Compare commits
2 Commits
948dba6032
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00fb647f0f
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00fb647f0f | ||
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e2ffb67d35 |
@ -15,14 +15,31 @@
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|||||||
</div>
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</div>
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||||||
{{/inline}}
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{{/inline}}
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||||||
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||||||
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{{#*inline "editable-checkbox"}}
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||||||
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<div class="editable-input editable-checkbox">
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||||||
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{{#if @root.editable}}
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||||||
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<input type="checkbox" name="{{name}}" {{checked value}}>
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||||||
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{{else}}
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||||||
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<div>
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||||||
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{{value}}
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||||||
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{{#unless value}}{{placeholder}}{{/unless}}
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</div>
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{{/if}}
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||||||
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{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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{{/if}}
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</div>
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{{/inline}}
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{{#*inline "die-type"}}
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{{#*inline "die-type"}}
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<div class="center die die-{{type}}">{{localize (concat "DSA41.attributes.short." type)}}</div>
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<div class="center die die-{{type}}">{{localize (concat "DSA41.attributes.short." type)}}</div>
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{{/inline}}
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{{/inline}}
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{{#*inline "die-value"}}
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{{#*inline "die-value"}}
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<div class="col">
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<div class="col noflex">
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<div class="center">{{localize (concat "DSA41.attributes.short." type)}}</div>
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{{#if header}}<div class="center">{{header}}</div>{{/if}}
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||||||
<div class="die die-{{type}}">{{lookup @root.actor.system.computed type}}</div>
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<div class="die die-{{type}} roll" data-roll-type="{{type}}" {{#if value}}data-success-value="{{value}}"{{/if}} {{#if data-roll}}data-roll="{{data-roll}}"{{/if}}>{{value}}</div>
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</div>
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</div>
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{{/inline}}
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{{/inline}}
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@ -37,87 +54,241 @@
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<div class="row">
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<div class="row">
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<img class="character-image" src="{{ actor.img }}" title="{{ actor.name }}" {{#if editable}}data-edit="img"{{/if}}>
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||||||
{{#each actor.system.attributes}}
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{{#each actor.system.attributes}}
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{{>die-value type=@key}}
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{{>die-value type=@key header=(localize (concat "DSA41.attributes.short." @key)) value=(lookup @root.actor.system.computed.attributes.with_modifiers @key) data-roll="1d20"}}
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{{/each}}
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{{/each}}
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</div>
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</div>
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<div class="row">
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<nav class="tabs" data-group="primary">
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<fieldset>
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<div class="row noflex">
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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<a data-tab="tab1">{{localize "DSA41.character.eigenschaften"}}</a>
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<table>
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<tr>
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<th></th>
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{{#each actor.system.attributes}}
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<th>{{localize (concat "DSA41.attributes.short." @key)}}</th>
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{{/each}}
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</tr>
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<tr>
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<td>{{localize "DSA41.attributes.initial"}}</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}</td>
