update SDL3 from 3.2.20 to 3.4.2
This commit is contained in:
@@ -611,6 +611,9 @@ The following enums have been renamed:
|
||||
The following structures have been renamed:
|
||||
* SDL_GameController => SDL_Gamepad
|
||||
|
||||
The following structures have been removed:
|
||||
* SDL_GameControllerButtonBind - replaced with SDL_GamepadBinding
|
||||
|
||||
The following functions have been renamed:
|
||||
* SDL_GameControllerAddMapping() => SDL_AddGamepadMapping()
|
||||
* SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
|
||||
@@ -1459,7 +1462,7 @@ The following symbols have been removed:
|
||||
* SDL_RENDERER_PRESENTVSYNC - replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during renderer creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation
|
||||
* SDL_RENDERER_SOFTWARE - you can check whether the name of the renderer is `SDL_SOFTWARE_RENDERER`
|
||||
* SDL_RENDERER_TARGETTEXTURE - all renderers support target texture functionality
|
||||
* SDL_ScaleModeBest = use SDL_SCALEMODE_LINEAR instead
|
||||
* SDL_ScaleModeBest - use SDL_SCALEMODE_LINEAR instead
|
||||
|
||||
## SDL_rwops.h
|
||||
|
||||
|
||||
Reference in New Issue
Block a user