update SDL3 from 3.2.20 to 3.4.2
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@@ -1,24 +1,37 @@
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#include <SDL3/SDL.h>
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL.h>
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int main(int argc, char *argv[])
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static SDL_Window *window;
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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SDL_Window *window = NULL;
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SDL_Surface *screenSurface = NULL;
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screenSurface = SDL_GetWindowSurface(window);
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
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SDL_UpdateWindowSurface(window);
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Could not initialize SDL: %s", SDL_GetError());
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return 1;
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return SDL_APP_FAILURE;
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}
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window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
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if (!window) {
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SDL_Log("could not create window: %s", SDL_GetError());
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return 1;
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return SDL_APP_FAILURE;
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}
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screenSurface = SDL_GetWindowSurface(window);
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SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
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SDL_UpdateWindowSurface(window);
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SDL_Delay(100);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void *appstate, SDL_AppResult result) {
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SDL_DestroyWindow(window);
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}
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