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{{/each}}
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</tr>
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<tr>
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<td>{{localize "DSA41.attributes.advancement"}}</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}</td>
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{{/each}}
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</tr>
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<tr>
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<td>{{localize "DSA41.attributes.modifier"}}</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</td>
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{{/each}}
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</tr>
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</table>
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</fieldset>
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</div>
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<div class="row">
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<fieldset>
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<legend>{{localize "DSA41.talente.kampf_talente.label"}}</legend>
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<table>
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<tr>
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<th>{{localize "DSA41.talente.label"}}</th>
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_attacke"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_parade"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_attacke_total"}}</th>
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<th>{{localize "DSA41.talente.kampf.label_parade_total"}}</th>
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</tr>
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{{#each actor.system.kampf_talente}}
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<tr>
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<td>{{localize (concat "DSA41.talente.kampf.name." @key)}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</td>
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</td>
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<td class="center">0</td>
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<td class="center">0</td>
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</tr>
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{{/each}}
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</table>
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</fieldset>
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</div>
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{{#each actor.system.talente}}
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<div class="row">
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<fieldset>
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<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
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<table>
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<tr>
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<th>{{localize "DSA41.talente.label"}}</th>
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<th>{{localize "DSA41.talente.label_eigenschaften"}}</th>
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
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</tr>
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{{#each @this}}
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<tr>
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<td>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</td>
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<td></td>
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<td>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</td>
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</tr>
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{{/each}}
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</table>
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</fieldset>
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</div>
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</div>
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{{/each}}
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<div class="row noflex">
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<a data-tab="tab2">{{localize "DSA41.character.talente"}}</a>
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</div>
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<div class="row noflex">
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<a data-tab="tab3">{{localize "DSA41.character.inventar"}}</a>
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</div>
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<div class="row noflex">
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<a data-tab="tab4">{{localize "DSA41.character.kampf"}}</a>
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</div>
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</nav>
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<section class="content">
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<div class="tab" data-group="primary" data-tab="tab1">
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<div class="row">
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||||||
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<fieldset>
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||||||
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<legend>{{localize "DSA41.attributes.label"}}</legend>
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||||||
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<table>
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||||||
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<tr>
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||||||
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<th></th>
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||||||
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{{#each actor.system.attributes}}
