update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+54 -8
View File
@@ -18,9 +18,12 @@
#define SNAKE_GAME_HEIGHT 18U
#define SNAKE_MATRIX_SIZE (SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT)
#define THREE_BITS 0x7U /* ~CHAR_MAX >> (CHAR_BIT - SNAKE_CELL_MAX_BITS) */
#define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */
#define SNAKE_CELL_SET_BITS (~(~0u << SNAKE_CELL_MAX_BITS))
#define SHIFT(x, y) (((x) + ((y) * SNAKE_GAME_WIDTH)) * SNAKE_CELL_MAX_BITS)
static SDL_Joystick *joystick = NULL;
typedef enum
{
SNAKE_CELL_NOTHING = 0U,
@@ -31,8 +34,6 @@ typedef enum
SNAKE_CELL_FOOD = 5U
} SnakeCell;
#define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */
typedef enum
{
SNAKE_DIR_RIGHT,
@@ -66,7 +67,7 @@ SnakeCell snake_cell_at(const SnakeContext *ctx, char x, char y)
const int shift = SHIFT(x, y);
unsigned short range;
SDL_memcpy(&range, ctx->cells + (shift / 8), sizeof(range));
return (SnakeCell)((range >> (shift % 8)) & THREE_BITS);
return (SnakeCell)((range >> (shift % 8)) & SNAKE_CELL_SET_BITS);
}
static void set_rect_xy_(SDL_FRect *r, short x, short y)
@@ -82,8 +83,8 @@ static void put_cell_at_(SnakeContext *ctx, char x, char y, SnakeCell ct)
unsigned char *const pos = ctx->cells + (shift / 8);
unsigned short range;
SDL_memcpy(&range, pos, sizeof(range));
range &= ~(THREE_BITS << adjust); /* clear bits */
range |= (ct & THREE_BITS) << adjust;
range &= ~(SNAKE_CELL_SET_BITS << adjust); /* clear bits */
range |= (ct & SNAKE_CELL_SET_BITS) << adjust;
SDL_memcpy(pos, &range, sizeof(range));
}
@@ -186,6 +187,8 @@ void snake_step(SnakeContext *ctx)
case SNAKE_DIR_DOWN:
++ctx->head_ypos;
break;
default:
break;
}
wrap_around_(&ctx->head_xpos, SNAKE_GAME_WIDTH);
wrap_around_(&ctx->head_ypos, SNAKE_GAME_HEIGHT);
@@ -238,6 +241,26 @@ static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
return SDL_APP_CONTINUE;
}
static SDL_AppResult handle_hat_event_(SnakeContext *ctx, Uint8 hat) {
switch (hat) {
case SDL_HAT_RIGHT:
snake_redir(ctx, SNAKE_DIR_RIGHT);
break;
case SDL_HAT_UP:
snake_redir(ctx, SNAKE_DIR_UP);
break;
case SDL_HAT_LEFT:
snake_redir(ctx, SNAKE_DIR_LEFT);
break;
case SDL_HAT_DOWN:
snake_redir(ctx, SNAKE_DIR_DOWN);
break;
default:
break;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
AppState *as = (AppState *)appstate;
@@ -305,7 +328,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
}
}
if (!SDL_Init(SDL_INIT_VIDEO)) {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -316,9 +340,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
*appstate = as;
if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
return SDL_APP_FAILURE;
}
SDL_SetRenderLogicalPresentation(as->renderer, SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
snake_initialize(&as->snake_ctx);
@@ -333,14 +358,35 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
case SDL_EVENT_JOYSTICK_ADDED:
if (joystick == NULL) {
joystick = SDL_OpenJoystick(event->jdevice.which);
if (!joystick) {
SDL_Log("Failed to open joystick ID %u: %s", (unsigned int) event->jdevice.which, SDL_GetError());
}
}
break;
case SDL_EVENT_JOYSTICK_REMOVED:
if (joystick && (SDL_GetJoystickID(joystick) == event->jdevice.which)) {
SDL_CloseJoystick(joystick);
joystick = NULL;
}
break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
return handle_hat_event_(ctx, event->jhat.value);
case SDL_EVENT_KEY_DOWN:
return handle_key_event_(ctx, event->key.scancode);
default:
break;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
if (joystick) {
SDL_CloseJoystick(joystick);
}
if (appstate != NULL) {
AppState *as = (AppState *)appstate;
SDL_DestroyRenderer(as->renderer);
@@ -265,7 +265,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
SDL_RenderLine(renderer, hor_origin-10, ver_origin, hor_origin+10, ver_origin);
}
}
SDL_SetRenderClipRect(renderer, 0);
SDL_SetRenderClipRect(renderer, NULL);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugText(renderer, 0, 0, debug_string);
SDL_RenderPresent(renderer);
@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
if (!SDL_Init(SDL_INIT_VIDEO)) {
return SDL_APP_FAILURE;
}
if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
return SDL_APP_FAILURE;
}
@@ -27,13 +27,12 @@
typedef struct {
Uint8 ram[RAM_SIZE + 8];
Uint8 screenbuf[SCREEN_W * SCREEN_H];
Uint64 last_tick;
