update SDL3 from 3.2.20 to 3.4.2
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@@ -8,6 +8,3 @@ APP_ABI := armeabi-v7a arm64-v8a x86 x86_64
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# Min runtime API level
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APP_PLATFORM=android-21
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# https://developer.android.com/guide/practices/page-sizes#update-packaging
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APP_SUPPORT_FLEXIBLE_PAGE_SIZES := true
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@@ -3,32 +3,10 @@ cmake_minimum_required(VERSION 3.6)
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project(my_app)
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if(NOT TARGET SDL3::SDL3)
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find_package(SDL3 CONFIG)
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endif()
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if(NOT TARGET SDL3::SDL3)
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find_library(SDL3_LIBRARY NAMES "SDL3")
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find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
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add_library(SDL3::SDL3 UNKNOWN IMPORTED)
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set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
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set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
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endif()
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if(NOT TARGET SDL3::SDL3)
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message(FATAL_ERROR "Cannot find SDL3.
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Possible ways to fix this:
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- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
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- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
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")
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find_package(SDL3 CONFIG REQUIRED)
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endif()
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add_library(main SHARED
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YourSourceHere.c
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)
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#https://developer.android.com/guide/practices/page-sizes#update-packaging
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target_link_options(main PRIVATE "-Wl,-z,max-page-size=16384")
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target_link_options(main PRIVATE "-Wl,-z,common-page-size=16384")
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target_link_libraries(main PRIVATE SDL3::SDL3)
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