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||||||
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<th>{{localize (concat "DSA41.attributes.short." @key)}}</th>
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||||||
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{{/each}}
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>{{localize "DSA41.attributes.initial"}}</td>
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{{#each actor.system.attributes}}
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".initial") value=(lookup this "initial")}}</td>
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||||||
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{{/each}}
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>{{localize "DSA41.attributes.advancement"}}</td>
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||||||
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{{#each actor.system.attributes}}
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||||||
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".advancement") value=(lookup this "advancement")}}</td>
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||||||
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{{/each}}
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>{{localize "DSA41.attributes.modifier"}}</td>
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||||||
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{{#each actor.system.attributes}}
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||||||
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<td>{{>editable-input type="number" name=(concat "system.attributes." @key ".modifier") value=(lookup this "modifier")}}</td>
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||||||
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{{/each}}
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||||||
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</tr>
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||||||
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</table>
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||||||
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</fieldset>
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||||||
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</div>
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||||||
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<table>
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||||||
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<tr>
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<td>Lebenspunkte</td>
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<td>{{actor.system.computed.max_lebenspunkte}}</td>
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<td>Ausdauer</td>
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||||||
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<td>{{actor.system.computed.max_ausdauer}}</td>
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>Astralenergie</td>
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||||||
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<td>{{actor.system.computed.max_atralenergie}}</td>
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||||||
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<td>Magieresistenz</td>
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||||||
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<td>{{actor.system.computed.magieresistenz}}</td>
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>INI-Basiswert</td>
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||||||
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<td>{{actor.system.computed.ini_basiswert}}</td>
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||||||
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<td>AT-Basiswert</td>
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||||||
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<td>{{actor.system.computed.at_basiswert}}</td>
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||||||
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</tr>
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||||||
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<tr>
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||||||
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<td>PA-Basiswert</td>
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||||||
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<td>{{actor.system.computed.pa_basiswert}}</td>
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||||||
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<td>FK-Basiswert</td>
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||||||
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<td>{{actor.system.computed.fk_basiswert}}</td>
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||||||
|
</tr>
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||||||
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</table>
|
||||||
|
</div>
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||||||
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|
||||||
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<div class="tab" data-group="primary" data-tab="tab2">
|
||||||
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<div class="row">
|
||||||
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<fieldset>
|
||||||
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<legend>{{localize "DSA41.talente.kampf.label"}}</legend>
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||||||
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<table>
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||||||
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<tr>
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||||||
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<th>{{localize "DSA41.talente.label"}}</th>
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||||||
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
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||||||
