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948dba6032
...
d099e32fcc
@ -1,205 +0,0 @@
|
||||
{{#*inline "editable-input"}}
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||||
<div class="editable-input editable-{{type}}">
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||||
{{#if @root.editable}}
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||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
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||||
{{else}}
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||||
<div>
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||||
{{value}}
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||||
{{#unless value}}{{placeholder}}{{/unless}}
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||||
</div>
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||||
{{/if}}
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||||
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||||
{{#if placeholder}}
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||||
<div class="placeholder">{{placeholder}}</div>
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||||
{{/if}}
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||||
</div>
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||||
{{/inline}}
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||||
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||||
{{#*inline "editable-checkbox"}}
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||||
<div class="editable-input editable-checkbox">
|
||||
{{#if @root.editable}}
|
||||
<input type="checkbox" name="{{name}}" {{checked value}}>
|
||||
{{else}}
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||||
<div>
|
||||
{{value}}
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||||
{{#unless value}}{{placeholder}}{{/unless}}
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||||
</div>
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||||
{{/if}}
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||||
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||||
{{#if placeholder}}
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<div class="placeholder">{{placeholder}}</div>
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||||
{{/if}}
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</div>
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||||
{{/inline}}
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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<div class="row">
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<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
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<div class="col">
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{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
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<div class="row">
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
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{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
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</div>
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||||
</div>
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</div>
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<nav class="tabs" data-group="primary">
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<div class="row noflex">
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<a data-tab="tab1">{{localize "DSA41.bewaffnung.nahkampfwaffe.label"}}</a>
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{{>editable-checkbox name="system.nahkampfwaffe.aktiv" value=item.system.nahkampfwaffe.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab2">{{localize "DSA41.bewaffnung.parierwaffe.label"}}</a>
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{{>editable-checkbox name="system.parierwaffe.aktiv" value=item.system.parierwaffe.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab3">{{localize "DSA41.bewaffnung.schild.label"}}</a>
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{{>editable-checkbox name="system.schild.aktiv" value=item.system.schild.aktiv}}
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</div>
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<div class="row noflex">
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<a data-tab="tab4">{{localize "DSA41.bewaffnung.fernkampfwaffe.label"}}</a>
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{{>editable-checkbox name="system.fernkampfwaffe.aktiv" value=item.system.fernkampfwaffe.aktiv}}
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</div>
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</nav>
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||||
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<section class="content">
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<div class="tab" data-group="primary" data-tab="tab1">
|
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<table>
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||||
<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.trefferpunkte"}}</td>
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<td class="center">
