ruby>{{tp_kk}}<rt>{{localize "DSA41.attributes.long.strength"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
9
src/Tooltips/Attribute.hbs
Normal file
9
src/Tooltips/Attribute.hbs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
<div class="dsa41-tooltip">
|
||||||
|
<ruby>{{initial}}<rt>{{localize "DSA41.attributes.initial"}}</rt></ruby>
|
||||||
|
{{#if (ne advancement 0)}}
|
||||||
|
+ <ruby>{{advancement}}<rt>{{localize "DSA41.attributes.advancement"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
{{#if (ne modifier 0)}}
|
||||||
|
+ <ruby>{{modifier}}<rt>{{localize "DSA41.attributes.modifier"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
19
src/Tooltips/Parade.hbs
Normal file
19
src/Tooltips/Parade.hbs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
<div class="dsa41-tooltip">
|
||||||
|
<ruby>{{talent_parade}}<rt>{{localize "DSA41.talente.label"}}</rt></ruby>
|
||||||
|
|
||||||
|
{{#if (ne modifikator_parade 0)}}
|
||||||
|
+ <ruby>{{modifikator_parade}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (ne parierwaffe_parade 0)}}
|
||||||
|
+ <ruby>{{parierwaffe_parade}}<rt>{{localize "DSA41.bewaffnung.parierwaffe.label"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (ne schild_parade 0)}}
|
||||||
|
+ <ruby>{{schild_parade}}<rt>{{localize "DSA41.bewaffnung.schild.label"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (lt tp_kk 0)}}
|
||||||
|
+ <ruby>{{tp_kk}}<rt>{{localize "DSA41.attributes.long.strength"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
7
src/Tooltips/Trefferpunkte.hbs
Normal file
7
src/Tooltips/Trefferpunkte.hbs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<div class="dsa41-tooltip">
|
||||||
|
<ruby>{{item.system.nahkampfwaffe.basis}}<rt>{{localize "DSA41.bewaffnung.nahkampfwaffe.basis"}}</rt></ruby>
|
||||||
|
|
||||||
|
{{#if (ne tp_kk 0)}}
|
||||||
|
+ <ruby>{{tp_kk}}<rt>{{localize "DSA41.attributes.long.strength"}}</rt></ruby>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
@ -271,7 +271,18 @@
|
|||||||
"rechtes_bein": "Rechtes Bein",
|
"rechtes_bein": "Rechtes Bein",
|
||||||
|
|
||||||
"gesamt_ruestungsschutz": "Gesamt Rüstungsschutz",
|
"gesamt_ruestungsschutz": "Gesamt Rüstungsschutz",
|
||||||
"gesamt_behinderung": "Gesamt Behinderung"
|
"gesamt_behinderung": "Gesamt Behinderung",
|
||||||
|
|
||||||
|
"arm": "Arm",
|
||||||
|
"bein": "Bein",
|
||||||
|
|
||||||
|
"ruestungsschutz": "Rüstungsschutz",
|
||||||
|
"behinderung": "Behinderung",
|
||||||
|
|
||||||
|
"gesamt": "Gesamt",
|
||||||
|
"links": "Links",
|
||||||
|
"rechts": "Rechts"
|
||||||
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"bewaffnung": {
|
"bewaffnung": {
|
||||||
@ -350,4 +361,4 @@
|
|||||||
"ruestungen": "Rüstungen"
|
"ruestungen": "Rüstungen"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
457
src/main.css
457
src/main.css
@ -1,168 +1,305 @@
|
|||||||
.row {
|
.DSA41 {
|
||||||
display: flex;
|
font-size: 14px;
|
||||||
flex-direction: row;
|
|
||||||
flex: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
.col {
|
/* Change from FoundryVTT's default of 'none' to 'auto' to allow checkboxes in the nav bar */
|
||||||
display: flex;
|
& .tabs > [data-tab] > * {
|
||||||
flex-direction: column;
|
pointer-events: auto;
|
||||||
flex: 1;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
.noflex {
|
/* Allow application content to be scrolled */
|
||||||
flex: 0;
|
& .window-content {
|
||||||
}
|
overflow-y: scroll;
|
||||||
|
}
|
||||||
|
|
||||||
.wrap {
|
& [data-action] {
|
||||||
flex-wrap: wrap;
|
cursor: pointer;
|
||||||
}
|
|
||||||
|
|
||||||
.center {
|
&:hover {
|
||||||
text-align: center;
|
transform: scale(1.05);
|
||||||
justify-content: center;
|
}
|
||||||
align-content: center;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
& .small {
|
||||||
|
font-size: 0.75em;
|
||||||
|
}
|
||||||
|
|
||||||
|
& .left {
|
||||||
.editable-input {
|
text-align: left;
|
||||||
flex: 1;
|
justify-content: left;
|
||||||
padding: 0px 3px;
|
justify-self: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.editable-input input {
|
|
||||||
border: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.editable-number {
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.placeholder {
|
|
||||||
font-size: 0.8em;
|
|
||||||
border-top: 1px solid;
|
|
||||||
overflow: hidden;
|
|
||||||
white-space: nowrap;
|
|
||||||
text-overflow: ellipsis;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
.sheet .die {
|
|
||||||
width: 48px;
|
|
||||||
height: 48px;
|
|
||||||
line-height: 48px;
|
|
||||||
|
|
||||||
background-color: #000;
|
|
||||||
mask-image: url("../src/Assets/d20.svg");
|
|
||||||
