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d7779f3c48
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d7779f3c48 | ||
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b83213fc0b |
@ -118,6 +118,15 @@
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<span>{{actor.system.computed.astralenergie.max}}</span>
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</div>
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<div class="list-item">
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<span>{{localize "DSA41.basiswerte.karmalenergie"}}</span>
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<span>{{>editable-input type="number" name="system.karmalenergie" value=actor.system.karmalenergie}}</span>
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<span></span>
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<span></span>
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<span></span>
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<span>{{actor.system.karmalenergie}}</span>
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</div>
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<div class="list-item">
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<span>{{localize "DSA41.basiswerte.magieresistenz"}}</span>
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<span>{{actor.system.computed.magieresistenz.basiswert}}</span>
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@ -170,6 +179,10 @@
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<div>{{localize (concat "DSA41.vornachteil.label_vorteile")}}</div>
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</div>
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{{#unless (ne actor.system.computed.num_vorteile 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.VorNachteil}}
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{{#if (eq system.kategorie "vorteil")}}
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<div class="list-item" data-item-id="{{_id}}">
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@ -188,6 +201,10 @@
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<div>{{localize (concat "DSA41.vornachteil.label_nachteile")}}</div>
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</div>
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{{#unless (ne actor.system.computed.num_nachteile 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.VorNachteil}}
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{{#if (eq system.kategorie "nachteil")}}
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<div class="list-item" data-item-id="{{_id}}">
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@ -207,6 +224,10 @@
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<div>{{localize (concat "DSA41.sonderfertigkeiten.label_allgemein")}}</div>
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</div>
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{{#unless (ne actor.system.computed.num_allgemeine_sonderfertigkeiten 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.Sonderfertigkeit}}
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{{#if (eq this.system.kategorie "allgemein")}}
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<div class="list-item" data-item-id="{{_id}}">
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@ -276,6 +297,11 @@
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<div class="center">{{localize "DSA41.weight"}}</div>
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<div></div>
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</div>
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{{#unless (ne actor.itemTypes.Bewaffnung.length 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.Bewaffnung}}
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<div class="list-item" data-item-id="{{this._id}}">
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<div class="row" data-action="item-open">
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@ -303,6 +329,11 @@
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<div></div>
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<div class="center">{{localize "DSA41.weight"}}</div>
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</div>
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{{#unless (ne actor.itemTypes.Ruestung.length 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.Ruestung}}
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<div class="list-item" data-item-id="{{this._id}}">
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<div class="row" data-action="item-open">
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@ -322,6 +353,11 @@
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<div></div>
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<div class="center">{{localize "DSA41.weight"}}</div>
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</div>
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{{#unless (ne actor.itemTypes.Gegenstand.length 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.Gegenstand}}
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<div class="list-item" data-item-id="{{this._id}}">
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<div class="row" data-action="item-open">
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@ -345,6 +381,10 @@
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<div class="center">{{localize "DSA41.kampf.trefferpunkte"}}</div>
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</div>
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{{#unless (or (ne actor.system.computed.num_waffen 0) (ne actor.system.computed.num_fernkampf_waffen 0))}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.system.computed.kampf.waffen}}
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<div class="list-item" data-item-id="{{item._id}}">
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<div class="row" data-action="item-open">
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@ -436,6 +476,10 @@
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<div>{{localize (concat "DSA41.sonderfertigkeiten.label_kampf")}}</div>
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</div>
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{{#unless (ne actor.system.computed.num_kampf_sonderfertigkeiten 0)}}
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<div class="list-item">{{localize "DSA41.list_empty"}}</div>
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{{/unless}}
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{{#each actor.itemTypes.Sonderfertigkeit}}
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{{#if (eq this.system.kategorie "kampf")}}
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<div class="list-item" data-item-id="{{_id}}">
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@ -24,6 +24,8 @@
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"weight": "Gewicht",
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"price": "Preis",
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"list_empty": "Keine",
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"chat": {
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"result": "Ergebnis",
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"success": "Geschafft",
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@ -46,6 +48,7 @@
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"lebenspunkte": "Lebenspunkte",
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"ausdauer": "Ausdauer",
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"astralenergie": "Astralenergie",
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"karmalenergie": "Karmalenergie",
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"magieresistenz": "Magieresistenz",
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"initiative": "Initiative",
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"attacke": "Attacke",
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16
src/main.mjs
16
src/main.mjs
@ -233,6 +233,8 @@ class DSA41_CharacterData extends TypeDataModel {
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aktuell: new NumberField({integer: true, initial: 0}),
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}),
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karmalenergie: new NumberField({integer: true, inital: 0}),
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magieresistenz: new SchemaField({
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modifikator: new NumberField({integer: true, initial: 0}),
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zukauf: new NumberField({integer: true, initial: 0}),
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@ -253,6 +255,13 @@ class DSA41_CharacterData extends TypeDataModel {
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attributes: {},
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attributes_without_modifiers: {},
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num_vorteile: 0,
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num_nachteile: 0,
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num_allgemeine_sonderfertigkeiten: 0,
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num_kampf_sonderfertigkeiten: 0,
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num_waffen: 0,
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num_fernkampf_waffen: 0,
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kampf: {
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talente: {},
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waffen: {},
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@ -352,6 +361,7 @@ class DSA41_CharacterData extends TypeDataModel {
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for(const item of equipped_nahkampfwaffen) {
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if (item.system.nahkampfwaffe.aktiv) {
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this.computed.num_waffen += 1;
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let computed = this.computed.kampf.waffen[item._id] = {
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item: item,
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attacke: 0,
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@ -415,6 +425,7 @@ class DSA41_CharacterData extends TypeDataModel {
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}
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for (const item of equipped_fernkampfwaffen) {
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this.computed.num_fernkampf_waffen += 1;
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let computed = this.computed.kampf.fernkampf_waffen[item._id] = {
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item: item,
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attacke: 0,
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@ -444,6 +455,11 @@ class DSA41_CharacterData extends TypeDataModel {
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wissens: talente.filter((x) => x.system.kategorie === "wissens"),
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handwerks: talente.filter((x) => x.system.kategorie === "handwerks"),
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};
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this.computed.num_allgemeine_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "allgemein").length;
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this.computed.num_kampf_sonderfertigkeiten = this.parent.items.filter((x) => x.type === "Sonderfertigkeit" && x.system.kategorie === "kampf").length;
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this.computed.num_vorteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "vorteil").length;
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this.computed.num_nachteile = this.parent.items.filter((x) => x.type === "VorNachteil" && x.system.kategorie === "nachteil").length;
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}
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}
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