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<div class="row">
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{{>editable-input type="text" name="system.nahkampfwaffe.basis" value=item.system.nahkampfwaffe.basis placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.basis")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.schwellenwert" value=item.system.nahkampfwaffe.schwellenwert placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schwellenwert")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.schadensschritte" value=item.system.nahkampfwaffe.schadensschritte placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.schadensschritte")}}
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</div>
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</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_attacke" value=item.system.nahkampfwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.attacke")}}
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{{>editable-input type="number" name="system.nahkampfwaffe.modifikator_parade" value=item.system.nahkampfwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.nahkampfwaffe.parade")}}
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||||
</div>
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||||
</td>
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||||
</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.initiative" value=item.system.nahkampfwaffe.initiative}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.bruchfaktor" value=item.system.nahkampfwaffe.bruchfaktor}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.distanzklasse"}}</td>
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<td>{{>editable-input type="text" name="system.nahkampfwaffe.distanzklasse" value=item.system.nahkampfwaffe.distanzklasse}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.kampftalente"}}</td>
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<td>{{>editable-input type="text" name="system.nahkampfwaffe.kampftalente" value=item.system.nahkampfwaffe.kampftalente}}</td>
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||||
</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.laenge"}}</td>
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<td>{{>editable-input type="number" name="system.nahkampfwaffe.laenge" value=item.system.nahkampfwaffe.laenge}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.zweihaendig"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.zweihaendig" value=item.system.nahkampfwaffe.zweihaendig}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.werfbar"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.werfbar" value=item.system.nahkampfwaffe.werfbar}}</td>
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</tr>
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<tr>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.improvisiert"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.improvisiert" value=item.system.nahkampfwaffe.improvisiert}}</td>
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<td>{{localize "DSA41.bewaffnung.nahkampfwaffe.priviligiert"}}</td>
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<td>{{>editable-checkbox name="system.nahkampfwaffe.priviligiert" value=item.system.nahkampfwaffe.priviligiert}}</td>
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||||
</tr>
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</table>
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||||
</div>
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||||
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<div class="tab" data-group="primary" data-tab="tab2">
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||||
<table>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.parierwaffe.initiative"}}</td>
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<td>{{>editable-input type="number" name="system.parierwaffe.initiative" value=item.system.parierwaffe.initiative}}</td>
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<td>{{localize "DSA41.bewaffnung.parierwaffe.modifikator"}}</td>
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<td>
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<div class="row">
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{{>editable-input type="number" name="system.parierwaffe.modifikator_attacke" value=item.system.parierwaffe.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.parierwaffe.attacke")}}
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{{>editable-input type="number" name="system.parierwaffe.modifikator_parade" value=item.system.parierwaffe.modifikator_parade placeholder=(localize "DSA41.bewaffnung.parierwaffe.parade")}}
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||||
</div>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.parierwaffe.bruchfaktor"}}</td>
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<td>{{>editable-input type="number" name="system.parierwaffe.bruchfaktor" value=item.system.parierwaffe.bruchfaktor}}</td>
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||||
</tr>
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</table>