mask-size: contain;
|
|
||||||
|
|
||||||
text-align: center;
|
& .right {
|
||||||
color: #fff;
|
text-align: right;
|
||||||
}
|
justify-content: right;
|
||||||
|
justify-self: right;
|
||||||
.sheet .die-courage { background-color: #b22319; }
|
}
|
||||||
.sheet .die-cleverness { background-color: #8158a3; }
|
|
||||||
.sheet .die-intuition { background-color: #388834; }
|
& .center {
|
||||||
.sheet .die-charisma { background-color: #0c0c0c; }
|
text-align: center;
|
||||||
.sheet .die-dexterity { background-color: #d4b366; }
|
justify-content: center;
|
||||||
.sheet .die-agility { background-color: #678ec3; }
|
align-content: center;
|
||||||
.sheet .die-constitution { background-color: #a3a3a3; }
|
align-items: center;
|
||||||
.sheet .die-strength { background-color: #d5a877; }
|
}
|
||||||
|
|
||||||
.sheet .die-attacke { background-color: #b22319; }
|
& .row {
|
||||||
.sheet .die-parade { background-color: #388834; }
|
display: flex;
|
||||||
.sheet .die-trefferpunkte { background-color: #0c0c0c; }
|
flex-direction: row;
|
||||||
|
flex: 1;
|
||||||
.sheet .item-open,
|
}
|
||||||
.sheet .item-delete,
|
|
||||||
.sheet .roll {
|
& .col {
|
||||||
cursor: pointer;
|
display: flex;
|
||||||
}
|
flex-direction: column;
|
||||||
|
flex: 1;
|
||||||
.sheet .item-open:hover,
|
}
|
||||||
.sheet .item-delete:hover,
|
|
||||||
.sheet .roll:hover {
|
& .noflex {
|
||||||
transform: scale(1.05);
|
flex: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
& .subgrid {
|
||||||
.character-image {
|
display: grid;
|
||||||
width: 115px;
|
grid-template-rows: subgrid;
|
||||||
height: 115px;
|
grid-template-columns: subgrid;
|
||||||
}
|
}
|
||||||
|
|
||||||
.item-image {
|
& .subgrid-columns {
|
||||||
width: 80px;
|
display: grid;
|
||||||
height: 80px;
|
grid-template-columns: subgrid;
|
||||||
}
|
}
|
||||||
|
|
||||||
.list-header {
|
& .subgrid-rows {
|
||||||
padding: 0.5rem;
|
display: grid;
|
||||||
}
|
grid-template-rows: subgrid;
|
||||||
|
}
|
||||||
.list {
|
|
||||||
box-shadow: 0 0 6px rgba(0, 0, 0, 0.45);
|
& .grid2 { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); }
|
||||||
}
|
& .grid3 { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); }
|
||||||
|
& .grid4 { display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); }
|
||||||
.list-item {
|
& .grid5 { display: grid; grid-template-columns: repeat(5, minmax(0, 1fr)); }
|
||||||
padding: 0.25rem;
|
& .grid6 { display: grid; grid-template-columns: repeat(6, minmax(0, 1fr)); }
|
||||||
border-bottom: 1px dotted;
|
& .grid7 { display: grid; grid-template-columns: repeat(7, minmax(0, 1fr)); }
|
||||||
}
|
& .grid8 { display: grid; grid-template-columns: repeat(8, minmax(0, 1fr)); }
|
||||||
|
& .grid9 { display: grid; grid-template-columns: repeat(9, minmax(0, 1fr)); }
|
||||||
.list-item:last-child {
|
|
||||||
border: none;
|
& .colspan2 { grid-column: span 2; }
|
||||||
}
|
& .colspan3 { grid-column: span 3; }
|
||||||
|
& .colspan4 { grid-column: span 4; }
|
||||||
.item-name {
|
& .colspan5 { grid-column: span 5; }
|
||||||
gap: 0.5rem;
|
& .colspan6 { grid-column: span 6; }
|
||||||
flex: 0 1 auto;
|
& .colspan7 { grid-column: span 7; }
|
||||||
}
|
& .colspan8 { grid-column: span 8; }
|
||||||
|
& .colspan9 { grid-column: span 9; }
|
||||||
.item-sub {
|
& .colspan-all { grid-column: 1 / -1; }
|
||||||
font-size: 0.625rem;
|
|
||||||
}
|
& .rowspan2 { grid-row: span 2; }
|
||||||
|
& .rowspan3 { grid-row: span 3; }
|
||||||
.inventar {
|
& .rowspan4 { grid-row: span 4; }
|
||||||
gap: 16px;
|
& .rowspan5 { grid-row: span 5; }
|
||||||
}
|
& .rowspan6 { grid-row: span 6; }
|
||||||
|
& .rowspan7 { grid-row: span 7; }
|
||||||
|
& .rowspan8 { grid-row: span 8; }
|
||||||
.actor-sheet fieldset {
|
& .rowspan9 { grid-row: span 9; }
|
||||||
width: 100%;
|
& .rowspan-all { grid-row: 1 / -1; }
|
||||||
}
|
|
||||||
|
& .editable-input {
|
||||||
.actor-sheet table {
|
flex: 1;
|
||||||
border: none;
|
padding: 0px 3px;
|
||||||
background: none;
|
|
||||||
table-layout: fixed;
|
& input {
|
||||||
}
|
border: none;
|
||||||
|
}
|
||||||
.actor-sheet .item-image {
|
|
||||||
width: 32px;
|
&.editable-number {
|
||||||
height: 32px;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
.actor-sheet .tabs,
|
& .placeholder {
|
||||||
.item-sheet .tabs {
|
font-size: 0.8em;
|
||||||
padding: 6px;
|
border-top: 1px solid;
|
||||||
margin-top: 6px;
|
overflow: hidden;
|
||||||
border-top: 1px solid;
|
white-space: nowrap;
|
||||||
border-bottom: 1px solid;
|
text-overflow: ellipsis;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
.actor-sheet .tabs a,
|
|
||||||
.item-sheet .tabs a {
|