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<th>{{localize "DSA41.talente.kampf.label_attacke"}}</th>
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||||||
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<th>{{localize "DSA41.talente.kampf.label_parade"}}</th>
|
||||||
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<th>{{localize "DSA41.talente.kampf.label_attacke_total"}}</th>
|
||||||
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<th>{{localize "DSA41.talente.kampf.label_parade_total"}}</th>
|
||||||
|
</tr>
|
||||||
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{{#each actor.system.kampf_talente}}
|
||||||
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<tr>
|
||||||
|
<td>{{localize (concat "DSA41.talente.kampf.name." @key)}}</td>
|
||||||
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".talentwert") value=(lookup this "talentwert")}}</td>
|
||||||
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".attacke") value=(lookup this "attacke")}}</td>
|
||||||
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<td>{{>editable-input type="number" name=(concat "system.kampf_talente." @key ".parade") value=(lookup this "parade")}}</td>
|
||||||
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<td class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "attacke"}}</td>
|
||||||
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<td class="center">{{lookup (lookup @root.actor.system.computed.kampf.talente @key) "parade"}}</td>
|
||||||
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</tr>
|
||||||
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{{/each}}
|
||||||
|
</table>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
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|
||||||
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{{#each actor.system.talente}}
|
||||||
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<div class="row">
|
||||||
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<fieldset>
|
||||||
|
<legend>{{localize (concat "DSA41.talente." @key ".label")}}</legend>
|
||||||
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<table>
|
||||||
|
<tr>
|
||||||
|
<th>{{localize "DSA41.talente.label"}}</th>
|
||||||
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<th>{{localize "DSA41.talente.label_eigenschaften"}}</th>
|
||||||
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<th>{{localize "DSA41.talente.label_talentwert"}}</th>
|
||||||
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</tr>
|
||||||
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{{#each @this}}
|
||||||
|
<tr>
|
||||||
|
<td>{{localize (concat "DSA41.talente." @../key ".name." @key)}}</td>
|
||||||
|
<td></td>
|
||||||
|
<td>{{>editable-input type="number" name=(concat "system.talente." @../key "." @key) value=@this}}</td>
|
||||||
|
</tr>
|
||||||
|
{{/each}}
|
||||||
|
</table>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab" data-group="primary" data-tab="tab3">
|
||||||
|
<div class="col inventar">
|
||||||
|
<div class="col list">
|
||||||
|
<div class="row list-header">
|
||||||
|
<div class="row">{{localize "DSA41.inventar.bewaffnung"}}</div>
|
||||||
|
<div>{{localize "DSA41.weight"}}</div>
|
||||||
|
</div>
|
||||||
|
{{#each actor.itemTypes.Bewaffnung}}
|
||||||
|
<div class="row list-item" data-item-id="{{this._id}}">
|
||||||
|
<div class="row item-name item-open">
|
||||||
|
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||||
|
<div class="col">
|
||||||
|
<span>{{this.name}}</span>
|
||||||
|
<span class="item-sub">
|
||||||
|
{{#if this.system.nahkampfwaffe.aktiv}} Nahkampfwaffe {{/if}}
|
||||||
|
{{#if this.system.parierwaffe.aktiv}} Parierwaffe {{/if}}
|
||||||
|
{{#if this.system.schild.aktiv}} Schild {{/if}}
|
||||||
|
{{#if this.system.fernkampfwaffe.aktiv}} Fernkampfwaffe {{/if}}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="row"></div>
|
||||||
|
<div class="center">{{this.system.gewicht}}</div>
|
||||||
|
<div class="center fas fa-trash item-delete"></div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col list">
|
||||||
|
<div class="row list-header">
|
||||||
|
<div class="row">{{localize "DSA41.inventar.ruestungen"}}</div>
|
||||||
|
<div>{{localize "DSA41.weight"}}</div>
|
||||||
|
</div>
|
||||||
|
{{#each actor.itemTypes.Ruestung}}
|
||||||
|
<div class="row list-item" data-item-id="{{this._id}}">
|
||||||
|
<div class="row item-name">
|
||||||
|
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||||
|
<span class="center">{{this.name}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="center">{{this.system.gewicht}}</div>
|
||||||
|
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col list">
|
||||||
|
<div class="row list-header">
|
||||||
|
<div class="row">{{localize "DSA41.inventar.gegenstaende"}}</div>
|
||||||
|
<div>{{localize "DSA41.weight"}}</div>
|
||||||
|
</div>
|
||||||
|
{{#each actor.itemTypes.Gegenstand}}
|
||||||
|
<div class="row list-item" data-item-id="{{this._id}}">
|
||||||
|
<div class="row item-name">
|
||||||
|
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||||
|
<span class="center">{{this.name}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="center">{{this.system.gewicht}}</div>
|
||||||
|
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="tab" data-group="primary" data-tab="tab4">
|
||||||
|
<div class="col kampf">
|
||||||
|
<div class="col list">
|
||||||
|
<div class="row list-header">
|
||||||
|
<div class="row">{{localize "DSA41.kampf.bewaffnung"}}</div>
|
||||||
|
<div>{{localize "DSA41.kampf.attacke"}}</div>
|
||||||
|
<div>{{localize "DSA41.kampf.parade"}}</div>
|
||||||
|
<div>{{localize "DSA41.kampf.trefferpunkte"}}</div>
|
||||||
|
</div>
|
||||||
|
{{#each actor.system.computed.kampf.waffen}}
|
||||||
|
<div class="row list-item" data-item-id="{{item._id}}">
|
||||||
|
<div class="row item-name">
|
||||||
|
<img class="item-image" src="{{item.img}}" title="{{item.name}}">
|
||||||
|
<div class="col">
|
||||||
|
<span>{{item.name}}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="center">{{>die-value type="attacke" data-roll="1d20" value=attacke}}</div>