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||||
</div>
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||||
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<div class="tab" data-group="primary" data-tab="tab3">
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||||
<table>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.schild.groesse.label"}}</td>
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||||
<td>
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<select name="system.schild.groesse">
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<option value="klein" {{#if (eq item.system.schild.groesse "klein")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.klein"}}</option>
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<option value="gross" {{#if (eq item.system.schild.groesse "gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.gross"}}</option>
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||||
<option value="sehr_gross" {{#if (eq item.system.schild.groesse "sehr_gross")}} selected {{/if}}>{{localize "DSA41.bewaffnung.schild.groesse.sehr_gross"}}</option>
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</select>
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||||
</td>
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||||
<td>{{localize "DSA41.bewaffnung.schild.modifikator"}}</td>
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||||
<td>
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<div class="row">
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{{>editable-input type="number" name="system.schild.modifikator_attacke" value=item.system.schild.modifikator_attacke placeholder=(localize "DSA41.bewaffnung.schild.attacke")}}
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{{>editable-input type="number" name="system.schild.modifikator_parade" value=item.system.schild.modifikator_parade placeholder=(localize "DSA41.bewaffnung.schild.parade")}}
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||||
</div>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.schild.initiative"}}</td>
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||||
<td>{{>editable-input type="number" name="system.schild.initiative" value=item.system.schild.initiative}}</td>
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||||
<td>{{localize "DSA41.bewaffnung.schild.bruchfaktor"}}</td>
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||||
<td>{{>editable-input type="number" name="system.schild.bruchfaktor" value=item.system.schild.bruchfaktor}}</td>
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||||
</tr>
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||||
</table>
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||||
</div>
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||||
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||||
<div class="tab" data-group="primary" data-tab="tab4">
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||||
<table>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.trefferpunkte"}}</td>
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||||
<td class="center">{{>editable-input type="text" name="system.fernkampfwaffe.basis" value=item.system.fernkampfwaffe.basis}}</td>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.laden"}}</td>
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||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.laden" value=item.system.fernkampfwaffe.laden}}</td>
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||||
</tr>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.reichweiten"}}</td>
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||||
<td colspan="3">
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||||
<div class="row">
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite1" value=item.system.fernkampfwaffe.reichweite1}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite2" value=item.system.fernkampfwaffe.reichweite2}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite3" value=item.system.fernkampfwaffe.reichweite3}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite4" value=item.system.fernkampfwaffe.reichweite4}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.reichweite5" value=item.system.fernkampfwaffe.reichweite5}}
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||||
</div>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.modifikator"}}</td>
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<td colspan="3">
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<div class="row">
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator1" value=item.system.fernkampfwaffe.modifikator1}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator2" value=item.system.fernkampfwaffe.modifikator2}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator3" value=item.system.fernkampfwaffe.modifikator3}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator4" value=item.system.fernkampfwaffe.modifikator4}}
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||||
{{>editable-input type="number" name="system.fernkampfwaffe.modifikator5" value=item.system.fernkampfwaffe.modifikator5}}
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||||