& .character-image {
|
||||||
line-height: 18px;
|
width: 115px;
|
||||||
}
|
height: 115px;
|
||||||
|
}
|
||||||
.actor-sheet .tabs a.active,
|
|
||||||
.item-sheet .tabs a.active {
|
& .item-image {
|
||||||
text-decoration: underline;
|
width: 80px;
|
||||||
}
|
height: 80px;
|
||||||
|
}
|
||||||
.item-sheet .tabs input[type="checkbox"] {
|
|
||||||
width: 12px;
|
& .die {
|
||||||
height: 12px;
|
display: inline-grid;
|
||||||
|
|
||||||
|
text-align: center;
|
||||||
|
align-items: center;
|
||||||
|
color: #fff;
|
||||||
|
|
||||||
|
width: 3.5em;
|
||||||
|
height: 3.5em;
|
||||||
|
|
||||||
|
& > * {
|
||||||
|
grid-row: 1;
|
||||||
|
grid-column: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.die-courage { fill: #b22319; }
|
||||||
|
&.die-cleverness { fill: #8158a3; }
|
||||||
|
&.die-intuition { fill: #388834; }
|
||||||
|
&.die-charisma { fill: #0c0c0c; }
|
||||||
|
&.die-dexterity { fill: #d4b366; }
|
||||||
|
&.die-agility { fill: #678ec3; }
|
||||||
|
&.die-constitution { fill: #a3a3a3; }
|
||||||
|
&.die-strength { fill: #d5a877; }
|
||||||
|
|
||||||
|
&.die-attacke { fill: #b22319; }
|
||||||
|
&.die-parade { fill: #388834; }
|
||||||
|
&.die-trefferpunkte { fill: #0c0c0c; }
|
||||||
|
}
|
||||||
|
|
||||||
|
& .tabs {
|
||||||
|
padding: .5rem;
|
||||||
|
margin-top: .5rem;
|
||||||
|
margin-bottom: .5rem;
|
||||||
|
border-top: 1px solid;
|
||||||
|
border-bottom: 1px solid;
|
||||||
|
|
||||||
|
& > * {
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
& .active {
|
||||||
|
text-decoration: underline;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& .tab.active {
|
||||||
|
display: grid;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
& .list {
|
||||||
|
display: grid;
|
||||||
|
|
||||||
|
background: #252830;
|
||||||
|
box-shadow: 0 0 6px rgba(0, 0, 0, 0.45);
|
||||||
|
|
||||||
|
& .item-image {
|
||||||
|
width: 40px;
|
||||||
|
height: 40px;
|
||||||
|
}
|
||||||
|
|
||||||
|
& .item-name {
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& .list-header {
|
||||||
|
display: grid;
|
||||||
|
grid-column: 1 / -1;
|
||||||
|
|
||||||
|
grid-template-rows: subgrid;
|
||||||
|
grid-template-columns: subgrid;
|
||||||
|
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
padding: 0.5rem;
|
||||||
|
border-radius: 5px 5px 0px 0px;
|
||||||
|
background: linear-gradient(90deg, rgb(36, 133, 44) 0%, rgb(0, 79, 7) 40%, rgb(0, 51, 5) 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
& .list-item {
|
||||||
|
display: grid;
|
||||||
|
grid-column: 1 / -1;
|
||||||
|
|
||||||
|
grid-template-rows: subgrid;
|
||||||
|
grid-template-columns: subgrid;
|
||||||
|
|
||||||
|
align-items: center;
|
||||||
|
|
||||||
|
padding: 0.25rem;
|
||||||
|
border-bottom: 1px dotted;
|
||||||
|
|
||||||
|
&:last-child {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& [data-application-part="Bewaffnung"] {
|
||||||
|
& .tab {
|
||||||
|
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& [data-application-part="Ruestung"] {
|
||||||
|
& .tab {
|
||||||
|
grid-template-columns: minmax(0, max-content) minmax(0, 1fr) minmax(0, max-content) minmax(0, 1fr);
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& [data-application-part="ActorSheet"] {
|
||||||
|
& .tab {
|
||||||
|
&[data-tab="tab1"] {
|
||||||
|
& .Eigenschaften {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: minmax(0, max-content) repeat(8, minmax(0, 1fr));
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
& .Basiswerte {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(4, minmax(0, 1fr));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&[data-tab="tab2"] {
|
||||||
|
& .Kampftalente {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: minmax(0, max-content) repeat(5, minmax(0, 1fr));
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
& .Talente {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: minmax(0, max-content) repeat(2, minmax(0, 1fr));
|
||||||
|
align-items: center;
|
||||||
|
gap: 0.5rem;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&[data-tab="tab3"] {
|
||||||
|
grid-template-columns: minmax(min-content, max-content) auto minmax(min-content, max-content) min-content;
|
||||||
|
|
||||||
|
& > * {
|
||||||
|
grid-column: 1 / -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&[data-tab="tab4"] {
|
||||||
|
& .Bewaffnung {
|
||||||
|
grid-template-columns: minmax(0, max-content) repeat(3, minmax(0, auto));
|
||||||
|
|
||||||
|
& .die {
|
||||||
|
font-size: 12px;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
& .Ruestung {
|
||||||
|
grid-template-columns: 2fr repeat(8, 1fr) repeat(2, 1.5fr);
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
