update SDL3 from 3.2.20 to 3.4.2
This commit is contained in:
@@ -82,16 +82,16 @@
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>$(ProjectDir)/../../src;$(IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/../../src;$(ProjectDir)/../../src/core/windows;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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@@ -239,23 +239,25 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
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<ClCompile>
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<AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
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<TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_dialog.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_dlopennote.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
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@@ -265,9 +267,11 @@
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<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_init.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_intrin.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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@@ -275,11 +279,13 @@
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<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_main_impl.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_oldnames.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
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@@ -298,7 +304,6 @@
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<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_iostream.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
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@@ -320,6 +325,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_tray.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
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@@ -335,6 +341,7 @@
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
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<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
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<ClInclude Include="..\..\src\core\SDL_core_unsupported.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
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@@ -367,13 +374,16 @@
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_hidapihaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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@@ -408,7 +418,6 @@
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<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
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<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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@@ -422,6 +431,16 @@
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<ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="..\..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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@@ -494,9 +513,11 @@
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rotate.h" />
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<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
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<ClInclude Include="..\..\src\video\SDL_surface_c.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
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@@ -541,7 +562,12 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@@ -573,28 +599,44 @@
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<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" />
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<ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gip.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch2.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_report_descriptor.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
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<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
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<ClCompile Include="..\..\src\joystick\SDL_steam_virtual_gamepad.c" />
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@@ -608,6 +650,7 @@
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\locale\SDL_locale.c" />
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<ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
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<ClCompile Include="..\..\src\misc\SDL_libusb.c" />
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<ClCompile Include="..\..\src\misc\SDL_url.c" />
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<ClCompile Include="..\..\src\misc\windows\SDL_sysurl.c" />
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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@@ -627,7 +670,6 @@
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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@@ -637,7 +679,6 @@
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<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
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<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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@@ -708,6 +749,7 @@
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<ClCompile Include="..\..\src\video\SDL_pixels.c" />
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<ClCompile Include="..\..\src\video\SDL_rect.c" />
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<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="..\..\src\video\SDL_rotate.c" />
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<ClCompile Include="..\..\src\video\SDL_stb.c" />
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<ClCompile Include="..\..\src\video\SDL_stretch.c" />
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<ClCompile Include="..\..\src\video\SDL_surface.c" />
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@@ -715,12 +757,16 @@
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<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="..\..\src\video\SDL_yuv.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_surface_utils.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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