</div>
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||||
</td>
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||||
</tr>
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||||
<tr>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionskosten"}}</td>
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||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionskosten" value=item.system.fernkampfwaffe.munitionskosten}}</td>
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||||
<td>{{localize "DSA41.bewaffnung.fernkampfwaffe.munitionsgewicht"}}</td>
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||||
<td>{{>editable-input type="number" name="system.fernkampfwaffe.munitionsgewicht" value=item.system.fernkampfwaffe.munitionsgewicht}}</td>
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||||
</tr>
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||||
</table>
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||||
</div>
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||||
</section>
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||||
</form>
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@ -1,64 +0,0 @@
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{{#*inline "editable-input"}}
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<div class="editable-input editable-{{type}}">
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||||
{{#if @root.editable}}
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||||
<input type="{{type}}" name="{{name}}" value="{{value}}" placeholder="{{placeholder}}">
|
||||
{{else}}
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||||
<div>
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||||
{{value}}
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||||
{{#unless value}}{{placeholder}}{{/unless}}
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||||
</div>
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{{/if}}
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||||
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{{#if placeholder}}
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||||
<div class="placeholder">{{placeholder}}</div>
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||||
{{/if}}
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</div>
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{{/inline}}
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<form class="item-sheet {{ cssClass }}" autocomplete="off">
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||||
<div class="row">
|
||||
<img class="item-image" src="{{ item.img }}" title="{{ item.name }}" {{#if editable}}data-edit="img"{{/if}}>
|
||||
<div class="col">
|
||||
{{>editable-input type="text" name="name" value=item.name placeholder=(localize "DSA41.name")}}
|
||||
<div class="row">
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{{>editable-input type="number" name="system.gewicht" value=item.system.gewicht placeholder=(localize "DSA41.weight")}}
|
||||
{{>editable-input type="number" name="system.preis" value=item.system.preis placeholder=(localize "DSA41.price")}}
|
||||
</div>
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||||
</div>
|
||||
</div>
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||||
<div class="row">
|
||||
<table>
|
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<tr>
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||||
<td>{{localize "DSA41.ruestungen.kopf"}}</td>
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<td>{{>editable-input type="number" name="system.kopf" value=item.system.kopf}}</td>
|
||||
<td>{{localize "DSA41.ruestungen.brust"}}</td>
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||||
<td>{{>editable-input type="number" name="system.brust" value=item.system.brust}}</td>
|
||||
</tr>
|
||||
<tr>
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||||
<td>{{localize "DSA41.ruestungen.ruecken"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.ruecken" value=item.system.ruecken}}</td>
|
||||
<td>{{localize "DSA41.ruestungen.bauch"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.bauch" value=item.system.bauch}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "DSA41.ruestungen.linker_arm"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.linker_arm" value=item.system.linker_arm}}</td>
|
||||
<td>{{localize "DSA41.ruestungen.rechter_arm"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.rechter_arm" value=item.system.rechter_arm}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{{localize "DSA41.ruestungen.linkes_bein"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.linkes_bein" value=item.system.linkes_bein}}</td>
|
||||
<td>{{localize "DSA41.ruestungen.rechtes_bein"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.rechtes_bein" value=item.system.rechtes_bein}}</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td>{{localize "DSA41.ruestungen.gesamt_ruestungsschutz"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.gesamt_ruestungsschutz" value=item.system.gesamt_ruestungsschutz}}</td>
|
||||
<td>{{localize "DSA41.ruestungen.gesamt_behinderung"}}</td>
|
||||