348
src/main.mjs
348
src/main.mjs
@ -1,14 +1,20 @@
|
|||||||
|
const { TypeDataModel } = foundry.abstract;
|
||||||
|
const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
|
||||||
|
const { ActorSheetV2, ItemSheetV2 } = foundry.applications.sheets;
|
||||||
|
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||||
|
const { OperatorTerm, NumericTerm } = foundry.dice.terms;
|
||||||
|
|
||||||
Hooks.once("init", function() {
|
Hooks.once("init", function() {
|
||||||
CONFIG.Combat.initiative.formula = "1d6 + @computed.ini_basiswert[INI-Basiswert]";
|
CONFIG.Combat.initiative.formula = "1d6 + @computed.ini_basiswert[INI-Basiswert]";
|
||||||
|
|
||||||
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
||||||
CONFIG.Actor.documentClass = DSA41_CharacterDocument;
|
CONFIG.Actor.documentClass = DSA41_CharacterDocument;
|
||||||
|
|
||||||
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
CONFIG.Item.dataModels.Gegenstand = DSA41_GegenstandData;
|
||||||
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
CONFIG.Item.dataModels.Ruestung = DSA41_RuestungData;
|
||||||
CONFIG.Item. dataModels.Bewaffnung = DSA41_BewaffnungData;
|
CONFIG.Item.dataModels.Bewaffnung = DSA41_BewaffnungData;
|
||||||
|
|
||||||
//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
|
DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
|
||||||
DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
|
DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
|
||||||
makeDefault: true,
|
makeDefault: true,
|
||||||
types: [
|
types: [
|
||||||
@ -16,8 +22,8 @@ Hooks.once("init", function() {
|
|||||||
]
|
]
|
||||||
});
|
});
|
||||||
|
|
||||||
//DocumentSheetConfig.unregisterSheet(Item, "core", ItemSheet);
|
DocumentSheetConfig.unregisterSheet(Item, "core", ItemSheet);
|
||||||
DocumentSheetConfig.registerSheet(Item, "dsa41", DSA41_ItemSheet, {
|
DocumentSheetConfig.registerSheet(Item, "dsa41", DSA41_ItemSheetV2, {
|
||||||
makeDefault: true,
|
makeDefault: true,
|
||||||
types: [
|
types: [
|
||||||
"Gegenstand",
|
"Gegenstand",
|
||||||
@ -25,11 +31,67 @@ Hooks.once("init", function() {
|
|||||||
"Bewaffnung",
|
"Bewaffnung",
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
|
|
||||||
|
loadTemplates({
|
||||||
|
"editable-input": "systems/dsa-4th-edition/src/EditableInput.hbs",
|
||||||
|
|
||||||
|
"attribute_tooltip": "systems/dsa-4th-edition/src/Tooltips/Attribute.hbs",
|
||||||
|
|
||||||
|
"attacke_tooltip": "systems/dsa-4th-edition/src/Tooltips/Attacke.hbs",
|
||||||
|
"parade_tooltip": "systems/dsa-4th-edition/src/Tooltips/Parade.hbs",
|
||||||
|
"trefferpunkte_tooltip": "systems/dsa-4th-edition/src/Tooltips/Trefferpunkte.hbs",
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
|
function get_minified_formula(formula, data) {
|
||||||
|
const terms = Roll.simplifyTerms(Roll.parse(formula, data));
|
||||||
|
let output = [];
|
||||||
|
|
||||||
class AttributeField extends foundry.data.fields.SchemaField {
|
let is_combinable = true;
|
||||||
|
for (let i = 0; i < terms.length; i++) {
|
||||||
|
const term = terms[i];
|
||||||
|
|
||||||
|
if (is_combinable && term instanceof NumericTerm) {
|
||||||
|
for (let j = i + 1; j < terms.length - 1; j += 2) {
|
||||||
|
let operator = terms[j];
|
||||||
|
let next = terms[j + 1];
|
||||||
|
|
||||||
|
if (!(operator instanceof OperatorTerm && next instanceof NumericTerm))
|
||||||
|
break;
|
||||||
|
|
||||||
|
switch (operator.operator) {
|
||||||
|
case "+": {
|
||||||
|
term.number += next.number;
|
||||||
|
i += 2;
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case "-": {
|
||||||
|
term.number -= next.number;
|
||||||
|
i += 2;
|
||||||
|
} break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_combinable = false;
|
||||||
|
} else {
|
||||||
|
if (term instanceof OperatorTerm && (term.operator == "+" || term.operator == "-")) {
|
||||||
|
is_combinable = true;
|
||||||
|
} else {
|
||||||
|
is_combinable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
output.push(term);
|
||||||
|
}
|
||||||
|
|
||||||
|
output = Roll.simplifyTerms(output);
|
||||||
|
return Roll.getFormula(output);
|
||||||
|
}
|
||||||
|
|
||||||
|
class AttributeField extends SchemaField {
|
||||||
constructor() {
|
constructor() {
|
||||||
return super({
|
return super({
|
||||||
initial: new NumberField({ integer: true, initial: 8, min: 0 }),
|
initial: new NumberField({ integer: true, initial: 8, min: 0 }),
|
||||||
@ -39,7 +101,7 @@ class AttributeField extends foundry.data.fields.SchemaField {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class CombatTalentField extends foundry.data.fields.SchemaField {
|
