update SDL3 from 3.2.20 to 3.4.2

This commit is contained in:
Sven Balzer
2026-04-01 18:25:03 +02:00
parent 1daf4d79f1
commit 05b19704f8
1626 changed files with 124218 additions and 191491 deletions
+54 -8
View File
@@ -18,9 +18,12 @@
#define SNAKE_GAME_HEIGHT 18U
#define SNAKE_MATRIX_SIZE (SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT)
#define THREE_BITS 0x7U /* ~CHAR_MAX >> (CHAR_BIT - SNAKE_CELL_MAX_BITS) */
#define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */
#define SNAKE_CELL_SET_BITS (~(~0u << SNAKE_CELL_MAX_BITS))
#define SHIFT(x, y) (((x) + ((y) * SNAKE_GAME_WIDTH)) * SNAKE_CELL_MAX_BITS)
static SDL_Joystick *joystick = NULL;
typedef enum
{
SNAKE_CELL_NOTHING = 0U,
@@ -31,8 +34,6 @@ typedef enum
SNAKE_CELL_FOOD = 5U
} SnakeCell;
#define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */
typedef enum
{
SNAKE_DIR_RIGHT,
@@ -66,7 +67,7 @@ SnakeCell snake_cell_at(const SnakeContext *ctx, char x, char y)
const int shift = SHIFT(x, y);
unsigned short range;
SDL_memcpy(&range, ctx->cells + (shift / 8), sizeof(range));
return (SnakeCell)((range >> (shift % 8)) & THREE_BITS);
return (SnakeCell)((range >> (shift % 8)) & SNAKE_CELL_SET_BITS);
}
static void set_rect_xy_(SDL_FRect *r, short x, short y)
@@ -82,8 +83,8 @@ static void put_cell_at_(SnakeContext *ctx, char x, char y, SnakeCell ct)
unsigned char *const pos = ctx->cells + (shift / 8);
unsigned short range;
SDL_memcpy(&range, pos, sizeof(range));
range &= ~(THREE_BITS << adjust); /* clear bits */
range |= (ct & THREE_BITS) << adjust;
range &= ~(SNAKE_CELL_SET_BITS << adjust); /* clear bits */
range |= (ct & SNAKE_CELL_SET_BITS) << adjust;
SDL_memcpy(pos, &range, sizeof(range));
}
@@ -186,6 +187,8 @@ void snake_step(SnakeContext *ctx)
case SNAKE_DIR_DOWN:
++ctx->head_ypos;
break;
default:
break;
}
wrap_around_(&ctx->head_xpos, SNAKE_GAME_WIDTH);
wrap_around_(&ctx->head_ypos, SNAKE_GAME_HEIGHT);
@@ -238,6 +241,26 @@ static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code)
return SDL_APP_CONTINUE;
}
static SDL_AppResult handle_hat_event_(SnakeContext *ctx, Uint8 hat) {
switch (hat) {
case SDL_HAT_RIGHT:
snake_redir(ctx, SNAKE_DIR_RIGHT);
break;
case SDL_HAT_UP:
snake_redir(ctx, SNAKE_DIR_UP);
break;
case SDL_HAT_LEFT:
snake_redir(ctx, SNAKE_DIR_LEFT);
break;
case SDL_HAT_DOWN:
snake_redir(ctx, SNAKE_DIR_DOWN);
break;
default:
break;
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
AppState *as = (AppState *)appstate;
@@ -305,7 +328,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
}
}
if (!SDL_Init(SDL_INIT_VIDEO)) {
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK)) {
SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
@@ -316,9 +340,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
*appstate = as;
if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
return SDL_APP_FAILURE;
}
SDL_SetRenderLogicalPresentation(as->renderer, SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
snake_initialize(&as->snake_ctx);
@@ -333,14 +358,35 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
switch (event->type) {
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
case SDL_EVENT_JOYSTICK_ADDED:
if (joystick == NULL) {
joystick = SDL_OpenJoystick(event->jdevice.which);
if (!joystick) {
SDL_Log("Failed to open joystick ID %u: %s", (unsigned int) event->jdevice.which, SDL_GetError());
}
}
break;
case SDL_EVENT_JOYSTICK_REMOVED:
if (joystick && (SDL_GetJoystickID(joystick) == event->jdevice.which)) {
SDL_CloseJoystick(joystick);
joystick = NULL;
}
break;
case SDL_EVENT_JOYSTICK_HAT_MOTION:
return handle_hat_event_(ctx, event->jhat.value);
case SDL_EVENT_KEY_DOWN:
return handle_key_event_(ctx, event->key.scancode);
default:
break;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
if (joystick) {
SDL_CloseJoystick(joystick);
}
if (appstate != NULL) {
AppState *as = (AppState *)appstate;
SDL_DestroyRenderer(as->renderer);