<td>{{>editable-input type="number" name="system.gesamt_behinderung" value=item.system.gesamt_behinderung}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</form>
|
||||
11
src/ItemSheets/Ruestungen.html
Normal file
11
src/ItemSheets/Ruestungen.html
Normal file
@ -0,0 +1,11 @@
|
||||
<form class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<header>
|
||||
{{#if editable}}
|
||||
<img src="{{ item.img }}" title="{{ item.name }}" data-edit="img">
|
||||
<input name="name" type="text" value="{{ item.name }}" placeholder="Name">
|
||||
{{else}}
|
||||
<img src="{{ item.img }}" title="{{ item.name }}">
|
||||
<div>{{ item.name }}</div>
|
||||
{{/if}}
|
||||
</header>
|
||||
</form>
|
||||
11
src/ItemSheets/Waffen.html
Normal file
11
src/ItemSheets/Waffen.html
Normal file
@ -0,0 +1,11 @@
|
||||
<form class="item-sheet {{ cssClass }}" autocomplete="off">
|
||||
<header>
|
||||
{{#if editable}}
|
||||
<img src="{{ item.img }}" title="{{ item.name }}" data-edit="img">
|
||||
<input name="name" type="text" value="{{ item.name }}" placeholder="Name">
|
||||
{{else}}
|
||||
<img src="{{ item.img }}" title="{{ item.name }}">
|
||||
<div>{{ item.name }}</div>
|
||||
{{/if}}
|
||||
</header>
|
||||
</form>
|
||||
@ -1,9 +1,9 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Item": {
|
||||
"Gegenstand": "Gegenstand",
|
||||
"Ruestung": "Rüstung",
|
||||
"Bewaffnung": "Bewaffnung"
|
||||
"Gegenstaende": "Gegenstände",
|
||||
"Waffen": "Waffen",
|
||||
"Ruestungen": "Rüstungen"
|
||||
}
|
||||
},
|
||||
|
||||
@ -145,83 +145,6 @@
|
||||
"ackerbau": "Ackerbau"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ruestungen": {
|
||||
"kopf": "Kopf",
|
||||
"brust": "Brust",
|
||||
"ruecken": "Rücken",
|
||||
"bauch": "Bauch",
|
||||
"linker_arm": "Linker Arm",
|
||||
"rechter_arm": "Rechter Arm",
|
||||
"linkes_bein": "Linkes Bein",
|
||||
"rechtes_bein": "Rechtes Bein",
|
||||
|
||||
"gesamt_ruestungsschutz": "Gesamt Rüstungsschutz",
|
||||
"gesamt_behinderung": "Gesamt Behinderung"
|
||||
},
|
||||
|
||||
"bewaffnung": {
|
||||
"nahkampfwaffe": {
|
||||
"label": "Nahkampfwaffe",
|
||||
|
||||
"laenge": "Länge",
|
||||
"trefferpunkte": "Trefferpunkte",
|
||||
"basis": "Basis",
|
||||
"schwellenwert": "Schwellenwert",
|
||||
"schadensschritte": "Schadensschritte",
|
||||
"initiative": "Initiative",
|
||||
"modifikator": "Modifikator",
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"distanzklasse": "Distanzklasse",
|
||||
"zweihaendig": "Zweihändig",
|
||||
"werfbar": "Werfbar",
|
||||
"improvisiert": "Improvisiert",
|
||||
"priviligiert": "Priviligiert",
|
||||
"kampftalente": "Kampftalente"
|
||||
},
|
||||
|
||||
"parierwaffe": {
|
||||
"label": "Parierwaffe",
|
||||
|
||||
"modifikator": "Modifikator",
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
"initiative": "Initiative",
|
||||
"bruchfaktor": "Bruchfaktor"
|
||||
},
|
||||
|
||||
"schild": {
|
||||
"label": "Schild",
|
||||
|
||||
"groesse": {
|
||||
"label": "Größe",
|
||||
|
||||
"klein": "Klein",
|
||||
"gross": "Groß",
|
||||
"sehr_gross": "Sehr Groß"
|
||||
},
|
||||
|
||||
"modifikator": "Modifikator",
|
||||
"attacke": "Attacke",
|
||||
"parade": "Parade",
|
||||
"initiative": "Initiative",
|
||||
"bruchfaktor": "Bruchfaktor"
|
||||
},
|
||||
|
||||
"fernkampfwaffe": {
|
||||
"label": "Fernkampfwaffe",
|
||||
|
||||
"trefferpunkte": "Trefferpunkte",
|
||||
"basis": "Basis",
|
||||
"reichweiten": "Reichweiten",
|
||||
"modifikator": "Modifikator",
|
||||
"laden": "Laden",
|
||||
"munitionskosten": "Munitionskosten",
|
||||
"munitionsgewicht": "Munitionsgewicht"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,9 +1,9 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Item": {
|
||||
"Gegenstand": "Generic",
|
||||
"Ruestung": "Armor",
|
||||
"Bewaffnung": "Weaponry"
|
||||
"Gegenstaende": "Generic",
|
||||
"Waffen": "Weapons",
|
||||
"Ruestungen": "Armor"
|
||||
}
|
||||
},
|
||||
|
||||
@ -145,83 +145,6 @@
|
||||
"ackerbau": "!!TODO!!"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ruestungen": {
|
||||
"kopf": "!!TODO!!",
|
||||
"brust": "!!TODO!!",
|
||||
"ruecken": "!!TODO!!",
|
||||
"bauch": "!!TODO!!",
|
||||
"linker_arm": "!!TODO!!",
|
||||
"rechter_arm": "!!TODO!!",
|
||||
"linkes_bein": "!!TODO!!",
|
||||
"rechtes_bein": "!!TODO!!",
|
||||
|
||||
"gesamt_ruestungsschutz": "!!TODO!!",
|
||||
"gesamt_behinderung": "!!TODO!!"
|
||||
},
|
||||
|
||||
"bewaffnung": {
|
||||
"nahkampfwaffe": {
|
||||
"label": "!!TODO!!",
|
||||
|
||||
"laenge": "!!TODO!!",
|
||||
"trefferpunkte": "!!TODO!!",
|
||||
"basis": "!!TODO!!",
|
||||
"schwellenwert": "!!TODO!!",
|
||||
"schadensschritte": "!!TODO!!",
|
||||
"initiative": "!!TODO!!",
|
||||
"modifikator": "!!TODO!!",
|
||||
"attacke": "!!TODO!!",
|
||||
"parade": "!!TODO!!",
|
||||
"bruchfaktor": "!!TODO!!",
|
||||
"distanzklasse": "!!TODO!!",
|
||||
"zweihaendig": "!!TODO!!",
|
||||
"werfbar": "!!TODO!!",
|
||||
"improvisiert": "!!TODO!!",
|
||||
"priviligiert": "!!TODO!!",
|
||||
"kampftalente": "!!TODO!!"
|
||||
},
|
||||
|
||||
"parierwaffe": {
|
||||
"label": "!!TODO!!",
|
||||
|
||||
"modifikator": "!!TODO!!",
|
||||
"attacke": "!!TODO!!",
|
||||
"parade": "!!TODO!!",
|
||||
"initiative": "!!TODO!!",
|
||||
"bruchfaktor": "!!TODO!!"