class CombatTalentField extends SchemaField {
|
||||||
constructor() {
|
constructor() {
|
||||||
return super({
|
return super({
|
||||||
talentwert: new NumberField({ integer: true, initial: 0 }),
|
talentwert: new NumberField({ integer: true, initial: 0 }),
|
||||||
@ -53,7 +115,7 @@ class DSA41_CharacterDocument extends Actor {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
class DSA41_CharacterData extends TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
race: new StringField(),
|
race: new StringField(),
|
||||||
@ -231,34 +293,66 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareDerivedData() {
|
async prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
this.computed = {
|
this.computed = {
|
||||||
attributes: {
|
attributes: {},
|
||||||
without_modifiers: {},
|
attributes_without_modifiers: {},
|
||||||
with_modifiers: {},
|
|
||||||
},
|
|
||||||
|
|
||||||
kampf: {
|
kampf: {
|
||||||
talente: {},
|
talente: {},
|
||||||
waffen: {},
|
waffen: {},
|
||||||
|
ruestungen: {},
|
||||||
|
ruestungen_gesamt: {
|
||||||
|
kopf: 0,
|
||||||
|
brust: 0,
|
||||||
|
ruecken: 0,
|
||||||
|
bauch: 0,
|
||||||
|
linker_arm: 0,
|
||||||
|
rechter_arm: 0,
|
||||||
|
linkes_bein: 0,
|
||||||
|
rechtes_bein: 0,
|
||||||
|
|
||||||
|
gesamt_ruestungsschutz: 0.0,
|
||||||
|
gesamt_behinderung: 0.0,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
for (const [attribute, values] of Object.entries(this.attributes)) {
|
for (const [attribute, values] of Object.entries(this.attributes)) {
|
||||||
this.computed.attributes.without_modifiers[attribute] = values.initial + values.advancement;
|
this.computed.attributes[attribute] = values.initial + values.advancement + values.modifier;
|
||||||
this.computed.attributes.with_modifiers [attribute] = values.initial + values.advancement + values.modifier;
|
this.computed.attributes_without_modifiers[attribute] = values.initial + values.advancement;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.computed.max_lebenspunkte = Math.round((this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.strength) / 2);
|
this.computed.max_lebenspunkte = Math.round((this.computed.attributes_without_modifiers.constitution + this.computed.attributes_without_modifiers.constitution + this.computed.attributes_without_modifiers.strength) / 2);
|
||||||
this.computed.max_ausdauer = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.agility) / 2);
|
this.computed.max_ausdauer = Math.round((this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.constitution + this.computed.attributes_without_modifiers.agility) / 2);
|
||||||
this.computed.max_atralenergie = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.charisma) / 2);
|
this.computed.max_atralenergie = Math.round((this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.intuition + this.computed.attributes_without_modifiers.charisma) / 2);
|
||||||
|
|
||||||
this.computed.magieresistenz = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.cleverness + this.computed.attributes.without_modifiers.constitution) / 5);
|
this.computed.magieresistenz = Math.round((this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.cleverness + this.computed.attributes_without_modifiers.constitution) / 5);
|
||||||
this.computed.ini_basiswert = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.agility) / 5);
|
this.computed.ini_basiswert = Math.round((this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.intuition + this.computed.attributes_without_modifiers.agility) / 5);
|
||||||
this.computed.at_basiswert = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.agility + this.computed.attributes.without_modifiers.strength) / 5);;
|
this.computed.at_basiswert = Math.round((this.computed.attributes_without_modifiers.courage + this.computed.attributes_without_modifiers.agility + this.computed.attributes_without_modifiers.strength) / 5);;
|
||||||
this.computed.pa_basiswert = Math.round((this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.agility + this.computed.attributes.without_modifiers.strength) / 5);;
|
this.computed.pa_basiswert = Math.round((this.computed.attributes_without_modifiers.intuition + this.computed.attributes_without_modifiers.agility + this.computed.attributes_without_modifiers.strength) / 5);;
|
||||||
this.computed.fk_basiswert = Math.round((this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.dexterity + this.computed.attributes.without_modifiers.strength) / 5);;
|
this.computed.fk_basiswert = Math.round((this.computed.attributes_without_modifiers.intuition + this.computed.attributes_without_modifiers.dexterity + this.computed.attributes_without_modifiers.strength) / 5);;