|
||||||
|
<div class="center">{{>die-value type="parade" data-roll="1d20" value=parade}}</div>
|
||||||
|
<div class="center">{{>die-value type="trefferpunkte" data-roll=trefferpunkte}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col list">
|
||||||
|
<div class="row list-header">
|
||||||
|
<div class="row">{{localize "DSA41.kampf.ruestungen"}}</div>
|
||||||
|
<div>{{localize "DSA41.weight"}}</div>
|
||||||
|
</div>
|
||||||
|
{{#each actor.itemTypes.Ruestung}}
|
||||||
|
<div class="row list-item" data-item-id="{{this._id}}">
|
||||||
|
<div class="row item-name">
|
||||||
|
<img class="item-image" src="{{this.img}}" title="{{this.name}}">
|
||||||
|
<span class="center">{{this.name}}</span>
|
||||||
|
</div>
|
||||||
|
<div class="center">{{this.system.gewicht}}</div>
|
||||||
|
<div class="center">{{>editable-checkbox value=this.system.angelegt}}</div>
|
||||||
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
</form>
|
</form>
|
||||||
@ -85,7 +85,7 @@
|
|||||||
<tr>
|
<tr>
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</td>
|
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</td>
|
||||||
<td>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</td>
|
<td>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</td>
|
||||||
<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.bruchfaktor"}}</td>
|
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
||||||
<td>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</td>
|
<td>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@ -127,7 +127,7 @@
|
|||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>{{localize "DSA41.bewaffnung.parierwaffe.bruchfaktor"}}</td>
|
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
||||||
<td>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</td>
|
<td>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
@ -155,7 +155,7 @@
|
|||||||
<tr>
|
<tr>
|
||||||
<td>{{localize "DSA41.bewaffnung.schild.initiative"}}</td>
|
<td>{{localize "DSA41.bewaffnung.schild.initiative"}}</td>
|
||||||
<td>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</td>
|
<td>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</td>
|
||||||
<td>{{localize "DSA41.bewaffnung.schild.bruchfaktor"}}</td>
|
<td>{{localize "DSA41.bewaffnung.bruchfaktor"}}</td>
|
||||||
<td>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</td>
|
<td>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table>
|
</table>
|
||||||
|
|||||||
148
src/lang/de.json
148
src/lang/de.json
@ -14,6 +14,28 @@
|
|||||||
"profession": "Profession",
|
"profession": "Profession",
|
||||||
"weight": "Gewicht",
|
"weight": "Gewicht",
|
||||||
"price": "Preis",
|
"price": "Preis",
|
||||||
|
|
||||||
|
"roll_types": {
|
||||||
|
"courage": "Mut",
|
||||||
|
"cleverness": "Klugheit",
|
||||||
|
"intuition": "Intuition",
|
||||||
|
"charisma": "Charisma",
|
||||||
|
"dexterity": "Fingerfertigkeit",
|
||||||
|
"agility": "Gewandheit",
|
||||||
|
"constitution": "Konstitution",
|
||||||
|
"strength": "Körperkraft",
|
||||||
|
|
||||||
|
"attacke": "Attacke",
|
||||||
|
"parade": "Parade",
|
||||||
|
"trefferpunkte": "Trefferpunkte"
|
||||||
|
},
|
||||||
|
|
||||||
|
"character": {
|
||||||
|
"eigenschaften": "Eigenschaften",
|
||||||
|
"talente": "Talente",
|
||||||
|
"inventar": "Inventar",
|
||||||
|
"kampf": "Kampf"
|
||||||
|
},
|
||||||
|
|
||||||
"attributes": {
|
"attributes": {
|
||||||
"label": "Eigenschaften",
|
"label": "Eigenschaften",
|
||||||
@ -57,8 +79,33 @@
|
|||||||
"label_parade_total": "Parade",
|
"label_parade_total": "Parade",
|
||||||
|
|
||||||
"name": {
|
"name": {
|
||||||
"anderthalbhaender": "Anderthalbhänder",
|
"anderthalbhaender": "Anderthalbhänder",
|
||||||
"armbrust": "Armbrust"
|
"armbrust": "Armbrust",
|
||||||
|
"belagerungswaffen": "Belagerungswaffen",
|
||||||
|
"blasrohr": "Blasrohr",
|
||||||
|
"bogen": "Bogen",
|
||||||
|
"diskus": "Diskus",
|
||||||
|
"dolche": "Dolche",
|
||||||
|
"fechtwaffen": "Fechtwaffen",
|
||||||
|
"hiebwaffen": "Hiebwaffen",
|
||||||
|
"infanteriewaffen": "Infanteriewaffen",
|
||||||
|
"kettenstaebe": "Kettenstäbe",
|
||||||
|
"kettenwaffen": "Kettenwaffen",
|
||||||
|
"lanzenreiten": "Lanzenreiten",
|
||||||
|
"peitsche": "Peitsche",
|
||||||
|
"raufen": "Raufen",
|
||||||
|
"ringen": "Ringen",
|
||||||
|
"saebel": "Saebel",
|
||||||
|
"schleuder": "Schleuder",
|
||||||
|
"schwerter": "Schwerter",
|
||||||
|
"speere": "Speere",
|
||||||
|
"staebe": "Stäbe",
|
||||||
|
"wurfbeile": "Wurfbeile",
|
||||||
|
"wurfmesser": "Wurfmesser",
|
||||||
|
"wurfspeere": "Wurfspeere",
|
||||||
|
"zweihandflegel": "Zweihandflegel",
|
||||||
|
"zweihand_hiebwaffen": "Zweihand-Hiebwaffen",
|
||||||
|
"zweihandschwerter": "Zweihandschwerter/-säbel"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -122,8 +169,29 @@
|
|||||||
"label": "Wissenstalente",
|
"label": "Wissenstalente",
|
||||||
|
|
||||||
"name": {
|
"name": {
|
||||||
"anatomie": "Anatomie",
|
"anatomie": "Anatomie",
|
||||||
"baukunst": "Baukunst"
|
"baukunst": "Baukunst",
|
||||||
|
"brett_kartenspiel": "Brett-/Kartenspiel",
|
||||||
|
"geographie": "Geographie",
|
||||||
|
"geschichtswissen": "Geschichtswissen",
|
||||||
|
"gesteinskunde": "Gesteinskunde",
|
||||||
|
"goetter_kulte": "Götter/Kulte",
|
||||||
|
"heraldik": "Heraldik",
|
||||||
|
"huettenkunde": "Hüttenkunde",
|
||||||
|
"kriegskunst": "Kriegskunst",
|
||||||
|
"kryptographie": "Kryptographie",
|
||||||
|
"magiekunde": "Magiekunde",
|
||||||
|
"mechanik": "Mechanik",
|
||||||
|
"pflanzenkunde": "Pflanzenkunde",
|
||||||
|
"philosophie": "Philosophie",
|
||||||
|
"rechnen": "Rechnen",
|
||||||
|
"rechtskunde": "Rechtskunde",
|
||||||
|
"sagen_legenden": "Sagen/Legenden",
|
||||||
|
"schaetzen": "Schätzen",
|
||||||
|
"sprachenkunde": "Sprachenkunde",
|
||||||
|
"staatskunst": "Staatskunst",
|
||||||
|
"sternkunde": "Sternenkunde",
|
||||||
|
"tierkunde": "Tierkunde"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -141,8 +209,53 @@
|
|||||||
"label": "Handwerkstalente",
|
"label": "Handwerkstalente",
|
||||||
|
|
||||||
"name": {
|
"name": {
|
||||||
"abrichten": "Abrichten",
|
"abrichten": "Abrichten",
|
||||||
"ackerbau": "Ackerbau"
|