|
||||
},
|
||||
|
||||
"schild": {
|
||||
"label": "!!TODO!!",
|
||||
|
||||
"groesse": {
|
||||
"label": "!!TODO!!",
|
||||
|
||||
"klein": "!!TODO!!",
|
||||
"gross": "!!TODO!!",
|
||||
"sehr_gross": "!!TODO!!"
|
||||
},
|
||||
|
||||
"modifikator": "!!TODO!!",
|
||||
"attacke": "!!TODO!!",
|
||||
"parade": "!!TODO!!",
|
||||
"initiative": "!!TODO!!",
|
||||
"bruchfaktor": "!!TODO!!"
|
||||
},
|
||||
|
||||
"fernkampfwaffe": {
|
||||
"label": "!!TODO!!",
|
||||
|
||||
"trefferpunkte": "!!TODO!!",
|
||||
"basis": "!!TODO!!",
|
||||
"reichweiten": "!!TODO!!",
|
||||
"modifikator": "!!TODO!!",
|
||||
"laden": "!!TODO!!",
|
||||
"munitionskosten": "!!TODO!!",
|
||||
"munitionsgewicht": "!!TODO!!"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
27
src/main.css
27
src/main.css
@ -10,10 +10,6 @@
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.noflex {
|
||||
flex: 0;
|
||||
}
|
||||
|
||||
.wrap {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
@ -40,9 +36,6 @@
|
||||
.placeholder {
|
||||
font-size: 0.8em;
|
||||
border-top: 1px solid;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
|
||||
@ -89,24 +82,4 @@
|
||||
border: none;
|
||||
background: none;
|
||||
table-layout: fixed;
|
||||
}
|
||||
|
||||
.item-sheet .tabs {
|
||||
padding: 6px;
|
||||
margin-top: 6px;
|
||||
border-top: 1px solid;
|
||||
border-bottom: 1px solid;
|
||||
}
|
||||
|
||||
.item-sheet .tabs a {
|
||||
line-height: 18px;
|
||||
}
|
||||
|
||||
.item-sheet .tabs a.active {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.item-sheet .tabs input[type="checkbox"] {
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
}
|
||||
120
src/main.mjs
120
src/main.mjs
@ -1,10 +1,8 @@
|
||||
Hooks.once("init", function() {
|
||||
console.log("INIT");
|
||||
|
||||
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
||||
CONFIG.Item. dataModels.Gegenstand = DSA41_GegenstandData;
|
||||
CONFIG.Item. dataModels.Ruestung = DSA41_RuestungData;
|
||||
CONFIG.Item. dataModels.Bewaffnung = DSA41_BewaffnungData;
|
||||
CONFIG.Actor.dataModels.Player = DSA41_CharacterData;
|
||||
CONFIG.Item.dataModels.Gegenstaende = DSA41_GegenstaendeData;
|
||||
|
||||
//DocumentSheetConfig.unregisterSheet(Actor, "core", ActorSheet);
|
||||
DocumentSheetConfig.registerSheet(Actor, "dsa41", DSA41_ActorSheet, {
|
||||
@ -18,14 +16,14 @@ Hooks.once("init", function() {
|
||||
DocumentSheetConfig.registerSheet(Item, "dsa41", DSA41_ItemSheet, {
|
||||
makeDefault: true,
|
||||
types: [
|
||||
"Gegenstand",
|
||||
"Ruestung",
|
||||
"Bewaffnung",
|
||||
"Gegenstaende",
|
||||
"Waffen",
|
||||
"Ruestungen",
|
||||
]
|
||||
});
|
||||
});
|
||||
|
||||
const { SchemaField, NumberField, StringField, BooleanField } = foundry.data.fields;
|
||||
const { SchemaField, NumberField, StringField } = foundry.data.fields;
|
||||
|
||||
class AttributeField extends foundry.data.fields.SchemaField {
|
||||
constructor() {
|
||||
@ -235,7 +233,7 @@ class DSA41_CharacterData extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_GegenstandData extends foundry.abstract.TypeDataModel {
|
||||
class DSA41_GegenstaendeData extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
@ -244,104 +242,6 @@ class DSA41_GegenstandData extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_RuestungData extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
|
||||
kopf: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
brust: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
ruecken: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
bauch: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
linker_arm: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