|
||||||
|
|
||||||
|
const equipped_ruestungen = this.parent.items.filter((x) => x.type === "Ruestung");
|
||||||
|
for (const item of equipped_ruestungen) {
|
||||||
|
this.computed.kampf.ruestungen[item._id] = { item: item };
|
||||||
|
|
||||||
|
this.computed.kampf.ruestungen_gesamt.kopf += item.system.kopf;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.brust += item.system.brust;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.ruecken += item.system.ruecken;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.bauch += item.system.bauch;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.linker_arm += item.system.linker_arm;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.rechter_arm += item.system.rechter_arm;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.linkes_bein += item.system.linkes_bein;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.rechtes_bein += item.system.rechtes_bein;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.gesamt_ruestungsschutz += item.system.gesamt_ruestungsschutz;
|
||||||
|
this.computed.kampf.ruestungen_gesamt.gesamt_behinderung += item.system.gesamt_behinderung;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let [key, value] of Object.entries(this.computed.kampf.ruestungen_gesamt)) {
|
||||||
|
this.computed.kampf.ruestungen_gesamt[key] = Math.round(value);
|
||||||
|
}
|
||||||
|
|
||||||
for(const [name, values] of Object.entries(this.kampf_talente)) {
|
for(const [name, values] of Object.entries(this.kampf_talente)) {
|
||||||
this.computed.kampf.talente[name] = {};
|
this.computed.kampf.talente[name] = {};
|
||||||
@ -266,52 +360,73 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
|||||||
this.computed.kampf.talente[name].parade = this.computed.pa_basiswert + values.parade;
|
this.computed.kampf.talente[name].parade = this.computed.pa_basiswert + values.parade;
|
||||||
}
|
}
|
||||||
|
|
||||||
let equipped_bewaffnung = this.parent.items.filter((x) => x.type === "Bewaffnung");
|
const equipped_bewaffnung = this.parent.items.filter((x) => x.type === "Bewaffnung");
|
||||||
let equipped_nahkampfwaffen = equipped_bewaffnung.filter((x) => x.system.nahkampfwaffe.aktiv);
|
const equipped_nahkampfwaffen = equipped_bewaffnung.filter((x) => x.system.nahkampfwaffe.aktiv);
|
||||||
let equipped_parierwaffen = equipped_bewaffnung.filter((x) => x.system.parierwaffe.aktiv);
|
const equipped_parierwaffen = equipped_bewaffnung.filter((x) => x.system.parierwaffe.aktiv);
|
||||||
let equipped_schilde = equipped_bewaffnung.filter((x) => x.system.schild.aktiv);
|
const equipped_schilde = equipped_bewaffnung.filter((x) => x.system.schild.aktiv);
|
||||||
let equipped_fernkampfwaffen = equipped_bewaffnung.filter((x) => x.system.fernkampfwaffe.aktiv);
|
const equipped_fernkampfwaffen = equipped_bewaffnung.filter((x) => x.system.fernkampfwaffe.aktiv);
|
||||||
|
|
||||||
for(const item of equipped_nahkampfwaffen) {
|
for(const item of equipped_nahkampfwaffen) {
|
||||||
this.computed.kampf.waffen[item._id] = {};
|
|
||||||
this.computed.kampf.waffen[item._id].item = item;
|
|
||||||
|
|
||||||
if (item.system.nahkampfwaffe.aktiv) {
|
if (item.system.nahkampfwaffe.aktiv) {
|
||||||
|
let computed = this.computed.kampf.waffen[item._id] = {
|
||||||
|
item: item,
|
||||||
|
attacke: 0,
|
||||||
|
parade: 0,
|
||||||
|
trefferpunkte: "",
|
||||||
|
trefferpunkte_display: "",
|
||||||
|
|
||||||
|
talent_attacke: 0,
|
||||||
|
talent_parade: 0,
|
||||||
|
|
||||||
|
modifikator_attacke: 0,
|
||||||
|
modifikator_parade: 0,
|
||||||
|
|
||||||
|
tp_kk: 0,
|
||||||
|
|
||||||
|
parierwaffe_attacke: 0,
|
||||||
|
parierwaffe_parade: 0,
|
||||||
|
|
||||||
|
schild_attacke: 0,
|
||||||
|
schild_parade: 0,
|
||||||
|
};
|
||||||
|
|
||||||
const talent = item.system.nahkampfwaffe.kampftalente;
|
const talent = item.system.nahkampfwaffe.kampftalente;
|
||||||
|
|
||||||
this.computed.kampf.waffen[item._id].attacke = this.computed.kampf.talente[talent].attacke + item.system.nahkampfwaffe.modifikator_attacke;
|
computed.talent_attacke = this.computed.kampf.talente[talent].attacke;
|
||||||
this.computed.kampf.waffen[item._id].parade = this.computed.kampf.talente[talent].parade + item.system.nahkampfwaffe.modifikator_attacke;
|
computed.talent_parade = this.computed.kampf.talente[talent].parade;
|
||||||
|
|
||||||
|
computed.modifikator_attacke = item.system.nahkampfwaffe.modifikator_attacke;
|
||||||
|
computed.modifikator_parade = item.system.nahkampfwaffe.modifikator_parade;
|
||||||
|
|
||||||
const tp_kk = Math.trunc((this.computed.attributes.with_modifiers.strength - item.system.nahkampfwaffe.schwellenwert) / item.system.nahkampfwaffe.schadensschritte);
