update SDL3 from 3.2.20 to 3.4.2
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@@ -34,6 +34,12 @@ things, you might confuse it. This is to the benefit of documentation, though,
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where we would rather you not do surprising things.
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## UTF-8 only!
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All text must be UTF-8 encoded. The wiki will refuse to update files that are
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malformed.
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## We _sort of_ write in Doxygen format.
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To document a symbol, we use something that looks like Doxygen (and Javadoc)
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@@ -156,6 +162,23 @@ wikiheaders will wordwrap header comments so they fit in 80 columns, so if you
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don't leave a blank line between paragraphs, they will smush into a single
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block of text when wordwrapping.
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## Lists must be the start of a new paragraph.
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If you write this:
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```
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Here is some text without a blank line
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before an unordered list!
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- item a
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- item b
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- item c
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```
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...then wikiheaders will word wrap this as a single paragraph, mangling the list.
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Put a blank line before the list, and everything will format and wrap correctly.
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This is a limitation of wikiheaders. Don't get bit by it!
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## Don't worry about word wrapping.
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@@ -251,6 +274,23 @@ comment. So don't mention the type a second time in the documentation if
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possible. It looks cluttered and repetitive to do so.
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## Keep `\param` and `\returns` sections short.
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These strings end up in a table that we don't want to be bulky.
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Try to keep these to one sentence/phrase where possible. If you need more
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detail--even extremely common details, like "you need to free the returned
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pointer"--put that information in the general Remarks section, where you
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can be as verbose as you like.
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(One exception for SDL: the return value almost always notes that on error,
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you should call SDL_GetError() to get more information. The documentation
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is so saturated with this that it's just the standard now.)
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Convention at the moment is that pointer params that are permitted to
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be NULL, which is somewhat uncommon, end with terse "May be NULL." sentence
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at the end, and pointers that must be non-NULL (most of them) say nothing.
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This is fine.
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## Code examples go in the wiki.
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We don't want the headers cluttered up with code examples. These live on the
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@@ -304,6 +344,21 @@ to the headers:
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- "Version"
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- "See Also"
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## Unrecognized sections are removed from the headers!
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If you add Doxygen with a `##` (`###`, etc) section header, it'll
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migrate to the wiki and be _removed_ from the headers. Generally
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the correct thing to do is _never use section headers in the Doxygen_.
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## wikiheaders will reorder standard sections.
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The standard sections are always kept in a consistent order by
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wikiheaders, both in the headers and the wiki. If they're placed in
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a non-standard order, wikiheaders will reorder them.
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For sections that aren't standard, wikiheaders will place them at
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the end of the wiki page, in the order they were seen when it loaded
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the page for processing.
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## It's okay to repeat yourself.
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@@ -318,7 +373,7 @@ through, header users can search for the function name.
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You might be reading this document on the wiki! Any `README-*.md` files in
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the docs directory are bridged to the wiki, so `docs/README-linux.md` lands
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at https://wiki.libsdl.org/SDL3/README/linux ...these are just copied directly
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at https://wiki.libsdl.org/SDL3/README-linux ...these are just copied directly
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without any further processing by wikiheaders, and changes go in both
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directions.
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@@ -408,3 +463,19 @@ Beyond stripping the initial ` * ` portion off each line, these comments are
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treated as pure Markdown. They don't support any Doxygen tags like `\sa` or
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`\since`.
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## Enum/struct versioning
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If you have an enum or struct, it'll list its `\since` field as the first SDL
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release it was available in. However, we might later add new values to an enum
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or fields to a struct. These lines, arriving in a newer version, should have a
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note about that, like this one on SDL_SCALEMODE_PIXELART:
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```c
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typedef enum SDL_ScaleMode
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{
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SDL_SCALEMODE_INVALID = -1,
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SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
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SDL_SCALEMODE_LINEAR, /**< linear filtering */
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SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art (since SDL 3.3.0) */
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} SDL_ScaleMode;
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```
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