update SDL3 from 3.2.20 to 3.4.2
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@@ -265,7 +265,7 @@ static void draw(SDL_Renderer *renderer, const float (*edges)[6], const Player p
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SDL_RenderLine(renderer, hor_origin-10, ver_origin, hor_origin+10, ver_origin);
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}
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}
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SDL_SetRenderClipRect(renderer, 0);
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SDL_SetRenderClipRect(renderer, NULL);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDebugText(renderer, 0, 0, debug_string);
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SDL_RenderPresent(renderer);
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@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
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if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
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return SDL_APP_FAILURE;
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}
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