|
if (item.system.nahkampfwaffe.schadensschritte != 0) {
|
||||||
|
computed.tp_kk = Math.trunc((this.computed.attributes.strength - item.system.nahkampfwaffe.schwellenwert) / item.system.nahkampfwaffe.schadensschritte);
|
||||||
if (tp_kk >= 0) {
|
|
||||||
this.computed.kampf.waffen[item._id].trefferpunkte = item.system.nahkampfwaffe.basis + " + " + tp_kk;
|
|
||||||
} else {
|
|
||||||
this.computed.kampf.waffen[item._id].trefferpunkte = item.system.nahkampfwaffe.basis + "" + tp_kk;
|
|
||||||
|
|
||||||
this.computed.kampf.waffen[item._id].attacke += tp_kk;
|
|
||||||
this.computed.kampf.waffen[item._id].parade += tp_kk;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const parierwaffe of equipped_parierwaffen) {
|
for (const parierwaffe of equipped_parierwaffen) {
|
||||||
if (parierwaffe._id === item._id) continue;
|
if (parierwaffe._id === item._id) continue;
|
||||||
|
|
||||||
this.computed.kampf.waffen[item._id].attacke += parierwaffe.system.parierwaffe.modifikator_attacke;
|
computed.parierwaffe_attacke += parierwaffe.system.parierwaffe.modifikator_attacke;
|
||||||
this.computed.kampf.waffen[item._id].parade += parierwaffe.system.parierwaffe.modifikator_parade;
|
computed.parierwaffe_parade += parierwaffe.system.parierwaffe.modifikator_parade;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const schild of equipped_schilde) {
|
for (const schild of equipped_schilde) {
|
||||||
if (schild._id === item._id) continue;
|
if (schild._id === item._id) continue;
|
||||||
|
|
||||||
this.computed.kampf.waffen[item._id].attacke += schild.system.schild.modifikator_attacke;
|
computed.schild_attacke += schild.system.schild.modifikator_attacke;
|
||||||
this.computed.kampf.waffen[item._id].parade += schild.system.schild.modifikator_parade;
|
computed.schild_parade += schild.system.schild.modifikator_parade;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
computed.attacke = computed.talent_attacke + computed.modifikator_attacke + computed.parierwaffe_attacke + computed.schild_attacke + Math.min(computed.tp_kk, 0);
|
||||||
|
computed.parade = computed.talent_parade + computed.modifikator_parade + computed.parierwaffe_parade + computed.schild_parade + Math.min(computed.tp_kk, 0);
|
||||||
|
|
||||||
|
computed.trefferpunkte = get_minified_formula(item.system.nahkampfwaffe.basis + (computed.tp_kk != 0 ? " + " + computed.tp_kk : ""));
|
||||||
|
computed.trefferpunkte_display = computed.trefferpunkte.replace(/[\+\-]/, (op) => "<br>" + op);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_GegenstandData extends foundry.abstract.TypeDataModel {
|
class DSA41_GegenstandData extends TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||||
@ -320,7 +435,7 @@ class DSA41_GegenstandData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_RuestungData extends foundry.abstract.TypeDataModel {
|
class DSA41_RuestungData extends TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||||
@ -341,7 +456,7 @@ class DSA41_RuestungData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
class DSA41_BewaffnungData extends TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||||
@ -420,59 +535,96 @@ class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_ActorSheet extends ActorSheet {
|
function DSA41_ApplicationMixin(BaseApplication) {
|
||||||
static get defaultOptions() {
|
class DSA41_Application extends HandlebarsApplicationMixin(BaseApplication) {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
static DEFAULT_OPTIONS= {
|
||||||
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "tab1" }],
|
classes: [ "DSA41" ],
|
||||||
});
|
window: { resizable: true },
|
||||||
|
form: { submitOnChange: true },
|
||||||
|
};
|
||||||
|
|
||||||
|
async _prepareContext(options) {
|
||||||
|
return this;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return DSA41_Application;
|
||||||
|
}
|
||||||
|
|
||||||
|
class DSA41_ActorSheet extends DSA41_ApplicationMixin(ActorSheetV2) {
|
||||||
|
static PARTS = {
|
||||||
|
ActorSheet: { template: "systems/dsa-4th-edition/src/ActorSheet.hbs" },
|
||||||
|
};
|
||||||
|
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
position: { width: "800", height: "650" },
|
||||||
|
actions: {
|
||||||
|
"roll": async function(event, target) {
|
||||||
|
const roll_formula = event.target.closest("[data-roll]").dataset.roll;
|
||||||
|
const roll_type = event.target.closest("[data-roll-type]").dataset.rollType;
|
||||||
|
const success_value = event.target.closest("[data-success-value]")?.dataset.successValue;
|
||||||
|
|
||||||
get template() {
|
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