Uint64 tick_acc;
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Surface* screen;
SDL_Texture* screentex;
SDL_Palette* palette;
SDL_Texture* texture;
SDL_Texture* rendertarget; /* we need this render target for text to look good */
SDL_AudioStream* audiostream;
char status[SCREEN_W / 8];
@@ -131,16 +130,12 @@ static void print(BytePusher* vm, int x, int y, const char* str) {
SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
BytePusher* vm;
SDL_Palette* palette;
SDL_Rect usable_bounds;
SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
SDL_DisplayID primary_display;
SDL_PropertiesID texprops;
int zoom = 2;
int i;
Uint8 r, g, b;
(void)argc;
(void)argv;
if (!SDL_SetAppMetadata("SDL 3 BytePusher", "1.0", "com.example.SDL3BytePusher")) {
return SDL_APP_FAILURE;
@@ -186,13 +181,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
return SDL_APP_FAILURE;
}
if (!(vm->screen = SDL_CreateSurfaceFrom(
SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W
))) {
return SDL_APP_FAILURE;
}
if (!(palette = SDL_CreateSurfacePalette(vm->screen))) {
if (!(vm->palette = SDL_CreatePalette(256))) {
return SDL_APP_FAILURE;
}
i = 0;
@@ -200,27 +189,22 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
for (g = 0; g < 6; ++g) {
for (b = 0; b < 6; ++b, ++i) {
SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
palette->colors[i] = color;
vm->palette->colors[i] = color;
}
}
}
for (; i < 256; ++i) {
SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
palette->colors[i] = color;
vm->palette->colors[i] = color;
}
texprops = SDL_CreateProperties();
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H);
vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops);
SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET);
vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops);
SDL_DestroyProperties(texprops);
if (!vm->screentex || !vm->rendertarget) {
vm->texture = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STREAMING, SCREEN_W, SCREEN_H);
vm->rendertarget = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, SCREEN_W, SCREEN_H);
if (!vm->texture || !vm->rendertarget) {
return SDL_APP_FAILURE;
}
SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST);
SDL_SetTexturePalette(vm->texture, vm->palette);
SDL_SetTextureScaleMode(vm->texture, SDL_SCALEMODE_NEAREST);
SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
@@ -236,6 +220,10 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
vm->last_tick = SDL_GetTicksNS();
vm->tick_acc = NS_PER_SECOND;
if (argc > 1) {
load_file(vm, argv[1]);
}
return SDL_APP_CONTINUE;
}
@@ -284,30 +272,23 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
}
if (updated) {
SDL_Surface *tex;
const void *pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
SDL_UpdateTexture(vm->texture, NULL, pixels, SCREEN_W);
SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
SDL_RenderTexture(vm->renderer, vm->texture, NULL, NULL);
if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) {
return SDL_APP_FAILURE;
if (vm->display_help) {
print(vm, 4, 4, "Drop a BytePusher file in this");
print(vm, 8, 12, "window to load and run it!");
print(vm, 4, 28, "Press ENTER to switch between");
print(vm, 8, 36, "positional and symbolic input.");
}
vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
SDL_BlitSurface(vm->screen, NULL, tex, NULL);
SDL_UnlockTexture(vm->screentex);
SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
}
if (vm->display_help) {
print(vm, 4, 4, "Drop a BytePusher file in this");
print(vm, 8, 12, "window to load and run it!");
print(vm, 4, 28, "Press ENTER to switch between");
print(vm, 8, 36, "positional and symbolic input.");
}
if (vm->status_ticks > 0) {
vm->status_ticks -= 1;
print(vm, 4, SCREEN_H - 12, vm->status);
if (vm->status_ticks > 0) {
vm->status_ticks -= 1;
print(vm, 4, SCREEN_H - 12, vm->status);
}
}
SDL_SetRenderTarget(vm->renderer, NULL);
@@ -407,8 +388,8 @@ void SDL_AppQuit(void* appstate, SDL_AppResult result) {
BytePusher* vm = (BytePusher*)appstate;
SDL_DestroyAudioStream(vm->audiostream);
SDL_DestroyTexture(vm->rendertarget);
SDL_DestroyTexture(vm->screentex);
SDL_DestroySurface(vm->screen);
SDL_DestroyTexture(vm->texture);
SDL_DestroyPalette(vm->palette);
SDL_DestroyRenderer(vm->renderer);
SDL_DestroyWindow(vm->window);
SDL_free(vm);