"ackerbau": "Ackerbau",
|
||||||
|
"alchimie": "Alchimie",
|
||||||
|
"bergbau": "Bergbau",
|
||||||
|
"bogenbau": "Bogenbau",
|
||||||
|
"boote_fahren": "Boote Fahren",
|
||||||
|
"brauer": "Brauer",
|
||||||
|
"drucker": "Drucker",
|
||||||
|
"fahrzeug_lenken": "Fahrzeug Lenken",
|
||||||
|
"falschspiel": "Falschspiel",
|
||||||
|
"feinmechanik": "Feinmechanik",
|
||||||
|
"feuersteinbearbeitung": "Feuersteinbearbeitung",
|
||||||
|
"fleischer": "Fleischer",
|
||||||
|
"gerber": "Gerber/Kürschner",
|
||||||
|
"glaskunst": "Glaskunst",
|
||||||
|
"grobschmied": "Grobschmied",
|
||||||
|
"handel": "Handel",
|
||||||
|
"hauswirtschaft": "Hauswirtschaft",
|
||||||
|
"heilkunde_gift": "Heilkunde Gift",
|
||||||
|
"heilkunde_krankheiten": "Heilkunde Krankheiten",
|
||||||
|
"heilkunde_seele": "Heilkunde Seele",
|
||||||
|
"heilkunde_wunden": "Heilkunde Wunden",
|
||||||
|
"holzbearbeitung": "Holzbearbeitung",
|
||||||
|
"instrumentenbauer": "Instrumentenbauer",
|
||||||
|
"kartographie": "Kartographie",
|
||||||
|
"kochen": "Kochen",
|
||||||
|
"kristallzucht": "Kristallzucht",
|
||||||
|
"lederarbeiten": "Lederarbeiten",
|
||||||
|
"malen_zeichnen": "Malen/Zeichnen",
|
||||||
|
"maurer": "Maurer",
|
||||||
|
"metallguss": "Metallguss",
|
||||||
|
"musizieren": "Musizieren",
|
||||||
|
"schloesser_knacken": "Schlösser Knacken",
|
||||||
|
"schnapps_brennen": "Schnapps Brennen",
|
||||||
|
"schneidern": "Schneidern",
|
||||||
|
"seefahrt": "Seefahrt",
|
||||||
|
"seiler": "Seiler",
|
||||||
|
"steinmetz": "Steinmetz",
|
||||||
|
"juwelier": "Steinschneider/Juwelier",
|
||||||
|
"stellmacher": "Stellmacher",
|
||||||
|
"stoffe_faerben": "Stoffe Faerben",
|
||||||
|
"taetowieren": "Tätowieren",
|
||||||
|
"toepfern": "Töpfern",
|
||||||
|
"viehzucht": "Viehzucht",
|
||||||
|
"webkunst": "Webkunst",
|
||||||
|
"winzer": "Winzer",
|
||||||
|
"zimmermann": "Zimmermann"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -162,6 +275,8 @@
|
|||||||
},
|
},
|
||||||
|
|
||||||
"bewaffnung": {
|
"bewaffnung": {
|
||||||
|
"bruchfaktor": "Bruchfaktor",
|
||||||
|
|
||||||
"nahkampfwaffe": {
|
"nahkampfwaffe": {
|
||||||
"label": "Nahkampfwaffe",
|
"label": "Nahkampfwaffe",
|
||||||
|
|
||||||
@ -174,7 +289,6 @@
|
|||||||
"modifikator": "Modifikator",
|
"modifikator": "Modifikator",
|
||||||
"attacke": "Attacke",
|
"attacke": "Attacke",
|
||||||
"parade": "Parade",
|
"parade": "Parade",
|
||||||
"bruchfaktor": "Bruchfaktor",
|
|
||||||
"distanzklasse": "Distanzklasse",
|
"distanzklasse": "Distanzklasse",
|
||||||
"zweihaendig": "Zweihändig",
|
"zweihaendig": "Zweihändig",
|
||||||
"werfbar": "Werfbar",
|
"werfbar": "Werfbar",
|
||||||
@ -189,8 +303,7 @@
|
|||||||
"modifikator": "Modifikator",
|
"modifikator": "Modifikator",
|
||||||
"attacke": "Attacke",
|
"attacke": "Attacke",
|
||||||
"parade": "Parade",
|
"parade": "Parade",
|
||||||
"initiative": "Initiative",
|
"initiative": "Initiative"
|
||||||
"bruchfaktor": "Bruchfaktor"
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"schild": {
|
"schild": {
|
||||||
@ -207,8 +320,7 @@
|
|||||||
"modifikator": "Modifikator",
|
"modifikator": "Modifikator",
|
||||||
"attacke": "Attacke",
|
"attacke": "Attacke",
|
||||||
"parade": "Parade",
|
"parade": "Parade",
|
||||||
"initiative": "Initiative",
|
"initiative": "Initiative"
|
||||||
"bruchfaktor": "Bruchfaktor"
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"fernkampfwaffe": {
|
"fernkampfwaffe": {
|
||||||
@ -222,6 +334,20 @@
|
|||||||
"munitionskosten": "Munitionskosten",
|
"munitionskosten": "Munitionskosten",
|
||||||
"munitionsgewicht": "Munitionsgewicht"
|
"munitionsgewicht": "Munitionsgewicht"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"inventar": {
|
||||||
|
"bewaffnung": "Bewaffnung",
|
||||||
|
"ruestungen": "Rüstungen",
|
||||||
|
"gegenstaende": "Gegenstände"
|
||||||
|
},
|
||||||
|
|
||||||
|
"kampf": {
|
||||||
|
"bewaffnung": "Bewaffnung",
|
||||||
|
"attacke": "Attacke",
|
||||||
|
"parade": "Parade",
|
||||||
|
"trefferpunkte": "Trefferpunkte",
|
||||||
|
"ruestungen": "Rüstungen"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -162,6 +162,8 @@
|
|||||||
},
|
},
|
||||||
|
|
||||||
"bewaffnung": {
|
"bewaffnung": {
|
||||||
|
"bruchfaktor": "!!TODO!!",
|
||||||
|
|
||||||
"nahkampfwaffe": {
|
"nahkampfwaffe": {
|
||||||
"label": "!!TODO!!",
|
"label": "!!TODO!!",
|
||||||
|
|
||||||
@ -174,7 +176,6 @@
|
|||||||
"modifikator": "!!TODO!!",
|
"modifikator": "!!TODO!!",
|
||||||
"attacke": "!!TODO!!",
|
"attacke": "!!TODO!!",
|
||||||
"parade": "!!TODO!!",
|
"parade": "!!TODO!!",
|
||||||
"bruchfaktor": "!!TODO!!",
|
|
||||||
"distanzklasse": "!!TODO!!",
|
"distanzklasse": "!!TODO!!",
|
||||||
"zweihaendig": "!!TODO!!",
|
"zweihaendig": "!!TODO!!",
|
||||||
"werfbar": "!!TODO!!",
|
"werfbar": "!!TODO!!",
|
||||||
@ -189,8 +190,7 @@
|
|||||||
"modifikator": "!!TODO!!",
|
"modifikator": "!!TODO!!",
|
||||||
"attacke": "!!TODO!!",
|
"attacke": "!!TODO!!",
|
||||||
"parade": "!!TODO!!",
|
"parade": "!!TODO!!",
|
||||||
"initiative": "!!TODO!!",
|
"initiative": "!!TODO!!"
|
||||||
"bruchfaktor": "!!TODO!!"
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"schild": {
|
"schild": {
|
||||||
@ -207,8 +207,7 @@
|
|||||||
"modifikator": "!!TODO!!",
|
"modifikator": "!!TODO!!",
|
||||||
"attacke": "!!TODO!!",
|
"attacke": "!!TODO!!",
|
||||||
"parade": "!!TODO!!",
|
"parade": "!!TODO!!",
|
||||||
"initiative": "!!TODO!!",
|
"initiative": "!!TODO!!"
|
||||||
"bruchfaktor": "!!TODO!!"
|
|
||||||
},
|
},
|
||||||
|
|
||||||
"fernkampfwaffe": {
|
"fernkampfwaffe": {
|
||||||
|
|||||||
82
src/main.css
82
src/main.css
@ -20,6 +20,8 @@
|
|||||||
|
|
||||||
.center {
|
.center {
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
justify-content: center;
|
||||||
|
align-content: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -47,7 +49,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
.die {
|
.sheet .die {
|
||||||
width: 48px;
|
width: 48px;
|
||||||
height: 48px;
|
height: 48px;
|
||||||
line-height: 48px;
|
line-height: 48px;
|
||||||
@ -60,14 +62,30 @@
|
|||||||
color: #fff;
|
color: #fff;
|
||||||
}
|
}
|
||||||
|
|
||||||
.die-courage { background-color: #b22319; }