|
||||||
return "systems/dsa-4th-edition/src/ActorSheet.html";
|
if (typeof success_value !== 'undefined') {
|
||||||
}
|
flavor += " <= " + success_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
let roll = new Roll(roll_formula, this.document.system);
|
||||||
|
roll.toMessage({
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: this.document }),
|
||||||
|
flavor: flavor,
|
||||||
|
});
|
||||||
|
},
|
||||||
|
|
||||||
activateListeners(html) {
|
"item-open": async function(event, target) {
|
||||||
super.activateListeners(html);
|
const item_id = event.target.closest("[data-item-id]").dataset.itemId;
|
||||||
|
const item = this.document.items.get(item_id);
|
||||||
|
item.sheet.render(true)
|
||||||
|
},
|
||||||
|
|
||||||
html.on("click", ".item-open", async (event) => {
|
"item-delete": async function(event, target) {
|
||||||
const item_id = event.currentTarget.closest("[data-item-id]").dataset.itemId;
|
const item_id = event.target.closest("[data-item-id]").dataset.itemId;
|
||||||
const item = this.object.items.get(item_id);
|
const item = this.document.items.get(item_id);
|
||||||
item.sheet.render(true)
|
item.delete();
|
||||||
});
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
html.on("click", ".item-delete", async (event) => {
|
_onFirstRender(context, options) {
|
||||||
const item_id = event.currentTarget.closest("[data-item-id]").dataset.itemId;
|
super._onFirstRender(context, options);
|
||||||
const item = this.object.items.get(item_id);
|
|
||||||
item.delete();
|
|
||||||
});
|
|
||||||
|
|
||||||
html.on("click", ".roll", async (event) => {
|
const content = this.element.querySelector(".window-content");
|
||||||
const roll_formula = event.currentTarget.closest("[data-roll]").dataset.roll;
|
content.addEventListener("drop", async (event) => {
|
||||||
const roll_type = event.currentTarget.closest("[data-roll]").dataset.rollType;
|
event.preventDefault();
|
||||||
const success_value = event.currentTarget.closest("[data-roll]").dataset.successValue;
|
const data = TextEditor.getDragEventData(event);
|
||||||
|
|
||||||
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
|
switch (data.type) {
|
||||||
if (typeof success_value !== 'undefined') {
|
case "Item": {
|
||||||
flavor += " <= " + success_value;
|
const item = await Item.implementation.fromDropData(data);
|
||||||
|
await this.actor.createEmbeddedDocuments("Item", [item.toObject()]);
|
||||||
|
} break;
|
||||||
}
|
}
|
||||||
|
|
||||||
let roll = new Roll(roll_formula, this.object.system);
|
|
||||||
roll.toMessage({
|
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.object }),
|
|
||||||
flavor: flavor,
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class DSA41_ItemSheet extends ItemSheet {
|
|
||||||
static get defaultOptions() {
|
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
|
||||||
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "tab1" }],
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
get template() {
|
tabGroups = { primary: "tab1" };
|
||||||
return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html";
|
}
|
||||||
|
|
||||||
|
class DSA41_ItemSheetV2 extends DSA41_ApplicationMixin(ItemSheetV2) {
|
||||||
|
static PARTS = {
|
||||||
|
Bewaffnung: { template: "systems/dsa-4th-edition/src/ItemSheets/Bewaffnung.hbs" },
|
||||||
|
Gegenstand: { template: "systems/dsa-4th-edition/src/ItemSheets/Gegenstand.hbs" },
|
||||||
|
Ruestung: { template: "systems/dsa-4th-edition/src/ItemSheets/Ruestung.hbs" },
|
||||||
|
};
|
||||||
|
|
||||||
|
static DEFAULT_OPTIONS = {
|
||||||
|
position: { width: "600", height: "auto" },
|
||||||
|
};
|
||||||
|
|
||||||
|
tabGroups = { primary: "tab1" };
|
||||||
|
|
||||||
|
_configureRenderOptions(options) {
|
||||||
|
super._configureRenderOptions(options);
|
||||||
|
options.parts = [ this.options.document.type ];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -18,6 +18,11 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
|
||||||
|
"compatibility": {
|
||||||
|
"minimum": "12",
|
||||||
|
"verified": "12"
|
||||||
|
},
|
||||||
|
|
||||||
"version": "0.1.5",
|
"version": "0.1.5",
|
||||||
"manifest": "https://gitea.ammerhai.com/foundry/dsa-4th-edition/releases/download/latest/system.json",
|
"manifest": "https://gitea.ammerhai.com/foundry/dsa-4th-edition/releases/download/latest/system.json",
|
||||||
"download": "https://gitea.ammerhai.com/foundry/dsa-4th-edition/releases/download/test2/dsa-4th-edition.zip"
|
"download": "https://gitea.ammerhai.com/foundry/dsa-4th-edition/releases/download/test2/dsa-4th-edition.zip"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user