update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+4 -1
View File
@@ -611,6 +611,9 @@ The following enums have been renamed:
The following structures have been renamed:
* SDL_GameController => SDL_Gamepad
The following structures have been removed:
* SDL_GameControllerButtonBind - replaced with SDL_GamepadBinding
The following functions have been renamed:
* SDL_GameControllerAddMapping() => SDL_AddGamepadMapping()
* SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
@@ -1459,7 +1462,7 @@ The following symbols have been removed:
* SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation
* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
* SDL_ScaleModeBest = use SDL_SCALEMODE_LINEAR instead
* SDL_ScaleModeBest - use SDL_SCALEMODE_LINEAR instead
## SDL_rwops.h