|
.sheet .die-courage { background-color: #b22319; }
|
||||||
.die-cleverness { background-color: #8158a3; }
|
.sheet .die-cleverness { background-color: #8158a3; }
|
||||||
.die-intuition { background-color: #388834; }
|
.sheet .die-intuition { background-color: #388834; }
|
||||||
.die-charisma { background-color: #0c0c0c; }
|
.sheet .die-charisma { background-color: #0c0c0c; }
|
||||||
.die-dexterity { background-color: #d4b366; }
|
.sheet .die-dexterity { background-color: #d4b366; }
|
||||||
.die-agility { background-color: #678ec3; }
|
.sheet .die-agility { background-color: #678ec3; }
|
||||||
.die-constitution { background-color: #a3a3a3; }
|
.sheet .die-constitution { background-color: #a3a3a3; }
|
||||||
.die-strength { background-color: #d5a877; }
|
.sheet .die-strength { background-color: #d5a877; }
|
||||||
|
|
||||||
|
.sheet .die-attacke { background-color: #b22319; }
|
||||||
|
.sheet .die-parade { background-color: #388834; }
|
||||||
|
.sheet .die-trefferpunkte { background-color: #0c0c0c; }
|
||||||
|
|
||||||
|
.sheet .item-open,
|
||||||
|
.sheet .item-delete,
|
||||||
|
.sheet .roll {
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sheet .item-open:hover,
|
||||||
|
.sheet .item-delete:hover,
|
||||||
|
.sheet .roll:hover {
|
||||||
|
transform: scale(1.05);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
.character-image {
|
.character-image {
|
||||||
@ -80,6 +98,36 @@
|
|||||||
height: 80px;
|
height: 80px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.list-header {
|
||||||
|
padding: 0.5rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.list {
|
||||||
|
box-shadow: 0 0 6px rgba(0, 0, 0, 0.45);
|
||||||
|
}
|
||||||
|
|
||||||
|
.list-item {
|
||||||
|
padding: 0.25rem;
|
||||||
|
border-bottom: 1px dotted;
|
||||||
|
}
|
||||||
|
|
||||||
|
.list-item:last-child {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-name {
|
||||||
|
gap: 0.5rem;
|
||||||
|
flex: 0 1 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.item-sub {
|
||||||
|
font-size: 0.625rem;
|
||||||
|
}
|
||||||
|
|
||||||
|
.inventar {
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
.actor-sheet fieldset {
|
.actor-sheet fieldset {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
@ -91,22 +139,30 @@
|
|||||||
table-layout: fixed;
|
table-layout: fixed;
|
||||||
}
|
}
|
||||||
|
|
||||||
.item-sheet .tabs {
|
.actor-sheet .item-image {
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.actor-sheet .tabs,
|
||||||
|
.item-sheet .tabs {
|
||||||
padding: 6px;
|
padding: 6px;
|
||||||
margin-top: 6px;
|
margin-top: 6px;
|
||||||
border-top: 1px solid;
|
border-top: 1px solid;
|
||||||
border-bottom: 1px solid;
|
border-bottom: 1px solid;
|
||||||
}
|
}
|
||||||
|
|
||||||
.item-sheet .tabs a {
|
.actor-sheet .tabs a,
|
||||||
|
.item-sheet .tabs a {
|
||||||
line-height: 18px;
|
line-height: 18px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.item-sheet .tabs a.active {
|
.actor-sheet .tabs a.active,
|
||||||
|
.item-sheet .tabs a.active {
|
||||||
text-decoration: underline;
|
text-decoration: underline;
|
||||||
}
|
}
|
||||||
|
|
||||||
.item-sheet .tabs input[type="checkbox"] {
|
.item-sheet .tabs input[type="checkbox"] {
|
||||||
width: 12px;
|
width: 12px;
|
||||||
height: 12px;
|
height: 12px;
|
||||||
}
|
}
|
||||||
|
|||||||
129
src/main.mjs
129
src/main.mjs
@ -1,7 +1,9 @@
|
|||||||
Hooks.once("init", function() {
|
Hooks.once("init", function() {
|
||||||
console.log("INIT");
|
CONFIG.Combat.initiative.formula = "1d6 + @computed.ini_basiswert[INI-Basiswert]";
|
||||||
|
|
||||||
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
||||||
|
CONFIG.Actor.documentClass = DSA41_CharacterDocument;
|
||||||
|
|
||||||
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
||||||
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
||||||
CONFIG.Item. dataModels.Bewaffnung = DSA41_BewaffnungData;
|
CONFIG.Item. dataModels.Bewaffnung = DSA41_BewaffnungData;
|
||||||
@ -30,9 +32,9 @@ const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fie
|
|||||||
class AttributeField extends foundry.data.fields.SchemaField {
|
class AttributeField extends foundry.data.fields.SchemaField {
|
||||||
constructor() {
|
constructor() {
|
||||||
return super({
|
return super({
|
||||||
initial: new NumberField({ integer: true, initial: 8, min: 8, max: 14, }),
|
initial: new NumberField({ integer: true, initial: 8, min: 0 }),
|
||||||
advancement: new NumberField({ integer: true, initial: 0, min: 0, max: 4, }),
|
advancement: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
modifier: new NumberField({ integer: true, initial: 0, min: 0, }),
|
modifier: new NumberField({ integer: true, initial: 0 }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -47,6 +49,10 @@ class CombatTalentField extends foundry.data.fields.SchemaField {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class DSA41_CharacterDocument extends Actor {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
@ -227,10 +233,80 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
|||||||
|
|
||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
this.computed = {};
|
this.computed = {
|
||||||
|
attributes: {
|
||||||
|
without_modifiers: {},
|
||||||
|
with_modifiers: {},
|
||||||
|
},
|
||||||
|
|
||||||
|
kampf: {
|
||||||
|
talente: {},
|
||||||
|
waffen: {},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
for (const [attribute, values] of Object.entries(this.attributes)) {
|
for (const [attribute, values] of Object.entries(this.attributes)) {
|
||||||
this.computed[attribute] = Object.values(values).reduce((a, b) => a + b, 0);
|
this.computed.attributes.without_modifiers[attribute] = values.initial + values.advancement;
|
||||||
|
this.computed.attributes.with_modifiers [attribute] = values.initial + values.advancement + values.modifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.computed.max_lebenspunkte = Math.round((this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.strength) / 2);
|
||||||
|
this.computed.max_ausdauer = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.constitution + this.computed.attributes.without_modifiers.agility) / 2);
|
||||||