rechter_arm: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
linkes_bein: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
rechtes_bein: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
|
||||
gesamt_ruestungsschutz: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
gesamt_behinderung: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_BewaffnungData extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
gewicht: new NumberField({ integer: false, initial: 0, min: 0 }),
|
||||
preis: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
|
||||
nahkampfwaffe: new SchemaField({
|
||||
aktiv: new BooleanField(),
|
||||
|
||||
basis: new StringField(),
|
||||
schwellenwert: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
schadensschritte: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
|
||||
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
distanzklasse: new StringField(),
|
||||
kampftalente: new StringField(),
|
||||
|
||||
laenge: new NumberField({ integer: true, initial: 0, min: 0 }),
|
||||
|
||||
zweihaendig: new BooleanField(),
|
||||
werfbar: new BooleanField(),
|
||||
improvisiert: new BooleanField(),
|
||||
priviligiert: new BooleanField(),
|
||||
}),
|
||||
|
||||
parierwaffe: new SchemaField({
|
||||
aktiv: new BooleanField(),
|
||||
|
||||
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||
}),
|
||||
|
||||
schild: new SchemaField({
|
||||
aktiv: new BooleanField(),
|
||||
|
||||
groesse: new StringField(),
|
||||
|
||||
modifikator_attacke: new NumberField({ integer: true, initial: 0 }),
|
||||
modifikator_parade: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
initiative: new NumberField({ integer: true, initial: 0 }),
|
||||
bruchfaktor: new NumberField({ integer: true, initial: 0 }),
|
||||
}),
|
||||
|
||||
fernkampfwaffe: new SchemaField({
|
||||
aktiv: new BooleanField(),
|
||||
|
||||
basis: new StringField({ initial: "1d6 + 1" }),
|
||||
laden: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
reichweite1: new NumberField({ integer: true, initial: 0 }),
|
||||
reichweite2: new NumberField({ integer: true, initial: 0 }),
|
||||
reichweite3: new NumberField({ integer: true, initial: 0 }),
|
||||
reichweite4: new NumberField({ integer: true, initial: 0 }),
|
||||
reichweite5: new NumberField({ integer: true, initial: 0 }),
|
||||
|
||||
modifikator1: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||
modifikator2: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||
modifikator3: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||
modifikator4: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||
modifikator5: new NumberField({ integer: true, initial: 0, nullable: true }),
|
||||
|
||||
munitionskosten: new NumberField({ integer: true, initial: 0 }),
|
||||
munitionsgewicht: new NumberField({ integer: true, initial: 0 }),
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class DSA41_ActorSheet extends ActorSheet {
|
||||
get template() {
|
||||
return "systems/dsa-4th-edition/src/ActorSheet.html";
|
||||
@ -349,12 +249,6 @@ class DSA41_ActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
class DSA41_ItemSheet extends ItemSheet {
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "tab1" }],
|
||||
});
|
||||
}
|
||||
|
||||
get template() {
|
||||
return "systems/dsa-4th-edition/src/ItemSheets/" + this.item.type + ".html";
|
||||
}
|
||||
|
||||
@ -6,9 +6,9 @@
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"Gegenstand",
|
||||
"Ruestung",
|
||||
"Bewaffnung"
|
||||
"Gegenstaende",
|
||||
"Waffen",
|
||||
"Ruestungen"
|
||||
]
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user