|
this.computed.max_atralenergie = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.charisma) / 2);
|
||||||
|
|
||||||
|
this.computed.magieresistenz = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.cleverness + this.computed.attributes.without_modifiers.constitution) / 5);
|
||||||
|
this.computed.ini_basiswert = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.agility) / 5);
|
||||||
|
this.computed.at_basiswert = Math.round((this.computed.attributes.without_modifiers.courage + this.computed.attributes.without_modifiers.agility + this.computed.attributes.without_modifiers.strength) / 5);;
|
||||||
|
this.computed.pa_basiswert = Math.round((this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.agility + this.computed.attributes.without_modifiers.strength) / 5);;
|
||||||
|
this.computed.fk_basiswert = Math.round((this.computed.attributes.without_modifiers.intuition + this.computed.attributes.without_modifiers.dexterity + this.computed.attributes.without_modifiers.strength) / 5);;
|
||||||
|
|
||||||
|
for(const [name, values] of Object.entries(this.kampf_talente)) {
|
||||||
|
this.computed.kampf.talente[name] = {};
|
||||||
|
this.computed.kampf.talente[name].attacke = this.computed.at_basiswert + values.attacke;
|
||||||
|
this.computed.kampf.talente[name].parade = this.computed.pa_basiswert + values.parade;
|
||||||
|
}
|
||||||
|
|
||||||
|
let equipped_bewaffnung = this.parent.items.filter((x) => x.type === "Bewaffnung");
|
||||||
|
let equipped_nahkampfwaffen = equipped_bewaffnung.filter((x) => x.system.nahkampfwaffe.aktiv);
|
||||||
|
let equipped_parierwaffen = equipped_bewaffnung.filter((x) => x.system.parierwaffe.aktiv);
|
||||||
|
let equipped_schilde = equipped_bewaffnung.filter((x) => x.system.schild.aktiv);
|
||||||
|
let equipped_fernkampfwaffen = equipped_bewaffnung.filter((x) => x.system.fernkampfwaffe.aktiv);
|
||||||
|
|
||||||
|
for(const item of equipped_nahkampfwaffen) {
|
||||||
|
this.computed.kampf.waffen[item._id] = {};
|
||||||
|
this.computed.kampf.waffen[item._id].item = item;
|
||||||
|
|
||||||
|
if (item.system.nahkampfwaffe.aktiv) {
|
||||||
|
const talent = item.system.nahkampfwaffe.kampftalente;
|
||||||
|
|
||||||
|
this.computed.kampf.waffen[item._id].attacke = this.computed.kampf.talente[talent].attacke + item.system.nahkampfwaffe.modifikator_attacke;
|
||||||
|
this.computed.kampf.waffen[item._id].parade = this.computed.kampf.talente[talent].parade + item.system.nahkampfwaffe.modifikator_attacke;
|
||||||
|
|
||||||
|
const tp_kk = Math.trunc((this.computed.attributes.with_modifiers.strength - item.system.nahkampfwaffe.schwellenwert) / item.system.nahkampfwaffe.schadensschritte);
|
||||||
|
|
||||||
|
if (tp_kk >= 0) {
|
||||||
|
this.computed.kampf.waffen[item._id].trefferpunkte = item.system.nahkampfwaffe.basis + " + " + tp_kk;
|
||||||
|
} else {
|
||||||
|
this.computed.kampf.waffen[item._id].trefferpunkte = item.system.nahkampfwaffe.basis + "" + tp_kk;
|
||||||
|
|
||||||
|
this.computed.kampf.waffen[item._id].attacke += tp_kk;
|
||||||
|
this.computed.kampf.waffen[item._id].parade += tp_kk;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const parierwaffe of equipped_parierwaffen) {
|
||||||
|
if (parierwaffe._id === item._id) continue;
|
||||||
|
|
||||||
|
this.computed.kampf.waffen[item._id].attacke += parierwaffe.system.parierwaffe.modifikator_attacke;
|
||||||
|
this.computed.kampf.waffen[item._id].parade += parierwaffe.system.parierwaffe.modifikator_parade;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const schild of equipped_schilde) {
|
||||||
|
if (schild._id === item._id) continue;
|
||||||
|
|
||||||
|
this.computed.kampf.waffen[item._id].attacke += schild.system.schild.modifikator_attacke;
|
||||||
|
this.computed.kampf.waffen[item._id].parade += schild.system.schild.modifikator_parade;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -271,6 +347,8 @@ class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
|||||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||||
|
|
||||||
|
angelegt: new BooleanField(),
|
||||||
|
|
||||||
nahkampfwaffe: new SchemaField({
|
nahkampfwaffe: new SchemaField({
|
||||||
aktiv: new BooleanField(),
|
aktiv: new BooleanField(),
|
||||||
|
|
||||||
@ -343,9 +421,48 @@ class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_ActorSheet extends ActorSheet {
|
class DSA41_ActorSheet extends ActorSheet {
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "tab1" }],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
get template() {
|
get template() {
|
||||||
return "systems/dsa-4th-edition/src/ActorSheet.html";
|
return "systems/dsa-4th-edition/src/ActorSheet.html";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
html.on("click", ".item-open", async (event) => {
|
||||||
|
const item_id = event.currentTarget.closest("[data-item-id]").dataset.itemId;
|
||||||
|
const item = this.object.items.get(item_id);
|
||||||
|
item.sheet.render(true)
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on("click", ".item-delete", async (event) => {
|
||||||
|
const item_id = event.currentTarget.closest("[data-item-id]").dataset.itemId;
|
||||||
|
const item = this.object.items.get(item_id);
|
||||||
|
item.delete();
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on("click", ".roll", async (event) => {
|
||||||
|
const roll_formula = event.currentTarget.closest("[data-roll]").dataset.roll;
|
||||||
|
const roll_type = event.currentTarget.closest("[data-roll]").dataset.rollType;
|
||||||
|
const success_value = event.currentTarget.closest("[data-roll]").dataset.successValue;
|
||||||
|
|
||||||
|
let flavor = game.i18n.localize("DSA41.roll_types." + roll_type);
|
||||||
|
if (typeof success_value !== 'undefined') {
|
||||||
|
flavor += " <= " + success_value;
|
||||||
|
}
|
||||||
|
|
||||||
|
let roll = new Roll(roll_formula, this.object.system);
|
||||||
|
roll.toMessage({
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: this.object }),
|
||||||
|
flavor: flavor,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DSA41_ItemSheet extends ItemSheet {
|
class DSA41_ItemSheet extends ItemSheet {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user